project-aster/samples/04_scenes/CMakeLists.txt

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1.2 KiB
CMake

# CMakeList.txt ; CMake project for box
cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
find_package(EnTT REQUIRED CONFIG)
add_executable(scene_render main.cpp
render_resource_manager.cpp render_resource_manager.h
asset_loader.cpp asset_loader.h
pipeline_utils.cpp pipeline_utils.h
core_components.h
ecs_adapter.h
camera.h
ibl_helpers.cpp ibl_helpers.h
light_manager.cpp light_manager.h)
add_shader(scene_render shader/model.frag.glsl)
add_shader(scene_render shader/model.vert.glsl)
add_shader(scene_render shader/eqrect_to_cube.cs.hlsl)
add_shader(scene_render shader/diffuse_irradiance.cs.hlsl)
add_shader(scene_render shader/prefilter.cs.hlsl)
add_shader(scene_render shader/brdf_lut.cs.hlsl)
add_shader(scene_render shader/background.vert.glsl)
add_shader(scene_render shader/background.frag.glsl)
target_link_libraries(scene_render PRIVATE aster_core)
target_link_libraries(scene_render PRIVATE util_helper)
target_link_libraries(scene_render PRIVATE EnTT::EnTT)
target_include_directories(scene_render PRIVATE ${TINYGLTF_INCLUDE_DIRS})
add_resource_dir(scene_render model)
add_resource_dir(scene_render image)