project-aster/samples/03_model_render/model_loader.h

90 lines
2.6 KiB
C++

// =============================================
// Aster: model_loader.h
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#pragma once
#include "buffer.h"
#include "global.h"
#include "image.h"
#include "render_resource_manager.h"
#include <tiny_gltf.h>
struct TextureHandle;
struct Texture;
constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf";
constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb";
struct MeshPrimitive
{
u32 m_VertexOffset;
u32 m_FirstIndex;
u32 m_IndexCount;
i32 m_MaterialIdx; // -1 for invalid
};
struct Material
{
vec4 m_AlbedoFactor;
vec4 m_EmissionFactor;
f32 m_MetalFactor;
f32 m_RoughFactor;
TextureHandle m_AlbedoTex;
TextureHandle m_NormalTex;
TextureHandle m_MetalRoughTex;
TextureHandle m_OcclusionTex;
TextureHandle m_EmissionTex;
};
struct Model
{
RenderResourceManager *m_ResourceManager;
eastl::vector<Texture> m_Textures;
eastl::vector<TextureHandle> m_TextureHandles;
StorageBuffer m_MaterialsBuffer;
BufferHandle m_MaterialsHandle;
StorageBuffer m_VertexPositions;
BufferHandle m_VertexPositionHandle;
IndexBuffer m_IndexBuffer;
eastl::vector<MeshPrimitive> m_MeshPrimitives;
Model(RenderResourceManager *resourceManager, eastl::vector<Texture> &&textures,
eastl::vector<TextureHandle> &&textureHandles, const StorageBuffer &materialsBuffer,
BufferHandle materialsHandle, const StorageBuffer &vertexPosBuffer, BufferHandle vertexPosHandle,
const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives);
Model(Model &&other) noexcept;
Model &operator=(Model &&other) noexcept;
~Model();
DISALLOW_COPY_AND_ASSIGN(Model);
};
struct ModelLoader
{
RenderResourceManager *const m_ResourceManager;
vk::CommandPool m_CommandPool;
vk::Queue m_TransferQueue;
u32 m_TransferQueueIndex;
u32 m_GraphicsQueueIndex;
ModelLoader(RenderResourceManager *resourceManager, vk::CommandPool commandPool, vk::Queue transferQueue,
u32 transferQueueIndex, u32 graphicsQueueIndex);
TextureHandle
LoadImage(vk::CommandBuffer commandBuffer, Texture *texture, StagingBuffer *stagingBuffer, tinygltf::Image *image);
Model LoadModel(cstr path, cstr name = nullptr);
constexpr static auto ANormal = "NORMAL";
constexpr static auto APosition = "POSITION";
constexpr static auto ATangent = "TANGENT";
constexpr static auto ATexCoord0 = "TEXCOORD_0";
constexpr static auto ATexCoord1 = "TEXCOORD_1";
constexpr static auto AJoints0 = "JOINTS_0";
constexpr static auto AWeights0 = "WEIGHTS_0";
};