27 lines
629 B
GLSL
27 lines
629 B
GLSL
#version 450
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#pragma shader_stage(vertex)
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layout(location=0) in vec4 position;
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layout(location=1) in vec4 color;
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layout(location=0) out vec3 outColor;
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void main() {
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/*
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vec3 points[] = {
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vec3(-0.5f, -0.5f, 0.0f),
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vec3(0.5f, -0.5f, 0.0f),
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vec3(0.0f, 0.5f, 0.0f)
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};
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vec3 colors[] = {
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vec3( 1.0f, 0.0f, 0.0f ),
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vec3( 0.0f, 1.0f, 0.0f ),
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vec3( 0.0f, 0.0f, 1.0f ),
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};
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gl_Position = vec4(points[gl_VertexIndex], 1.0f);
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outColor = vec3(colors[gl_VertexIndex]); //*/
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//*
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gl_Position = vec4(position.xyz, 1.0f);
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outColor = vec3(color.rgb); //*/
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} |