Compare commits
3 Commits
694147ce4d
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219c3394ed
| Author | SHA1 | Date |
|---|---|---|
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219c3394ed | |
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6da0250c81 | |
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98c5f28146 |
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@ -0,0 +1,5 @@
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|||
*.jpg filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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||||
*.glb filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
|
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@ -0,0 +1,51 @@
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|||
|
||||
struct VertexOut {
|
||||
float4 outPosition : SV_Position;
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||||
float4 screenPosition : ScreenPosition;
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||||
float4 vertexColor : CoarseColor;
|
||||
float2 texCoord0 : TexCoord0;
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||||
};
|
||||
|
||||
struct CameraData {
|
||||
float4x4 view;
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||||
float4x4 proj;
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||||
};
|
||||
|
||||
struct PerFrameData {
|
||||
CameraData camera;
|
||||
Sampler2D texture;
|
||||
}
|
||||
|
||||
ParameterBlock<PerFrameData> perFrameData;
|
||||
|
||||
struct PerInstanceData {
|
||||
float4x4 transform;
|
||||
}
|
||||
|
||||
[[vk::push_constant]]
|
||||
uniform ConstantBuffer<PerInstanceData> pcb;
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOut VertexMain(
|
||||
uint vertexId: SV_VertexID,
|
||||
float3 position,
|
||||
float3 color,
|
||||
float2 texCoord0,
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) {
|
||||
VertexOut output;
|
||||
output.outPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
|
||||
output.screenPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.vertexColor = float4(color, 1.0f);
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||||
output.texCoord0 = texCoord0 * 2.0f;
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||||
return output;
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||||
}
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||||
|
||||
[shader("fragment")]
|
||||
float4 FragmentMain(
|
||||
float4 interpolatePosition : ScreenPosition,
|
||||
float4 interpolatedColors : CoarseColor,
|
||||
float2 uv0 : TexCoord0,
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||||
) : SV_Target0 {
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return float4(perFrameData.texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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||||
}
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||||
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||||
Binary file not shown.
Binary file not shown.
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@ -103,13 +103,13 @@
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWarningAsError>false</TreatWarningAsError>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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||||
|
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@ -124,7 +124,7 @@
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|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
|
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@ -132,7 +132,7 @@
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|||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<TreatWarningAsError>false</TreatWarningAsError>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<ExceptionHandling>/EH-</ExceptionHandling>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
|
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@ -147,47 +147,50 @@
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|||
<AdditionalLibraryDirectories>C:\Users\Eon\source\repos\Blaze\vcpkg_installed\x64-windows\x64-windows\bin;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AppState.cpp" />
|
||||
<ClCompile Include="Blaze.cpp" />
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||||
<ClCompile Include="Frame.cpp" />
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<ClCompile Include="GlobalMemory.cpp" />
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<ClCompile Include="MiscData.cpp" />
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||||
<ClCompile Include="RenderDevice.cpp" />
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||||
<ClCompile Include="VmaImpl.cpp" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".clang-format" />
|
||||
<None Include=".gitignore" />
|
||||
<CustomBuild Include="Assets\Shaders\Mesh.slang">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling %(Filename).slang</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling %(Filename).slang</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
|
||||
</CustomBuild>
|
||||
<None Include="PLAN.md">
|
||||
<SubType>
|
||||
</SubType>
|
||||
</None>
|
||||
<None Include="README.md" />
|
||||
<CustomBuild Include="Mesh.slang">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</TreatOutputAsContent>
|
||||
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</TreatOutputAsContent>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling slang shader</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling slang shader</Message>
|
||||
</CustomBuild>
|
||||
<None Include="vcpkg-configuration.json" />
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AppState.h" />
|
||||
<ClInclude Include="Frame.h" />
|
||||
<ClInclude Include="GlobalMemory.h" />
|
||||
<ClInclude Include="MacroUtils.h" />
|
||||
<ClInclude Include="MathUtil.h" />
|
||||
<ClInclude Include="MiscData.h" />
|
||||
<ClInclude Include="RenderDevice.h" />
|
||||
<ClInclude Include="Blaze\AppState.h" />
|
||||
<ClInclude Include="Blaze\Frame.h" />
|
||||
<ClInclude Include="Blaze\GlobalMemory.h" />
|
||||
<ClInclude Include="Blaze\MacroUtils.h" />
|
||||
<ClInclude Include="Blaze\MathUtil.h" />
|
||||
<ClInclude Include="Blaze\MiscData.h" />
|
||||
<ClInclude Include="Blaze\RenderDevice.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Blaze\AppState.cpp" />
|
||||
<ClCompile Include="Blaze\Blaze.cpp" />
|
||||
<ClCompile Include="Blaze\Frame.cpp" />
|
||||
<ClCompile Include="Blaze\GlobalMemory.cpp" />
|
||||
<ClCompile Include="Blaze\MiscData.cpp" />
|
||||
<ClCompile Include="Blaze\RenderDevice.cpp" />
|
||||
<ClCompile Include="Blaze\StbImpl.cpp" />
|
||||
<ClCompile Include="Blaze\VmaImpl.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\Textures\container2.png" />
|
||||
<Image Include="Assets\Textures\wall.jpg" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
|||
|
|
@ -13,79 +13,99 @@
|
|||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
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||||
<Filter Include="Shader Files">
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||||
<Filter Include="Source Files\HeaderOnlyImpl">
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||||
<UniqueIdentifier>{f1e377e6-a7c9-4c3e-8068-1d83aa67df45}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="Resource Files\Shader Files">
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||||
<UniqueIdentifier>{672b8ec5-258c-4a21-bbf7-66d3b1185fe9}</UniqueIdentifier>
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||||
</Filter>
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<Filter Include="Resource Files\Textures">
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||||
<UniqueIdentifier>{644c6f90-020a-4691-8c0a-6eee17301b80}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="Resource Files\Config">
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||||
<UniqueIdentifier>{1f13daa9-d8c1-4fda-b5a5-09ed652775e7}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Blaze.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Frame.cpp">
|
||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="RenderDevice.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AppState.cpp">
|
||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="MiscData.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="GlobalMemory.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VmaImpl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="vcpkg-configuration.json">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="README.md">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include=".gitignore">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="PLAN.md">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include=".clang-format">
|
||||
<Filter>Resource Files</Filter>
|
||||
<Filter>Resource Files\Config</Filter>
|
||||
</None>
|
||||
<None Include=".gitignore">
|
||||
<Filter>Resource Files\Config</Filter>
|
||||
</None>
|
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<None Include="vcpkg.json">
|
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<Filter>Resource Files\Config</Filter>
|
||||
</None>
|
||||
<None Include="vcpkg-configuration.json">
|
||||
<Filter>Resource Files\Config</Filter>
|
||||
</None>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="Mesh.slang">
|
||||
<Filter>Shader Files</Filter>
|
||||
</CustomBuild>
|
||||
<ClInclude Include="Blaze\AppState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\Frame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\GlobalMemory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\MacroUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\MathUtil.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\MiscData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Blaze\RenderDevice.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Frame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RenderDevice.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MacroUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MathUtil.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AppState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MiscData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GlobalMemory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="Blaze\AppState.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\Blaze.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\Frame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\GlobalMemory.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\MiscData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\RenderDevice.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\StbImpl.cpp">
|
||||
<Filter>Source Files\HeaderOnlyImpl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Blaze\VmaImpl.cpp">
|
||||
<Filter>Source Files\HeaderOnlyImpl</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\Textures\container2.png">
|
||||
<Filter>Resource Files\Textures</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\Textures\wall.jpg">
|
||||
<Filter>Resource Files\Textures</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="Assets\Shaders\Mesh.slang">
|
||||
<Filter>Resource Files\Shader Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -48,7 +48,7 @@ AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t
|
|||
auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
|
||||
|
||||
MiscData* miscData = new ( miscDataAllocation ) MiscData{};
|
||||
miscData->init( *renderDevice );
|
||||
if ( !miscData->init( *renderDevice ) ) return nullptr;
|
||||
|
||||
auto* allocation = memory->allocate( sizeof( AppState ) );
|
||||
AppState* appState = new ( allocation ) AppState{ window, renderDevice, miscData };
|
||||
|
|
@ -70,10 +70,14 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
|||
SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
|
||||
}
|
||||
|
||||
misc.cameraData.modelMatrix = DirectX::XMMatrixMultiply(
|
||||
misc.cameraData.modelMatrix,
|
||||
DirectX::XMMatrixRotationY( DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ) );
|
||||
memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
|
||||
for ( Transform& transform : misc.modelTransform )
|
||||
{
|
||||
transform.rotation = DirectX::XMQuaternionMultiply(
|
||||
DirectX::XMQuaternionRotationAxis(
|
||||
DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
|
||||
DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
|
||||
transform.rotation );
|
||||
}
|
||||
|
||||
uint32_t currentImageIndex;
|
||||
VK_CHECK( vkAcquireNextImageKHR(
|
||||
|
|
@ -155,8 +159,21 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
|||
vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
|
||||
vkCmdBindDescriptorSets(
|
||||
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
|
||||
for ( Transform& localTransform : misc.modelTransform )
|
||||
{
|
||||
DirectX::XMMATRIX worldTransform;
|
||||
{
|
||||
auto [x, y, z] = localTransform.position;
|
||||
auto scale = localTransform.scale;
|
||||
worldTransform = DirectX::XMMatrixScaling( scale, scale, scale ) *
|
||||
DirectX::XMMatrixRotationQuaternion( localTransform.rotation ) *
|
||||
DirectX::XMMatrixTranslation( x, y, z );
|
||||
}
|
||||
vkCmdPushConstants(
|
||||
cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
|
||||
vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
|
||||
}
|
||||
}
|
||||
vkCmdEndRendering( cmd );
|
||||
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
|
||||
}
|
||||
|
|
@ -208,7 +225,7 @@ void SDL_AppQuit( void* appstate, SDL_AppResult )
|
|||
{
|
||||
AppState* appState = static_cast<AppState*>( appstate );
|
||||
|
||||
appState->destroy();
|
||||
if ( appState ) appState->destroy();
|
||||
|
||||
Blaze::Global::g_Memory.destroy();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,73 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <volk.h>
|
||||
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
struct GlobalMemory;
|
||||
struct RenderDevice;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
DirectX::XMFLOAT3 color;
|
||||
DirectX::XMFLOAT2 texCoord0;
|
||||
};
|
||||
|
||||
struct Transform
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
float scale;
|
||||
DirectX::XMVECTOR rotation;
|
||||
};
|
||||
|
||||
struct MiscData
|
||||
{
|
||||
struct CameraData
|
||||
{
|
||||
DirectX::XMMATRIX viewMatrix;
|
||||
DirectX::XMMATRIX projectionMatrix;
|
||||
};
|
||||
|
||||
uint64_t previousCounter;
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline meshPipeline;
|
||||
|
||||
VkBuffer vertexBuffer;
|
||||
VmaAllocation vertexBufferAllocation;
|
||||
size_t vertexBufferSize;
|
||||
std::array<Vertex, 4> vertices;
|
||||
|
||||
VkImage texture;
|
||||
VmaAllocation textureAllocation;
|
||||
VkImageView textureView;
|
||||
VkSampler sampler;
|
||||
|
||||
uint64_t _padding; // TODO: Optimize out?
|
||||
|
||||
std::array<Transform, 2> modelTransform;
|
||||
|
||||
DirectX::XMVECTOR cameraPosition;
|
||||
DirectX::XMVECTOR cameraTarget;
|
||||
DirectX::XMVECTOR cameraUp;
|
||||
CameraData cameraData;
|
||||
VkBuffer cameraUniformBuffer;
|
||||
VmaAllocation cameraUniformBufferAllocation;
|
||||
size_t cameraUniformBufferSize;
|
||||
uint8_t* cameraUniformBufferPtr;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSet descriptorSet;
|
||||
|
||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||
VkDependencyInfo acquireToRenderDependency;
|
||||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
|
||||
bool init( RenderDevice const& renderDevice );
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
};
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
#pragma warning( push, 1 )
|
||||
#pragma warning( disable : 5045 )
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb_image.h>
|
||||
#pragma warning( pop )
|
||||
44
Mesh.slang
44
Mesh.slang
|
|
@ -1,44 +0,0 @@
|
|||
|
||||
const static float4 vertexPos[] = {
|
||||
float4(0.0f, 0.5f, 0.5f, 1.0f),
|
||||
float4(-0.5f, -0.5f, 0.5f, 1.0f),
|
||||
float4(0.5f, -0.5f, 0.5f, 1.0f),
|
||||
};
|
||||
const static float4 vertexColors[] = {
|
||||
float4(1.0f, 0.0f, 0.0f, 1.0f),
|
||||
float4(0.0f, 1.0f, 0.0f, 1.0f),
|
||||
float4(0.0f, 0.0f, 1.0f, 1.0f),
|
||||
};
|
||||
|
||||
struct VertexOut {
|
||||
float4 outPosition : SV_Position;
|
||||
float4 vertexColor : CoarseColor;
|
||||
};
|
||||
|
||||
struct CameraData {
|
||||
float4x4 model;
|
||||
float4x4 view;
|
||||
float4x4 proj;
|
||||
};
|
||||
|
||||
ParameterBlock<CameraData> camera;
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOut VertexMain(
|
||||
uint vertexId: SV_VertexID,
|
||||
float4 position,
|
||||
float4 color,
|
||||
) {
|
||||
VertexOut output;
|
||||
output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
|
||||
output.vertexColor = color;
|
||||
return output;
|
||||
}
|
||||
|
||||
[shader("fragment")]
|
||||
float4 FragmentMain(
|
||||
float4 interpolatedColors: CoarseColor,
|
||||
) : SV_Target0 {
|
||||
return float4(interpolatedColors.rgb, 1.0f);
|
||||
}
|
||||
|
||||
507
MiscData.cpp
507
MiscData.cpp
|
|
@ -1,507 +0,0 @@
|
|||
#include "MiscData.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
#include "MacroUtils.h"
|
||||
#include "RenderDevice.h"
|
||||
|
||||
void MiscData::init( RenderDevice const& renderDevice )
|
||||
{
|
||||
VkDevice const device = renderDevice.device;
|
||||
|
||||
previousCounter = 0;
|
||||
|
||||
// Pipeline Creation
|
||||
{
|
||||
size_t dataSize;
|
||||
void* rawData = SDL_LoadFile( "Mesh.spv", &dataSize );
|
||||
ASSERT( dataSize % 4 == 0 );
|
||||
|
||||
if ( !rawData )
|
||||
{
|
||||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
||||
abort();
|
||||
}
|
||||
uint32_t const* data = static_cast<uint32_t const*>( rawData );
|
||||
|
||||
// Create Shader Module
|
||||
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.codeSize = dataSize,
|
||||
.pCode = data,
|
||||
};
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
|
||||
|
||||
VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &descriptorSetLayoutBinding,
|
||||
};
|
||||
VK_CHECK( vkCreateDescriptorSetLayout( device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
||||
|
||||
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
VK_CHECK( vkCreatePipelineLayout( device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout ) );
|
||||
|
||||
std::array stages = {
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VertexMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "FragmentMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
}
|
||||
};
|
||||
|
||||
// Bindings
|
||||
VkVertexInputBindingDescription constexpr bindingDescription = {
|
||||
.binding = 0,
|
||||
.stride = sizeof( Vertex ),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
};
|
||||
|
||||
std::array attributeDescriptions = {
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, position ),
|
||||
},
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, color ),
|
||||
},
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &bindingDescription,
|
||||
.vertexAttributeDescriptionCount = static_cast<uint32_t>( attributeDescriptions.size() ),
|
||||
.pVertexAttributeDescriptions = attributeDescriptions.data(),
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.patchControlPoints = 0,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo constexpr viewportState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_TRUE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_FALSE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.front = {},
|
||||
.back = {},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
std::array constexpr dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
|
||||
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<uint32_t>( dynamicStates.size() ),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
};
|
||||
|
||||
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &renderDevice.swapchainFormat,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<uint32_t>( stages.size() ),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssembly,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = pipelineLayout,
|
||||
.renderPass = nullptr,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = nullptr,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateGraphicsPipelines( device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline ) );
|
||||
|
||||
vkDestroyShaderModule( device, shaderModule, nullptr );
|
||||
|
||||
SDL_free( rawData );
|
||||
}
|
||||
|
||||
// Vertex Buffer Creation
|
||||
{
|
||||
vertexBufferSize = sizeof vertices[0] * vertices.size();
|
||||
|
||||
// TL----TR
|
||||
// | \ |
|
||||
// | \ |
|
||||
// | \ |
|
||||
// BL----BR
|
||||
//
|
||||
// BL -> BR -> TL
|
||||
// TL -> BR -> TR
|
||||
|
||||
vertices = std::array{
|
||||
// Bottom Left
|
||||
Vertex{
|
||||
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||
},
|
||||
// Bottom Right
|
||||
Vertex{
|
||||
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||
},
|
||||
// Top Left
|
||||
Vertex{
|
||||
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||
},
|
||||
// Top Right
|
||||
Vertex{
|
||||
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
}
|
||||
};
|
||||
|
||||
VkBufferCreateInfo const bufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = vertexBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&bufferCreateInfo,
|
||||
&allocationCreateInfo,
|
||||
&vertexBuffer,
|
||||
&vertexBufferAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
|
||||
}
|
||||
}
|
||||
|
||||
// Camera
|
||||
{
|
||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -5.0f, 1.0f );
|
||||
cameraTarget = DirectX::XMVectorSet( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
cameraUp = DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 1.0f );
|
||||
cameraData.modelMatrix = DirectX::XMMatrixIdentity();
|
||||
cameraData.viewMatrix = DirectX::XMMatrixLookAtLH( cameraPosition, cameraTarget, cameraUp );
|
||||
cameraData.projectionMatrix =
|
||||
DirectX::XMMatrixPerspectiveFovLH( DirectX::XMConvertToRadians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
|
||||
|
||||
cameraUniformBufferSize = sizeof( CameraData );
|
||||
|
||||
VkBufferCreateInfo const bufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = cameraUniformBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&bufferCreateInfo,
|
||||
&allocationCreateInfo,
|
||||
&cameraUniformBuffer,
|
||||
&cameraUniformBufferAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
|
||||
cameraUniformBufferPtr = static_cast<uint8_t*>( allocationInfo.pMappedData );
|
||||
}
|
||||
}
|
||||
|
||||
// Descriptors
|
||||
{
|
||||
VkDescriptorPoolSize const poolSize = {
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
};
|
||||
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = renderDevice.getNumFrames(),
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &poolSize,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateDescriptorPool( device, &descriptorPoolCreateInfo, nullptr, &descriptorPool ) );
|
||||
|
||||
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
};
|
||||
|
||||
VK_CHECK( vkAllocateDescriptorSets( device, &descriptorSetAllocateInfo, &descriptorSet ) );
|
||||
|
||||
VkDescriptorBufferInfo const descriptorBufferInfo = {
|
||||
.buffer = cameraUniformBuffer,
|
||||
.offset = 0,
|
||||
.range = sizeof CameraData,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeDescriptorSet = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
|
||||
}
|
||||
|
||||
// Barrier Creation
|
||||
{
|
||||
VkImageSubresourceRange subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
acquireToRenderBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
acquireToRenderDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||
};
|
||||
|
||||
renderToPresentBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
renderToPresentDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void MiscData::destroy( RenderDevice const& renderDevice )
|
||||
{
|
||||
VkDevice const device = renderDevice.device;
|
||||
|
||||
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||
|
||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
||||
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
||||
}
|
||||
58
MiscData.h
58
MiscData.h
|
|
@ -1,58 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <volk.h>
|
||||
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
struct RenderDevice;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float position[4];
|
||||
float color[4];
|
||||
};
|
||||
|
||||
struct MiscData
|
||||
{
|
||||
struct CameraData
|
||||
{
|
||||
DirectX::XMMATRIX modelMatrix;
|
||||
DirectX::XMMATRIX viewMatrix;
|
||||
DirectX::XMMATRIX projectionMatrix;
|
||||
};
|
||||
|
||||
uint64_t previousCounter;
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline meshPipeline;
|
||||
|
||||
VkBuffer vertexBuffer;
|
||||
VmaAllocation vertexBufferAllocation;
|
||||
size_t vertexBufferSize;
|
||||
std::array<Vertex, 4> vertices;
|
||||
|
||||
uint64_t _padding; // TODO: Optimize out?
|
||||
|
||||
DirectX::XMVECTOR cameraPosition;
|
||||
DirectX::XMVECTOR cameraTarget;
|
||||
DirectX::XMVECTOR cameraUp;
|
||||
CameraData cameraData;
|
||||
VkBuffer cameraUniformBuffer;
|
||||
VmaAllocation cameraUniformBufferAllocation;
|
||||
size_t cameraUniformBufferSize;
|
||||
uint8_t* cameraUniformBufferPtr;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSet descriptorSet;
|
||||
|
||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||
VkDependencyInfo acquireToRenderDependency;
|
||||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
|
||||
void init( RenderDevice const& renderDevice );
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
};
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
"shader-slang",
|
||||
"vulkan-memory-allocator",
|
||||
"directxmath",
|
||||
"stb",
|
||||
{
|
||||
"name": "sdl3",
|
||||
"features": [ "vulkan" ]
|
||||
|
|
|
|||
Loading…
Reference in New Issue