Updated README with updates.

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Anish Bhobe 2024-07-21 12:20:48 +02:00
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@ -4,39 +4,50 @@ A Vulkan based renderer created with Vulkan 1.3 in C++.
## Features (Current and Planned)
- [ ] Forward Rendering
- [ ] glTF 2.0 Support
- [ ] Load Vertex Data
- [ ] Load Material Data
- [X] Load Vertex Data
- [X] Load Material Data
- [ ] Load Animation Data
- [ ] Load Camera
- [ ] Load Lights
- [ ] Support Specular Materials
- [ ] Bindless Descriptors
- [ ] PBR
- [ ] IBL
- [X] Bindless Descriptors
- [X] Simplified Descriptor Creation Pipeline
- [ ] Debugging
- [ ] Tracy Integration
- [ ] Dear ImGui Integration
- [ ] Transparency
- [ ] Sorted
- [ ] Order Independent
- [ ] Shadows v1
- [ ] Omnidirectional Cubemap Shadows
- [ ] Spot Lights
- [ ] Directional Shadows
- [ ] Cascaded Shadows
- [ ] PCF
- [ ] Simplified Descriptor Creation Pipeline
- [ ] Deferred Rendering
- [ ] Lighting / Shading Pipelines
- [ ] Blinn-Phong
- [ ] PBR
- [ ] IBL
- [ ] Rendering Techniques
- [ ] Forward Rendering
- [ ] Deferred Rendering
- [ ] Clustered-Forward Rendering
- [ ] Ambient Occlusion
- [ ] SSAO
- [ ] HBAO
- [ ] VXAO/SDFAO
- [ ] VXAO
- [ ] SDFAO
- [ ] RTX AO
- [ ] Reflection
- [ ] ScreenSpace Reflection (SSR)
- [ ] Cubemap/Probe Reflection
- [ ] Forward+ Rendering
- [ ] Global Illumination
- [ ] Precomputed Radiance Transfer
- [ ] Voxel Cone Tracing
- [ ] SDFGI
- [ ] RTXGI
- [ ] Ray-Traced Reflection
- [ ] Global Illumination
- [ ] Precomputed Radiance Transfer
- [ ] Voxel Cone Tracing
- [ ] SDFGI
- [ ] RTXGI
- [ ] Shadows v2
- [ ] Omnidirectional Dual Paraboloid Shadows
- [ ] Perspective Shadow Mapping