project-aster/samples/01_triangle/shader/triangle.slang

35 lines
507 B
Plaintext

struct Vertex {
float3 point;
float3 color;
};
struct VSIn {
Vertex vertex;
};
struct VSOut
{
float4 Pos : SV_POSITION;
float3 Color : COLOR0;
};
[shader("vertex")]
VSOut vsmain(VSIn input) {
VSOut output;
output.Pos = float4(input.vertex.point, 1.0f);
output.Color = input.vertex.color;
return output;
}
struct FSOut {
float4 Color;
};
[shader("fragment")]
FSOut fsmain(VSOut input) {
FSOut outp;
outp.Color = float4(input.Color, 1.0);
return outp;
}