project-aster/samples/03_model_render/model_render.cpp

683 lines
26 KiB
C++

// =============================================
// Aster: model_render.cpp
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "buffer.h"
#include "constants.h"
#include "context.h"
#include "device.h"
#include "global.h"
#include "image.h"
#include "physical_device.h"
#include "pipeline.h"
#include "swapchain.h"
#include "window.h"
#include "frame.h"
#include "helpers.h"
#include "pipeline_utils.h"
#include "render_resource_manager.h"
#include <EASTL/array.h>
#include <tiny_gltf.h>
#include <filesystem>
constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
constexpr auto MODEL_FILE = "model/Box.glb";
struct ImageFile
{
void *m_Data = nullptr;
u32 m_Width = 0;
u32 m_Height = 0;
u32 m_NumChannels = 0;
bool m_Constant = false;
bool Load(cstr fileName);
bool Load(vec4 color);
[[nodiscard]] usize GetSize() const;
~ImageFile();
};
struct Camera
{
mat4 m_Model;
mat4 m_View;
mat4 m_Perspective;
};
constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf";
constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb";
void
LoadModel(cstr path)
{
namespace fs = std::filesystem;
tinygltf::Model model;
tinygltf::TinyGLTF loader;
const auto fsPath = fs::absolute(path);
const auto ext = fsPath.extension();
if (ext.c_str() == GLTF_ASCII_FILE_EXTENSION)
{
std::string err;
std::string warn;
if (loader.LoadASCIIFromFile(&model, &err, &warn, fsPath.generic_string()))
{
ERROR_IF(!err.empty(), "{}", err)
ELSE_IF_WARN(!warn.empty(), "{}", warn);
}
}
if (ext.c_str() == GLTF_BINARY_FILE_EXTENSION)
{
std::string err;
std::string warn;
if (loader.LoadBinaryFromFile(&model, &err, &warn, fsPath.generic_string()))
{
ERROR_IF(!err.empty(), "{}", err)
ELSE_IF_WARN(!warn.empty(), "{}", warn);
}
}
}
int
main(int, char **)
{
MIN_LOG_LEVEL(Logger::LogType::eInfo);
Context context = {"Box", VERSION};
Window window = {"Box (Aster)", &context, {640, 480}};
PhysicalDevices physicalDevices = {&window, &context};
PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
Features enabledDeviceFeatures = {
.m_Vulkan10Features = {.samplerAnisotropy = true},
.m_Vulkan12Features =
{
.descriptorIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
},
.m_Vulkan13Features = {.dynamicRendering = true},
};
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
Swapchain swapchain = {&window, &device, "Primary Chain"};
RenderResourceManager resourceManager(&device, 10);
Pipeline pipeline = CreatePipeline(&device, &swapchain, &resourceManager);
Camera camera = {
.m_Model = {1.0f},
.m_View = glm::lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
.m_Perspective = glm::perspective(
70_deg, Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height), 0.1f, 100.0f),
};
vk::DescriptorPool descriptorPool;
vk::DescriptorSet descriptorSet;
{
vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts[1];
eastl::array poolSizes = {
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
},
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
},
};
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
.maxSets = 1, .poolSizeCount = Cast<u32>(poolSizes.size()), .pPoolSizes = poolSizes.data()};
AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &descriptorSet));
}
vk::CommandPool copyPool;
vk::CommandBuffer copyBuffer;
{
vk::CommandPoolCreateInfo poolCreateInfo = {
.flags = vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = queueAllocation.m_Family,
};
AbortIfFailedM(device.m_Device.createCommandPool(&poolCreateInfo, nullptr, &copyPool),
"Copy command pool creation failed.");
vk::CommandBufferAllocateInfo bufferAllocateInfo = {
.commandPool = copyPool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = 1,
};
AbortIfFailedM(device.m_Device.allocateCommandBuffers(&bufferAllocateInfo, &copyBuffer),
"Copy command buffer allocation failed.");
}
eastl::array vertices = {
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
};
ImageFile crateImageFile;
ImageFile plainImageFile;
assert(crateImageFile.Load("image/container.jpg"));
INFO("Image {}x{} : {} channels", crateImageFile.m_Width, crateImageFile.m_Height, crateImageFile.m_NumChannels);
assert(plainImageFile.Load({0.7f, 0.4f, 0.1f, 1.0f}));
VertexBuffer vbo;
Texture crateTexture;
Texture plainTexture;
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
crateTexture.Init(&device, {crateImageFile.m_Width, crateImageFile.m_Height}, false, "Crate Texture");
plainTexture.Init(&device, {crateImageFile.m_Width, crateImageFile.m_Height}, false, "Plain Texture");
auto crateTextureId = resourceManager.Commit(&crateTexture);
auto plainTextureId = resourceManager.Commit(&plainTexture);
{
StagingBuffer vertexStaging, imageStaging1, imageStaging2;
vertexStaging.Init(&device, vertices.size() * sizeof vertices[0], "Vertex Staging");
vertexStaging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
imageStaging1.Init(&device, crateImageFile.GetSize(), "Image Staging 1");
imageStaging1.Write(&device, 0, crateImageFile.GetSize(), crateImageFile.m_Data);
imageStaging2.Init(&device, plainImageFile.GetSize(), "Image Staging 2");
imageStaging2.Write(&device, 0, plainImageFile.GetSize(), plainImageFile.m_Data);
eastl::array imageReadyToWrite = {
vk::ImageMemoryBarrier{
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = crateTexture.m_Image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
},
vk::ImageMemoryBarrier{
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = plainTexture.m_Image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
},
};
eastl::array imageReadyToRead = {
vk::ImageMemoryBarrier{
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = crateTexture.m_Image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
},
vk::ImageMemoryBarrier{
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = plainTexture.m_Image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
},
};
vk::Fence fence;
vk::FenceCreateInfo fenceCreateInfo = {};
AbortIfFailed(device.m_Device.createFence(&fenceCreateInfo, nullptr, &fence));
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(copyBuffer.begin(&beginInfo));
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, 0,
nullptr, 0, nullptr, Cast<u32>(imageReadyToWrite.size()), imageReadyToWrite.data());
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = vertexStaging.GetSize()};
copyBuffer.copyBuffer(vertexStaging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
vk::BufferImageCopy imageCopy = {
.bufferOffset = 0,
.bufferRowLength = crateImageFile.m_Width,
.bufferImageHeight = crateImageFile.m_Height,
.imageSubresource =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset = {},
.imageExtent = {crateImageFile.m_Width, crateImageFile.m_Height, 1},
};
copyBuffer.copyBufferToImage(imageStaging1.m_Buffer, crateTexture.m_Image, vk::ImageLayout::eTransferDstOptimal,
1, &imageCopy);
copyBuffer.copyBufferToImage(imageStaging2.m_Buffer, plainTexture.m_Image, vk::ImageLayout::eTransferDstOptimal,
1, &imageCopy);
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {},
0, nullptr, 0, nullptr, Cast<u32>(imageReadyToRead.size()), imageReadyToRead.data());
AbortIfFailed(copyBuffer.end());
vk::SubmitInfo submitInfo = {
.commandBufferCount = 1,
.pCommandBuffers = &copyBuffer,
};
AbortIfFailed(commandQueue.submit(1, &submitInfo, fence));
INFO("Submit copy");
AbortIfFailed(device.m_Device.waitForFences(1, &fence, true, MaxValue<u64>));
INFO("Fence wait");
AbortIfFailedM(device.m_Device.resetCommandPool(copyPool, {}), "Couldn't reset command pool.");
device.m_Device.destroy(fence, nullptr);
vertexStaging.Destroy(&device);
imageStaging1.Destroy(&device);
imageStaging2.Destroy(&device);
}
UniformBuffer ubo;
ubo.Init(&device, sizeof camera, "Camera UBO");
ubo.Write(&device, 0, sizeof camera, &camera);
vk::DescriptorBufferInfo descriptorBufferInfo = {
.buffer = ubo.m_Buffer,
.offset = 0,
.range = ubo.GetSize(),
};
eastl::array writeDescriptors = {
vk::WriteDescriptorSet{
.dstSet = descriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &descriptorBufferInfo,
},
};
device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
resourceManager.Update();
// Persistent variables
vk::Viewport viewport = {
.x = 0,
.y = Cast<f32>(swapchain.m_Extent.height),
.width = Cast<f32>(swapchain.m_Extent.width),
.height = -Cast<f32>(swapchain.m_Extent.height),
.minDepth = 0.0,
.maxDepth = 1.0,
};
vk::Rect2D scissor = {
.offset = {0, 0},
.extent = swapchain.m_Extent,
};
auto fnResizeViewportScissor = [&viewport, &scissor](vk::Extent2D extent) {
viewport.y = Cast<f32>(extent.height);
viewport.width = Cast<f32>(extent.width);
viewport.height = -Cast<f32>(extent.height);
scissor.extent = extent;
};
swapchain.RegisterResizeCallback(fnResizeViewportScissor);
vk::ImageSubresourceRange subresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
vk::ImageMemoryBarrier topOfThePipeBarrier = {
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::ImageMemoryBarrier renderToPresentBarrier = {
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
eastl::fixed_vector<vk::ImageView, MAX_FRAMES_IN_FLIGHT> depthViews(frameManager.m_FramesInFlight);
vk::ImageSubresourceRange depthSubresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eDepth,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
u32 index = 0;
for (auto &depthImage : depthImages)
{
auto name = fmt::format("Depth image {}", index);
depthImage.Init(&device, swapchain.m_Extent, name.c_str());
vk::ImageViewCreateInfo imageViewCreateInfo = {
.image = depthImage.m_Image,
.viewType = vk::ImageViewType::e2D,
.format = vk::Format::eD32Sfloat,
.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
.subresourceRange = depthSubresourceRange,
};
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
index++;
}
auto fnRecreateDepthBuffers = [&device, &depthImages, &depthViews, depthSubresourceRange](vk::Extent2D extent) {
for (const auto &depthView : depthViews)
{
device.m_Device.destroy(depthView, nullptr);
}
u32 index = 0;
for (auto &depthImage : depthImages)
{
depthImage.Destroy(&device);
depthImage.Init(&device, extent, "Depth");
vk::ImageViewCreateInfo imageViewCreateInfo = {
.image = depthImage.m_Image,
.viewType = vk::ImageViewType::e2D,
.format = vk::Format::eD32Sfloat,
.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
.subresourceRange = depthSubresourceRange,
};
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
++index;
}
};
swapchain.RegisterResizeCallback(fnRecreateDepthBuffers);
Time::Init();
Handle *pushData = &crateTextureId;
Handle *otherPushData = &plainTextureId;
bool prevPressed = false;
auto isSpaceJustPressed = [&prevPressed, &window] {
bool pressed = glfwGetKey(window.m_Window, GLFW_KEY_SPACE) == GLFW_PRESS;
bool justPressed = pressed & !prevPressed;
prevPressed = pressed;
return justPressed;
};
INFO("Starting loop");
while (window.Poll())
{
Time::Update();
if (isSpaceJustPressed())
{
eastl::swap(pushData, otherPushData);
}
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
ubo.Write(&device, 0, sizeof camera, &camera);
Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
u32 imageIndex = currentFrame->m_ImageIdx;
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
vk::Image currentImage = swapchain.m_Images[imageIndex];
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
vk::ImageView currentDepthImageView = depthViews[currentFrame->m_FrameIdx];
topOfThePipeBarrier.image = currentImage;
renderToPresentBarrier.image = currentImage;
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(cmd.begin(&beginInfo));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
{}, 0, nullptr, 0, nullptr, 1, &topOfThePipeBarrier);
// Render
eastl::array attachmentInfos = {
vk::RenderingAttachmentInfo{
.imageView = currentImageView,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
},
};
vk::RenderingAttachmentInfo depthAttachment = {
.imageView = currentDepthImageView,
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eDontCare,
.clearValue = vk::ClearDepthStencilValue{.depth = 1.0f, .stencil = 0},
};
vk::RenderingInfo renderingInfo = {
.renderArea = {.extent = swapchain.m_Extent},
.layerCount = 1,
.colorAttachmentCount = Cast<u32>(attachmentInfos.size()),
.pColorAttachments = attachmentInfos.data(),
.pDepthAttachment = &depthAttachment,
};
cmd.beginRendering(&renderingInfo);
cmd.setViewport(0, 1, &viewport);
cmd.setScissor(0, 1, &scissor);
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, 0, sizeof *pushData, pushData);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1,
&resourceManager.m_DescriptorSet, 0, nullptr);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &descriptorSet, 0, nullptr);
usize offsets = 0;
cmd.bindVertexBuffers(0, 1, &vbo.m_Buffer, &offsets);
cmd.draw(Cast<u32>(vertices.size()), 1, 0, 0);
cmd.endRendering();
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
{}, 0, nullptr, 0, nullptr, 1, &renderToPresentBarrier);
AbortIfFailed(cmd.end());
vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
vk::SubmitInfo submitInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_ImageAcquireSem,
.pWaitDstStageMask = &waitDstStage,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &currentFrame->m_RenderFinishSem,
};
AbortIfFailed(commandQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence));
currentFrame->Present(commandQueue, &swapchain, &window);
}
AbortIfFailed(device.m_Device.waitIdle());
for (auto &depthView : depthViews)
{
device.m_Device.destroy(depthView, nullptr);
}
for (auto &depthImage : depthImages)
{
depthImage.Destroy(&device);
}
ubo.Destroy(&device);
device.m_Device.destroy(descriptorPool, nullptr);
device.m_Device.destroy(copyPool, nullptr);
crateTexture.Destroy(&device);
plainTexture.Destroy(&device);
vbo.Destroy(&device);
return 0;
}
bool
ImageFile::Load(vec4 color)
{
constexpr usize size = 512llu * 512llu * 4llu;
u8 *pData = new u8[size];
vec4 color255 = 255.999f * color;
glm::vec<4, u8> color8 = color255;
for (usize i = 0; i < size; i += 4)
{
memcpy(pData + i, &color8, sizeof color8);
}
m_Data = pData;
m_Constant = true;
m_Height = 512;
m_Width = 512;
m_NumChannels = 4;
return true;
}
bool
ImageFile::Load(cstr fileName)
{
int width, height, nrChannels;
m_Data = stbi_load(fileName, &width, &height, &nrChannels, 4);
ERROR_IF(!m_Data, "Could not load {}", fileName);
if (!m_Data)
{
return false;
}
m_Width = width;
m_Height = height;
m_NumChannels = 4;
m_Constant = false;
return true;
}
usize
ImageFile::GetSize() const
{
return Cast<usize>(m_Width) * m_Height * m_NumChannels;
}
ImageFile::~ImageFile()
{
if (m_Constant)
{
delete[] Cast<u8 *>(m_Data);
}
else
{
stbi_image_free(m_Data);
}
m_Data = nullptr;
}