project-aster/aster/window.cpp

94 lines
2.4 KiB
C++

// =============================================
// Aster: window.cpp
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#include "window.h"
#include "context.h"
#include "logger.h"
void
Window::RequestExit() const noexcept
{
glfwSetWindowShouldClose(m_Window, true);
}
void
Window::SetWindowSize(const vk::Extent2D &extent) const noexcept
{
SetWindowSize(extent.width, extent.height);
}
void
Window::SetWindowSize(const u32 width, const u32 height) const noexcept
{
glfwSetWindowSize(m_Window, Cast<i32>(width), Cast<i32>(height));
}
vk::Extent2D
Window::GetSize() const
{
int width;
int height;
glfwGetFramebufferSize(m_Window, &width, &height);
return {Cast<u32>(width), Cast<u32>(height)};
}
void
Window::Init(cstr title, vk::Extent2D extent, b8 isFullScreen)
{
if (!glfwInit())
{
const char *error = nullptr;
const auto code = glfwGetError(&error);
ERROR("GLFW Init failed. Cause: ({}) {}", code, error)
THEN_ABORT(code);
}
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
ERROR_IF(!monitor, "No monitor found");
i32 windowX, windowY, windowWidth, windowHeight;
glfwGetMonitorWorkarea(monitor, &windowX, &windowY, &windowWidth, &windowHeight);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_TRUE);
m_Window = glfwCreateWindow(Cast<i32>(extent.width), Cast<i32>(extent.height), title,
isFullScreen ? monitor : nullptr, nullptr);
ERROR_IF(m_Window == nullptr, "Window creation failed")
ELSE_DEBUG("Window '{}' created with resolution '{}x{}'", title, extent.width, extent.height);
if (m_Window == nullptr)
{
const char *error = nullptr;
const auto code = glfwGetError(&error);
ERROR("GLFW Window Creation failed. Cause: ({}) {}", code, error)
THEN_ABORT(code);
}
if (isFullScreen == false)
{
glfwSetWindowPos(m_Window, Cast<i32>(windowWidth - extent.width) / 2,
Cast<i32>(windowHeight - extent.height) / 2);
}
glfwSetInputMode(m_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
void
Window::Destroy()
{
if (!m_Window)
return;
const char *title = glfwGetWindowTitle(m_Window);
DEBUG("Window {} Destroyed", title);
glfwDestroyWindow(m_Window);
m_Window = nullptr;
// Currently only one window is supported.
glfwTerminate();
}