400 lines
15 KiB
C++
400 lines
15 KiB
C++
// =============================================
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// Aster: ibl_helpers.cpp
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// Copyright (c) 2020-2025 Anish Bhobe
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// =============================================
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#include "ibl_helpers.h"
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#include "aster/core/device.h"
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#include "aster/core/image.h"
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#include "asset_loader.h"
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#include "helpers.h"
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#include "aster/systems/commit_manager.h"
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#include "aster/systems/device.h"
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#include <EASTL/fixed_vector.h>
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#include <EASTL/tuple.h>
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constexpr auto EQUIRECT_TO_CUBE_SHADER_FILE = "eqrect_to_cube";
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constexpr auto ENVIRONMENT_SHADER_FILE = "environment";
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constexpr auto DIFFUSE_IRRADIANCE_ENTRY = "diffuseIrradiance";
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constexpr auto PREFILTER_ENTRY = "prefilter";
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constexpr auto BRDF_LUT_ENTRY = "brdfLut";
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Environment
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CreateCubeFromHdrEnv(AssetLoader &assetLoader, u32 const cubeSide, systems::ResId<TextureView> hdrEnv)
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{
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systems::Device &device = *assetLoader.m_Device;
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auto *commitManager = device.m_CommitManager.get();
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auto skybox = device.CreateTextureCubeWithView<StorageTextureCubeView>({
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.m_Format = vk::Format::eR16G16B16A16Sfloat,
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.m_Side = cubeSide,
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.m_Name = "Skybox",
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.m_IsSampled = true,
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.m_IsMipMapped = true,
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.m_IsStorage = true,
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});
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auto skyboxHandle = commitManager->CommitTexture(skybox);
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auto skyboxStorageHandle = commitManager->CommitStorageImage(skybox);
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auto diffuseIrradiance = device.CreateTextureCubeWithView<StorageTextureCubeView>({
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.m_Format = vk::Format::eR16G16B16A16Sfloat,
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.m_Side = 64,
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.m_Name = "Diffuse Irradiance",
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.m_IsSampled = true,
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.m_IsMipMapped = false,
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.m_IsStorage = true,
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});
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auto diffuseIrradianceHandle = commitManager->CommitTexture(diffuseIrradiance);
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auto diffuseIrradianceStorageHandle = commitManager->CommitStorageImage(diffuseIrradiance);
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auto prefilterCube = device.CreateTextureCubeWithView<StorageTextureCubeView>({
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.m_Format = vk::Format::eR16G16B16A16Sfloat,
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.m_Side = cubeSide,
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.m_Name = "Prefilter",
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.m_IsSampled = true,
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.m_IsMipMapped = true,
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.m_IsStorage = true,
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});
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auto prefilterHandle = commitManager->CommitTexture(prefilterCube); // This stores the original view for us.
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constexpr u32 prefilterMipCountMax = 6;
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eastl::fixed_vector<systems::ResId<StorageImageView>, prefilterMipCountMax> prefilterStorageHandles;
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// All non-owning copies.
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for (u8 mipLevel = 0; mipLevel < prefilterMipCountMax; ++mipLevel)
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{
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auto view = device.CreateView<StorageTextureCubeView>({
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.m_Image = systems::CastImage<StorageTextureCube>(prefilterCube->m_Image),
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.m_ViewType = vk::ImageViewType::eCube,
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.m_AspectMask = vk::ImageAspectFlagBits::eColor,
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.m_MipLevelCount = 1,
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.m_LayerCount = 6,
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.m_BaseMipLevel = mipLevel,
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.m_BaseLayer = 0,
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});
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prefilterStorageHandles.push_back(commitManager->CommitStorageImage(view));
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}
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auto brdfLut = device.CreateTexture2DWithView<StorageTextureView>({
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.m_Format = vk::Format::eR16G16Sfloat,
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.m_Extent = {512, 512},
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.m_Name = "BRDF LUT",
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.m_IsSampled = true,
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.m_IsMipMapped = false,
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.m_IsStorage = true,
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});
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auto brdfLutSampler = device.CreateSampler({
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.m_AddressModeU = vk::SamplerAddressMode::eClampToEdge,
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.m_AddressModeV = vk::SamplerAddressMode::eClampToEdge,
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.m_AddressModeW = vk::SamplerAddressMode::eClampToEdge,
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});
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auto brdfLutHandle = commitManager->CommitTexture(brdfLut, brdfLutSampler);
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auto brdfLutStorageHandle = commitManager->CommitStorageImage(brdfLut);
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#pragma region Dependencies and Copies
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vk::ImageSubresourceRange cubeSubresRange = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 6,
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};
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vk::ImageSubresourceRange lutSubresRange = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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vk::ImageMemoryBarrier2 readyToWriteBarrierTemplate = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
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.srcAccessMask = vk::AccessFlagBits2::eNone,
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.dstStageMask = vk::PipelineStageFlagBits2::eComputeShader,
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.dstAccessMask = vk::AccessFlagBits2::eShaderStorageWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eGeneral,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.subresourceRange = cubeSubresRange,
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};
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eastl::fixed_vector<vk::ImageMemoryBarrier2, 4> readyToWriteBarriers(4, readyToWriteBarrierTemplate);
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readyToWriteBarriers[0].image = skybox->GetImage();
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readyToWriteBarriers[1].image = diffuseIrradiance->GetImage();
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readyToWriteBarriers[2].image = prefilterCube->GetImage();
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readyToWriteBarriers[3].image = brdfLut->GetImage();
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readyToWriteBarriers[3].subresourceRange = lutSubresRange;
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vk::DependencyInfo readyToWriteDependency = {
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.imageMemoryBarrierCount = static_cast<u32>(readyToWriteBarriers.size()),
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.pImageMemoryBarriers = readyToWriteBarriers.data(),
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};
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vk::ImageMemoryBarrier2 readyToSampleBarrierTemplate = {
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.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader,
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.srcAccessMask = vk::AccessFlagBits2::eShaderStorageWrite | vk::AccessFlagBits2::eShaderStorageRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eBottomOfPipe,
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.oldLayout = vk::ImageLayout::eGeneral,
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.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.subresourceRange = cubeSubresRange,
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};
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auto skyboxToSampleBarrier = readyToSampleBarrierTemplate;
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skyboxToSampleBarrier.image = skybox->GetImage();
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auto diffIrrToSampleBarrier = readyToSampleBarrierTemplate;
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diffIrrToSampleBarrier.image = diffuseIrradiance->GetImage();
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auto prefilterToSampleBarrier = readyToSampleBarrierTemplate;
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prefilterToSampleBarrier.image = prefilterCube->GetImage();
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auto brdfToSampleBarrier = readyToSampleBarrierTemplate;
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prefilterToSampleBarrier.image = brdfLut->GetImage();
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prefilterToSampleBarrier.subresourceRange = lutSubresRange;
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vk::DependencyInfo skyboxToSampleDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &skyboxToSampleBarrier,
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};
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vk::DependencyInfo diffIrrToSampleDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &diffIrrToSampleBarrier,
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};
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vk::DependencyInfo prefilterToSampleDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &prefilterToSampleBarrier,
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};
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vk::DependencyInfo brdfToSampleDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &brdfToSampleBarrier,
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};
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#pragma endregion
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struct SkyboxPushConstants
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{
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systems::ResId<TextureView> m_HdrEnvHandle;
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systems::ResId<StorageImageView> m_OutputTexture;
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u32 m_CubeSide;
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};
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struct DiffuseIrradiancePushConstants
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{
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systems::ResId<TextureView> m_SkyboxHandle;
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systems::ResId<StorageImageView> m_OutputTexture;
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u32 m_CubeSide;
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};
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struct PrefilterPushConstants
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{
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systems::ResId<TextureView> m_SkyboxHandle;
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systems::ResId<StorageImageView> m_OutputTexture;
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u32 m_CubeSide;
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f32 m_Roughness;
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u32 m_EnvSide;
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};
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struct BrdfLutPushConstants
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{
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systems::ResId<StorageImageView> m_OutputTexture;
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};
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#pragma region Pipeline Creation etc
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// vk::PushConstantRange pcr = {
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// .stageFlags = vk::ShaderStageFlagBits::eCompute,
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// .offset = 0,
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// .size = static_cast<u32>(
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// eastl::max(eastl::max(sizeof(SkyboxPushConstants), sizeof(BrdfLutPushConstants)),
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// eastl::max(sizeof(DiffuseIrradiancePushConstants), sizeof(PrefilterPushConstants)))),
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// };
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// vk::PipelineLayout pipelineLayout;
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// const vk::PipelineLayoutCreateInfo layoutCreateInfo = {
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// .setLayoutCount = 1,
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// .pSetLayouts = &commitManager->GetDescriptorSetLayout(),
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// .pushConstantRangeCount = 1,
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// .pPushConstantRanges = &pcr,
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// };
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// AbortIfFailed(device.m_Device->createPipelineLayout(&layoutCreateInfo, nullptr, &pipelineLayout));
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// const auto eqRectToCubeShader = CreateShader(pDevice, EQUIRECT_TO_CUBE_SHADER_FILE);
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// const auto diffuseRadianceShader = CreateShader(pDevice, DIFFUSE_IRRADIANCE_SHADER_FILE);
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// const auto prefilterShader = CreateShader(pDevice, PREFILTER_SHADER_FILE);
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// const auto brdfLutShader = CreateShader(pDevice, BRDF_LUT_SHADER_FILE);
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// eastl::array computePipelineCreateInfo = {
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// vk::ComputePipelineCreateInfo{
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// .stage =
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// {
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// .stage = vk::ShaderStageFlagBits::eCompute,
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// .module = eqRectToCubeShader,
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// .pName = "main",
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// },
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// .layout = pipelineLayout,
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// },
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// vk::ComputePipelineCreateInfo{
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// .stage =
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// {
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// .stage = vk::ShaderStageFlagBits::eCompute,
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// .module = diffuseRadianceShader,
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// .pName = "main",
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// },
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// .layout = pipelineLayout,
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// },
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// vk::ComputePipelineCreateInfo{
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// .stage =
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// {
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// .stage = vk::ShaderStageFlagBits::eCompute,
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// .module = prefilterShader,
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// .pName = "main",
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// },
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// .layout = pipelineLayout,
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// },
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// vk::ComputePipelineCreateInfo{
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// .stage =
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// {
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// .stage = vk::ShaderStageFlagBits::eCompute,
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// .module = brdfLutShader,
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// .pName = "main",
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// },
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// .layout = pipelineLayout,
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// },
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// };
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// eastl::array<vk::Pipeline, computePipelineCreateInfo.size()> pipelines;
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// AbortIfFailed(pDevice->m_Device.createComputePipelines(
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// pDevice->m_PipelineCache, static_cast<u32>(computePipelineCreateInfo.size()),
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// computePipelineCreateInfo.data(), nullptr, pipelines.data()));
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// vk::Pipeline eqRectToCubePipeline = pipelines[0];
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// vk::Pipeline diffuseIrradiancePipeline = pipelines[1];
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// vk::Pipeline prefilterPipeline = pipelines[2];
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// vk::Pipeline brdfLutPipeline = pipelines[3];
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Pipeline eqRectToCubePipeline;
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if (auto result =
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device.CreateComputePipeline(eqRectToCubePipeline, {
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.m_Shader =
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{
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.m_ShaderFile = EQUIRECT_TO_CUBE_SHADER_FILE,
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.m_EntryPoints = {"main"},
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},
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.m_Name = "EqRect -> Cubemap",
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}))
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{
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ERROR("EqRect -> Cubemap Pipeline Creation failed. Cause: {}", result.What()) THEN_ABORT(result.Value());
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}
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Pipeline diffuseIrradiancePipeline;
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if (auto result = device.CreateComputePipeline(
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diffuseIrradiancePipeline,
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{{.m_ShaderFile = ENVIRONMENT_SHADER_FILE, .m_EntryPoints = {DIFFUSE_IRRADIANCE_ENTRY}},
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"DiffuseIrradiance"}))
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{
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ERROR("Diffuse Irradiance compute pipeline creation failed. Cause: {}", result.What())
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THEN_ABORT(result.Value());
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}
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Pipeline prefilterPipeline;
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if (auto result = device.CreateComputePipeline(
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prefilterPipeline,
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{{.m_ShaderFile = ENVIRONMENT_SHADER_FILE, .m_EntryPoints = {PREFILTER_ENTRY}}, "Prefilter"}))
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{
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ERROR("Prefilter compute pipeline creation failed. Cause: {}", result.What())
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THEN_ABORT(result.Value());
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}
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Pipeline brdfLutPipeline;
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if (auto result = device.CreateComputePipeline(
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brdfLutPipeline, {{.m_ShaderFile = ENVIRONMENT_SHADER_FILE, .m_EntryPoints = {BRDF_LUT_ENTRY}}, "BRDF"}))
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{
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ERROR("BRDF LUT compute pipeline creation failed. Cause: {}", result.What())
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THEN_ABORT(result.Value());
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}
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#pragma endregion
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SkyboxPushConstants skyboxPushConstant = {
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.m_HdrEnvHandle = hdrEnv,
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.m_OutputTexture = skyboxStorageHandle,
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.m_CubeSide = cubeSide,
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};
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DiffuseIrradiancePushConstants diffuseIrradiancePushConstants = {
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.m_SkyboxHandle = skyboxHandle,
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.m_OutputTexture = diffuseIrradianceStorageHandle,
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.m_CubeSide = diffuseIrradiance->m_Extent.width,
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};
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PrefilterPushConstants prefilterPushConstants = {
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.m_SkyboxHandle = skyboxHandle,
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.m_OutputTexture = systems::NullId{},
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.m_EnvSide = cubeSide,
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};
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BrdfLutPushConstants brdfLutPushConstants = {
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.m_OutputTexture = brdfLutStorageHandle,
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};
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commitManager->Update();
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auto context = assetLoader.m_Device->CreateComputeContext();
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context.Begin();
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context.BeginDebugRegion("Eqrect -> Cubemap");
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context.Dependency(readyToWriteDependency);
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assert(skybox->m_Extent.width % 16 == 0 && skybox->m_Extent.height % 16 == 0);
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context.Dispatch(eqRectToCubePipeline, skybox->m_Extent.width / 16, skybox->m_Extent.height / 16, 6,
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skyboxPushConstant);
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GenerateMipMaps(context, skybox, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral,
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vk::PipelineStageFlagBits2::eComputeShader, vk::PipelineStageFlagBits2::eComputeShader);
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assert(diffuseIrradiance->m_Extent.width % 16 == 0 && diffuseIrradiance->m_Extent.height % 16 == 0);
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context.Dispatch(diffuseIrradiancePipeline, diffuseIrradiance->m_Extent.width / 16,
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diffuseIrradiance->m_Extent.width / 16, 6, diffuseIrradiancePushConstants);
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context.Dependency(diffIrrToSampleDependency);
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u32 mipSize = prefilterCube->m_Extent.width;
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assert(mipSize % 16 == 0);
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for (u32 mipCount = 0; auto &tex : prefilterStorageHandles)
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{
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prefilterPushConstants.m_OutputTexture = tex;
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prefilterPushConstants.m_CubeSide = mipSize;
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prefilterPushConstants.m_Roughness = static_cast<f32>(mipCount) / static_cast<f32>(prefilterMipCountMax - 1);
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u32 groupCount = eastl::max(mipSize / 16u, 1u);
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context.Dispatch(prefilterPipeline, groupCount, groupCount, 6, prefilterPushConstants);
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++mipCount;
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mipSize = mipSize >> 1;
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}
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context.Dependency(skyboxToSampleDependency);
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context.Dependency(prefilterToSampleDependency);
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assert(brdfLut->m_Extent.width % 16 == 0 && brdfLut->m_Extent.height % 16 == 0);
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context.Dispatch(brdfLutPipeline, brdfLut->m_Extent.width / 16, brdfLut->m_Extent.height / 16, 1,
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brdfLutPushConstants);
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context.EndDebugRegion();
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context.End();
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auto receipt = device.Submit(context);
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device.WaitOn(receipt);
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return {
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.m_Skybox = skyboxHandle,
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.m_Diffuse = diffuseIrradianceHandle,
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.m_Prefilter = prefilterHandle,
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.m_BrdfLut = brdfLutHandle,
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};
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} |