project-aster/samples/02_box/box.cpp

444 lines
16 KiB
C++

// =============================================
// Aster: box.cpp
// Copyright (c) 2020-2025 Anish Bhobe
// =============================================
#include "aster/aster.h"
#include "aster/core/buffer.h"
#include "aster/core/constants.h"
#include "aster/core/image.h"
#include "aster/core/physical_device.h"
#include "aster/core/pipeline.h"
#include "aster/core/swapchain.h"
#include "aster/core/window.h"
#define STB_IMAGE_IMPLEMENTATION
#include "aster/systems/commit_manager.h"
#include "aster/systems/device.h"
#include "aster/util/files.h"
#include "stb_image.h"
#include <EASTL/array.h>
constexpr auto VERTEX_SHADER_FILE = "shader/box.vs.hlsl.spv";
constexpr auto FRAGMENT_SHADER_FILE = "shader/box.ps.hlsl.spv";
constexpr auto SHADER_FILE = "triangle";
struct ImageFile
{
void *m_Data = nullptr;
u32 m_Width = 0;
u32 m_Height = 0;
u32 m_NumChannels = 0;
bool Load(cstr fileName);
[[nodiscard]] usize GetSize() const;
operator eastl::span<u8>() const
{
return {static_cast<u8 *>(m_Data), GetSize()};
}
~ImageFile();
};
bool
ImageFile::Load(cstr fileName)
{
int width, height, nrChannels;
m_Data = stbi_load(fileName, &width, &height, &nrChannels, 4);
ERROR_IF(!m_Data, "Could not load {}", fileName);
if (!m_Data)
{
return false;
}
m_Width = width;
m_Height = height;
m_NumChannels = 4;
return true;
}
usize
ImageFile::GetSize() const
{
return static_cast<usize>(m_Width) * m_Height * m_NumChannels;
}
ImageFile::~ImageFile()
{
stbi_image_free(m_Data);
m_Data = nullptr;
}
struct Vertex
{
vec3 m_Position;
f32 m_PositionW = 1.0;
vec2 m_TexCoord0;
vec2 m_Padding0_ = {0.0f, 0.0f};
};
struct Camera
{
mat4 m_Model;
mat4 m_View;
mat4 m_Perspective;
};
int
main(int, char **)
{
MIN_LOG_LEVEL(Logger::LogType::eDebug);
Window window = {"Box (Aster)", {640, 480}};
Features enabledDeviceFeatures = {
.m_Vulkan10Features = {.samplerAnisotropy = true},
.m_Vulkan12Features =
{
.descriptorIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
.timelineSemaphore = true,
.bufferDeviceAddress = true,
.bufferDeviceAddressCaptureReplay = true,
},
.m_Vulkan13Features = {.synchronization2 = true, .dynamicRendering = true},
};
systems::Device device{{
.m_Window = window,
.m_Features = enabledDeviceFeatures,
.m_AppName = "Box",
.m_AppVersion = VERSION,
.m_ShaderSearchPaths = {"shader/"},
}};
Pipeline pipeline;
auto pipelineResult =
device.CreatePipeline(pipeline, {.m_Shaders = {
{.m_ShaderFile = SHADER_FILE, .m_EntryPoints = {"vsmain", "fsmain"}},
}});
ERROR_IF(pipelineResult, "Could not create pipeline. Cause: {}", pipelineResult.What())
THEN_ABORT(pipelineResult.Value());
auto swapchainSize = device.GetSwapchainSize();
Camera camera = {
.m_Model = {1.0f},
.m_View = lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
.m_Perspective = glm::perspective(
70_deg, static_cast<f32>(swapchainSize.m_Width) / static_cast<f32>(swapchainSize.m_Height), 0.1f, 100.0f),
};
eastl::array vertices = {
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_TexCoord0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_TexCoord0 = vec2(1.0f, 1.0f)},
};
ImageFile imageFile;
bool loaded = imageFile.Load("image/container.jpg");
assert(loaded);
INFO("Image {}x{} : {} channels", imageFile.m_Width, imageFile.m_Height, imageFile.m_NumChannels);
auto vbo = device.CreateStorageBuffer(vertices.size() * sizeof vertices[0], "Vertex Buffer");
vbo->Write(0, vertices.size() * sizeof vertices[0], vertices.data());
auto crate = device.CreateTexture2DWithView({
.m_Format = vk::Format::eR8G8B8A8Srgb,
.m_Extent = {imageFile.m_Width, imageFile.m_Height},
.m_Name = "Crate Texture",
});
{
auto imageStaging = device.CreateStagingBuffer(imageFile.GetSize(), "Image Staging");
imageStaging->Write(0, imageFile.GetSize(), imageFile.m_Data);
vk::ImageMemoryBarrier2 imageReadyToWrite = {
.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.image = crate->GetImage(),
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
vk::DependencyInfo imageReadyToWriteDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &imageReadyToWrite,
};
vk::ImageMemoryBarrier2 imageReadyToRead = {
.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eFragmentShader,
.dstAccessMask = vk::AccessFlagBits2::eShaderRead,
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = device.m_TransferQueueFamily,
.dstQueueFamilyIndex = device.m_PrimaryQueueFamily,
.image = crate->GetImage(),
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
vk::DependencyInfo imageReadyToReadDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &imageReadyToRead,
};
auto context = device.CreateTransferContext();
context.Begin();
context.Dependency(imageReadyToWriteDependency);
context.UploadTexture(crate->m_Image, imageFile);
context.Dependency(imageReadyToReadDependency);
context.End();
auto recpt = device.Submit(context);
device.WaitOn(recpt);
}
auto ubo = device.CreateStorageBuffer(sizeof camera, "Camera UBO");
ubo->Write(0, sizeof camera, &camera);
// Persistent variables
vk::ImageSubresourceRange subresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
vk::ImageMemoryBarrier2 topOfThePipeBarrier = {
// For Color Attachment output ref:
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/7193#issuecomment-1875960974
.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.subresourceRange = subresourceRange,
};
vk::DependencyInfo topOfThePipeDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &topOfThePipeBarrier,
};
vk::ImageMemoryBarrier2 renderToPresentBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eBottomOfPipe,
.dstAccessMask = vk::AccessFlagBits2::eNone,
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.subresourceRange = subresourceRange,
};
vk::DependencyInfo renderToPresentDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &renderToPresentBarrier,
};
eastl::fixed_vector<Ref<ImageView>, MAX_FRAMES_IN_FLIGHT> depthImages;
auto initDepthImages = [&depthImages, &device](vk::Extent2D const extent) {
for (u32 i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
{
depthImages.push_back(device.CreateDepthStencilImageWithView({.m_Extent = extent, .m_Name = "Depth"}));
}
};
initDepthImages(swapchainSize);
auto recreateDepthBuffers = [&depthImages, &initDepthImages](vk::Extent2D const extent) {
depthImages.clear();
initDepthImages(extent);
};
// TODO: Move to 64bit handles.
struct PCB
{
systems::ResId<Buffer> m_VertexBuffer;
systems::ResId<Buffer> m_Camera;
systems::ResId<TextureView> m_Texture;
};
static_assert(sizeof(PCB) == 24);
auto &commitManager = systems::CommitManager::Instance();
PCB pcb = {
.m_VertexBuffer = commitManager.CommitBuffer(vbo),
.m_Camera = commitManager.CommitBuffer(ubo),
.m_Texture = commitManager.CommitTexture(crate),
};
Time::Init();
auto prevSwapchainSize = swapchainSize;
INFO("Starting loop");
while (window.Poll())
{
Time::Update();
camera.m_Model *= rotate(mat4{1.0f}, static_cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
ubo->Write(0, sizeof camera, &camera);
auto &currentFrame = device.GetNextFrame();
prevSwapchainSize = swapchainSize;
swapchainSize = currentFrame.m_SwapchainSize;
if (swapchainSize != prevSwapchainSize)
{
recreateDepthBuffers(swapchainSize);
}
vk::Viewport viewport = {
.x = 0,
.y = static_cast<f32>(swapchainSize.m_Height),
.width = static_cast<f32>(swapchainSize.m_Width),
.height = -static_cast<f32>(swapchainSize.m_Height),
.minDepth = 0.0,
.maxDepth = 1.0,
};
vk::Rect2D scissor = {
.offset = {0, 0},
.extent = static_cast<vk::Extent2D>(swapchainSize),
};
vk::ImageView currentImageView = currentFrame.m_SwapchainImageView;
vk::Image currentImage = currentFrame.m_SwapchainImage;
vk::ImageView currentDepthImageView = depthImages[currentFrame.m_FrameIdx]->m_View;
topOfThePipeBarrier.image = currentImage;
renderToPresentBarrier.image = currentImage;
auto context = currentFrame.CreateGraphicsContext();
context.Begin();
context.Dependency(topOfThePipeDependency);
// Render
eastl::array attachmentInfos = {
vk::RenderingAttachmentInfo{
.imageView = currentImageView,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 0.0f},
},
};
vk::RenderingAttachmentInfo depthAttachment = {
.imageView = currentDepthImageView,
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eDontCare,
.clearValue = vk::ClearDepthStencilValue{.depth = 1.0f, .stencil = 0},
};
vk::RenderingInfo renderingInfo = {
.renderArea = scissor,
.layerCount = 1,
.colorAttachmentCount = static_cast<u32>(attachmentInfos.size()),
.pColorAttachments = attachmentInfos.data(),
.pDepthAttachment = &depthAttachment,
};
context.BeginRendering(renderingInfo);
context.SetViewport(viewport);
context.BindPipeline(pipeline);
context.PushConstantBlock(pcb);
context.Draw(vertices.size());
context.EndRendering();
context.Dependency(renderToPresentDependency);
context.End();
device.Present(currentFrame, context);
}
device.WaitIdle();
return 0;
}