666 lines
26 KiB
C++
666 lines
26 KiB
C++
// =============================================
|
|
// Aster: model_loader.cpp
|
|
// Copyright (c) 2020-2024 Anish Bhobe
|
|
// =============================================
|
|
|
|
#define TINYGLTF_NOEXCEPTION
|
|
#define JSON_NOEXCEPTION
|
|
|
|
#define TINYGLTF_IMPLEMENTATION
|
|
#define STB_IMAGE_IMPLEMENTATION
|
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
|
|
|
#include "model_loader.h"
|
|
|
|
#include "buffer.h"
|
|
#include "device.h"
|
|
#include "helpers.h"
|
|
#include "image.h"
|
|
#include "render_resource_manager.h"
|
|
|
|
#include <EASTL/array.h>
|
|
|
|
vec4
|
|
VectorToVec4(const std::vector<double> &vec)
|
|
{
|
|
if (vec.empty())
|
|
{
|
|
return vec4{0.0f};
|
|
}
|
|
assert(vec.size() == 4);
|
|
|
|
return {vec[0], vec[1], vec[2], vec[3]};
|
|
}
|
|
|
|
vec3
|
|
VectorToVec3(const std::vector<double> &vec)
|
|
{
|
|
if (vec.empty())
|
|
{
|
|
return vec3{0.0f};
|
|
}
|
|
assert(vec.size() == 3);
|
|
|
|
return {vec[0], vec[1], vec[2]};
|
|
}
|
|
|
|
TextureHandle
|
|
ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, Texture *texture, StagingBuffer *stagingBuffer,
|
|
tinygltf::Image *image) const
|
|
{
|
|
assert(image->component == 4);
|
|
|
|
usize byteSize = image->image.size();
|
|
texture->Init(m_ResourceManager->m_Device, {.width = Cast<u32>(image->width), .height = Cast<u32>(image->height)},
|
|
vk::Format::eR8G8B8A8Srgb, true, image->name.data());
|
|
stagingBuffer->Init(m_ResourceManager->m_Device, byteSize);
|
|
stagingBuffer->Write(m_ResourceManager->m_Device, 0, byteSize, image->image.data());
|
|
|
|
vk::ImageMemoryBarrier imageStartBarrier = {
|
|
.srcAccessMask = vk::AccessFlagBits::eNone,
|
|
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
|
|
.oldLayout = vk::ImageLayout::eUndefined,
|
|
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
|
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
|
|
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
|
|
.image = texture->m_Image,
|
|
.subresourceRange =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.baseMipLevel = 0,
|
|
.levelCount = texture->m_MipLevels,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
};
|
|
|
|
vk::ImageMemoryBarrier nextMipBarrier = {
|
|
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
|
|
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
|
|
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
|
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
|
|
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
|
|
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
|
|
.image = texture->m_Image,
|
|
.subresourceRange =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
};
|
|
|
|
vk::ImageMemoryBarrier imageReadyBarrier = {
|
|
.srcAccessMask = vk::AccessFlagBits::eTransferRead,
|
|
.dstAccessMask = vk::AccessFlagBits::eShaderRead,
|
|
.oldLayout = vk::ImageLayout::eTransferSrcOptimal,
|
|
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
|
.srcQueueFamilyIndex = m_TransferQueueIndex,
|
|
.dstQueueFamilyIndex = m_GraphicsQueueIndex,
|
|
.image = texture->m_Image,
|
|
.subresourceRange =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.baseMipLevel = 0,
|
|
.levelCount = texture->m_MipLevels,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
};
|
|
|
|
vk::BufferImageCopy imageCopy = {
|
|
.bufferOffset = 0,
|
|
.bufferRowLength = Cast<u32>(image->width),
|
|
.bufferImageHeight = Cast<u32>(image->height),
|
|
.imageSubresource =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.mipLevel = 0,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.imageOffset = {},
|
|
.imageExtent = texture->m_Extent,
|
|
};
|
|
|
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
|
nullptr, 0, nullptr, 1, &imageStartBarrier);
|
|
commandBuffer.copyBufferToImage(stagingBuffer->m_Buffer, texture->m_Image, vk::ImageLayout::eTransferDstOptimal, 1,
|
|
&imageCopy);
|
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
|
nullptr, 0, nullptr, 1, &nextMipBarrier);
|
|
|
|
auto calcNextMip = [](i32 prev) { return eastl::max(prev / 2, 1); };
|
|
|
|
i32 prevMipWidth = Cast<i32>(texture->m_Extent.width);
|
|
i32 prevMipHeight = Cast<i32>(texture->m_Extent.height);
|
|
|
|
u32 maxPrevMip = texture->m_MipLevels - 1;
|
|
for (u32 prevMipLevel = 0; prevMipLevel < maxPrevMip; ++prevMipLevel)
|
|
{
|
|
i32 currentMipWidth = calcNextMip(prevMipWidth);
|
|
i32 currentMipHeight = calcNextMip(prevMipHeight);
|
|
u32 currentMipLevel = prevMipLevel + 1;
|
|
|
|
vk::ImageBlit blitRegion = {
|
|
.srcSubresource =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.mipLevel = prevMipLevel,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.srcOffsets =
|
|
std::array{
|
|
vk::Offset3D{0, 0, 0},
|
|
vk::Offset3D{prevMipWidth, prevMipHeight, 1},
|
|
},
|
|
.dstSubresource =
|
|
{
|
|
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
|
.mipLevel = currentMipLevel,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.dstOffsets =
|
|
std::array{
|
|
vk::Offset3D{0, 0, 0},
|
|
vk::Offset3D{currentMipWidth, currentMipHeight, 1},
|
|
},
|
|
};
|
|
|
|
nextMipBarrier.subresourceRange.baseMipLevel = currentMipLevel;
|
|
commandBuffer.blitImage(texture->m_Image, vk::ImageLayout::eTransferSrcOptimal, texture->m_Image,
|
|
vk::ImageLayout::eTransferDstOptimal, 1, &blitRegion, vk::Filter::eLinear);
|
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
|
nullptr, 0, nullptr, 1, &nextMipBarrier);
|
|
|
|
prevMipHeight = currentMipHeight;
|
|
prevMipWidth = currentMipWidth;
|
|
}
|
|
|
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {},
|
|
0, nullptr, 0, nullptr, 1, &imageReadyBarrier);
|
|
|
|
return m_ResourceManager->Commit(texture);
|
|
}
|
|
|
|
Model
|
|
ModelLoader::LoadModel(cstr path, cstr name, bool batched)
|
|
{
|
|
namespace fs = std::filesystem;
|
|
tinygltf::Model model;
|
|
tinygltf::TinyGLTF loader;
|
|
|
|
const Device *pDevice = m_ResourceManager->m_Device;
|
|
|
|
const auto fsPath = fs::absolute(path);
|
|
const auto ext = fsPath.extension();
|
|
if (ext == GLTF_ASCII_FILE_EXTENSION)
|
|
{
|
|
std::string err;
|
|
std::string warn;
|
|
if (loader.LoadASCIIFromFile(&model, &err, &warn, fsPath.generic_string()))
|
|
{
|
|
ERROR_IF(!err.empty(), "{}", err)
|
|
ELSE_IF_WARN(!warn.empty(), "{}", warn);
|
|
}
|
|
}
|
|
if (ext == GLTF_BINARY_FILE_EXTENSION)
|
|
{
|
|
std::string err;
|
|
std::string warn;
|
|
if (loader.LoadBinaryFromFile(&model, &err, &warn, fsPath.generic_string()))
|
|
{
|
|
ERROR_IF(!err.empty(), "{}", err)
|
|
ELSE_IF_WARN(!warn.empty(), "{}", warn);
|
|
}
|
|
}
|
|
|
|
{
|
|
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
|
|
AbortIfFailed(m_CommandBuffer.begin(&beginInfo));
|
|
}
|
|
|
|
eastl::vector<StagingBuffer> stagingBuffers;
|
|
eastl::vector<Texture> textures;
|
|
eastl::vector<TextureHandle> textureHandles;
|
|
|
|
if (!model.images.empty())
|
|
{
|
|
u32 numImages = Cast<u32>(model.images.size());
|
|
|
|
stagingBuffers.resize(numImages);
|
|
textures.resize(numImages);
|
|
textureHandles.resize(numImages);
|
|
|
|
auto stagingPtr = stagingBuffers.data();
|
|
auto texturePtr = textures.data();
|
|
auto imagePtr = model.images.data();
|
|
for (TextureHandle &handle : textureHandles)
|
|
{
|
|
handle = LoadImage(m_CommandBuffer, texturePtr++, stagingPtr++, imagePtr++);
|
|
}
|
|
}
|
|
|
|
eastl::vector<Material> materials;
|
|
StorageBuffer materialsBuffer;
|
|
BufferHandle materialsHandle;
|
|
|
|
if (!model.materials.empty())
|
|
{
|
|
auto getTextureHandle = [&textureHandles](i32 index) -> TextureHandle {
|
|
if (index >= 0)
|
|
{
|
|
return textureHandles[index];
|
|
}
|
|
return {};
|
|
};
|
|
|
|
materials.reserve(model.materials.size());
|
|
for (auto &material : model.materials)
|
|
{
|
|
materials.push_back({
|
|
.m_AlbedoFactor = VectorToVec4(material.pbrMetallicRoughness.baseColorFactor),
|
|
.m_EmissionFactor = VectorToVec3(material.emissiveFactor),
|
|
.m_MetalFactor = Cast<f32>(material.pbrMetallicRoughness.metallicFactor),
|
|
.m_RoughFactor = Cast<f32>(material.pbrMetallicRoughness.roughnessFactor),
|
|
.m_AlbedoTex = getTextureHandle(material.pbrMetallicRoughness.baseColorTexture.index),
|
|
.m_NormalTex = getTextureHandle(material.normalTexture.index),
|
|
.m_MetalRoughTex = getTextureHandle(material.pbrMetallicRoughness.metallicRoughnessTexture.index),
|
|
.m_OcclusionTex = getTextureHandle(material.occlusionTexture.index),
|
|
.m_EmissionTex = getTextureHandle(material.emissiveTexture.index),
|
|
});
|
|
}
|
|
|
|
usize materialsByteSize = materials.size() * sizeof materials[0];
|
|
materialsBuffer.Init(pDevice, materialsByteSize, false, name);
|
|
materialsHandle = m_ResourceManager->Commit(&materialsBuffer);
|
|
|
|
StagingBuffer &materialStaging = stagingBuffers.push_back();
|
|
materialStaging.Init(pDevice, materialsByteSize);
|
|
materialStaging.Write(pDevice, 0, materialsByteSize, materials.data());
|
|
|
|
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = materialsByteSize};
|
|
m_CommandBuffer.copyBuffer(materialStaging.m_Buffer, materialsBuffer.m_Buffer, 1, &bufferCopy);
|
|
}
|
|
|
|
// TODO: Mesh reordering based on nodes AND OR meshoptimizer
|
|
// TODO: Support scenes
|
|
|
|
eastl::vector<vec4> vertexPositions;
|
|
eastl::vector<vec4> normalVectors;
|
|
eastl::vector<vec2> texCoord0;
|
|
eastl::vector<u32> indices;
|
|
eastl::vector<MeshPrimitive> meshPrimitives;
|
|
meshPrimitives.reserve(model.meshes.size());
|
|
|
|
u32 vertexOffset = 0;
|
|
i32 normalOffset = 0;
|
|
i32 texCoord0Offset = 0;
|
|
u32 indexOffset = 0;
|
|
|
|
for (auto &mesh : model.meshes)
|
|
{
|
|
for (auto &prim : mesh.primitives)
|
|
{
|
|
u32 vertexCount = 0;
|
|
u32 indexCount = 0;
|
|
i32 normalCount = 0;
|
|
i32 texCoord0Count = 0;
|
|
|
|
assert(prim.attributes.contains(APosition));
|
|
assert(prim.mode == TINYGLTF_MODE_TRIANGLES);
|
|
{
|
|
tinygltf::Accessor *posAccessor = &model.accessors[prim.attributes[APosition]];
|
|
|
|
assert(posAccessor->count <= MaxValue<u32>);
|
|
|
|
tinygltf::BufferView *posBufferView = &model.bufferViews[posAccessor->bufferView];
|
|
tinygltf::Buffer *posBuffer = &model.buffers[posBufferView->buffer];
|
|
usize byteOffset = (posAccessor->byteOffset + posBufferView->byteOffset);
|
|
|
|
vertexCount = Cast<u32>(posAccessor->count);
|
|
vertexPositions.reserve(vertexOffset + vertexCount);
|
|
|
|
if (posAccessor->type == TINYGLTF_TYPE_VEC4)
|
|
{
|
|
vec4 *data = Recast<vec4 *>(posBuffer->data.data() + byteOffset);
|
|
vertexPositions.insert(vertexPositions.end(), data, data + vertexCount);
|
|
}
|
|
else if (posAccessor->type == TINYGLTF_TYPE_VEC3)
|
|
{
|
|
vec3 *data = Recast<vec3 *>(posBuffer->data.data() + byteOffset);
|
|
for (u32 i = 0; i < vertexCount; ++i)
|
|
{
|
|
vertexPositions.push_back(vec4(data[i], 1.0f));
|
|
}
|
|
}
|
|
else if (posAccessor->type == TINYGLTF_TYPE_VEC2)
|
|
{
|
|
vec2 *data = Recast<vec2 *>(posBuffer->data.data() + byteOffset);
|
|
for (u32 i = 0; i < vertexCount; ++i)
|
|
{
|
|
vertexPositions.push_back(vec4(data[i], 0.0f, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Normal Coords
|
|
if (prim.attributes.contains(ANormal))
|
|
{
|
|
tinygltf::Accessor *normAccessor = &model.accessors[prim.attributes[ANormal]];
|
|
|
|
assert(normAccessor->count <= MaxValue<u32>);
|
|
|
|
tinygltf::BufferView *normBufferView = &model.bufferViews[normAccessor->bufferView];
|
|
tinygltf::Buffer *normBuffer = &model.buffers[normBufferView->buffer];
|
|
usize byteOffset = (normAccessor->byteOffset + normBufferView->byteOffset);
|
|
|
|
normalCount = Cast<i32>(normAccessor->count);
|
|
normalVectors.reserve(vertexPositions.size());
|
|
|
|
if (normAccessor->type == TINYGLTF_TYPE_VEC4)
|
|
{
|
|
vec4 *data = Recast<vec4 *>(normBuffer->data.data() + byteOffset);
|
|
normalVectors.insert(normalVectors.end(), data, data + vertexCount);
|
|
}
|
|
else if (normAccessor->type == TINYGLTF_TYPE_VEC3)
|
|
{
|
|
vec3 *data = Recast<vec3 *>(normBuffer->data.data() + byteOffset);
|
|
for (u32 i = 0; i < vertexCount; ++i)
|
|
{
|
|
normalVectors.push_back(vec4(data[i], 1.0f));
|
|
}
|
|
}
|
|
else if (normAccessor->type == TINYGLTF_TYPE_VEC2)
|
|
{
|
|
vec2 *data = Recast<vec2 *>(normBuffer->data.data() + byteOffset);
|
|
for (u32 i = 0; i < vertexCount; ++i)
|
|
{
|
|
normalVectors.push_back(vec4(data[i], 0.0f, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
// UV0
|
|
if (prim.attributes.contains(ATexCoord0))
|
|
{
|
|
tinygltf::Accessor *uvAccessor = &model.accessors[prim.attributes[ATexCoord0]];
|
|
|
|
assert(uvAccessor->count <= MaxValue<u32>);
|
|
|
|
tinygltf::BufferView *uvBufferView = &model.bufferViews[uvAccessor->bufferView];
|
|
tinygltf::Buffer *uvBuffer = &model.buffers[uvBufferView->buffer];
|
|
usize byteOffset = (uvAccessor->byteOffset + uvBufferView->byteOffset);
|
|
|
|
texCoord0Count = Cast<i32>(uvAccessor->count);
|
|
texCoord0.reserve(vertexPositions.size());
|
|
|
|
assert(uvAccessor->type == TINYGLTF_TYPE_VEC2 &&
|
|
uvAccessor->componentType == TINYGLTF_COMPONENT_TYPE_FLOAT);
|
|
{
|
|
vec2 *data = Recast<vec2 *>(uvBuffer->data.data() + byteOffset);
|
|
texCoord0.insert(texCoord0.end(), data, data + vertexCount);
|
|
}
|
|
}
|
|
|
|
// Indices
|
|
if (prim.indices >= 0)
|
|
{
|
|
tinygltf::Accessor *indexAccessor = &model.accessors[prim.indices];
|
|
|
|
assert(indexAccessor->count <= MaxValue<u32>);
|
|
|
|
tinygltf::BufferView *indexBufferView = &model.bufferViews[indexAccessor->bufferView];
|
|
tinygltf::Buffer *indexBuffer = &model.buffers[indexBufferView->buffer];
|
|
usize byteOffset = (indexAccessor->byteOffset + indexBufferView->byteOffset);
|
|
|
|
indexCount = Cast<u32>(indexAccessor->count);
|
|
indices.reserve(indexOffset + indexCount);
|
|
|
|
if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
|
|
{
|
|
u32 *data = Recast<u32 *>(indexBuffer->data.data() + byteOffset);
|
|
indices.insert(indices.end(), data, data + indexCount);
|
|
}
|
|
else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
|
|
{
|
|
u16 *data = Recast<u16 *>(indexBuffer->data.data() + byteOffset);
|
|
indices.insert(indices.end(), data, data + indexCount);
|
|
}
|
|
else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
|
|
{
|
|
u8 *data = Recast<u8 *>(indexBuffer->data.data() + byteOffset);
|
|
indices.insert(indices.end(), data, data + indexCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
indexCount = vertexCount;
|
|
indices.reserve(indexOffset + vertexCount);
|
|
for (u32 i = 0; i < indexCount; ++i)
|
|
{
|
|
indices.push_back(i);
|
|
}
|
|
}
|
|
|
|
meshPrimitives.push_back({
|
|
.m_VertexOffset = vertexOffset,
|
|
.m_NormalOffset = normalCount > 0 ? normalOffset : -1,
|
|
.m_TexCoord0Offset = texCoord0Count > 0 ? texCoord0Offset : -1,
|
|
.m_FirstIndex = indexOffset,
|
|
.m_IndexCount = indexCount,
|
|
.m_MaterialIdx = prim.material,
|
|
});
|
|
|
|
vertexOffset += vertexCount;
|
|
indexOffset += indexCount;
|
|
texCoord0Offset += texCoord0Count;
|
|
normalOffset += normalCount;
|
|
|
|
assert(normalVectors.empty() || normalVectors.size() == vertexPositions.size());
|
|
assert(texCoord0.empty() || texCoord0.size() == vertexPositions.size());
|
|
}
|
|
}
|
|
|
|
StorageBuffer positionBuffer;
|
|
positionBuffer.Init(pDevice, vertexPositions.size() * sizeof vertexPositions[0], false);
|
|
BufferHandle positionBufferHandle = m_ResourceManager->Commit(&positionBuffer);
|
|
|
|
StorageBuffer normalBuffer;
|
|
BufferHandle normalBufferHandle;
|
|
if (!normalVectors.empty())
|
|
{
|
|
normalBuffer.Init(pDevice, normalVectors.size() * sizeof normalVectors[0], false);
|
|
normalBufferHandle = m_ResourceManager->Commit(&normalBuffer);
|
|
}
|
|
|
|
StorageBuffer texCoord0Buffer;
|
|
BufferHandle texCoord0BufferHandle;
|
|
if (!texCoord0.empty())
|
|
{
|
|
texCoord0Buffer.Init(pDevice, texCoord0.size() * sizeof texCoord0[0], false);
|
|
texCoord0BufferHandle = m_ResourceManager->Commit(&texCoord0Buffer);
|
|
}
|
|
|
|
IndexBuffer indexBuffer;
|
|
indexBuffer.Init(pDevice, indices.size() * sizeof indices[0]);
|
|
|
|
{
|
|
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0};
|
|
|
|
bufferCopy.size = positionBuffer.GetSize();
|
|
StagingBuffer &positionStaging = stagingBuffers.push_back();
|
|
positionStaging.Init(pDevice, bufferCopy.size);
|
|
positionStaging.Write(pDevice, 0, bufferCopy.size, vertexPositions.data());
|
|
m_CommandBuffer.copyBuffer(positionStaging.m_Buffer, positionBuffer.m_Buffer, 1, &bufferCopy);
|
|
|
|
if (normalBuffer.IsValid())
|
|
{
|
|
bufferCopy.size = normalBuffer.GetSize();
|
|
StagingBuffer &normalStaging = stagingBuffers.push_back();
|
|
normalStaging.Init(pDevice, bufferCopy.size);
|
|
normalStaging.Write(pDevice, 0, bufferCopy.size, normalVectors.data());
|
|
m_CommandBuffer.copyBuffer(normalStaging.m_Buffer, normalBuffer.m_Buffer, 1, &bufferCopy);
|
|
}
|
|
|
|
if (texCoord0Buffer.IsValid())
|
|
{
|
|
bufferCopy.size = texCoord0Buffer.GetSize();
|
|
StagingBuffer &textureStaging = stagingBuffers.push_back();
|
|
textureStaging.Init(pDevice, bufferCopy.size);
|
|
textureStaging.Write(pDevice, 0, bufferCopy.size, texCoord0.data());
|
|
m_CommandBuffer.copyBuffer(textureStaging.m_Buffer, texCoord0Buffer.m_Buffer, 1, &bufferCopy);
|
|
}
|
|
|
|
bufferCopy.size = indexBuffer.GetSize();
|
|
StagingBuffer &indexStaging = stagingBuffers.push_back();
|
|
indexStaging.Init(pDevice, bufferCopy.size);
|
|
indexStaging.Write(pDevice, 0, bufferCopy.size, indices.data());
|
|
m_CommandBuffer.copyBuffer(indexStaging.m_Buffer, indexBuffer.m_Buffer, 1, &bufferCopy);
|
|
}
|
|
|
|
AbortIfFailed(m_CommandBuffer.end());
|
|
|
|
vk::SubmitInfo submitInfo = {
|
|
.waitSemaphoreCount = 0,
|
|
.pWaitDstStageMask = nullptr,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &m_CommandBuffer,
|
|
};
|
|
|
|
vk::Fence fence;
|
|
vk::FenceCreateInfo fenceCreateInfo = {};
|
|
AbortIfFailed(pDevice->m_Device.createFence(&fenceCreateInfo, nullptr, &fence));
|
|
AbortIfFailed(m_TransferQueue.submit(1, &submitInfo, fence));
|
|
AbortIfFailed(pDevice->m_Device.waitForFences(1, &fence, true, MaxValue<u32>));
|
|
pDevice->m_Device.destroy(fence, nullptr);
|
|
|
|
AbortIfFailed(pDevice->m_Device.resetCommandPool(
|
|
m_CommandPool, batched ? vk::CommandPoolResetFlags{} : vk::CommandPoolResetFlagBits::eReleaseResources));
|
|
|
|
for (auto &buffer : stagingBuffers)
|
|
{
|
|
buffer.Destroy(pDevice);
|
|
}
|
|
|
|
return Model{m_ResourceManager, std::move(textures), std::move(textureHandles), materialsBuffer,
|
|
materialsHandle, positionBuffer, positionBufferHandle, normalBuffer,
|
|
normalBufferHandle, texCoord0Buffer, texCoord0BufferHandle, indexBuffer,
|
|
meshPrimitives};
|
|
}
|
|
|
|
Model::Model(RenderResourceManager *resourceManager, eastl::vector<Texture> &&textures,
|
|
eastl::vector<TextureHandle> &&textureHandles, const StorageBuffer &materialsBuffer,
|
|
BufferHandle materialsHandle, const StorageBuffer &vertexPosBuffer, BufferHandle vertexPosHandle,
|
|
const StorageBuffer &normalBuffer, BufferHandle normalHandle, const StorageBuffer &uv0Buffer,
|
|
BufferHandle uv0Handle, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives)
|
|
: m_ResourceManager(resourceManager)
|
|
, m_Textures(textures)
|
|
, m_TextureHandles(textureHandles)
|
|
, m_MaterialsBuffer(materialsBuffer)
|
|
, m_MaterialsHandle(materialsHandle)
|
|
, m_VertexPositions(vertexPosBuffer)
|
|
, m_VertexPositionHandle(vertexPosHandle)
|
|
, m_NormalVectors(normalBuffer)
|
|
, m_NormalHandle(normalHandle)
|
|
, m_TexCoord0(uv0Buffer)
|
|
, m_TexCoord0Handle(uv0Handle)
|
|
, m_IndexBuffer(indexBuffer)
|
|
, m_MeshPrimitives(meshPrimitives)
|
|
{
|
|
}
|
|
|
|
Model::Model(Model &&other) noexcept
|
|
: m_ResourceManager(Take(other.m_ResourceManager))
|
|
, m_Textures(std::move(other.m_Textures))
|
|
, m_TextureHandles(std::move(other.m_TextureHandles))
|
|
, m_MaterialsBuffer(other.m_MaterialsBuffer)
|
|
, m_MaterialsHandle(other.m_MaterialsHandle)
|
|
, m_VertexPositions(other.m_VertexPositions)
|
|
, m_VertexPositionHandle(other.m_VertexPositionHandle)
|
|
, m_NormalVectors(other.m_NormalVectors)
|
|
, m_NormalHandle(other.m_NormalHandle)
|
|
, m_TexCoord0(other.m_TexCoord0)
|
|
, m_TexCoord0Handle(other.m_TexCoord0Handle)
|
|
, m_IndexBuffer(other.m_IndexBuffer)
|
|
, m_MeshPrimitives(std::move(other.m_MeshPrimitives))
|
|
{
|
|
}
|
|
|
|
Model &
|
|
Model::operator=(Model &&other) noexcept
|
|
{
|
|
if (this == &other)
|
|
return *this;
|
|
m_ResourceManager = Take(other.m_ResourceManager);
|
|
m_Textures = std::move(other.m_Textures);
|
|
m_TextureHandles = std::move(other.m_TextureHandles);
|
|
m_MaterialsBuffer = other.m_MaterialsBuffer;
|
|
m_MaterialsHandle = other.m_MaterialsHandle;
|
|
m_VertexPositions = other.m_VertexPositions;
|
|
m_VertexPositionHandle = other.m_VertexPositionHandle;
|
|
m_NormalVectors = other.m_NormalVectors;
|
|
m_NormalHandle = other.m_NormalHandle;
|
|
m_TexCoord0 = other.m_TexCoord0;
|
|
m_TexCoord0Handle = other.m_TexCoord0Handle;
|
|
m_IndexBuffer = other.m_IndexBuffer;
|
|
m_MeshPrimitives = std::move(other.m_MeshPrimitives);
|
|
return *this;
|
|
}
|
|
|
|
Model::~Model()
|
|
{
|
|
if (!m_ResourceManager)
|
|
return;
|
|
|
|
m_VertexPositions.Destroy(m_ResourceManager->m_Device);
|
|
m_IndexBuffer.Destroy(m_ResourceManager->m_Device);
|
|
m_NormalVectors.Destroy(m_ResourceManager->m_Device);
|
|
m_TexCoord0.Destroy(m_ResourceManager->m_Device);
|
|
|
|
m_ResourceManager->Release(m_VertexPositionHandle);
|
|
m_ResourceManager->Release(m_NormalHandle);
|
|
m_ResourceManager->Release(m_TexCoord0Handle);
|
|
for (const TextureHandle &handle : m_TextureHandles)
|
|
{
|
|
m_ResourceManager->Release(handle);
|
|
}
|
|
m_ResourceManager->Release(m_MaterialsHandle);
|
|
for (Texture &texture : m_Textures)
|
|
{
|
|
texture.Destroy(m_ResourceManager->m_Device);
|
|
}
|
|
m_MaterialsBuffer.Destroy(m_ResourceManager->m_Device);
|
|
}
|
|
|
|
ModelLoader::ModelLoader(RenderResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
|
|
u32 graphicsQueueIndex)
|
|
: m_ResourceManager(resourceManager)
|
|
, m_TransferQueue(transferQueue)
|
|
, m_TransferQueueIndex(transferQueueIndex)
|
|
, m_GraphicsQueueIndex(graphicsQueueIndex)
|
|
{
|
|
const Device *pDevice = resourceManager->m_Device;
|
|
const vk::CommandPoolCreateInfo poolCreateInfo = {
|
|
.flags = vk::CommandPoolCreateFlagBits::eTransient,
|
|
.queueFamilyIndex = transferQueueIndex,
|
|
};
|
|
AbortIfFailedM(pDevice->m_Device.createCommandPool(&poolCreateInfo, nullptr, &m_CommandPool),
|
|
"Transfer command pool creation failed.");
|
|
|
|
const vk::CommandBufferAllocateInfo commandBufferAllocateInfo = {
|
|
.commandPool = m_CommandPool,
|
|
.level = vk::CommandBufferLevel::ePrimary,
|
|
.commandBufferCount = 1,
|
|
};
|
|
AbortIfFailed(pDevice->m_Device.allocateCommandBuffers(&commandBufferAllocateInfo, &m_CommandBuffer));
|
|
}
|
|
|
|
ModelLoader::~ModelLoader()
|
|
{
|
|
m_ResourceManager->m_Device->m_Device.destroy(m_CommandPool, nullptr);
|
|
} |