project-aster/aster/physical_device.h

56 lines
1.5 KiB
C++

// =============================================
// Aster: physical_device.h
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#pragma once
#include "global.h"
#include <EASTL/fixed_vector.h>
struct Window;
struct Context;
enum class QueueSupportFlagBits
{
eGraphics = 0b0001,
eTransfer = 0b0010,
eCompute = 0b0100,
ePresent = 0b1000,
};
using QueueSupportFlags = vk::Flags<QueueSupportFlagBits>;
struct QueueFamilyInfo
{
u32 m_Index;
u32 m_Count;
QueueSupportFlags m_Support;
};
[[nodiscard]] vk::SurfaceCapabilitiesKHR
GetSurfaceCapabilities(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR surface);
[[nodiscard]] eastl::vector<vk::SurfaceFormatKHR>
GetSurfaceFormats(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR surface);
[[nodiscard]] eastl::vector<vk::PresentModeKHR>
GetSurfacePresentModes(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR surface);
struct PhysicalDevice
{
vk::PhysicalDevice m_PhysicalDevice;
vk::PhysicalDeviceProperties m_DeviceProperties;
vk::PhysicalDeviceFeatures m_DeviceFeatures;
eastl::vector<vk::SurfaceFormatKHR> m_SurfaceFormats;
eastl::vector<vk::PresentModeKHR> m_PresentModes;
eastl::vector<QueueFamilyInfo> m_QueueFamilies;
PhysicalDevice(vk::SurfaceKHR surface, vk::PhysicalDevice physicalDevice);
};
class PhysicalDevices : public eastl::fixed_vector<PhysicalDevice, 4>
{
public:
PhysicalDevices(const Window *window, const Context *context);
};