28 lines
563 B
HLSL
28 lines
563 B
HLSL
struct VSIn {
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int idx : SV_VERTEXID;
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};
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struct VSOut
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Color : COLOR0;
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};
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VSOut main(VSIn input) {
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float3 points[] = {
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float3(-0.5f, -0.5f, 0.0f),
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float3(0.5f, -0.5f, 0.0f),
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float3(0.0f, 0.5f, 0.0f)
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};
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float3 colors[] = {
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float3( 1.0f, 0.0f, 0.0f ),
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float3( 0.0f, 1.0f, 0.0f ),
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float3( 0.0f, 0.0f, 1.0f ),
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};
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VSOut output;
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output.Pos = float4(points[input.idx], 1.0f);
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output.Color = colors[input.idx];
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return output;
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} |