28 lines
699 B
C++
28 lines
699 B
C++
// =============================================
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// Aster: pipeline_utils.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#pragma once
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#include "global.h"
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#include "pipeline.h"
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#include <EASTL/array.h>
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struct RenderResourceManager;
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struct Swapchain;
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struct Device;
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constexpr auto VERTEX_SHADER_FILE = "shader/model.vs.hlsl.spv";
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constexpr auto FRAGMENT_SHADER_FILE = "shader/model.ps.hlsl.spv";
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struct Vertex
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{
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vec3 m_Position;
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vec2 m_TexCoord0;
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};
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vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
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Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain, const RenderResourceManager *resourceManager);
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