584 lines
23 KiB
C++
584 lines
23 KiB
C++
// =============================================
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// Aster: main.cpp
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#include "context.h"
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#include "device.h"
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#include "helpers.h"
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#include "physical_device.h"
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#include "render_resource_manager.h"
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#include "swapchain.h"
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#include "window.h"
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#include "asset_loader.h"
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#include "camera.h"
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#include "core_components.h"
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#include "light_manager.h"
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#include "ecs_adapter.h"
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#include "frame.h"
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#include "ibl_helpers.h"
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#include "image.h"
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#include "pipeline.h"
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#include "pipeline_utils.h"
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constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
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constexpr auto PIPELINE_CACHE_FILE = "PipelineCacheData.bin";
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constexpr auto MODEL_FILE = "model/DamagedHelmet.glb";
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constexpr auto MODEL_FILE2 = "model/Box.glb";
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constexpr auto BACKDROP_FILE = "image/photo_studio_loft_hall_4k.hdr";
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constexpr u32 INIT_WIDTH = 640;
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constexpr u32 INIT_HEIGHT = 480;
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int
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main(int, char *[])
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{
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MIN_LOG_LEVEL(Logger::LogType::eInfo);
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Context context = {"Scene Render [WIP]", VERSION};
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Window window = {"Scene Render [WIP] (Aster)", &context, {INIT_WIDTH, INIT_HEIGHT}};
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PhysicalDevices physicalDevices = {&window, &context};
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PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
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vk::Extent2D internalResolution = {1920, 1080};
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internalResolution.width = (internalResolution.height * INIT_WIDTH) / INIT_HEIGHT;
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CameraController cameraController = {vec3{0.0f, 2.0f, 4.0f}, vec3{0.0f, 0.0f, 0.0f}, 70_deg,
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Cast<f32>(internalResolution.width) / Cast<f32>(internalResolution.height)};
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INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
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Features enabledDeviceFeatures = {
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.m_Vulkan10Features =
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{
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.multiDrawIndirect = true,
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.samplerAnisotropy = true,
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.shaderInt64 = true,
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},
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.m_Vulkan11Features =
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{
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.shaderDrawParameters = true,
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},
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.m_Vulkan12Features =
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{
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.descriptorIndexing = true,
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.shaderSampledImageArrayNonUniformIndexing = true,
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.shaderStorageBufferArrayNonUniformIndexing = true,
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.shaderStorageImageArrayNonUniformIndexing = true,
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.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
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.descriptorBindingSampledImageUpdateAfterBind = true,
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.descriptorBindingStorageImageUpdateAfterBind = true,
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.descriptorBindingStorageBufferUpdateAfterBind = true,
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.descriptorBindingPartiallyBound = true,
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.runtimeDescriptorArray = true,
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.bufferDeviceAddress = true,
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.bufferDeviceAddressCaptureReplay = true,
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},
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.m_Vulkan13Features =
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{
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.synchronization2 = true,
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.dynamicRendering = true,
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},
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};
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auto attachmentFormat = vk::Format::eR8G8B8A8Srgb;
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auto pipelineCacheData = ReadFileBytes(PIPELINE_CACHE_FILE, false);
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QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
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Device device = {&context, &deviceToUse, &enabledDeviceFeatures,
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{queueAllocation}, pipelineCacheData, "Primary Device"};
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vk::Queue graphicsQueue = device.GetQueue(queueAllocation.m_Family, 0);
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Swapchain swapchain = {&window, &device, "Primary Chain"};
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RenderResourceManager resourceManager = {&device, 1024};
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EcsRegistry registry;
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AssetLoader assetLoader = {&resourceManager, ®istry, graphicsQueue, queueAllocation.m_Family,
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queueAllocation.m_Family};
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LightManager lightManager = LightManager{&resourceManager};
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Texture environmentHdri;
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assetLoader.LoadHdrImage(&environmentHdri, BACKDROP_FILE);
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auto envHdriHandle = resourceManager.CommitTexture(&environmentHdri);
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auto environment = CreateEnvironment(&assetLoader, graphicsQueue, 512, envHdriHandle, "Cube Env");
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resourceManager.Release(envHdriHandle);
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lightManager.SetEnvironment(&environment);
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eastl::vector<Model> models;
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for (int i = -1; i <= 1; ++i)
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{
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for (int j = -1; j <= 1; ++j)
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{
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INFO("{}, {}", i, j);
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auto &model = models.emplace_back(std::move(assetLoader.LoadModelToGpu(MODEL_FILE, "Main Model")));
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registry.get<CDynamicTransform>(model.m_RootEntity).m_Position = vec3(2 * i, 0, 2 * j);
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}
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}
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UniformBuffer ubo;
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constexpr usize uboLightManagerOffset = sizeof cameraController.m_Camera;
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constexpr usize uboTotalSize = uboLightManagerOffset + sizeof lightManager.m_MetaInfo;
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ubo.Init(&device, uboTotalSize, "Desc1 UBO");
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ubo.Write(&device, 0, sizeof cameraController.m_Camera, &cameraController.m_Camera);
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ubo.Write(&device, uboLightManagerOffset, sizeof lightManager.m_MetaInfo, &lightManager.m_MetaInfo);
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Pipeline pipeline = CreatePipeline(&device, attachmentFormat, &resourceManager);
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Pipeline backgroundPipeline = CreateBackgroundPipeline(&device, attachmentFormat, &resourceManager);
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vk::DescriptorPool descriptorPool;
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vk::DescriptorSet perFrameDescriptor;
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{
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vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts[1];
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eastl::array poolSizes = {
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vk::DescriptorPoolSize{
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.type = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = 3,
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},
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};
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
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.maxSets = 1, .poolSizeCount = Cast<u32>(poolSizes.size()), .pPoolSizes = poolSizes.data()};
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AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
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.descriptorPool = descriptorPool,
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.descriptorSetCount = 1,
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.pSetLayouts = &descriptorSetLayout,
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};
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AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &perFrameDescriptor));
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}
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vk::DescriptorBufferInfo camLightBufferInfo = {
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.buffer = ubo.m_Buffer,
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.offset = 0,
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.range = uboTotalSize,
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};
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eastl::array writeDescriptors = {
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vk::WriteDescriptorSet{
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.dstSet = perFrameDescriptor,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &camLightBufferInfo,
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},
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};
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device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
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// Persistent variables
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vk::Viewport viewport = {
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.x = 0,
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.y = Cast<f32>(internalResolution.height),
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.width = Cast<f32>(internalResolution.width),
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.height = -Cast<f32>(internalResolution.height),
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.minDepth = 0.0,
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.maxDepth = 1.0,
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};
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vk::Rect2D scissor = {
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.offset = {0, 0},
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.extent = internalResolution,
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};
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vk::ImageSubresourceRange subresourceRange = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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vk::ImageMemoryBarrier2 preRenderBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
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.srcAccessMask = vk::AccessFlagBits2::eNone,
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.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::DependencyInfo preRenderDependencies = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &preRenderBarrier,
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};
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vk::ImageMemoryBarrier2 renderToBlitBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
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.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.newLayout = vk::ImageLayout::eTransferSrcOptimal,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::ImageMemoryBarrier2 acquireToTransferDstBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
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.srcAccessMask = vk::AccessFlagBits2::eNone,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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eastl::array postRenderBarriers = {
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renderToBlitBarrier,
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acquireToTransferDstBarrier,
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};
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vk::DependencyInfo postRenderDependencies = {
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.imageMemoryBarrierCount = Cast<u32>(postRenderBarriers.size()),
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.pImageMemoryBarriers = postRenderBarriers.data(),
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};
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vk::ImageMemoryBarrier2 transferDstToGuiRenderBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::DependencyInfo preGuiDependencies = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &transferDstToGuiRenderBarrier,
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};
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vk::ImageMemoryBarrier2 prePresentBarrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eBottomOfPipe,
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.dstAccessMask = vk::AccessFlagBits2::eNone,
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.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.newLayout = vk::ImageLayout::ePresentSrcKHR,
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.srcQueueFamilyIndex = queueAllocation.m_Family,
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.dstQueueFamilyIndex = queueAllocation.m_Family,
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.subresourceRange = subresourceRange,
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};
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vk::DependencyInfo prePresentDependencies = {
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &prePresentBarrier,
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};
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FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
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eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
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eastl::fixed_vector<AttachmentImage, MAX_FRAMES_IN_FLIGHT> attachmentImages(frameManager.m_FramesInFlight);
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{
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auto depthIter = depthImages.begin();
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auto attachmentIter = attachmentImages.begin();
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for (u32 index = 0; index < frameManager.m_FramesInFlight; ++index)
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{
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auto name = fmt::format("Depth Frame{}", index);
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depthIter->Init(&device, internalResolution, name.c_str());
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name = fmt::format("Attachment0 Frame{}", index);
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attachmentIter->Init(&device, internalResolution, attachmentFormat, name.c_str());
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++depthIter;
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++attachmentIter;
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}
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}
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struct NodeData
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{
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mat4 m_Transform;
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uptr m_VertexPositionPtr;
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uptr m_VertexDataPtr;
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uptr m_MaterialPtr;
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u8 m_Padding_[8];
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};
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eastl::vector<NodeData> nodeData;
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eastl::vector<vk::DrawIndexedIndirectCommand> nodeDrawInfo;
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eastl::fixed_vector<StorageBuffer, MAX_FRAMES_IN_FLIGHT> nodeBuffers;
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eastl::fixed_vector<IndirectBuffer, MAX_FRAMES_IN_FLIGHT> nodeIndirectBuffers;
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eastl::fixed_vector<uptr, MAX_FRAMES_IN_FLIGHT> perFrameNodeBufferPtr;
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for (u32 i = 0; i < frameManager.m_FramesInFlight; ++i)
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{
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auto *buffer = &nodeBuffers.push_back();
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buffer->Init(&device, sizeof(NodeData) * 100'000, true, true, "Node Buffer");
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auto *indirect = &nodeIndirectBuffers.push_back();
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indirect->Init(&device, sizeof(vk::DrawIndexedIndirectCommand) * 100'000, true);
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perFrameNodeBufferPtr.push_back(buffer->GetDeviceAddress(&device));
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}
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swapchain.RegisterResizeCallback(
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[&cameraController, &internalResolution, &viewport, &scissor](vk::Extent2D extent) {
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cameraController.SetAspectRatio(Cast<f32>(extent.width) / Cast<f32>(extent.height));
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internalResolution.width = Cast<u32>(Cast<f32>(internalResolution.height) * cameraController.m_AspectRatio);
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viewport.y = Cast<f32>(internalResolution.height);
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viewport.width = Cast<f32>(internalResolution.width);
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viewport.height = -Cast<f32>(internalResolution.height);
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scissor.extent = internalResolution;
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});
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auto sortByParentHier = [®istry](Entity a, Entity b) {
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const auto parent = registry.try_get<CParent<CDynamicTransform>>(b);
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return parent && parent->m_ParentEntity == a;
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};
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registry.sort<CParent<CDynamicTransform>>(sortByParentHier);
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Time::Init();
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auto rootNodeUpdateView = registry.view<CDynamicTransform, CGlobalTransform>(Without<CParent<CDynamicTransform>>{});
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auto rootModel = registry.group<CModel>(Get<CDynamicTransform>{});
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auto nodeWithParentsUpdateView = registry.view<CDynamicTransform, CParent<CDynamicTransform>, CGlobalTransform>();
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nodeWithParentsUpdateView.use<CParent<CDynamicTransform>>();
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auto renderableObjectsGroup = registry.group<CGlobalTransform, CMesh, CMaterial>();
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lightManager.Update();
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ubo.Write(&device, uboLightManagerOffset, sizeof lightManager.m_MetaInfo, &lightManager.m_MetaInfo);
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resourceManager.Update();
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while (window.Poll())
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{
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Time::Update();
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u32 index = 0;
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for (auto [entity, dynTrans] : rootModel.each())
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{
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dynTrans.m_Rotation =
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glm::rotate(dynTrans.m_Rotation, Cast<f32>(30_deg * (++index) * Time::m_Delta), vec3{0.0f, 1.0f, 0.0f});
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}
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Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
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u32 imageIndex = currentFrame->m_ImageIdx;
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vk::Image currentSwapchainImage = swapchain.m_Images[imageIndex];
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vk::ImageView currentSwapchainImageView = swapchain.m_ImageViews[imageIndex];
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vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
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DepthImage *currentDepthImage = &depthImages[currentFrame->m_FrameIdx];
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AttachmentImage *currentAttachment = &attachmentImages[currentFrame->m_FrameIdx];
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if (currentAttachment->m_Extent.width != internalResolution.width ||
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currentAttachment->m_Extent.height != internalResolution.height)
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{
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auto name = fmt::format("Depth Frame{}", currentFrame->m_FrameIdx);
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currentDepthImage->Destroy(&device);
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currentDepthImage->Init(&device, internalResolution, name.c_str());
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name = fmt::format("Attachment0 Frame{}", currentFrame->m_FrameIdx);
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currentAttachment->Destroy(&device);
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currentAttachment->Init(&device, internalResolution, attachmentFormat, name.c_str());
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}
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vk::ImageView currentDepthImageView = currentDepthImage->m_View;
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vk::Image currentImage = currentAttachment->m_Image;
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vk::ImageView currentImageView = currentAttachment->m_View;
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preRenderBarrier.image = currentImage;
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postRenderBarriers[0].image = currentImage;
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postRenderBarriers[1].image = currentSwapchainImage;
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transferDstToGuiRenderBarrier.image = currentSwapchainImage;
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prePresentBarrier.image = currentSwapchainImage;
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ubo.Write(&device, 0, sizeof cameraController.m_Camera, &cameraController.m_Camera);
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for (auto [entity, dynTransform, globalTransform] : rootNodeUpdateView.each())
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{
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auto scale = glm::scale(mat4{1.0f}, dynTransform.m_Scale);
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auto rotation = glm::toMat4(dynTransform.m_Rotation);
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auto translation = glm::translate(mat4{1.0f}, dynTransform.m_Position);
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globalTransform.m_Transform = translation * rotation * scale;
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}
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// Has been sorted and ordered by parent.
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for (auto [entity, dynTransform, parent, globalTransform] : nodeWithParentsUpdateView.each())
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{
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auto scale = glm::scale(mat4{1.0f}, dynTransform.m_Scale);
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auto rotation = glm::toMat4(dynTransform.m_Rotation);
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auto translation = glm::translate(mat4{1.0f}, dynTransform.m_Position);
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globalTransform.m_Transform =
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registry.get<CGlobalTransform>(parent.m_ParentEntity).m_Transform * translation * rotation * scale;
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}
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u32 objectCount = Cast<u32>(renderableObjectsGroup.size());
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nodeData.clear();
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nodeDrawInfo.clear();
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nodeData.reserve(objectCount);
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nodeDrawInfo.reserve(objectCount);
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for (auto [entity, globalTransform, mesh, material] : renderableObjectsGroup.each())
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{
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nodeData.push_back({
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.m_Transform = globalTransform.m_Transform,
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.m_VertexPositionPtr = mesh.m_VertexPositionPtr,
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.m_VertexDataPtr = mesh.m_VertexDataPtr,
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.m_MaterialPtr = material.m_MaterialPtr,
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});
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nodeDrawInfo.push_back({
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.indexCount = mesh.m_IndexCount,
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.instanceCount = 1,
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.firstIndex = mesh.m_FirstIndex,
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.vertexOffset = 0,
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.firstInstance = 0,
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});
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}
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nodeBuffers[currentFrame->m_FrameIdx].Write(&device, 0, objectCount * sizeof(NodeData), nodeData.data());
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nodeIndirectBuffers[currentFrame->m_FrameIdx].Write(&device, 0, objectCount * sizeof nodeDrawInfo[0],
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nodeDrawInfo.data());
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vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
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AbortIfFailed(cmd.begin(&beginInfo));
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cmd.pipelineBarrier2(&preRenderDependencies);
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// Render
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eastl::array attachmentInfos = {
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vk::RenderingAttachmentInfo{
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.imageView = currentImageView,
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.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
|
.resolveMode = vk::ResolveModeFlagBits::eNone,
|
|
.loadOp = vk::AttachmentLoadOp::eClear,
|
|
.storeOp = vk::AttachmentStoreOp::eStore,
|
|
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
|
|
},
|
|
};
|
|
|
|
vk::RenderingAttachmentInfo depthAttachment = {
|
|
.imageView = currentDepthImageView,
|
|
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
|
|
.resolveMode = vk::ResolveModeFlagBits::eNone,
|
|
.loadOp = vk::AttachmentLoadOp::eClear,
|
|
.storeOp = vk::AttachmentStoreOp::eDontCare,
|
|
.clearValue = vk::ClearDepthStencilValue{.depth = 1.0f, .stencil = 0},
|
|
};
|
|
|
|
vk::RenderingInfo renderingInfo = {
|
|
.renderArea = {.extent = ToExtent2D(currentAttachment->m_Extent)},
|
|
.layerCount = 1,
|
|
.colorAttachmentCount = Cast<u32>(attachmentInfos.size()),
|
|
.pColorAttachments = attachmentInfos.data(),
|
|
.pDepthAttachment = &depthAttachment,
|
|
};
|
|
|
|
cmd.beginRendering(&renderingInfo);
|
|
|
|
cmd.setViewport(0, 1, &viewport);
|
|
cmd.setScissor(0, 1, &scissor);
|
|
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1,
|
|
&resourceManager.m_DescriptorSet, 0, nullptr);
|
|
|
|
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &perFrameDescriptor, 0,
|
|
nullptr);
|
|
|
|
cmd.bindIndexBuffer(resourceManager.GetIndexBuffer(), 0, vk::IndexType::eUint32);
|
|
|
|
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
|
|
|
|
auto nodeBufferAddr = perFrameNodeBufferPtr[currentFrame->m_FrameIdx];
|
|
|
|
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, 0, sizeof nodeBufferAddr, &nodeBufferAddr);
|
|
|
|
cmd.drawIndexedIndirect(nodeIndirectBuffers[currentFrame->m_FrameIdx].m_Buffer, 0, objectCount,
|
|
sizeof nodeDrawInfo[0]);
|
|
|
|
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, backgroundPipeline.m_Pipeline);
|
|
|
|
cmd.draw(3, 1, 0, 0);
|
|
|
|
cmd.endRendering();
|
|
|
|
cmd.pipelineBarrier2(&postRenderDependencies);
|
|
|
|
vk::ImageBlit blitRegion = {
|
|
.srcSubresource =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.mipLevel = 0,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.srcOffsets =
|
|
std::array{
|
|
vk::Offset3D{0, 0, 0},
|
|
ToOffset3D(currentAttachment->m_Extent),
|
|
},
|
|
.dstSubresource =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.mipLevel = 0,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.dstOffsets =
|
|
std::array{
|
|
vk::Offset3D{0, 0, 0},
|
|
vk::Offset3D{Cast<i32>(swapchain.m_Extent.width), Cast<i32>(swapchain.m_Extent.height), 1},
|
|
},
|
|
};
|
|
cmd.blitImage(currentImage, postRenderBarriers[0].newLayout, currentSwapchainImage,
|
|
postRenderBarriers[1].newLayout, 1, &blitRegion, vk::Filter::eLinear);
|
|
|
|
cmd.pipelineBarrier2(&preGuiDependencies);
|
|
|
|
cmd.pipelineBarrier2(&prePresentDependencies);
|
|
|
|
AbortIfFailed(cmd.end());
|
|
|
|
vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
|
vk::SubmitInfo submitInfo = {
|
|
.waitSemaphoreCount = 1,
|
|
.pWaitSemaphores = ¤tFrame->m_ImageAcquireSem,
|
|
.pWaitDstStageMask = &waitDstStage,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &cmd,
|
|
.signalSemaphoreCount = 1,
|
|
.pSignalSemaphores = ¤tFrame->m_RenderFinishSem,
|
|
};
|
|
AbortIfFailed(graphicsQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence));
|
|
|
|
currentFrame->Present(graphicsQueue, &swapchain, &window);
|
|
}
|
|
|
|
device.WaitIdle();
|
|
|
|
for (auto buffer : nodeIndirectBuffers)
|
|
{
|
|
buffer.Destroy(&device);
|
|
}
|
|
for (auto buffer : nodeBuffers)
|
|
{
|
|
buffer.Destroy(&device);
|
|
}
|
|
for (auto depthImage : depthImages)
|
|
{
|
|
depthImage.Destroy(&device);
|
|
}
|
|
for (auto attachmentImage : attachmentImages)
|
|
{
|
|
attachmentImage.Destroy(&device);
|
|
}
|
|
ubo.Destroy(&device);
|
|
|
|
device.m_Device.destroy(descriptorPool, nullptr);
|
|
|
|
for (auto &model : models)
|
|
{
|
|
model.Destroy(&resourceManager, ®istry);
|
|
}
|
|
} |