546 lines
22 KiB
C++
546 lines
22 KiB
C++
// =============================================
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// Aster: triangle.cpp
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// Copyright (c) 2020-2025 Anish Bhobe
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// =============================================
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#include "aster/aster.h"
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#include "aster/core/buffer.h"
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#include "aster/core/constants.h"
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#include "aster/core/context.h"
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#include "aster/core/device.h"
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#include "aster/core/physical_device.h"
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#include "aster/core/pipeline.h"
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#include "aster/core/swapchain.h"
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#include "aster/core/window.h"
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#include "helpers.h"
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#include <EASTL/array.h>
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constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
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constexpr auto VERTEX_SHADER_FILE = "shader/triangle.vert.glsl.spv";
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constexpr auto FRAGMENT_SHADER_FILE = "shader/triangle.frag.glsl.spv";
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vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
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Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
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struct Vertex
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{
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vec3 m_Position;
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vec3 m_Color;
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constexpr static vk::VertexInputBindingDescription
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GetBinding(const u32 binding)
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{
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return {.binding = binding, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex};
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}
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constexpr static eastl::array<vk::VertexInputAttributeDescription, 2>
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GetAttributes(const u32 binding)
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{
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return {
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vk::VertexInputAttributeDescription{
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.location = 0,
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.binding = binding,
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.format = vk::Format::eR32G32B32Sfloat,
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.offset = offsetof(Vertex, m_Position),
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},
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vk::VertexInputAttributeDescription{
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.location = 1,
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.binding = binding,
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.format = vk::Format::eR32G32B32Sfloat,
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.offset = offsetof(Vertex, m_Color),
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},
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};
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}
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};
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struct Frame
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{
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const Device *m_Device;
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vk::CommandPool m_Pool;
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vk::CommandBuffer m_CommandBuffer;
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vk::Fence m_FrameAvailableFence;
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vk::Semaphore m_ImageAcquireSem;
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vk::Semaphore m_RenderFinishSem;
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Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
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~Frame();
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};
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int
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main(int, char **)
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{
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MIN_LOG_LEVEL(Logger::LogType::eInfo);
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Window window = {"Triangle (Aster)", {640, 480}};
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Context context = {"Triangle", VERSION};
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Surface surface = {&context, &window, "Primary"};
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PhysicalDevices physicalDevices = {&surface, &context};
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PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
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INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
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Features enabledDeviceFeatures = {
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.m_Vulkan12Features = {.bufferDeviceAddress = true},
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.m_Vulkan13Features = {.synchronization2 = true, .dynamicRendering = true},
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};
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QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
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Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
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vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
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Swapchain swapchain = {&surface, &device, window.GetSize(), "Primary Chain"};
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Pipeline pipeline = CreatePipeline(&device, &swapchain);
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vk::CommandPool copyPool;
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vk::CommandBuffer copyBuffer;
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{
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vk::CommandPoolCreateInfo poolCreateInfo = {
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.flags = vk::CommandPoolCreateFlagBits::eTransient,
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.queueFamilyIndex = queueAllocation.m_Family,
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};
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auto result = device.m_Device.createCommandPool(&poolCreateInfo, nullptr, ©Pool);
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ERROR_IF(Failed(result), "Copy command pool creation failed. Cause: {}", result) THEN_ABORT(result);
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vk::CommandBufferAllocateInfo bufferAllocateInfo = {
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.commandPool = copyPool,
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.level = vk::CommandBufferLevel::ePrimary,
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.commandBufferCount = 1,
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};
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result = device.m_Device.allocateCommandBuffers(&bufferAllocateInfo, ©Buffer);
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ERROR_IF(Failed(result), "Copy command buffer allocation failed. Cause: {}", result) THEN_ABORT(result);
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}
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// eastl::array<Vertex, 3> vertices{};
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eastl::array vertices = {
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Vertex{.m_Position = {-0.5f, -0.5f, 0.0f}, .m_Color = {1.0f, 0.0f, 0.0f}},
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Vertex{.m_Position = {0.5f, -0.5f, 0.0f}, .m_Color = {0.0f, 1.0f, 0.0f}},
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Vertex{.m_Position = {0.0f, 0.5f, 0.0f}, .m_Color = {0.0f, 0.0f, 1.0f}},
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};
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VertexBuffer vbo;
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vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
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{
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StagingBuffer staging;
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staging.Init(&device, vertices.size() * sizeof vertices[0], "Staging");
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staging.Write(0, vertices.size() * sizeof vertices[0], vertices.data());
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vk::Fence fence;
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vk::FenceCreateInfo fenceCreateInfo = {};
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auto result = device.m_Device.createFence(&fenceCreateInfo, nullptr, &fence);
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ERROR_IF(Failed(result), "Fence creation failed. Cause: {}", result) THEN_ABORT(result);
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vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
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result = copyBuffer.begin(&beginInfo);
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ERROR_IF(Failed(result), "Copy begin failed. Cause: {}", result) THEN_ABORT(result);
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vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = staging.m_Size};
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copyBuffer.copyBuffer(staging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
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result = copyBuffer.end();
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ERROR_IF(Failed(result), "Copy end failed. Cause: {}", result) THEN_ABORT(result);
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vk::SubmitInfo submitInfo = {
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.commandBufferCount = 1,
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.pCommandBuffers = ©Buffer,
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};
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result = commandQueue.submit(1, &submitInfo, fence);
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ERROR_IF(Failed(result), "Submit failed. Cause: {}", result) THEN_ABORT(result) ELSE_INFO("Submit copy");
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result = device.m_Device.waitForFences(1, &fence, true, MaxValue<u64>);
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ERROR_IF(Failed(result), "Fence wait failed. Cause: {}", result) THEN_ABORT(result) ELSE_INFO("Fence wait");
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result = device.m_Device.resetCommandPool(copyPool, {});
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ERROR_IF(Failed(result), "Couldn't reset command pool. Cause: {}", result) THEN_ABORT(result);
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device.m_Device.destroy(fence, nullptr);
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staging.Destroy();
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}
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// Persistent variables
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vk::Viewport viewport = {
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.x = 0,
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.y = Cast<f32>(swapchain.m_Extent.height),
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.width = Cast<f32>(swapchain.m_Extent.width),
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.height = -Cast<f32>(swapchain.m_Extent.height),
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.minDepth = 0.0,
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.maxDepth = 1.0,
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};
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vk::Rect2D scissor = {
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.offset = {0, 0},
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.extent = swapchain.m_Extent,
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};
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vk::ImageSubresourceRange subresourceRange = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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vk::ImageMemoryBarrier2 topOfThePipeBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits2::eNone,
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.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::DependencyInfo topOfThePipeDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &topOfThePipeBarrier,
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};
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vk::ImageMemoryBarrier2 renderToPresentBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eBottomOfPipe,
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.dstAccessMask = vk::AccessFlagBits2::eNone,
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.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.newLayout = vk::ImageLayout::ePresentSrcKHR,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::DependencyInfo renderToPresentDependency = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &renderToPresentBarrier,
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};
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// Frames
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eastl::fixed_vector<Frame, MAX_FRAMES_IN_FLIGHT> frames;
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for (u32 i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
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{
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frames.emplace_back(&device, queueAllocation.m_Family, i);
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}
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INFO("Starting loop");
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u32 frameIndex = 0;
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while (window.Poll())
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{
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Frame *currentFrame = &frames[frameIndex];
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auto result = device.m_Device.waitForFences(1, ¤tFrame->m_FrameAvailableFence, true, MaxValue<u64>);
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ERROR_IF(Failed(result), "Waiting for fence {} failed. Cause: {}", frameIndex, result)
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THEN_ABORT(result);
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u32 imageIndex;
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result = device.m_Device.acquireNextImageKHR(swapchain.m_Swapchain, MaxValue<u64>,
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currentFrame->m_ImageAcquireSem, nullptr, &imageIndex);
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if (Failed(result))
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{
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switch (result)
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{
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case vk::Result::eErrorOutOfDateKHR:
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case vk::Result::eSuboptimalKHR:
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INFO("Recreating Swapchain. Cause: {}", result);
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swapchain.Create(&surface, window.GetSize());
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viewport.y = Cast<f32>(swapchain.m_Extent.height);
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viewport.width = Cast<f32>(swapchain.m_Extent.width);
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viewport.height = -Cast<f32>(swapchain.m_Extent.height);
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scissor.extent = swapchain.m_Extent;
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continue; // Image acquire has failed. We move to the next frame.
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default:
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ERROR("Waiting for swapchain image {} failed. Cause: {}", frameIndex, result)
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THEN_ABORT(result);
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}
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}
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// Reset fences here. In case swapchain was out of date, we leave the fences signalled.
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result = device.m_Device.resetFences(1, ¤tFrame->m_FrameAvailableFence);
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ERROR_IF(Failed(result), "Fence {} reset failed. Cause: {}", frameIndex, result)
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THEN_ABORT(result);
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result = device.m_Device.resetCommandPool(currentFrame->m_Pool, {});
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ERROR_IF(Failed(result), "Command pool {} reset failed. Cause: {}", frameIndex, result)
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THEN_ABORT(result);
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vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
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vk::Image currentImage = swapchain.m_Images[imageIndex];
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vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
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topOfThePipeBarrier.image = currentImage;
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renderToPresentBarrier.image = currentImage;
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vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
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result = cmd.begin(&beginInfo);
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ERROR_IF(Failed(result), "Command buffer begin failed. Cause: {}", result)
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THEN_ABORT(result);
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cmd.pipelineBarrier2(&topOfThePipeDependency);
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// Render
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vk::RenderingAttachmentInfo attachmentInfo = {
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.imageView = currentImageView,
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.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.resolveMode = vk::ResolveModeFlagBits::eNone,
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.loadOp = vk::AttachmentLoadOp::eClear,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 0.0f},
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};
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vk::RenderingInfo renderingInfo = {
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.renderArea = {.extent = swapchain.m_Extent},
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.layerCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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};
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cmd.beginRendering(&renderingInfo);
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cmd.setViewport(0, 1, &viewport);
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cmd.setScissor(0, 1, &scissor);
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cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
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usize offsets = 0;
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cmd.bindVertexBuffers(0, 1, &vbo.m_Buffer, &offsets);
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cmd.draw(3, 1, 0, 0);
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cmd.endRendering();
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cmd.pipelineBarrier2(&renderToPresentDependency);
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result = cmd.end();
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ERROR_IF(Failed(result), "Command buffer end failed. Cause: {}", result)
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THEN_ABORT(result);
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vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
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vk::SubmitInfo submitInfo = {
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame->m_ImageAcquireSem,
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.pWaitDstStageMask = &waitDstStage,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame->m_RenderFinishSem,
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};
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result = commandQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence);
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ERROR_IF(Failed(result), "Command queue submit failed. Cause: {}", result)
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THEN_ABORT(result);
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vk::PresentInfoKHR presentInfo = {
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame->m_RenderFinishSem,
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.swapchainCount = 1,
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.pSwapchains = &swapchain.m_Swapchain,
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.pImageIndices = &imageIndex,
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.pResults = nullptr,
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};
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result = commandQueue.presentKHR(&presentInfo);
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if (Failed(result))
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{
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switch (result)
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{
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case vk::Result::eErrorOutOfDateKHR:
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case vk::Result::eSuboptimalKHR:
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INFO("Recreating Swapchain. Cause: {}", result);
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swapchain.Create(&surface, window.GetSize());
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viewport.y = Cast<f32>(swapchain.m_Extent.height);
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viewport.width = Cast<f32>(swapchain.m_Extent.width);
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viewport.height = -Cast<f32>(swapchain.m_Extent.height);
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scissor.extent = swapchain.m_Extent;
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break; // Present failed. We redo the frame.
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default:
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ERROR("Command queue present failed. Cause: {}", result)
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THEN_ABORT(result);
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}
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}
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frameIndex = (frameIndex + 1) % MAX_FRAMES_IN_FLIGHT;
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}
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device.WaitIdle();
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device.m_Device.destroy(copyPool, nullptr);
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vbo.Destroy();
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return 0;
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}
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Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCount)
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{
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m_Device = device;
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const vk::CommandPoolCreateInfo commandPoolCreateInfo = {
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.flags = vk::CommandPoolCreateFlagBits::eTransient,
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.queueFamilyIndex = queueFamilyIndex,
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};
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vk::Result result = device->m_Device.createCommandPool(&commandPoolCreateInfo, nullptr, &m_Pool);
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ERROR_IF(Failed(result), "Could not command pool for frame {}. Cause: {}", frameCount, result)
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THEN_ABORT(result);
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constexpr vk::FenceCreateInfo fenceCreateInfo = {.flags = vk::FenceCreateFlagBits::eSignaled};
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result = device->m_Device.createFence(&fenceCreateInfo, nullptr, &m_FrameAvailableFence);
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ERROR_IF(Failed(result), "Could not create a fence for frame {}. Cause: {}", frameCount, result)
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THEN_ABORT(result);
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constexpr vk::SemaphoreCreateInfo semaphoreCreateInfo = {};
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result = device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_ImageAcquireSem);
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ERROR_IF(Failed(result), "Could not create IA semaphore for frame {}. Cause: {}", frameCount, result)
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THEN_ABORT(result);
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result = device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_RenderFinishSem);
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ERROR_IF(Failed(result), "Could not create RF semaphore for frame {}. Cause: {}", frameCount, result)
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THEN_ABORT(result);
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const vk::CommandBufferAllocateInfo allocateInfo = {
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.commandPool = m_Pool, .level = vk::CommandBufferLevel::ePrimary, .commandBufferCount = 1};
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result = m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &m_CommandBuffer);
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ERROR_IF(Failed(result), "Command buffer allocation failed. Cause: {}", result)
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THEN_ABORT(result);
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DEBUG("Frame {} created successfully.", frameCount);
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}
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Pipeline
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CreatePipeline(const Device *device, const Swapchain *swapchain)
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{
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// Pipeline Setup
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auto vertexShaderModule = CreateShader(device, VERTEX_SHADER_FILE);
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auto fragmentShaderModule = CreateShader(device, FRAGMENT_SHADER_FILE);
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eastl::array<vk::PipelineShaderStageCreateInfo, 2> shaderStages = {{
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{
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = vertexShaderModule,
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.pName = "main",
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},
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{
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = fragmentShaderModule,
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.pName = "main",
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},
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}};
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
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.setLayoutCount = 0,
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.pSetLayouts = nullptr,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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};
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vk::PipelineLayout pipelineLayout;
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vk::Result result = device->m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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ERROR_IF(Failed(result), "Could not create a pipeline layout. Cause: {}", result) THEN_ABORT(result);
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device->SetName(pipelineLayout, "Triangle Layout");
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vk::VertexInputBindingDescription inputBindingDescription = Vertex::GetBinding(0);
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auto inputAttributeDescription = Vertex::GetAttributes(0);
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vk::PipelineVertexInputStateCreateInfo vertexInputStateCreateInfo = {
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = &inputBindingDescription,
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.vertexAttributeDescriptionCount = Cast<u32>(inputAttributeDescription.size()),
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.pVertexAttributeDescriptions = inputAttributeDescription.data(),
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};
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vk::PipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo = {
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.topology = vk::PrimitiveTopology::eTriangleList,
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.primitiveRestartEnable = false,
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};
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vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = {
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.viewportCount = 1,
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.scissorCount = 1,
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};
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vk::PipelineRasterizationStateCreateInfo rasterizationStateCreateInfo = {
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.depthClampEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = vk::PolygonMode::eFill,
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.cullMode = vk::CullModeFlagBits::eNone,
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.frontFace = vk::FrontFace::eCounterClockwise,
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.depthBiasEnable = false,
|
|
.lineWidth = 1.0,
|
|
};
|
|
vk::PipelineMultisampleStateCreateInfo multisampleStateCreateInfo = {
|
|
.rasterizationSamples = vk::SampleCountFlagBits::e1,
|
|
.sampleShadingEnable = false,
|
|
};
|
|
vk::PipelineDepthStencilStateCreateInfo depthStencilStateCreateInfo = {
|
|
.depthTestEnable = false,
|
|
.depthWriteEnable = false,
|
|
};
|
|
vk::PipelineColorBlendAttachmentState colorBlendAttachmentState = {
|
|
.blendEnable = false,
|
|
.srcColorBlendFactor = vk::BlendFactor::eSrcColor,
|
|
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcColor,
|
|
.colorBlendOp = vk::BlendOp::eAdd,
|
|
.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
|
|
.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
|
.alphaBlendOp = vk::BlendOp::eAdd,
|
|
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
|
|
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
|
};
|
|
vk::PipelineColorBlendStateCreateInfo colorBlendStateCreateInfo = {
|
|
.logicOpEnable = false,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &colorBlendAttachmentState,
|
|
};
|
|
|
|
eastl::array dynamicStates = {
|
|
vk::DynamicState::eScissor,
|
|
vk::DynamicState::eViewport,
|
|
};
|
|
|
|
vk::PipelineDynamicStateCreateInfo dynamicStateCreateInfo = {
|
|
.dynamicStateCount = Cast<u32>(dynamicStates.size()),
|
|
.pDynamicStates = dynamicStates.data(),
|
|
};
|
|
|
|
vk::PipelineRenderingCreateInfo renderingCreateInfo = {
|
|
.viewMask = 0,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachmentFormats = &swapchain->m_Format,
|
|
};
|
|
|
|
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = {
|
|
.pNext = &renderingCreateInfo,
|
|
.stageCount = Cast<u32>(shaderStages.size()),
|
|
.pStages = shaderStages.data(),
|
|
.pVertexInputState = &vertexInputStateCreateInfo,
|
|
.pInputAssemblyState = &inputAssemblyStateCreateInfo,
|
|
.pViewportState = &viewportStateCreateInfo,
|
|
.pRasterizationState = &rasterizationStateCreateInfo,
|
|
.pMultisampleState = &multisampleStateCreateInfo,
|
|
.pDepthStencilState = &depthStencilStateCreateInfo,
|
|
.pColorBlendState = &colorBlendStateCreateInfo,
|
|
.pDynamicState = &dynamicStateCreateInfo,
|
|
.layout = pipelineLayout,
|
|
};
|
|
vk::Pipeline pipeline;
|
|
result = device->m_Device.createGraphicsPipelines(nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline);
|
|
ERROR_IF(Failed(result), "Could not create a graphics pipeline. Cause: {}", result)
|
|
THEN_ABORT(result);
|
|
device->SetName(pipeline, "Triangle Pipeline");
|
|
|
|
device->m_Device.destroy(vertexShaderModule, nullptr);
|
|
device->m_Device.destroy(fragmentShaderModule, nullptr);
|
|
|
|
return {device, pipelineLayout, pipeline, {}};
|
|
}
|
|
|
|
vk::ShaderModule
|
|
CreateShader(const Device *device, cstr shaderFile)
|
|
{
|
|
eastl::vector<u32> shaderCode = ReadFile(shaderFile);
|
|
|
|
const vk::ShaderModuleCreateInfo shaderModuleCreateInfo = {
|
|
.codeSize = shaderCode.size() * sizeof(u32),
|
|
.pCode = shaderCode.data(),
|
|
};
|
|
vk::ShaderModule shaderModule;
|
|
|
|
vk::Result result = device->m_Device.createShaderModule(&shaderModuleCreateInfo, nullptr, &shaderModule);
|
|
ERROR_IF(Failed(result), "Shader {} could not be created. Cause: {}", shaderFile, result)
|
|
THEN_ABORT(result);
|
|
return shaderModule;
|
|
}
|
|
|
|
Frame::~Frame()
|
|
{
|
|
m_Device->m_Device.destroy(m_RenderFinishSem, nullptr);
|
|
m_Device->m_Device.destroy(m_ImageAcquireSem, nullptr);
|
|
m_Device->m_Device.destroy(m_FrameAvailableFence, nullptr);
|
|
m_Device->m_Device.destroy(m_Pool, nullptr);
|
|
|
|
DEBUG("Destoryed Frame");
|
|
} |