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image
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[WIP] IBL etc integrated.
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2024-09-09 20:55:10 +02:00 |
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model
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[WIP] Using Device Addr to simplify objs.
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2024-09-07 18:58:45 +02:00 |
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shader
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Added simple transparency.
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2024-11-30 23:48:03 +01:00 |
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CMakeLists.txt
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[WIP] IBL etc integrated.
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2024-09-09 20:55:10 +02:00 |
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asset_loader.cpp
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Prepped for NixOS with clang.
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2025-02-02 01:35:00 +01:00 |
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asset_loader.h
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Added simple transparency.
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2024-11-30 23:48:03 +01:00 |
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camera.h
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[WIP] Using Device Addr to simplify objs.
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2024-09-07 18:58:45 +02:00 |
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core_components.h
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[WIP] Using Device Addr to simplify objs.
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2024-09-07 18:58:45 +02:00 |
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ecs_adapter.h
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Multi-Draw Indirect complete.
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2024-09-10 15:30:33 +02:00 |
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ibl_helpers.cpp
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[WIP] IBL etc integrated.
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2024-09-09 20:55:10 +02:00 |
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ibl_helpers.h
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[WIP] IBL etc integrated.
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2024-09-09 20:55:10 +02:00 |
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light_manager.cpp
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Merge buffer creation into BufferManager.
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2025-02-02 17:56:03 +01:00 |
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light_manager.h
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Multi-Draw Indirect complete.
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2024-09-10 15:30:33 +02:00 |
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main.cpp
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Moved from GLFW3 to SDL3.
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2025-02-08 22:44:50 +01:00 |
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pipeline_utils.cpp
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Added simple transparency.
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2024-11-30 23:48:03 +01:00 |
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pipeline_utils.h
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[WIP] IBL etc integrated.
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2024-09-09 20:55:10 +02:00 |
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render_resource_manager.cpp
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Merge buffer creation into BufferManager.
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2025-02-02 17:56:03 +01:00 |
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render_resource_manager.h
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Merge buffer creation into BufferManager.
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2025-02-02 17:56:03 +01:00 |