45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// =============================================
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// Aster: physical_device.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#pragma once
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#include "global.h"
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#include "window.h"
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#include <EASTL/fixed_vector.h>
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enum class QueueSupportFlagBits
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{
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eGraphics = 0b0001,
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eTransfer = 0b0010,
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eCompute = 0b0100,
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ePresent = 0b1000,
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};
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using QueueSupportFlags = vk::Flags<QueueSupportFlagBits>;
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struct QueueFamilyInfo
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{
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u32 m_Index;
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u32 m_Count;
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QueueSupportFlags m_Support;
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};
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struct PhysicalDevice
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{
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vk::PhysicalDevice m_PhysicalDevice;
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vk::PhysicalDeviceProperties m_DeviceProperties;
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vk::PhysicalDeviceFeatures m_DeviceFeatures;
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eastl::vector<vk::SurfaceFormatKHR> m_SurfaceFormats;
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eastl::vector<vk::PresentModeKHR> m_PresentModes;
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eastl::vector<QueueFamilyInfo> m_QueueFamilies;
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PhysicalDevice(vk::SurfaceKHR surface, vk::PhysicalDevice physicalDevice);
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};
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class PhysicalDevices : public eastl::fixed_vector<PhysicalDevice, 4>
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{
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public:
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PhysicalDevices(const Window *window, const Context *context);
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}; |