30 lines
692 B
C
30 lines
692 B
C
// =============================================
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// Aster: device.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#pragma once
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#include "global.h"
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#include "physical_device.h"
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struct QueueAllocation
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{
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u32 m_Family;
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u32 m_Count;
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};
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struct Device final
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{
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using NameString = eastl::fixed_string<char, 32, false>;
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NameString m_Name;
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vk::Device m_Device = nullptr;
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VmaAllocator m_Allocator = nullptr;
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Device(const Context *context, PhysicalDevice *physicalDevice, const vk::PhysicalDeviceFeatures *enabledFeatures,
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const eastl::vector<QueueAllocation> &queueAllocations, NameString name);
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~Device();
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};
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