project-aster/aster/device.h

58 lines
1.7 KiB
C++

// =============================================
// Aster: device.h
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#pragma once
#include "global.h"
#include <EASTL/vector.h>
struct QueueAllocation;
struct Context;
struct PhysicalDevice;
struct Features
{
vk::PhysicalDeviceFeatures m_Vulkan10Features;
vk::PhysicalDeviceVulkan11Features m_Vulkan11Features;
vk::PhysicalDeviceVulkan12Features m_Vulkan12Features;
vk::PhysicalDeviceVulkan13Features m_Vulkan13Features;
};
struct Device final
{
NameString m_Name;
vk::PhysicalDevice m_PhysicalDevice = nullptr;
vk::Device m_Device = nullptr;
VmaAllocator m_Allocator = nullptr;
Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures,
const eastl::vector<QueueAllocation> &queueAllocations, NameString &&name);
~Device();
template <typename T>
requires vk::isVulkanHandleType<T>::value
void SetName(const T &object, cstr name) const;
[[nodiscard]] vk::Queue GetQueue(u32 familyIndex, u32 queueIndex) const;
};
template <typename T>
requires vk::isVulkanHandleType<T>::value
void
Device::SetName(const T &object, cstr name) const
{
if (!name)
return;
auto handle = Recast<u64>(Cast<typename T::NativeType>(object));
const vk::DebugUtilsObjectNameInfoEXT objectNameInfo = {
.objectType = object.objectType,
.objectHandle = handle,
.pObjectName = name,
};
vk::Result result = m_Device.setDebugUtilsObjectNameEXT(&objectNameInfo);
WARN_IF(Failed(result), "Could not name {:x}: {} as {}. Cause: {}", handle, to_string(object.objectType), name,
result);
}