25 lines
626 B
C++
25 lines
626 B
C++
#include "graphics.h"
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#include "physical_device.h"
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#include "queue_allocation.h"
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void
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Graphics::Init(const Window *window, const cstr appName, const Version version)
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{
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m_Context.Init(appName, version);
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m_Surface.Init(&m_Context, window);
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auto deviceToUse = PhysicalDevices(&m_Surface, &m_Context).FindSuitableDevice();
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Features features = {};
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QueueAllocation qa = deviceToUse.FindAppropriateQueueAllocation();
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m_Device.Init(&m_Context, &deviceToUse, &features, {qa}, "Primary");
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}
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void
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Graphics::Destroy()
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{
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m_Device.Destroy();
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m_Surface.Destroy(&m_Context);
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m_Context.Destroy();
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} |