project-aster/triangle/triangle.cpp

314 lines
12 KiB
C++

#include "aster/constants.h"
#include "aster/context.h"
#include "aster/device.h"
#include "aster/glfw_context.h"
#include "aster/physical_device.h"
#include "aster/window.h"
#include "aster/global.h"
#include "aster/swapchain.h"
#include <EASTL/array.h>
constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
bool IsSuitableDevice(const PhysicalDevice *physicalDevice);
PhysicalDevice FindSuitableDevice(const PhysicalDevices &physicalDevices);
QueueAllocation FindAppropriateQueueAllocation(const PhysicalDevice *physicalDevice);
struct Frame
{
const Device *m_Device;
vk::CommandPool m_Pool;
vk::Fence m_FrameAvailableFence;
vk::Semaphore m_ImageAcquireSem;
vk::Semaphore m_RenderFinishSem;
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
~Frame();
u32 BeginFrame(const Swapchain *swapchain, u32 frameIndex) const;
[[nodiscard]] vk::CommandBuffer AllocateCommandBuffer() const;
};
int
main(int, char **)
{
MIN_LOG_LEVEL(Logger::LogType::eInfo);
GlfwContext glfwContext = {};
Context context = {"Aster", VERSION};
Window window = {"Aster1", &context, {640, 480}};
PhysicalDevices physicalDevices = {&window, &context};
PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
Features enabledDeviceFeatures = {.m_Vulkan13Features = {.dynamicRendering = vk::True}};
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 1);
Swapchain swapchain = {&window, &device, "Primary Chain"};
eastl::fixed_vector<Frame, MAX_FRAMES_IN_FLIGHT> frames;
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
{
frames.emplace_back(&device, queueAllocation.m_Family, i);
}
u32 frameIndex = 0;
while (window.Poll())
{
Frame *currentFrame = &frames[frameIndex];
u32 imageIndex = currentFrame->BeginFrame(&swapchain, frameIndex);
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
vk::Image currentImage = swapchain.m_Images[imageIndex];
vk::CommandBuffer cmd = currentFrame->AllocateCommandBuffer();
vk::ImageMemoryBarrier topOfThePipeBarrier = {
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = currentImage,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
vk::ImageMemoryBarrier renderToPresentBarrier = {
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.image = currentImage,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
vk::Result result = cmd.begin(&beginInfo);
ERROR_IF(Failed(result), "Command buffer begin failed. Cause: {}", result)
THEN_ABORT(result);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
{}, 0, nullptr, 0, nullptr, 1, &topOfThePipeBarrier);
// Render
vk::RenderingAttachmentInfo attachmentInfo = {
.imageView = currentImageView,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eLoad,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
};
vk::RenderingInfo renderingInfo = {
.renderArea = {.offset = {0, 0}, .extent = swapchain.m_Extent},
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &attachmentInfo,
};
cmd.beginRendering(&renderingInfo);
cmd.endRendering();
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
{}, 0, nullptr, 0, nullptr, 1, &renderToPresentBarrier);
result = cmd.end();
ERROR_IF(Failed(result), "Command buffer end failed. Cause: {}", result)
THEN_ABORT(result);
vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
vk::SubmitInfo submitInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_ImageAcquireSem,
.pWaitDstStageMask = &waitDstStage,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &currentFrame->m_RenderFinishSem,
};
result = commandQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence);
ERROR_IF(Failed(result), "Command queue submit failed. Cause: {}", result)
THEN_ABORT(result);
vk::PresentInfoKHR presentInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_RenderFinishSem,
.swapchainCount = 1,
.pSwapchains = &swapchain.m_Swapchain,
.pImageIndices = &imageIndex,
.pResults = nullptr,
};
result = commandQueue.presentKHR(&presentInfo);
if (Failed(result))
{
switch (result)
{
case vk::Result::eErrorOutOfDateKHR:
case vk::Result::eSuboptimalKHR:
INFO("Recreating Swapchain. Cause: {}", result);
swapchain.Create(&window);
break;
default:
ERROR("Command queue present failed. Cause: {}", result)
THEN_ABORT(result);
}
}
frameIndex = (frameIndex + 1) % MAX_FRAMES_IN_FLIGHT;
}
return 0;
}
constexpr QueueSupportFlags REQUIRED_QUEUE_SUPPORT = QueueSupportFlags{} | QueueSupportFlagBits::eGraphics |
QueueSupportFlagBits::eCompute | QueueSupportFlagBits::ePresent |
QueueSupportFlagBits::eTransfer;
PhysicalDevice
FindSuitableDevice(const PhysicalDevices &physicalDevices)
{
for (auto &physicalDevice : physicalDevices)
{
if (IsSuitableDevice(&physicalDevice))
{
return physicalDevice;
}
}
ERROR("No suitable GPU available on the system.")
THEN_ABORT(vk::Result::eErrorUnknown);
}
QueueAllocation
FindAppropriateQueueAllocation(const PhysicalDevice *physicalDevice)
{
for (auto &queueFamilyInfo : physicalDevice->m_QueueFamilies)
{
if ((queueFamilyInfo.m_Support & REQUIRED_QUEUE_SUPPORT) == REQUIRED_QUEUE_SUPPORT)
{
return {
.m_Family = queueFamilyInfo.m_Index,
.m_Count = queueFamilyInfo.m_Count,
};
}
}
ERROR("No suitable queue family on the GPU.")
THEN_ABORT(vk::Result::eErrorUnknown);
}
Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCount)
{
m_Device = device;
const vk::CommandPoolCreateInfo commandPoolCreateInfo = {
.flags = vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = queueFamilyIndex,
};
vk::Result result = device->m_Device.createCommandPool(&commandPoolCreateInfo, nullptr, &m_Pool);
ERROR_IF(Failed(result), "Could not command pool for frame {}. Cause: {}", frameCount, result)
THEN_ABORT(result);
constexpr vk::FenceCreateInfo fenceCreateInfo = {.flags = vk::FenceCreateFlagBits::eSignaled};
result = device->m_Device.createFence(&fenceCreateInfo, nullptr, &m_FrameAvailableFence);
ERROR_IF(Failed(result), "Could not create a fence for frame {}. Cause: {}", frameCount, result)
THEN_ABORT(result);
constexpr vk::SemaphoreCreateInfo semaphoreCreateInfo = {};
result = device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_ImageAcquireSem);
ERROR_IF(Failed(result), "Could not create IA semaphore for frame {}. Cause: {}", frameCount, result)
THEN_ABORT(result);
result = device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_RenderFinishSem);
ERROR_IF(Failed(result), "Could not create RF semaphore for frame {}. Cause: {}", frameCount, result)
THEN_ABORT(result);
DEBUG("Frame {} created successfully.", frameCount);
}
u32
Frame::BeginFrame(const Swapchain *swapchain, u32 frameIndex) const
{
const auto device = m_Device->m_Device;
vk::Result result = device.waitForFences(1, &m_FrameAvailableFence, VK_TRUE, MaxValue<u64>);
ERROR_IF(Failed(result), "Waiting for fence {} failed. Cause: {}", frameIndex, result)
THEN_ABORT(result);
u32 imageIndex;
result = device.acquireNextImageKHR(swapchain->m_Swapchain, MaxValue<u64>, m_ImageAcquireSem, nullptr, &imageIndex);
ERROR_IF(Failed(result), "Waiting for swapchain image {} failed. Cause: {}", frameIndex, result)
THEN_ABORT(result);
// TODO: Deliberate failure on recreation. Will recreate later.
result = device.resetFences(1, &m_FrameAvailableFence);
ERROR_IF(Failed(result), "Fence {} reset failed. Cause: {}", frameIndex, result)
THEN_ABORT(result);
result = device.resetCommandPool(m_Pool, {});
ERROR_IF(Failed(result), "Command pool {} reset failed. Cause: {}", frameIndex, result)
THEN_ABORT(result);
return imageIndex;
}
vk::CommandBuffer
Frame::AllocateCommandBuffer() const
{
const vk::CommandBufferAllocateInfo allocateInfo = {
.commandPool = m_Pool, .level = vk::CommandBufferLevel::ePrimary, .commandBufferCount = 1};
vk::CommandBuffer commandBuffer;
vk::Result result = m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &commandBuffer);
ERROR_IF(Failed(result), "Command buffer allocation failed. Cause: {}", result)
THEN_ABORT(result);
return commandBuffer;
}
Frame::~Frame()
{
auto result = m_Device->m_Device.waitIdle();
ERROR_IF(Failed(result), "Wait idle failed. Cause: {}", result);
m_Device->m_Device.destroy(m_RenderFinishSem, nullptr);
m_Device->m_Device.destroy(m_ImageAcquireSem, nullptr);
m_Device->m_Device.destroy(m_FrameAvailableFence, nullptr);
m_Device->m_Device.destroy(m_Pool, nullptr);
DEBUG("Destoryed Frame");
}
bool
IsSuitableDevice(const PhysicalDevice *physicalDevice)
{
const bool hasAllRequiredQueues =
std::ranges::any_of(physicalDevice->m_QueueFamilies, [](const auto &queueFamilyProp) {
return (queueFamilyProp.m_Support & REQUIRED_QUEUE_SUPPORT) == REQUIRED_QUEUE_SUPPORT;
});
const bool isNotCpu = physicalDevice->m_DeviceProperties.deviceType != vk::PhysicalDeviceType::eCpu;
const bool hasPresentMode = !physicalDevice->m_PresentModes.empty();
const bool hasSurfaceFormat = !physicalDevice->m_SurfaceFormats.empty();
return hasSurfaceFormat && hasPresentMode && isNotCpu && hasAllRequiredQueues;
}