project-aster/samples/03_model_render/ibl_helpers.cpp

253 lines
9.6 KiB
C++

// =============================================
// Aster: ibl_helpers.cpp
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#include "ibl_helpers.h"
#include "EASTL/fixed_vector.h"
#include "EASTL/tuple.h"
#include "asset_loader.h"
#include "device.h"
#include "gpu_resource_manager.h"
#include "helpers.h"
#include "image.h"
#include "pipeline_utils.h"
constexpr cstr EQUIRECT_TO_CUBE_SHADER_FILE = "shader/eqrect_to_cube.cs.hlsl.spv";
constexpr cstr DIFFUSE_IRRADIANCE_SHADER_FILE = "shader/diffuse_irradiance.cs.hlsl.spv";
eastl::tuple<TextureHandle, TextureHandle>
CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32 cubeSide, TextureHandle hdrEnv,
const cstr name)
{
GpuResourceManager *resMan = assetLoader->m_ResourceManager;
const Device *pDevice = resMan->m_Device;
StackString<64> skyboxName = "Skybox: ";
StackString<64> diffuseIrradianceName = "DiffIrr: ";
skyboxName += name ? name : "";
diffuseIrradianceName += name ? name : "";
StorageTextureCube skybox;
skybox.Init(pDevice, cubeSide, vk::Format::eR16G16B16A16Sfloat, true, false, skyboxName.c_str());
TextureHandle skyboxHandle = resMan->CommitTexture(&skybox);
StorageTextureHandle skyboxStorageHandle = resMan->CommitStorageTexture(&skybox);
StorageTextureCube diffuseIrradiance;
diffuseIrradiance.Init(pDevice, 64, vk::Format::eR16G16B16A16Sfloat, true, false, diffuseIrradianceName.c_str());
TextureHandle diffuseIrradianceHandle = resMan->CommitTexture(&diffuseIrradiance);
StorageTextureHandle diffuseIrradianceStorageHandle = resMan->CommitStorageTexture(&diffuseIrradiance);
#pragma region Dependencies and Copies
vk::ImageSubresourceRange cubeSubresRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 6,
};
vk::ImageMemoryBarrier2 readyToWriteBarrierTemplate = {
.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eComputeShader,
.dstAccessMask = vk::AccessFlagBits2::eShaderStorageWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eGeneral,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = cubeSubresRange,
};
eastl::fixed_vector<vk::ImageMemoryBarrier2, 3> readyToWriteBarriers(2, readyToWriteBarrierTemplate);
readyToWriteBarriers[0].image = skybox.m_Image;
readyToWriteBarriers[1].image = diffuseIrradiance.m_Image;
vk::DependencyInfo readyToWriteDependency = {
.imageMemoryBarrierCount = Cast<u32>(readyToWriteBarriers.size()),
.pImageMemoryBarriers = readyToWriteBarriers.data(),
};
vk::ImageMemoryBarrier2 skyboxWriteToReadBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader,
.srcAccessMask = vk::AccessFlagBits2::eShaderStorageWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eComputeShader,
.dstAccessMask = vk::AccessFlagBits2::eShaderStorageRead,
.oldLayout = vk::ImageLayout::eGeneral,
.newLayout = vk::ImageLayout::eGeneral,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = skybox.m_Image,
.subresourceRange = cubeSubresRange,
};
vk::DependencyInfo skyboxWriteToReadDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &skyboxWriteToReadBarrier,
};
vk::ImageMemoryBarrier2 skyboxToSampleBarrier = {
.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader,
.srcAccessMask = vk::AccessFlagBits2::eShaderStorageWrite | vk::AccessFlagBits2::eShaderStorageRead,
.dstStageMask = vk::PipelineStageFlagBits2::eFragmentShader,
.dstAccessMask = vk::AccessFlagBits2::eShaderSampledRead,
.oldLayout = vk::ImageLayout::eGeneral,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = skybox.m_Image,
.subresourceRange = cubeSubresRange,
};
vk::DependencyInfo skyboxToSampleDependency = {
.imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &skyboxToSampleBarrier,
};
#pragma endregion
struct SkyboxPushConstants
{
TextureHandle m_HdrEnvHandle;
StorageTextureHandle m_OutputTexture;
u32 m_CubeSide;
};
struct DiffuseIrradiancePushConstants
{
TextureHandle m_SkyboxHandle;
StorageTextureHandle m_OutputTexture;
u32 m_CubeSide;
};
#pragma region Pipeline Creation etc
vk::PushConstantRange pcr = {
.stageFlags = vk::ShaderStageFlagBits::eCompute,
.offset = 0,
.size = eastl::max(sizeof(SkyboxPushConstants), sizeof(DiffuseIrradiancePushConstants)),
};
vk::PipelineLayout pipelineLayout;
const vk::PipelineLayoutCreateInfo layoutCreateInfo = {
.setLayoutCount = 1,
.pSetLayouts = &resMan->m_SetLayout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &pcr,
};
AbortIfFailed(pDevice->m_Device.createPipelineLayout(&layoutCreateInfo, nullptr, &pipelineLayout));
const auto eqRectToCubeShader = CreateShader(pDevice, EQUIRECT_TO_CUBE_SHADER_FILE);
const auto diffuseRadianceShader = CreateShader(pDevice, DIFFUSE_IRRADIANCE_SHADER_FILE);
eastl::array computePipelineCreateInfo = {
vk::ComputePipelineCreateInfo{
.stage =
{
.stage = vk::ShaderStageFlagBits::eCompute,
.module = eqRectToCubeShader,
.pName = "main",
},
.layout = pipelineLayout,
},
vk::ComputePipelineCreateInfo{
.stage =
{
.stage = vk::ShaderStageFlagBits::eCompute,
.module = diffuseRadianceShader,
.pName = "main",
},
.layout = pipelineLayout,
},
};
eastl::array<vk::Pipeline, 2> pipelines;
static_assert(pipelines.size() == computePipelineCreateInfo.size());
AbortIfFailed(pDevice->m_Device.createComputePipelines(pDevice->m_PipelineCache, computePipelineCreateInfo.size(),
computePipelineCreateInfo.data(), nullptr,
pipelines.data()));
vk::Pipeline eqRectToCubePipeline = pipelines[0];
vk::Pipeline diffuseIrradiancePipeline = pipelines[1];
for (auto &createInfos : computePipelineCreateInfo)
{
pDevice->m_Device.destroy(createInfos.stage.module, nullptr);
}
#pragma endregion
SkyboxPushConstants skyboxPushConstant = {
.m_HdrEnvHandle = hdrEnv,
.m_OutputTexture = skyboxStorageHandle,
.m_CubeSide = cubeSide,
};
DiffuseIrradiancePushConstants diffuseIrradiancePushConstants = {
.m_SkyboxHandle = skyboxHandle,
.m_OutputTexture = diffuseIrradianceStorageHandle,
.m_CubeSide = diffuseIrradiance.m_Extent.width,
};
resMan->Update();
auto cmd = assetLoader->m_CommandBuffer;
constexpr vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(cmd.begin(&beginInfo));
#if !defined(NDEBUG)
StackString<128> labelName = "Eqrect -> Cubemap: ";
labelName += name ? name : "<unknown env>";
vk::DebugUtilsLabelEXT label = {
.pLabelName = labelName.c_str(),
.color = std::array{1.0f, 1.0f, 1.0f, 1.0f},
};
cmd.beginDebugUtilsLabelEXT(&label);
#endif
cmd.pipelineBarrier2(&readyToWriteDependency);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eCompute, pipelineLayout, 0, 1, &resMan->m_DescriptorSet, 0, nullptr);
cmd.bindPipeline(vk::PipelineBindPoint::eCompute, eqRectToCubePipeline);
cmd.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof skyboxPushConstant,
&skyboxPushConstant);
cmd.dispatch(cubeSide / 16, cubeSide / 16, 6);
cmd.pipelineBarrier2(&skyboxWriteToReadDependency);
cmd.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof skyboxPushConstant,
&diffuseIrradiancePushConstants);
cmd.bindPipeline(vk::PipelineBindPoint::eCompute, diffuseIrradiancePipeline);
cmd.dispatch(cubeSide / 16, cubeSide / 16, 6);
cmd.pipelineBarrier2(&skyboxToSampleDependency);
#if !defined(NDEBUG)
cmd.endDebugUtilsLabelEXT();
#endif
AbortIfFailed(cmd.end());
vk::SubmitInfo submitInfo = {
.waitSemaphoreCount = 0,
.pWaitDstStageMask = nullptr,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
};
vk::Fence fence;
vk::FenceCreateInfo fenceCreateInfo = {};
AbortIfFailed(pDevice->m_Device.createFence(&fenceCreateInfo, nullptr, &fence));
AbortIfFailed(computeQueue.submit(1, &submitInfo, fence));
AbortIfFailed(pDevice->m_Device.waitForFences(1, &fence, true, MaxValue<u32>));
pDevice->m_Device.destroy(fence, nullptr);
AbortIfFailed(pDevice->m_Device.resetCommandPool(assetLoader->m_CommandPool, {}));
skybox = {};
resMan->Release(skyboxStorageHandle);
resMan->Release(diffuseIrradianceStorageHandle);
for (auto &pipeline : pipelines)
{
pDevice->m_Device.destroy(pipeline, nullptr);
}
pDevice->m_Device.destroy(pipelineLayout, nullptr);
return {skyboxHandle, diffuseIrradianceHandle};
}