Updated README with updates.
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README.md
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README.md
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@ -4,39 +4,50 @@ A Vulkan based renderer created with Vulkan 1.3 in C++.
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## Features (Current and Planned)
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- [ ] Forward Rendering
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- [ ] glTF 2.0 Support
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- [ ] Load Vertex Data
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- [ ] Load Material Data
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- [X] Load Vertex Data
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- [X] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [ ] Bindless Descriptors
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- [ ] PBR
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- [ ] IBL
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- [X] Bindless Descriptors
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- [X] Simplified Descriptor Creation Pipeline
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- [ ] Debugging
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- [ ] Tracy Integration
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- [ ] Dear ImGui Integration
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- [ ] Transparency
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- [ ] Sorted
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- [ ] Order Independent
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- [ ] Shadows v1
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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- [ ] Simplified Descriptor Creation Pipeline
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- [ ] Deferred Rendering
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- [ ] Lighting / Shading Pipelines
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- [ ] Blinn-Phong
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- [ ] PBR
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- [ ] IBL
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- [ ] Rendering Techniques
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- [ ] Forward Rendering
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- [ ] Deferred Rendering
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- [ ] Clustered-Forward Rendering
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- [ ] Ambient Occlusion
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- [ ] SSAO
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- [ ] HBAO
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- [ ] VXAO/SDFAO
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- [ ] VXAO
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- [ ] SDFAO
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- [ ] RTX AO
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- [ ] Reflection
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- [ ] ScreenSpace Reflection (SSR)
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- [ ] Cubemap/Probe Reflection
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- [ ] Forward+ Rendering
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Ray-Traced Reflection
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Shadows v2
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- [ ] Omnidirectional Dual Paraboloid Shadows
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- [ ] Perspective Shadow Mapping
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