17 lines
484 B
C
17 lines
484 B
C
// =============================================
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// Aster: ibl_helpers.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#pragma once
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#include "global.h"
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#include "gpu_resource_manager.h"
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struct Pipeline;
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struct Texture;
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struct TextureCube;
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struct AssetLoader;
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TextureHandle CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, u32 cubeSide, TextureHandle hdrEnv,
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cstr name = nullptr); |