160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
// =============================================
|
|
// Aster: asset_loader.h
|
|
// Copyright (c) 2020-2025 Anish Bhobe
|
|
// =============================================
|
|
|
|
#pragma once
|
|
|
|
#include "aster/aster.h"
|
|
|
|
#include "aster/core/buffer.h"
|
|
|
|
#include "aster/systems/image_manager.h"
|
|
#include "aster/systems/resource.h"
|
|
#include "aster/systems/view_manager.h"
|
|
#include "nodes.h"
|
|
#include "tiny_gltf.h"
|
|
|
|
namespace systems
|
|
{
|
|
class ResourceManager;
|
|
class SamplerManager;
|
|
class BufferManager;
|
|
class ImageManager;
|
|
class CommitManager;
|
|
} // namespace systems
|
|
|
|
namespace tinygltf
|
|
{
|
|
struct Image;
|
|
}
|
|
|
|
struct Image;
|
|
struct Texture;
|
|
|
|
constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf";
|
|
constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb";
|
|
|
|
struct MeshPrimitive
|
|
{
|
|
u32 m_VertexOffset;
|
|
u32 m_FirstIndex;
|
|
u32 m_IndexCount;
|
|
i32 m_MaterialIdx; // <0 for invalid
|
|
i32 m_TransformIdx;
|
|
};
|
|
|
|
struct Material
|
|
{
|
|
vec4 m_AlbedoFactor; // 16 16
|
|
vec3 m_EmissionFactor; // 12 28
|
|
f32 m_MetalFactor; // 04 32
|
|
f32 m_RoughFactor; // 04 36
|
|
systems::ResId<TextureView> m_AlbedoTex; // 04 40
|
|
systems::ResId<TextureView> m_NormalTex; // 04 44
|
|
systems::ResId<TextureView> m_MetalRoughTex; // 04 48
|
|
systems::ResId<TextureView> m_OcclusionTex; // 04 52
|
|
systems::ResId<TextureView> m_EmissionTex; // 04 56
|
|
};
|
|
|
|
struct VertexData
|
|
{
|
|
vec4 m_Normal;
|
|
vec2 m_TexCoord0 = vec2{0.0f, 0.0f};
|
|
vec2 m_TexCoord1 = vec2{0.0f, 0.0f};
|
|
vec4 m_Color0 = vec4{1.0f, 1.0f, 1.0f, 1.0f};
|
|
};
|
|
|
|
struct Model
|
|
{
|
|
systems::CommitManager *m_ResourceManager;
|
|
|
|
eastl::vector<systems::ResId<TextureView>> m_TextureHandles;
|
|
Nodes m_Nodes;
|
|
|
|
struct ModelHandles
|
|
{
|
|
systems::ResId<Buffer> m_VertexPositionHandle;
|
|
systems::ResId<Buffer> m_VertexDataHandle;
|
|
systems::ResId<Buffer> m_MaterialsHandle;
|
|
systems::ResId<Buffer> m_NodeHandle;
|
|
} m_Handles;
|
|
|
|
Ref<Buffer> m_NodeBuffer;
|
|
Ref<Buffer> m_IndexBuffer;
|
|
eastl::vector<MeshPrimitive> m_MeshPrimitives;
|
|
|
|
[[nodiscard]] const mat4 &GetModelTransform() const;
|
|
void SetModelTransform(const mat4 &transform);
|
|
void Update();
|
|
|
|
Model(systems::CommitManager *resourceManager, eastl::vector<systems::ResId<TextureView>> &textureHandles,
|
|
Nodes &&nodes, Ref<Buffer> nodeBuffer, ModelHandles &handles, Ref<Buffer> indexBuffer,
|
|
const eastl::vector<MeshPrimitive> &meshPrimitives);
|
|
~Model() = default;
|
|
|
|
Model(Model &&other) noexcept = default;
|
|
Model &operator=(Model &&other) noexcept = default;
|
|
|
|
Model(const Model &) = delete;
|
|
const Model &operator=(const Model &) = delete;
|
|
};
|
|
|
|
struct AssetLoader
|
|
{
|
|
systems::ResourceManager *m_ResourceManager;
|
|
systems::CommitManager *m_CommitManager;
|
|
|
|
vk::CommandPool m_CommandPool;
|
|
vk::CommandBuffer m_CommandBuffer;
|
|
vk::Queue m_TransferQueue;
|
|
u32 m_TransferQueueIndex;
|
|
u32 m_GraphicsQueueIndex;
|
|
|
|
Ref<TextureView> LoadHdrImage(cstr path, cstr name = nullptr) const;
|
|
std::tuple<systems::ResId<TextureView>, Ref<Buffer>> LoadImageToGpu(tinygltf::Image *image, bool isSrgb) const;
|
|
Model LoadModelToGpu(cstr path, cstr name = nullptr);
|
|
|
|
constexpr static auto ANormal = "NORMAL";
|
|
constexpr static auto APosition = "POSITION";
|
|
constexpr static auto ATangent = "TANGENT";
|
|
constexpr static auto ATexCoord0 = "TEXCOORD_0";
|
|
constexpr static auto ATexCoord1 = "TEXCOORD_1";
|
|
constexpr static auto AColor0 = "COLOR_0";
|
|
constexpr static auto AJoints0 = "JOINTS_0";
|
|
constexpr static auto AWeights0 = "WEIGHTS_0";
|
|
|
|
AssetLoader(systems::ResourceManager *resourceManager, systems::CommitManager *commitManager,
|
|
vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex);
|
|
~AssetLoader();
|
|
|
|
AssetLoader(AssetLoader &&other) noexcept;
|
|
AssetLoader &operator=(AssetLoader &&other) noexcept;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(AssetLoader);
|
|
};
|
|
|
|
void
|
|
GenerateMipMaps(vk::CommandBuffer commandBuffer, const Ref<Texture> &textureView, vk::ImageLayout initialLayout,
|
|
vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage, vk::PipelineStageFlags2 finalStage);
|
|
|
|
void
|
|
GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::ImageRefTo<Texture> auto &texture, vk::ImageLayout initialLayout,
|
|
vk::ImageLayout finalLayout,
|
|
vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands,
|
|
vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands)
|
|
{
|
|
GenerateMipMaps(commandBuffer, systems::CastImage<Texture>(texture), initialLayout, finalLayout, prevStage,
|
|
finalStage);
|
|
}
|
|
|
|
void
|
|
GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::ViewRefTo<Texture> auto &texture,
|
|
vk::ImageLayout initialLayout, vk::ImageLayout finalLayout,
|
|
vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands,
|
|
vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands)
|
|
{
|
|
GenerateMipMaps(commandBuffer, systems::CastImage<Texture>(texture->m_Image), initialLayout, finalLayout, prevStage,
|
|
finalStage);
|
|
}
|