project-aster/samples/03_model_render/model_render.cpp

648 lines
25 KiB
C++

// =============================================
// Aster: model_render.cpp
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#include "buffer.h"
#include "constants.h"
#include "context.h"
#include "device.h"
#include "global.h"
#include "image.h"
#include "physical_device.h"
#include "pipeline.h"
#include "swapchain.h"
#include "window.h"
#include "frame.h"
#include "helpers.h"
#include "light_manager.h"
#include "gpu_resource_manager.h"
#include "gui.h"
#include "ibl_helpers.h"
#include "asset_loader.h"
#include "pipeline_utils.h"
#include <EASTL/array.h>
#include <stb_image.h>
#include <tiny_gltf.h>
#include <filesystem>
constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
constexpr auto PIPELINE_CACHE_FILE = "PipelineCacheData.bin";
constexpr auto MODEL_FILE = "model/DamagedHelmet.glb";
constexpr auto BACKDROP_FILE = "image/photo_studio_loft_hall_4k.hdr";
constexpr u32 INIT_WIDTH = 1280;
constexpr u32 INIT_HEIGHT = 720;
struct Camera
{
mat4 m_View;
mat4 m_Perspective;
mat4 m_InverseView;
mat4 m_InversePerspective;
vec3 m_Position;
f32 m_PositionHomogenousPad_ = 1.0f;
void
CalculateInverses()
{
m_InverseView = inverse(m_View);
m_InversePerspective = inverse(m_Perspective);
}
};
struct CameraController
{
constexpr static vec3 UP = vec3(0.0f, 1.0f, 0.0f);
f32 m_Fov;
f32 m_Pitch;
f32 m_Yaw;
f32 m_AspectRatio;
Camera m_Camera;
CameraController(const vec3 &position, const vec3 &target, const f32 vFov, const f32 aspectRatio)
: m_Fov(vFov)
, m_Pitch{0.0f}
, m_Yaw{0.0f}
, m_AspectRatio{aspectRatio}
, m_Camera{
.m_View = lookAt(position, target, UP),
.m_Perspective = glm::perspective(vFov, aspectRatio, 0.1f, 100.0f),
.m_Position = position,
}
{
const vec3 dir = normalize(target - vec3(position));
m_Pitch = asin(dir.y);
m_Yaw = acos(-dir.z / sqrt(1.0f - dir.y * dir.y));
m_Camera.CalculateInverses();
}
void
SetAspectRatio(const f32 aspectRatio)
{
m_AspectRatio = aspectRatio;
m_Camera.m_Perspective = glm::perspective(m_Fov, aspectRatio, 0.1f, 100.0f);
m_Camera.CalculateInverses();
}
void
SetPosition(const vec3 &position)
{
m_Camera.m_Position = vec4(position, 1.0f);
f32 cosPitch = cos(m_Pitch);
const vec3 target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch);
m_Camera.m_View = lookAt(position, position + target, UP);
m_Camera.CalculateInverses();
}
void
SetPitchYaw(f32 pitch, f32 yaw)
{
m_Pitch = pitch;
m_Yaw = yaw;
f32 cosPitch = cos(m_Pitch);
const vec3 target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch);
const vec3 position = m_Camera.m_Position;
m_Camera.m_View = lookAt(position, position + target, UP);
m_Camera.CalculateInverses();
}
void
SetLookAt(const vec3 &target)
{
const vec3 dir = normalize(target - m_Camera.m_Position);
m_Pitch = acos(dir.y);
m_Yaw = acos(dir.z / sqrt(1.0f - dir.y * dir.y));
m_Camera.m_View = lookAt(m_Camera.m_Position, m_Camera.m_Position + target, UP);
m_Camera.CalculateInverses();
}
};
int
main(int, char **)
{
MIN_LOG_LEVEL(Logger::LogType::eInfo);
Context context = {"ModelRender [WIP]", VERSION};
Window window = {"ModelRender [WIP] (Aster)", &context, {INIT_WIDTH, INIT_HEIGHT}};
PhysicalDevices physicalDevices = {&window, &context};
PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
Features enabledDeviceFeatures = {
.m_Vulkan10Features = {.samplerAnisotropy = true},
.m_Vulkan12Features =
{
.descriptorIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
},
.m_Vulkan13Features =
{
.synchronization2 = true,
.dynamicRendering = true,
},
};
auto pipelineCacheData = ReadFileBytes(PIPELINE_CACHE_FILE, false);
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
Device device = {&context, &deviceToUse, &enabledDeviceFeatures,
{queueAllocation}, pipelineCacheData, "Primary Device"};
vk::Queue graphicsQueue = device.GetQueue(queueAllocation.m_Family, 0);
Swapchain swapchain = {&window, &device, "Primary Chain"};
GpuResourceManager resourceManager = {&device, 1000};
AssetLoader assetLoader = {&resourceManager, graphicsQueue, queueAllocation.m_Family, queueAllocation.m_Family};
LightManager lightManager = LightManager{&resourceManager};
Model model = assetLoader.LoadModelToGpu(MODEL_FILE);
Texture environment;
assetLoader.LoadHdrImage(&environment, BACKDROP_FILE);
auto envHandle = resourceManager.Commit(&environment);
TextureHandle texCube = CreateCubeFromHdrEnv(&assetLoader, graphicsQueue, 1024, envHandle, "Cube Env");
resourceManager.Release(envHandle);
vk::Format attachmentFormat = vk::Format::eR8G8B8A8Srgb;
Pipeline pipeline = CreatePipeline(&device, attachmentFormat, &resourceManager);
Pipeline backGroundPipeline = CreateBackgroundPipeline(&device, attachmentFormat, &resourceManager);
lightManager.AddPoint(vec3{-5.0f, -5.0f, 5.0f}, vec3{1.0f}, 30.0f, 16.0f);
lightManager.AddPoint(vec3{5.0f, -5.0f, 5.0f}, vec3{1.0f}, 30.0f, 16.0f);
lightManager.AddPoint(vec3{-5.0f, 5.0f, 5.0f}, vec3{1.0f}, 30.0f, 16.0f);
lightManager.AddPoint(vec3{5.0f, 5.0f, 5.0f}, vec3{1.0f}, 30.0f, 16.0f);
lightManager.Update();
vk::DescriptorPool descriptorPool;
vk::DescriptorSet descriptorSet;
{
vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts[1];
eastl::array poolSizes = {
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
},
};
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
.maxSets = 1, .poolSizeCount = Cast<u32>(poolSizes.size()), .pPoolSizes = poolSizes.data()};
AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &descriptorSet));
}
vk::Extent2D internalResolution = {1920, 1080};
CameraController cameraController = {vec3{0.0f, 0.0f, 2.0f}, vec3{0.0f}, 70_deg,
Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height)};
UniformBuffer ubo;
ubo.Init(&device, sizeof cameraController.m_Camera, "Camera UBO");
ubo.Write(&device, 0, sizeof cameraController.m_Camera, &cameraController.m_Camera);
vk::DescriptorBufferInfo descriptorBufferInfo = {
.buffer = ubo.m_Buffer,
.offset = 0,
.range = ubo.GetSize(),
};
eastl::array writeDescriptors = {
vk::WriteDescriptorSet{
.dstSet = descriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &descriptorBufferInfo,
},
};
device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
resourceManager.Update();
// Persistent variables
vk::Viewport viewport = {
.x = 0,
.y = Cast<f32>(internalResolution.height),
.width = Cast<f32>(internalResolution.width),
.height = -Cast<f32>(internalResolution.height),
.minDepth = 0.0,
.maxDepth = 1.0,
};
vk::Rect2D scissor = {
.offset = {0, 0},
.extent = internalResolution,
};
vk::ImageSubresourceRange subresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
vk::ImageMemoryBarrier2 preRenderBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::DependencyInfo preRenderDependencies = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &preRenderBarrier,
};
vk::ImageMemoryBarrier2 renderToBlitBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::ImageMemoryBarrier2 acquireToTransferDstBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
eastl::array postRenderBarriers = {
renderToBlitBarrier,
acquireToTransferDstBarrier,
};
vk::DependencyInfo postRenderDependencies = {
.imageMemoryBarrierCount = Cast<u32>(postRenderBarriers.size()),
.pImageMemoryBarriers = postRenderBarriers.data(),
};
vk::ImageMemoryBarrier2 transferDstToGuiRenderBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::DependencyInfo preGuiDependencies = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &transferDstToGuiRenderBarrier,
};
vk::ImageMemoryBarrier2 prePresentBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eBottomOfPipe,
.dstAccessMask = vk::AccessFlagBits2::eNone,
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::DependencyInfo prePresentDependencies = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &prePresentBarrier,
};
FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
eastl::fixed_vector<AttachmentImage, MAX_FRAMES_IN_FLIGHT> attachmentImages(frameManager.m_FramesInFlight);
{
auto depthIter = depthImages.begin();
auto attachmentIter = attachmentImages.begin();
for (u32 index = 0; index < frameManager.m_FramesInFlight; ++index)
{
auto name = fmt::format("Depth Frame{}", index);
depthIter->Init(&device, internalResolution, name.c_str());
name = fmt::format("Attachment0 Frame{}", index);
attachmentIter->Init(&device, internalResolution, attachmentFormat, name.c_str());
++depthIter;
++attachmentIter;
}
}
gui::Init(&context, &device, &window, swapchain.m_Format, Cast<u32>(swapchain.m_ImageViews.size()),
queueAllocation.m_Family, graphicsQueue);
bool rotating = false;
bool lockToScreen = true;
i32 height = Cast<i32>(internalResolution.height);
f32 camPitch = glm::degrees(cameraController.m_Pitch);
f32 camYaw = glm::degrees(cameraController.m_Yaw);
vec3 camPosition = cameraController.m_Camera.m_Position;
vk::Extent2D inputResolution = internalResolution;
swapchain.RegisterResizeCallback([&cameraController](vk::Extent2D extent) {
cameraController.SetAspectRatio(Cast<f32>(extent.width) / Cast<f32>(extent.height));
});
Time::Init();
INFO("Starting loop");
while (window.Poll())
{
Time::Update();
gui::StartBuild();
gui::Begin("Settings");
gui::Text("Window Resolution: %ux%u", swapchain.m_Extent.width, swapchain.m_Extent.height);
gui::Text("Render Resolution: %ux%u", internalResolution.width, internalResolution.height);
gui::Checkbox("Lock Resolution to Window", &lockToScreen);
if (!lockToScreen)
{
if (gui::InputInt("FrameBuffer Height", &height, 1, 10))
{
height = eastl::clamp(height, 64, 4320);
}
inputResolution.height = height;
inputResolution.width = Cast<i32>(cameraController.m_AspectRatio * Cast<f32>(inputResolution.height));
if (gui::Button("Change Resolution"))
{
if (inputResolution.width != internalResolution.width ||
inputResolution.height != internalResolution.height)
{
internalResolution = inputResolution;
viewport.width = Cast<f32>(internalResolution.width);
viewport.height = -Cast<f32>(internalResolution.height);
viewport.y = Cast<f32>(internalResolution.height);
scissor.extent = internalResolution;
}
}
}
else
{
if (swapchain.m_Extent.width != internalResolution.width ||
swapchain.m_Extent.height != internalResolution.height)
{
internalResolution = swapchain.m_Extent;
viewport.width = Cast<f32>(internalResolution.width);
viewport.height = -Cast<f32>(internalResolution.height);
viewport.y = Cast<f32>(internalResolution.height);
scissor.extent = internalResolution;
}
}
gui::Separator();
gui::Text("Delta: %0.6f ms", 1000.0f * Time::m_Delta);
gui::Text("FPS: %0.6f", 1.0f / Time::m_Delta);
gui::Separator();
gui::PushItemWidth(100);
bool yawChange = gui::DragFloat("Camera Yaw", &camYaw);
bool pitchChange = gui::DragFloat("Camera Pitch", &camPitch, 1, -89.0f, 89.0f);
if (yawChange || pitchChange)
{
camYaw = camYaw - floor((camYaw + 180.0f) / 360.0f) * 360.0f;
cameraController.SetPitchYaw(glm::radians(camPitch), glm::radians(camYaw));
}
if (gui::InputFloat3("Camera Position", Recast<f32 *>(&camPosition)))
{
cameraController.SetPosition(camPosition);
}
gui::Checkbox("Rotate", &rotating);
gui::PopItemWidth();
if (gui::Button("Exit"))
{
window.RequestExit();
}
gui::End();
gui::EndBuild();
if (rotating)
{
model.SetModelTransform(
rotate(model.GetModelTransform(), Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)));
}
model.Update();
cameraController.m_Camera.CalculateInverses();
ubo.Write(&device, 0, sizeof cameraController.m_Camera, &cameraController.m_Camera);
Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
u32 imageIndex = currentFrame->m_ImageIdx;
vk::Image currentSwapchainImage = swapchain.m_Images[imageIndex];
vk::ImageView currentSwapchainImageView = swapchain.m_ImageViews[imageIndex];
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
DepthImage *currentDepthImage = &depthImages[currentFrame->m_FrameIdx];
AttachmentImage *currentAttachment = &attachmentImages[currentFrame->m_FrameIdx];
if (currentAttachment->m_Extent.width != internalResolution.width ||
currentAttachment->m_Extent.height != internalResolution.height)
{
auto name = fmt::format("Depth Frame{}", currentFrame->m_FrameIdx);
currentDepthImage->Destroy(&device);
currentDepthImage->Init(&device, internalResolution, name.c_str());
name = fmt::format("Attachment0 Frame{}", currentFrame->m_FrameIdx);
currentAttachment->Destroy(&device);
currentAttachment->Init(&device, internalResolution, attachmentFormat, name.c_str());
}
vk::ImageView currentDepthImageView = currentDepthImage->m_View;
vk::Image currentImage = currentAttachment->m_Image;
vk::ImageView currentImageView = currentAttachment->m_View;
preRenderBarrier.image = currentImage;
postRenderBarriers[0].image = currentImage;
postRenderBarriers[1].image = currentSwapchainImage;
transferDstToGuiRenderBarrier.image = currentSwapchainImage;
prePresentBarrier.image = currentSwapchainImage;
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(cmd.begin(&beginInfo));
cmd.pipelineBarrier2(&preRenderDependencies);
// Render
eastl::array attachmentInfos = {
vk::RenderingAttachmentInfo{
.imageView = currentImageView,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
},
};
vk::RenderingAttachmentInfo depthAttachment = {
.imageView = currentDepthImageView,
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eDontCare,
.clearValue = vk::ClearDepthStencilValue{.depth = 1.0f, .stencil = 0},
};
vk::RenderingInfo renderingInfo = {
.renderArea = {.extent = ToExtent2D(currentAttachment->m_Extent)},
.layerCount = 1,
.colorAttachmentCount = Cast<u32>(attachmentInfos.size()),
.pColorAttachments = attachmentInfos.data(),
.pDepthAttachment = &depthAttachment,
};
cmd.beginRendering(&renderingInfo);
cmd.setViewport(0, 1, &viewport);
cmd.setScissor(0, 1, &scissor);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1,
&resourceManager.m_DescriptorSet, 0, nullptr);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &descriptorSet, 0, nullptr);
cmd.bindIndexBuffer(model.m_IndexBuffer.m_Buffer, 0, vk::IndexType::eUint32);
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
u32 pcbOffset = 0;
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof model.m_Handles,
&model.m_Handles);
pcbOffset += sizeof model.m_Handles;
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof texCube, &texCube);
pcbOffset += sizeof texCube;
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof lightManager.m_MetaInfo,
&lightManager.m_MetaInfo);
pcbOffset += sizeof lightManager.m_MetaInfo;
for (auto &prim : model.m_MeshPrimitives)
{
u32 innerPcbOffset = pcbOffset;
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, innerPcbOffset,
sizeof prim.m_MaterialIdx, &prim.m_MaterialIdx);
innerPcbOffset += sizeof prim.m_MaterialIdx;
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, innerPcbOffset,
sizeof prim.m_TransformIdx, &prim.m_TransformIdx);
innerPcbOffset += sizeof prim.m_TransformIdx;
cmd.drawIndexed(prim.m_IndexCount, 1, prim.m_FirstIndex, Cast<i32>(prim.m_VertexOffset), 0);
}
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, backGroundPipeline.m_Pipeline);
cmd.draw(3, 1, 0, 0);
cmd.endRendering();
cmd.pipelineBarrier2(&postRenderDependencies);
vk::ImageBlit blitRegion = {
.srcSubresource =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
std::array{
vk::Offset3D{0, 0, 0},
ToOffset3D(currentAttachment->m_Extent),
},
.dstSubresource =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffsets =
std::array{
vk::Offset3D{0, 0, 0},
vk::Offset3D{Cast<i32>(swapchain.m_Extent.width), Cast<i32>(swapchain.m_Extent.height), 1},
},
};
cmd.blitImage(currentImage, postRenderBarriers[0].newLayout, currentSwapchainImage,
postRenderBarriers[1].newLayout, 1, &blitRegion, vk::Filter::eLinear);
cmd.pipelineBarrier2(&preGuiDependencies);
gui::Draw(cmd, swapchain.m_Extent, currentSwapchainImageView);
cmd.pipelineBarrier2(&prePresentDependencies);
AbortIfFailed(cmd.end());
vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
vk::SubmitInfo submitInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_ImageAcquireSem,
.pWaitDstStageMask = &waitDstStage,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &currentFrame->m_RenderFinishSem,
};
AbortIfFailed(graphicsQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence));
currentFrame->Present(graphicsQueue, &swapchain, &window);
}
AbortIfFailed(device.m_Device.waitIdle());
resourceManager.Release(texCube);
pipelineCacheData = device.DumpPipelineCache();
ERROR_IF(!WriteFileBytes(PIPELINE_CACHE_FILE, pipelineCacheData), "Pipeline Cache incorrectly written");
gui::Destroy(&device);
for (auto &depthImage : depthImages)
{
depthImage.Destroy(&device);
}
for (auto &attachmentImage : attachmentImages)
{
attachmentImage.Destroy(&device);
}
ubo.Destroy(&device);
device.m_Device.destroy(descriptorPool, nullptr);
return 0;
}