37 lines
1.3 KiB
CMake
37 lines
1.3 KiB
CMake
# CMakeList.txt ; CMake project for box
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cmake_minimum_required(VERSION 3.13)
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#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
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find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
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find_package(EnTT REQUIRED CONFIG)
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add_executable(scene_render "main.cpp"
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"render_resource_manager.cpp" "render_resource_manager.h"
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"asset_loader.cpp" "asset_loader.h"
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"pipeline_utils.cpp" "pipeline_utils.h"
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"core_components.h"
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"ecs_adapter.h"
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"camera.h"
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"ibl_helpers.cpp" "ibl_helpers.h"
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"light_manager.cpp" "light_manager.h")
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add_shader(scene_render "shader/model.frag.glsl")
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add_shader(scene_render "shader/model.vert.glsl")
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add_shader(scene_render "shader/eqrect_to_cube.cs.hlsl")
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add_shader(scene_render "shader/diffuse_irradiance.cs.hlsl")
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add_shader(scene_render "shader/prefilter.cs.hlsl")
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add_shader(scene_render "shader/brdf_lut.cs.hlsl")
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add_shader(scene_render "shader/background.vert.glsl")
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add_shader(scene_render "shader/background.frag.glsl")
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target_link_libraries(scene_render PRIVATE aster_core)
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target_link_libraries(scene_render PRIVATE util_helper)
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target_link_libraries(scene_render PRIVATE EnTT::EnTT)
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target_include_directories(scene_render PRIVATE ${TINYGLTF_INCLUDE_DIRS})
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add_resource_dir(scene_render model)
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add_resource_dir(scene_render image)
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