project-aster/samples/03_model_render/shader/model.frag.glsl

11 lines
242 B
GLSL

#version 450
#pragma shader_stage(fragment)
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
layout(set = 1, binding = 1) uniform sampler2D tex;
void main() {
outColor = vec4(texture(tex, inUV).rgb, 1.0f);
}