Unified Vertex Data.

This commit is contained in:
Anish Bhobe 2024-07-21 01:31:32 +02:00
parent a87da63c98
commit 7bdf76c202
12 changed files with 279 additions and 452 deletions

View File

@ -13,8 +13,6 @@ add_executable(model_render model_render.cpp
model_loader.cpp
model_loader.h
)
add_shader(model_render shader/model.vert.glsl)
add_shader(model_render shader/model.frag.glsl)
add_shader(model_render shader/model.vs.hlsl)
add_shader(model_render shader/model.ps.hlsl)

View File

@ -291,9 +291,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
// TODO: Support scenes
eastl::vector<vec4> vertexPositions;
eastl::vector<vec4> normalVectors;
eastl::vector<vec2> texCoord0;
eastl::vector<vec4> color0;
eastl::vector<VertexData> vertexData;
eastl::vector<u32> indices;
eastl::vector<MeshPrimitive> meshPrimitives;
meshPrimitives.reserve(model.meshes.size());
@ -303,9 +301,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
meshPrimRanges.reserve(model.meshes.size());
u32 vertexOffset = 0;
u32 normalOffset = 0;
u32 texCoord0Offset = 0;
u32 color0Offset = 0;
u32 indexOffset = 0;
for (auto &mesh : model.meshes)
@ -315,9 +310,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
{
u32 vertexCount = 0;
u32 indexCount = 0;
u32 normalCount = 0;
u32 texCoord0Count = 0;
u32 color0Count = 0;
#pragma region Position
assert(prim.attributes.contains(APosition));
@ -357,7 +349,10 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
}
}
#pragma endregion
#pragma region Normal
vertexData.resize(vertexPositions.size());
#pragma region Normal
// Normal Coords
if (prim.attributes.contains(ANormal))
{
@ -369,20 +364,25 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
tinygltf::Buffer *normBuffer = &model.buffers[normBufferView->buffer];
usize byteOffset = (normAccessor->byteOffset + normBufferView->byteOffset);
normalCount = Cast<i32>(normAccessor->count);
normalVectors.reserve(vertexPositions.size());
if (normAccessor->type == TINYGLTF_TYPE_VEC4)
{
vec4 *data = Recast<vec4 *>(normBuffer->data.data() + byteOffset);
normalVectors.insert(normalVectors.end(), data, data + vertexCount);
vec4 *end = data + vertexCount;
u32 idx = vertexOffset;
vec4 *it = data;
while (it != end)
{
vertexData[idx++].m_Normal = *(it++);
}
}
else if (normAccessor->type == TINYGLTF_TYPE_VEC3)
{
vec3 *data = Recast<vec3 *>(normBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i)
{
normalVectors.push_back(vec4(data[i], 1.0f));
auto norm = vec4(data[i], 0.0f);
vertexData[vertexOffset + i].m_Normal = norm;
}
}
else if (normAccessor->type == TINYGLTF_TYPE_VEC2)
@ -390,7 +390,8 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
vec2 *data = Recast<vec2 *>(normBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i)
{
normalVectors.push_back(vec4(data[i], 0.0f, 1.0f));
auto norm = vec4(data[i], 0.0f, 0.0f);
vertexData[vertexOffset + i].m_Normal = norm;
}
}
}
@ -407,14 +408,17 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
tinygltf::Buffer *uvBuffer = &model.buffers[uvBufferView->buffer];
usize byteOffset = (uvAccessor->byteOffset + uvBufferView->byteOffset);
texCoord0Count = Cast<i32>(uvAccessor->count);
texCoord0.reserve(vertexPositions.size());
assert(uvAccessor->type == TINYGLTF_TYPE_VEC2 &&
uvAccessor->componentType == TINYGLTF_COMPONENT_TYPE_FLOAT);
{
vec2 *data = Recast<vec2 *>(uvBuffer->data.data() + byteOffset);
texCoord0.insert(texCoord0.end(), data, data + vertexCount);
vec2 *end = data + vertexCount;
u32 idx = vertexOffset;
vec2 *it = data;
while (it != end)
{
vertexData[idx++].m_TexCoord0 = *(it++);
}
}
}
#pragma endregion
@ -429,21 +433,25 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
tinygltf::Buffer *colorBuffer = &model.buffers[colorBufferView->buffer];
usize byteOffset = (colorAccessor->byteOffset + colorBufferView->byteOffset);
color0Count = Cast<i32>(colorAccessor->count);
color0.reserve(vertexPositions.size());
assert(color0Count == vertexCount);
if (colorAccessor->type == TINYGLTF_TYPE_VEC4)
{
vec4 *data = Recast<vec4 *>(colorBuffer->data.data() + byteOffset);
color0.insert(color0.end(), data, data + vertexCount);
vec4 *end = data + vertexCount;
u32 idx = vertexOffset;
vec4 *it = data;
while (it != end)
{
vertexData[idx++].m_Color0 = *(it++);
}
}
else if (colorAccessor->type == TINYGLTF_TYPE_VEC3)
{
vec3 *data = Recast<vec3 *>(colorBuffer->data.data() + byteOffset);
for (u32 i = 0; i < color0Count; ++i)
for (u32 i = 0; i < vertexCount; ++i)
{
color0.push_back(vec4(data[i], 1.0f));
auto color = vec4(data[i], 1.0f);
vertexData[vertexOffset + i].m_Color0 = color;
}
}
}
@ -492,9 +500,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
meshPrimitives.push_back({
.m_VertexOffset = vertexOffset,
.m_NormalOffset = normalCount > 0 ? Cast<i32>(normalOffset) : -1,
.m_TexCoord0Offset = texCoord0Count > 0 ? Cast<i32>(texCoord0Offset) : -1,
// TODO: Color offset
.m_FirstIndex = indexOffset,
.m_IndexCount = indexCount,
.m_MaterialIdx = prim.material,
@ -503,12 +508,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
vertexOffset += vertexCount;
indexOffset += indexCount;
texCoord0Offset += texCoord0Count;
normalOffset += normalCount;
color0Offset += color0Count;
assert(normalVectors.empty() || normalVectors.size() == vertexPositions.size());
assert(texCoord0.empty() || texCoord0.size() == vertexPositions.size());
}
}
@ -576,39 +575,13 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
BufferHandle nodeHandle = m_ResourceManager->Commit(&nodeBuffer);
#pragma region Staging / Transfer / Uploads
StorageBuffer positionBuffer;
positionBuffer.Init(pDevice, vertexPositions.size() * sizeof vertexPositions[0], false);
BufferHandle positionBufferHandle = m_ResourceManager->Commit(&positionBuffer);
StorageBuffer normalBuffer;
BufferHandle normalBufferHandle;
if (!normalVectors.empty())
{
normalBuffer.Init(pDevice, normalVectors.size() * sizeof normalVectors[0], false);
normalBufferHandle = m_ResourceManager->Commit(&normalBuffer);
}
StorageBuffer texCoord0Buffer;
BufferHandle texCoord0BufferHandle;
if (!texCoord0.empty())
{
texCoord0Buffer.Init(pDevice, texCoord0.size() * sizeof texCoord0[0], false);
texCoord0BufferHandle = m_ResourceManager->Commit(&texCoord0Buffer);
}
StorageBuffer color0Buffer;
BufferHandle color0Handle;
if (!color0.empty())
{
color0Buffer.Init(pDevice, color0.size() * sizeof color0[0], false);
color0Handle = m_ResourceManager->Commit(&color0Buffer);
}
BufferHandle positionBufferHandle;
BufferHandle vertexDataHandle;
IndexBuffer indexBuffer;
indexBuffer.Init(pDevice, indices.size() * sizeof indices[0]);
{
auto uploadBufferData = [cmd = this->m_CommandBuffer, &stagingBuffers, pDevice](const Buffer *buffer, void* data) {
auto uploadBufferData = [cmd = this->m_CommandBuffer, &stagingBuffers, pDevice](const Buffer *buffer,
const void *data) {
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = buffer->GetSize()};
StagingBuffer &stagingBuffer = stagingBuffers.push_back();
stagingBuffer.Init(pDevice, bufferCopy.size);
@ -616,23 +589,17 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
cmd.copyBuffer(stagingBuffer.m_Buffer, buffer->m_Buffer, 1, &bufferCopy);
};
StorageBuffer positionBuffer;
positionBuffer.Init(pDevice, vertexPositions.size() * sizeof vertexPositions[0], false);
positionBufferHandle = m_ResourceManager->Commit(&positionBuffer);
uploadBufferData(&positionBuffer, vertexPositions.data());
if (normalBuffer.IsValid())
{
uploadBufferData(&normalBuffer, normalVectors.data());
}
if (texCoord0Buffer.IsValid())
{
uploadBufferData(&texCoord0Buffer, texCoord0.data());
}
if (color0Buffer.IsValid())
{
uploadBufferData(&color0Buffer, color0.data());
}
StorageBuffer vertexDataBuffer;
vertexDataBuffer.Init(pDevice, vertexData.size() * sizeof vertexData[0], false);
vertexDataHandle = m_ResourceManager->Commit(&vertexDataBuffer);
uploadBufferData(&vertexDataBuffer, vertexData.data());
indexBuffer.Init(pDevice, indices.size() * sizeof indices[0]);
uploadBufferData(&indexBuffer, indices.data());
}
@ -662,24 +629,23 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
buffer.Destroy(pDevice);
}
Model::ModelHandles handles = {
.m_VertexPositionHandle = positionBufferHandle,
.m_VertexDataHandle = vertexDataHandle,
.m_MaterialsHandle = materialsHandle,
.m_NodeHandle = nodeHandle,
};
return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
materialsHandle, positionBufferHandle, normalBufferHandle,
texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle};
handles, indexBuffer, meshPrimitives, };
}
Model::Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes &&nodes,
BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle,
BufferHandle uv0Handle, BufferHandle vertexColor, const IndexBuffer &indexBuffer,
const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle)
const ModelHandles &handles, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives)
: m_ResourceManager(resourceManager)
, m_TextureHandles(std::move(textureHandles))
, m_Nodes(std::move(nodes))
, m_MaterialsHandle(materialsHandle)
, m_VertexPositionHandle(vertexPosHandle)
, m_NormalHandle(normalHandle)
, m_TexCoord0Handle(uv0Handle)
, m_VertexColorHandle(vertexColor)
, m_NodeHandle(nodeHandle)
, m_Handles(handles)
, m_IndexBuffer(indexBuffer)
, m_MeshPrimitives(meshPrimitives)
{
@ -688,12 +654,7 @@ Model::Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &
Model::Model(Model &&other) noexcept
: m_ResourceManager(Take(other.m_ResourceManager))
, m_TextureHandles(std::move(other.m_TextureHandles))
, m_MaterialsHandle(other.m_MaterialsHandle)
, m_VertexPositionHandle(other.m_VertexPositionHandle)
, m_NormalHandle(other.m_NormalHandle)
, m_TexCoord0Handle(other.m_TexCoord0Handle)
, m_VertexColorHandle(other.m_VertexColorHandle)
, m_NodeHandle(other.m_NodeHandle)
, m_Handles(other.m_Handles)
, m_IndexBuffer(other.m_IndexBuffer)
, m_MeshPrimitives(std::move(other.m_MeshPrimitives))
{
@ -706,17 +667,121 @@ Model::operator=(Model &&other) noexcept
return *this;
m_ResourceManager = Take(other.m_ResourceManager);
m_TextureHandles = std::move(other.m_TextureHandles);
m_MaterialsHandle = other.m_MaterialsHandle;
m_VertexPositionHandle = other.m_VertexPositionHandle;
m_NormalHandle = other.m_NormalHandle;
m_TexCoord0Handle = other.m_TexCoord0Handle;
m_VertexColorHandle = other.m_VertexColorHandle;
m_NodeHandle = other.m_NodeHandle;
m_Handles = other.m_Handles;
m_IndexBuffer = other.m_IndexBuffer;
m_MeshPrimitives = std::move(other.m_MeshPrimitives);
return *this;
}
u32
Nodes::Add(const mat4 &transform, const i32 parent)
{
m_Dirty = true;
const u32 index = Count();
m_Transforms.push_back(transform);
m_GlobalTransforms.push_back(transform);
const u32 parentVal = (parent < 0 ? ROOT_BIT : parent & PARENT_MASK) | DIRTY_BIT;
m_Parents_.push_back(parentVal);
return index;
}
const mat4 &
Nodes::Get(const u32 index) const
{
return m_Transforms[index];
}
void
Nodes::Set(const u32 index, const mat4 &transform)
{
m_Dirty = true;
m_Transforms[index] = transform;
m_Parents_[index] |= DIRTY_BIT;
}
const mat4 &
Nodes::operator[](const u32 index) const
{
return m_Transforms[index];
}
mat4 &
Nodes::operator[](const u32 index)
{
m_Dirty = true;
m_Parents_[index] |= DIRTY_BIT;
return m_Transforms[index];
}
u32
Nodes::Count() const
{
return Cast<u32>(m_Transforms.size());
}
usize
Nodes::GetGlobalTransformByteSize() const
{
return m_GlobalTransforms.size() * sizeof m_GlobalTransforms[0];
}
const mat4 *
Nodes::GetGlobalTransformPtr() const
{
return m_GlobalTransforms.data();
}
bool
Nodes::Update()
{
if (!m_Dirty)
return false;
auto transformIter = m_Transforms.begin();
auto globalTransformIter = m_GlobalTransforms.begin();
auto parentIter = m_Parents_.begin();
const auto parentEnd = m_Parents_.end();
while (parentIter != parentEnd)
{
const bool isRoot = *parentIter & ROOT_BIT;
const bool isDirty = *parentIter & DIRTY_BIT;
if (isRoot)
{
if (isDirty)
{
// Copy-update if the root is dirty.
*globalTransformIter = *transformIter;
}
}
else
{
const u32 parentIdx = *parentIter & PARENT_MASK;
const bool isParentDirty = m_Parents_[parentIdx] & DIRTY_BIT;
if (isDirty || isParentDirty)
{
// Update w.r.t parent if either local or parent transforms updated.
*globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter;
m_Parents_[parentIdx] |= DIRTY_BIT; // Set dirty to propagate the update.
}
}
++parentIter;
++globalTransformIter;
++transformIter;
}
for (u32 &parentValue : m_Parents_)
{
parentValue &= ~DIRTY_BIT; // Unset dirty.
}
m_Dirty = false;
return true;
}
const mat4 &
Model::GetModelTransform() const
{
@ -735,16 +800,16 @@ Model::~Model()
return;
m_IndexBuffer.Destroy(m_ResourceManager->m_Device);
m_ResourceManager->Release(m_NodeHandle);
m_ResourceManager->Release(m_VertexColorHandle);
m_ResourceManager->Release(m_VertexPositionHandle);
m_ResourceManager->Release(m_NormalHandle);
m_ResourceManager->Release(m_TexCoord0Handle);
m_ResourceManager->Release(m_Handles.m_VertexDataHandle);
m_ResourceManager->Release(m_Handles.m_NodeHandle);
m_ResourceManager->Release(m_Handles.m_VertexPositionHandle);
m_ResourceManager->Release(m_Handles.m_MaterialsHandle);
for (const TextureHandle &handle : m_TextureHandles)
{
m_ResourceManager->Release(handle);
}
m_ResourceManager->Release(m_MaterialsHandle);
}
void
@ -752,7 +817,7 @@ Model::Update()
{
if (m_Nodes.Update())
{
m_ResourceManager->Write(m_NodeHandle, 0, m_Nodes.GetGlobalTransformByteSize(),
m_ResourceManager->Write(m_Handles.m_NodeHandle, 0, m_Nodes.GetGlobalTransformByteSize(),
m_Nodes.GetGlobalTransformPtr());
}
}
@ -782,5 +847,31 @@ ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transfer
ModelLoader::~ModelLoader()
{
m_ResourceManager->m_Device->m_Device.destroy(m_CommandPool, nullptr);
if (m_ResourceManager)
{
m_ResourceManager->m_Device->m_Device.destroy(m_CommandPool, nullptr);
}
}
ModelLoader::ModelLoader(ModelLoader &&other) noexcept: m_ResourceManager(Take(other.m_ResourceManager)),
m_CommandPool(other.m_CommandPool),
m_CommandBuffer(other.m_CommandBuffer),
m_TransferQueue(other.m_TransferQueue),
m_TransferQueueIndex(other.m_TransferQueueIndex),
m_GraphicsQueueIndex(other.m_GraphicsQueueIndex)
{
}
ModelLoader &
ModelLoader::operator=(ModelLoader &&other) noexcept
{
if (this == &other)
return *this;
m_ResourceManager = Take(other.m_ResourceManager);
m_CommandPool = other.m_CommandPool;
m_CommandBuffer = other.m_CommandBuffer;
m_TransferQueue = other.m_TransferQueue;
m_TransferQueueIndex = other.m_TransferQueueIndex;
m_GraphicsQueueIndex = other.m_GraphicsQueueIndex;
return *this;
}

View File

@ -21,8 +21,6 @@ constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb";
struct MeshPrimitive
{
u32 m_VertexOffset;
i32 m_NormalOffset; // <0 for invalid
i32 m_TexCoord0Offset; // <0 for invalid
u32 m_FirstIndex;
u32 m_IndexCount;
i32 m_MaterialIdx; // <0 for invalid
@ -41,114 +39,18 @@ struct Nodes
constexpr static u32 DIRTY_BIT = 1u << 30;
constexpr static u32 PARENT_MASK = ~(ROOT_BIT | DIRTY_BIT);
u32
Add(const mat4& transform, const i32 parent = -1)
{
m_Dirty = true;
const u32 index = Count();
m_Transforms.push_back(transform);
m_GlobalTransforms.push_back(transform);
const u32 parentVal = (parent < 0 ? ROOT_BIT : parent & PARENT_MASK) | DIRTY_BIT;
m_Parents_.push_back(parentVal);
u32 Add(const mat4 &transform, const i32 parent = -1);
[[nodiscard]] const mat4 &Get(const u32 index) const;
void Set(const u32 index, const mat4 &transform);
[[nodiscard]] u32 Count() const;
return index;
}
[[nodiscard]] const mat4 &operator[](const u32 index) const;
[[nodiscard]] mat4 &operator[](const u32 index);
[[nodiscard]] const mat4 &
Get(const u32 index) const
{
return m_Transforms[index];
}
[[nodiscard]] usize GetGlobalTransformByteSize() const;
[[nodiscard]] const mat4 *GetGlobalTransformPtr() const;
void
Set(const u32 index, const mat4 &transform)
{
m_Dirty = true;
m_Transforms[index] = transform;
m_Parents_[index] |= DIRTY_BIT;
}
[[nodiscard]] const mat4 &
operator[](const u32 index) const
{
return m_Transforms[index];
}
[[nodiscard]] mat4 &
operator[](const u32 index)
{
m_Dirty = true;
m_Parents_[index] |= DIRTY_BIT;
return m_Transforms[index];
}
[[nodiscard]] u32
Count() const
{
return Cast<u32>(m_Transforms.size());
}
[[nodiscard]] usize
GetGlobalTransformByteSize() const
{
return m_GlobalTransforms.size() * sizeof m_GlobalTransforms[0];
}
[[nodiscard]] const mat4 *
GetGlobalTransformPtr() const
{
return m_GlobalTransforms.data();
}
bool
Update()
{
if (!m_Dirty)
return false;
auto transformIter = m_Transforms.begin();
auto globalTransformIter = m_GlobalTransforms.begin();
auto parentIter = m_Parents_.begin();
const auto parentEnd = m_Parents_.end();
while (parentIter != parentEnd)
{
const bool isRoot = *parentIter & ROOT_BIT;
const bool isDirty = *parentIter & DIRTY_BIT;
if (isRoot)
{
if (isDirty)
{
// Copy-update if the root is dirty.
*globalTransformIter = *transformIter;
}
}
else
{
const u32 parentIdx = *parentIter & PARENT_MASK;
const bool isParentDirty = m_Parents_[parentIdx] & DIRTY_BIT;
if (isDirty || isParentDirty)
{
// Update w.r.t parent if either local or parent transforms updated.
*globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter;
m_Parents_[parentIdx] |= DIRTY_BIT; // Set dirty to propagate the update.
}
}
++parentIter;
++globalTransformIter;
++transformIter;
}
for (u32 &parentValue : m_Parents_)
{
parentValue &= ~DIRTY_BIT; // Unset dirty.
}
m_Dirty = false;
return true;
}
bool Update();
};
struct Material
@ -164,6 +66,14 @@ struct Material
TextureHandle m_EmissionTex; // 04 56
};
struct VertexData
{
vec4 m_Normal;
vec2 m_TexCoord0 = vec2{0.0f, 0.0f};
vec2 m_TexCoord1 = vec2{0.0f, 0.0f};
vec4 m_Color0 = vec4{1.0f, 0.0f, 1.0f, 1.0f};
};
struct Model
{
GpuResourceManager *m_ResourceManager;
@ -171,12 +81,13 @@ struct Model
eastl::vector<TextureHandle> m_TextureHandles;
Nodes m_Nodes;
BufferHandle m_MaterialsHandle;
BufferHandle m_VertexPositionHandle;
BufferHandle m_NormalHandle;
BufferHandle m_TexCoord0Handle;
BufferHandle m_VertexColorHandle;
BufferHandle m_NodeHandle;
struct ModelHandles
{
BufferHandle m_VertexPositionHandle;
BufferHandle m_VertexDataHandle;
BufferHandle m_MaterialsHandle;
BufferHandle m_NodeHandle;
} m_Handles;
IndexBuffer m_IndexBuffer;
eastl::vector<MeshPrimitive> m_MeshPrimitives;
@ -185,15 +96,15 @@ struct Model
void SetModelTransform(const mat4 &transform);
void Update();
Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes,
BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor,
const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle);
Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes &&nodes,
const ModelHandles& handles, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives);
~Model();
Model(Model &&other) noexcept;
Model &operator=(Model &&other) noexcept;
~Model();
DISALLOW_COPY_AND_ASSIGN(Model);
Model(const Model &) = delete;
const Model &operator=(const Model &) = delete;
};
struct ModelLoader
@ -205,10 +116,6 @@ struct ModelLoader
u32 m_TransferQueueIndex;
u32 m_GraphicsQueueIndex;
ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
u32 graphicsQueueIndex);
~ModelLoader();
TextureHandle LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer,
tinygltf::Image *image) const;
Model LoadModel(cstr path, cstr name = nullptr, bool batched = false);
@ -221,4 +128,13 @@ struct ModelLoader
constexpr static auto AColor0 = "COLOR_0";
constexpr static auto AJoints0 = "JOINTS_0";
constexpr static auto AWeights0 = "WEIGHTS_0";
ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
u32 graphicsQueueIndex);
~ModelLoader();
ModelLoader(ModelLoader &&other) noexcept;
ModelLoader &operator=(ModelLoader &&other) noexcept;
DISALLOW_COPY_AND_ASSIGN(ModelLoader);
};

View File

@ -66,18 +66,18 @@ main(int, char **)
Features enabledDeviceFeatures = {
.m_Vulkan10Features = {.samplerAnisotropy = true},
.m_Vulkan12Features =
{
.descriptorIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
},
{
.descriptorIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingPartiallyBound = true,
.runtimeDescriptorArray = true,
},
.m_Vulkan13Features = {.dynamicRendering = true},
};
@ -214,23 +214,6 @@ main(int, char **)
Time::Init();
struct ModelData
{
BufferHandle m_VertexBuffer;
BufferHandle m_Color;
BufferHandle m_UvBuffer;
BufferHandle m_Materials;
BufferHandle m_Nodes;
};
ModelData modelData = {
.m_VertexBuffer = model.m_VertexPositionHandle,
.m_Color = model.m_VertexColorHandle,
.m_UvBuffer = model.m_TexCoord0Handle,
.m_Materials = model.m_MaterialsHandle,
.m_Nodes = model.m_NodeHandle,
};
INFO("Starting loop");
while (window.Poll())
{
@ -297,13 +280,15 @@ main(int, char **)
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &descriptorSet, 0, nullptr);
cmd.bindIndexBuffer(model.m_IndexBuffer.m_Buffer, 0, vk::IndexType::eUint32);
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, 0, sizeof modelData, &modelData);
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, 0, sizeof model.m_Handles,
&model.m_Handles);
for (auto &prim : model.m_MeshPrimitives)
{
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, sizeof modelData,
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, sizeof model.m_Handles,
sizeof prim.m_MaterialIdx, &prim.m_MaterialIdx);
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, sizeof modelData + sizeof prim.m_MaterialIdx,
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll,
sizeof model.m_Handles + sizeof prim.m_MaterialIdx,
sizeof prim.m_TransformIdx, &prim.m_TransformIdx);
cmd.drawIndexed(prim.m_IndexCount, 1, prim.m_FirstIndex, Cast<i32>(prim.m_VertexOffset), 0);
}
@ -402,4 +387,4 @@ ImageFile::~ImageFile()
stbi_image_free(m_Data);
}
m_Data = nullptr;
}
}

View File

@ -58,7 +58,7 @@ CreatePipeline(const Device *device, const Swapchain *swapchain, const GpuResour
vk::PushConstantRange pushConstantRange = {
.stageFlags = vk::ShaderStageFlagBits::eAll,
.offset = 0,
.size = 28,
.size = 24,
};
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {

View File

@ -15,11 +15,5 @@ struct Device;
constexpr auto VERTEX_SHADER_FILE = "shader/model.vs.hlsl.spv";
constexpr auto FRAGMENT_SHADER_FILE = "shader/model.ps.hlsl.spv";
struct Vertex
{
vec3 m_Position;
vec2 m_TexCoord0;
};
vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain, const GpuResourceManager *resourceManager);

View File

@ -342,7 +342,7 @@ GpuResourceManager::GpuResourceManager(const Device *device, u16 maxSize)
.borderColor = vk::BorderColor::eFloatOpaqueBlack,
.unnormalizedCoordinates = false,
};
AbortIfFailed(device->m_Device.createSampler(&samplerCreateInfo, nullptr, &m_Sampler));
AbortIfFailed(device->m_Device.createSampler(&samplerCreateInfo, nullptr, &m_ImmutableSampler));
INFO("Max Buffer Count: {}", buffersCount);
INFO("Max Texture Count: {}", texturesCount);
@ -368,7 +368,7 @@ GpuResourceManager::GpuResourceManager(const Device *device, u16 maxSize)
};
AbortIfFailed(device->m_Device.createDescriptorPool(&poolCreateInfo, nullptr, &m_DescriptorPool));
eastl::vector immutableSamplers(texturesCount, m_Sampler);
eastl::vector immutableSamplers(texturesCount, m_ImmutableSampler);
eastl::array descriptorLayoutBindings = {
vk::DescriptorSetLayoutBinding{
.binding = BUFFER_BINDING_INDEX,
@ -414,7 +414,7 @@ GpuResourceManager::~GpuResourceManager()
#endif
m_BufferManager.Destroy(m_Device);
m_Device->m_Device.destroy(m_Sampler, nullptr);
m_Device->m_Device.destroy(m_ImmutableSampler, nullptr);
m_Device->m_Device.destroy(m_DescriptorPool, nullptr);
m_Device->m_Device.destroy(m_SetLayout, nullptr);
}
@ -423,7 +423,7 @@ GpuResourceManager::GpuResourceManager(GpuResourceManager &&other) noexcept
: m_WriteInfos(std::move(other.m_WriteInfos)),
m_Writes(std::move(other.m_Writes)),
m_WriteOwner(std::move(other.m_WriteOwner)),
m_Sampler(other.m_Sampler),
m_ImmutableSampler(other.m_ImmutableSampler),
m_BufferManager(std::move(other.m_BufferManager)),
m_TextureManager(std::move(other.m_TextureManager)),
m_Device(Take(other.m_Device)),
@ -444,7 +444,7 @@ GpuResourceManager::operator=(GpuResourceManager &&other) noexcept
m_WriteInfos = std::move(other.m_WriteInfos);
m_Writes = std::move(other.m_Writes);
m_WriteOwner = std::move(other.m_WriteOwner);
m_Sampler = other.m_Sampler;
m_ImmutableSampler = other.m_ImmutableSampler;
m_BufferManager = std::move(other.m_BufferManager);
m_TextureManager = std::move(other.m_TextureManager);
m_Device = Take(other.m_Device); // Ensure taken.

View File

@ -10,15 +10,12 @@
#include "image.h"
#include <EASTL/deque.h>
#include <EASTL/stack.h>
#include <EASTL/vector_map.h>
struct Device;
struct Texture;
struct UniformStorageBuffer;
struct GpuResourceManager;
struct GpuResourceHandle
{
constexpr static u32 INVALID_HANDLE = MaxValue<u32>;
@ -96,9 +93,8 @@ private:
eastl::vector<vk::WriteDescriptorSet> m_Writes;
eastl::vector<WriteOwner> m_WriteOwner;
vk::Sampler m_Sampler;
vk::Sampler m_ImmutableSampler;
//FreeList m_BufferFreeList;
BufferManager m_BufferManager;
TextureManager m_TextureManager;

View File

@ -4,6 +4,14 @@ typedef float2 UVData;
typedef float4 NormalData;
typedef float4 ColorData;
struct VertexData
{
float4 m_Normal;
float2 m_TexCoord0;
float2 m_TexCoord1;
float4 m_Color0;
};
struct TransformData
{
float4x4 transform;
@ -25,8 +33,7 @@ struct MaterialData
struct Block
{
uint vertexBufferHandle;
uint colorHandle;
uint uvBufferHandle;
uint vertexDataHandle;
uint materialBufferHandle;
uint nodeBufferHandle;
int m_MaterialIdx;
@ -43,9 +50,7 @@ struct Camera
#define INVALID_HANDLE 0xFFFFFFFF
[[vk::binding(0, 0)]] StructuredBuffer<PositionData> vertexBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<UVData> uvBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<NormalData> normalBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<ColorData> colorBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<VertexData> vertexDataBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<MaterialData> materialsBuffer[];
[[vk::binding(0, 0)]] StructuredBuffer<TransformData> nodeBuffer[];

View File

@ -1,67 +0,0 @@
#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_nonuniform_qualifier : enable
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
struct VertexData {
float position[4];
};
struct MaterialData {
float m_AlbedoFactor[4];
float m_EmissionFactor[3];
float m_MetalFactor;
float m_RoughFactor;
uint m_AlbedoTex;
uint m_NormalTex;
uint m_MetalRoughTex;
uint m_OcclusionTex;
uint m_EmissionTex;
};
#define INVALID_HANDLE 0xFFFFFFFF
layout(set = 0, binding = 1) uniform sampler2D textures[];
layout(std430, set = 0, binding = 0) readonly buffer Vertices {
VertexData data[];
} vertexBuffer[];
layout(std430, set = 0, binding = 0) readonly buffer Materials {
MaterialData data[];
} materialsBuffer[];
layout(push_constant) uniform Block {
uint vertexBufferHandle;
uint uvBufferHandle;
uint materialBufferHandle;
uint m_VertexOffset;
int m_NormalOffset; // <0 for invalid
int m_TexCoord0Offset; // <0 for invalid
uint m_FirstIndex;
uint m_IndexCount;
int m_MaterialIdx; // <0 for invalid
} pcb;
vec4 ToVec4(float array[4]) {
return vec4(array[0], array[1], array[2], array[3]);
}
vec4 GetAlbedo(uint materialBufferId, int materialId, vec2 uv0) {
if (materialId < 0) {
return vec4(1.0f, 0.0f, 1.0f, 1.0f);
} else {
vec4 albedoFactor = ToVec4(materialsBuffer[materialBufferId].data[materialId].m_AlbedoFactor);
uint albedoTexId = materialsBuffer[materialBufferId].data[materialId].m_AlbedoTex;
if (albedoTexId == INVALID_HANDLE) {
return albedoFactor;
} else {
return texture(textures[albedoTexId], uv0);
}
}
}
void main() {
outColor = GetAlbedo(pcb.materialBufferHandle, pcb.m_MaterialIdx, inUV);// texture(textures[materialsBuffer[pcb.materialBufferHandle].data[pcb.m_MaterialIdx].m_AlbedoTex], inUV);// ToVec4(materialsBuffer[pcb.materialBufferHandle].data[pcb.m_MaterialIdx].m_AlbedoFactor);// vec4(texture(textures[textureHandle], inUV).rgb, 1.0f);
}

View File

@ -1,84 +0,0 @@
#version 460 core
#pragma shader_stage(vertex)
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) out vec2 outUV;
struct Position {
float position[4];
};
struct Normal {
float normal[4];
};
struct UV {
float uv[2];
};
struct MaterialData {
float m_AlbedoFactor[4];
float m_EmissionFactor[3];
float m_MetalFactor;
float m_RoughFactor;
uint m_AlbedoTex;
uint m_NormalTex;
uint m_MetalRoughTex;
uint m_OcclusionTex;
uint m_EmissionTex;
};
#define INVALID_HANDLE 0xFFFFFFFF
layout(std430, set = 0, binding = 0) readonly buffer Vertices {
Position data[];
} vertexBuffer[];
layout(std430, set = 0, binding = 0) readonly buffer Normals {
Normal data[];
} normalBuffer[];
layout(std430, set = 0, binding = 0) readonly buffer TexCoord0 {
UV data[];
} uvBuffer[];
layout(std430, set = 0, binding = 0) readonly buffer Materials {
MaterialData data[];
} materialsBuffer[];
vec3 GetPosition(uint bufferId, uint vertexIdx) {
return vec3(
vertexBuffer[bufferId].data[vertexIdx].position[0],
vertexBuffer[bufferId].data[vertexIdx].position[1],
vertexBuffer[bufferId].data[vertexIdx].position[2]
);
}
vec2 GetUV(uint bufferId, uint vertexIdx) {
if (bufferId == INVALID_HANDLE) {
return vec2(0.0f, 0.0f);
} else {
return vec2(
uvBuffer[bufferId].data[vertexIdx].uv[0],
uvBuffer[bufferId].data[vertexIdx].uv[1]
);
}
}
layout(set = 1, binding = 0) uniform Camera {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(push_constant) uniform Block {
uint vertexBufferHandle;
uint uvBufferHandle;
uint materialBufferHandle;
uint m_VertexOffset;
int m_NormalOffset; // <0 for invalid
int m_TexCoord0Offset; // <0 for invalid
uint m_FirstIndex;
uint m_IndexCount;
int m_MaterialIdx; // <0 for invalid
} pcb;
void main() {
outUV = GetUV(pcb.uvBufferHandle, gl_VertexIndex);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(GetPosition(pcb.vertexBufferHandle, gl_VertexIndex), 1.0f);
}

View File

@ -15,14 +15,7 @@ struct VS_Output
float2 GetUV(uint bufferId, uint vertexIdx)
{
if (bufferId == INVALID_HANDLE)
{
return 0.0f.xx;
}
else
{
return uvBuffer[bufferId][vertexIdx];
}
return (bufferId == INVALID_HANDLE) ? 0.0f.xx : vertexDataBuffer[bufferId][vertexIdx].m_TexCoord0.xy;
}
float4 GetPosition(uint bufferId, uint vertexIdx)
@ -32,7 +25,7 @@ float4 GetPosition(uint bufferId, uint vertexIdx)
float4 GetColor(uint bufferId, uint vertexIdx)
{
return (bufferId != INVALID_HANDLE) ? colorBuffer[bufferId][vertexIdx] : float4(1.0f, 0.0f, 1.0f, 1.0f);
return (bufferId == INVALID_HANDLE) ? float4(1.0f, 0.0f, 1.0f, 1.0f) : vertexDataBuffer[bufferId][vertexIdx].m_Color0;
}
float4x4 GetModel(uint bufferId, uint index)
@ -44,8 +37,8 @@ VS_Output main(VS_Input stage_input)
{
VS_Output output;
output.outPosition = GetPosition(pcb.vertexBufferHandle, stage_input.vertexIndex);
output.outUV = GetUV(pcb.uvBufferHandle, stage_input.vertexIndex);
output.outColor = GetColor(pcb.colorHandle, stage_input.vertexIndex);
output.outUV = GetUV(pcb.vertexDataHandle, stage_input.vertexIndex);
output.outColor = GetColor(pcb.vertexDataHandle, stage_input.vertexIndex);
float4 globalPosition = mul(camera.model, mul(GetModel(pcb.nodeBufferHandle, pcb.m_NodeIdx), GetPosition(pcb.vertexBufferHandle, stage_input.vertexIndex)));
float4 clipSpace = mul(camera.view, globalPosition);