Blaze/MiscData.h

20 lines
449 B
C

#pragma once
#include <volk.h>
struct RenderDevice;
struct MiscData
{
VkPipelineLayout pipelineLayout;
VkPipeline trianglePipeline;
VkImageMemoryBarrier2 acquireToRenderBarrier;
VkDependencyInfo acquireToRenderDependency;
VkImageMemoryBarrier2 renderToPresentBarrier;
VkDependencyInfo renderToPresentDependency;
void init( RenderDevice const& renderDevice );
void cleanup( RenderDevice const& renderDevice );
};