Texture bindless works!
This commit is contained in:
parent
c7ea45bce7
commit
6c15f599aa
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@ -11,11 +11,11 @@
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void
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Buffer::Destroy(const Device *device)
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{
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if (!m_Buffer)
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if (!IsValid())
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return;
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vmaDestroyBuffer(device->m_Allocator, m_Buffer, m_Allocation);
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m_Buffer = nullptr;
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m_Size &= ~VALID_BUFFER_BIT;
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}
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void
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@ -41,24 +41,21 @@ Buffer::Allocate(const Device *device, usize size, vk::BufferUsageFlags bufferUs
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&allocationCreateInfo, &buffer, &allocation, &allocationInfo));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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m_Buffer = buffer;
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m_Size = size & SIZE_MASK;
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m_Allocation = allocation;
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m_Mapped = allocationInfo.pMappedData;
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vk::MemoryPropertyFlags memoryPropertyFlags;
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vmaGetAllocationMemoryProperties(device->m_Allocator, allocation,
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Recast<VkMemoryPropertyFlags *>(&memoryPropertyFlags));
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if (memoryPropertyFlags & vk::MemoryPropertyFlagBits::eHostVisible)
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{
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m_Size |= HOST_ACCESSIBLE_BIT;
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}
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bool hostAccessible = Cast<bool>(memoryPropertyFlags & vk::MemoryPropertyFlagBits::eHostVisible);
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m_Buffer = buffer;
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m_Size = size | VALID_BUFFER_BIT | (hostAccessible ? HOST_ACCESSIBLE_BIT : 0);
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m_Allocation = allocation;
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m_Mapped = allocationInfo.pMappedData;
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device->SetName(m_Buffer, name);
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}
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void
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Buffer::Write(const Device *device, usize offset, usize size, void *data)
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Buffer::Write(const Device *device, usize offset, usize size, const void *data)
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{
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assert(IsHostVisible());
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@ -93,6 +90,15 @@ UniformBuffer::Init(const Device *device, const usize size, const cstr name)
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VMA_MEMORY_USAGE_AUTO, name);
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}
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void
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UniformStorageBuffer::Init(const Device *device, usize size, cstr name)
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{
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Allocate(device, size, vk::BufferUsageFlagBits::eStorageBuffer,
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
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VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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VMA_MEMORY_USAGE_AUTO, name);
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}
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void
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VertexBuffer::Init(const Device *device, usize size, cstr name)
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{
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@ -17,19 +17,23 @@ struct Buffer
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[[nodiscard]] usize GetSize() const;
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[[nodiscard]] bool IsHostVisible() const;
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[[nodiscard]] bool IsValid() const;
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[[nodiscard]] bool IsMapped() const;
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void Destroy(const Device *device);
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void Write(const Device *device, usize offset, usize size, void *data);
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void Write(const Device *device, usize offset, usize size, const void *data);
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protected:
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void Allocate(const Device *device, usize size, vk::BufferUsageFlags bufferUsage,
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VmaAllocationCreateFlags allocationFlags, VmaMemoryUsage memoryUsage, cstr name);
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// Buffer size is used intrusively by the Render Resource Manager
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// If the buffer is Invalid, the remaining data in Buffer is used for other tasks.
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usize m_Size = 0;
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constexpr static usize HOST_ACCESSIBLE_BIT = 1llu << 63;
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constexpr static usize SIZE_MASK = ~HOST_ACCESSIBLE_BIT;
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constexpr static usize VALID_BUFFER_BIT = Cast<usize>(1llu << 63);
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constexpr static usize HOST_ACCESSIBLE_BIT = 1llu << 62;
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constexpr static usize SIZE_MASK = ~(VALID_BUFFER_BIT | HOST_ACCESSIBLE_BIT);
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};
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struct UniformBuffer : Buffer
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@ -37,6 +41,11 @@ struct UniformBuffer : Buffer
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void Init(const Device *device, usize size, cstr name = nullptr);
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};
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struct UniformStorageBuffer : Buffer
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{
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void Init(const Device *device, usize size, cstr name = nullptr);
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};
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struct VertexBuffer : Buffer
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{
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void Init(const Device *device, usize size, cstr name = nullptr);
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@ -60,6 +69,12 @@ Buffer::IsHostVisible() const
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return m_Size & HOST_ACCESSIBLE_BIT;
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}
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inline bool
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Buffer::IsValid() const
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{
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return m_Size & VALID_BUFFER_BIT;
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}
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inline bool
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Buffer::IsMapped() const
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{
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@ -27,7 +27,7 @@ using f128 = long double;
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using b8 = bool;
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using b32 = u32;
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using usize = size_t;
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using p64 = intptr_t;
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using uptr = uintptr_t;
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using cstr = const char *;
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namespace ansi_color
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@ -75,7 +75,7 @@ HashCombine(const usize hash0, const usize hash1)
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struct Time
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{
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static constexpr f64 cMaxDelta = 0.1;
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static constexpr f64 MAX_DELTA = 0.1;
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inline static f64 m_Elapsed{Qnan<f64>};
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inline static f64 m_Delta{Qnan<f64>};
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@ -93,7 +93,7 @@ struct Time
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{
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ERROR_IF(std::isnan(m_Elapsed), "Time not init.");
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const auto newElapsed = glfwGetTime();
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m_Delta = std::clamp(newElapsed - m_Elapsed, 0.0, cMaxDelta);
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m_Delta = std::clamp(newElapsed - m_Elapsed, 0.0, MAX_DELTA);
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m_Elapsed = newElapsed;
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}
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};
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@ -10,9 +10,10 @@
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void
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Image::Destroy(const Device *device)
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{
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if (!m_Image)
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if (!IsValid())
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return;
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device->m_Device.destroy(m_View, nullptr);
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vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation);
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m_Image = nullptr;
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}
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@ -20,10 +21,12 @@ Image::Destroy(const Device *device)
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void
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Texture::Init(const Device *device, const vk::Extent2D extent, const bool isMipmapped, const cstr name)
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{
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constexpr vk::Format imageFormat = vk::Format::eR8G8B8A8Srgb;
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const u32 mipLevels = isMipmapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eR8G8B8A8Srgb,
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.format = imageFormat,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = mipLevels,
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.arrayLayers = 1,
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@ -42,9 +45,28 @@ Texture::Init(const Device *device, const vk::Extent2D extent, const bool isMipm
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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ERROR_IF(Failed(result), "Could not allocate image {}. Cause: {}", name, result) THEN_ABORT(result);
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vk::ImageView view;
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = image,
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.viewType = vk::ImageViewType::e2D,
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.format = imageFormat,
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.components = {},
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.subresourceRange =
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = mipLevels,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view);
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ERROR_IF(Failed(result), "Could not create image view {}. Cause: {}", name, result) THEN_ABORT(result);
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m_Image = image;
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m_View = view;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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@ -54,9 +76,10 @@ Texture::Init(const Device *device, const vk::Extent2D extent, const bool isMipm
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void
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DepthImage::Init(const Device *device, vk::Extent2D extent, cstr name)
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{
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constexpr vk::Format imageFormat = vk::Format::eD32Sfloat;
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eD32Sfloat,
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.format = imageFormat,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = 1,
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.arrayLayers = 1,
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@ -75,9 +98,28 @@ DepthImage::Init(const Device *device, vk::Extent2D extent, cstr name)
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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ERROR_IF(Failed(result), "Could not allocate depth buffer. Cause: {}", result) THEN_ABORT(result);
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vk::ImageView view;
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = image,
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.viewType = vk::ImageViewType::e2D,
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.format = imageFormat,
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.components = {},
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.subresourceRange =
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{
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.aspectMask = vk::ImageAspectFlagBits::eDepth,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view);
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ERROR_IF(Failed(result), "Could not create depth image view {}. Cause: {}", name, result) THEN_ABORT(result);
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m_Image = image;
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m_View = view;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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@ -12,9 +12,11 @@ struct Device;
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struct Image
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{
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vk::Image m_Image = nullptr;
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vk::ImageView m_View = nullptr;
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VmaAllocation m_Allocation = nullptr;
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vk::Extent3D m_Extent;
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usize m_Size = 0;
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[[nodiscard]] bool IsValid() const;
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void Destroy(const Device *device);
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};
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@ -27,4 +29,10 @@ struct Texture : Image
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struct DepthImage : Image
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{
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void Init(const Device *device, vk::Extent2D extent, cstr name = nullptr);
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};
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};
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inline bool
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Image::IsValid() const
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{
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return m_Image;
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}
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@ -60,7 +60,7 @@ ImageFile::Load(cstr fileName)
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usize
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ImageFile::GetSize() const
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{
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return m_Width * m_Height * m_NumChannels;
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return Cast<usize>(m_Width) * m_Height * m_NumChannels;
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}
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ImageFile::~ImageFile()
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@ -330,30 +330,8 @@ main(int, char **)
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imageStaging.Destroy(&device);
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}
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vk::ImageView imageView;
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vk::Sampler sampler;
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{
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = crate.m_Image,
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.viewType = vk::ImageViewType::e2D,
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.format = vk::Format::eR8G8B8A8Srgb,
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.components =
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vk::ComponentMapping{
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.r = vk::ComponentSwizzle::eIdentity,
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.g = vk::ComponentSwizzle::eIdentity,
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.b = vk::ComponentSwizzle::eIdentity,
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.a = vk::ComponentSwizzle::eIdentity,
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},
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.subresourceRange =
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &imageView));
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vk::SamplerCreateInfo samplerCreateInfo = {
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.magFilter = vk::Filter::eLinear,
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.minFilter = vk::Filter::eLinear,
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@ -382,7 +360,7 @@ main(int, char **)
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};
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vk::DescriptorImageInfo descriptorImageInfo = {
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.sampler = sampler,
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.imageView = imageView,
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.imageView = crate.m_View,
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.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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};
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eastl::array writeDescriptors = {
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@ -452,52 +430,16 @@ main(int, char **)
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FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
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eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
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eastl::fixed_vector<vk::ImageView, MAX_FRAMES_IN_FLIGHT> depthViews(frameManager.m_FramesInFlight);
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vk::ImageSubresourceRange depthSubresourceRange = {
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.aspectMask = vk::ImageAspectFlagBits::eDepth,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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u32 index = 0;
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for (auto &depthImage : depthImages)
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{
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auto name = fmt::format("Depth image {}", index);
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depthImage.Init(&device, swapchain.m_Extent, name.c_str());
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = depthImage.m_Image,
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.viewType = vk::ImageViewType::e2D,
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.format = vk::Format::eD32Sfloat,
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.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
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.subresourceRange = depthSubresourceRange,
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};
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AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
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index++;
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depthImage.Init(&device, swapchain.m_Extent, "Depth");
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}
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auto recreateDepthBuffers = [&device, &depthImages, &depthViews, depthSubresourceRange](vk::Extent2D extent) {
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for (auto &depthView : depthViews)
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{
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device.m_Device.destroy(depthView, nullptr);
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}
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u32 index = 0;
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auto recreateDepthBuffers = [&device, &depthImages](vk::Extent2D extent) {
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for (auto &depthImage : depthImages)
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{
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depthImage.Destroy(&device);
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depthImage.Init(&device, extent, "Depth");
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = depthImage.m_Image,
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.viewType = vk::ImageViewType::e2D,
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.format = vk::Format::eD32Sfloat,
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.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
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.subresourceRange = depthSubresourceRange,
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};
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AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
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++index;
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}
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};
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swapchain.RegisterResizeCallback(recreateDepthBuffers);
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@ -518,7 +460,7 @@ main(int, char **)
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vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
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vk::Image currentImage = swapchain.m_Images[imageIndex];
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vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
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vk::ImageView currentDepthImageView = depthViews[currentFrame->m_FrameIdx];
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vk::ImageView currentDepthImageView = depthImages[currentFrame->m_FrameIdx].m_View;
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topOfThePipeBarrier.image = currentImage;
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renderToPresentBarrier.image = currentImage;
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@ -592,16 +534,11 @@ main(int, char **)
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AbortIfFailed(device.m_Device.waitIdle());
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for (auto &depthView : depthViews)
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{
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device.m_Device.destroy(depthView, nullptr);
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}
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for (auto &depthImage : depthImages)
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{
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depthImage.Destroy(&device);
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}
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device.m_Device.destroy(sampler, nullptr);
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device.m_Device.destroy(imageView, nullptr);
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ubo.Destroy(&device);
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device.m_Device.destroy(descriptorPool, nullptr);
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device.m_Device.destroy(copyPool, nullptr);
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@ -18,4 +18,5 @@ target_link_libraries(model_render PRIVATE util_helper)
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target_include_directories(model_render PRIVATE ${TINYGLTF_INCLUDE_DIRS})
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add_resource_dir(model_render model)
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add_resource_dir(model_render model)
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add_resource_dir(model_render image)
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Binary file not shown.
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@ -36,11 +36,13 @@ constexpr auto MODEL_FILE = "model/Box.glb";
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struct ImageFile
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{
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u8 *m_Data = nullptr;
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u32 m_Width = 512;
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u32 m_Height = 512;
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u32 m_NumChannels = 4;
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void *m_Data = nullptr;
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u32 m_Width = 0;
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u32 m_Height = 0;
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u32 m_NumChannels = 0;
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bool m_Constant = false;
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bool Load(cstr fileName);
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bool Load(vec4 color);
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[[nodiscard]] usize GetSize() const;
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~ImageFile();
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@ -102,14 +104,27 @@ main(int, char **)
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Features enabledDeviceFeatures = {
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.m_Vulkan10Features = {.samplerAnisotropy = true},
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.m_Vulkan12Features = {.descriptorIndexing = true},
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.m_Vulkan12Features =
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{
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.descriptorIndexing = true,
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.shaderSampledImageArrayNonUniformIndexing = true,
|
||||
.shaderStorageBufferArrayNonUniformIndexing = true,
|
||||
.shaderStorageImageArrayNonUniformIndexing = true,
|
||||
.descriptorBindingUniformBufferUpdateAfterBind = true, // Not related to Bindless
|
||||
.descriptorBindingSampledImageUpdateAfterBind = true,
|
||||
.descriptorBindingStorageImageUpdateAfterBind = true,
|
||||
.descriptorBindingStorageBufferUpdateAfterBind = true,
|
||||
.descriptorBindingPartiallyBound = true,
|
||||
.runtimeDescriptorArray = true,
|
||||
},
|
||||
.m_Vulkan13Features = {.dynamicRendering = true},
|
||||
};
|
||||
|
||||
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
|
||||
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
|
||||
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
|
||||
Swapchain swapchain = {&window, &device, "Primary Chain"};
|
||||
RenderResourceManager resourceManager(&device);
|
||||
RenderResourceManager resourceManager(&device, 10);
|
||||
|
||||
Pipeline pipeline = CreatePipeline(&device, &swapchain, &resourceManager);
|
||||
|
||||
|
|
@ -210,55 +225,97 @@ main(int, char **)
|
|||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
};
|
||||
|
||||
ImageFile imageFile;
|
||||
bool loaded = imageFile.Load({0.7f, 0.4f, 0.1f, 1.0f});
|
||||
assert(loaded);
|
||||
INFO("Image {}x{} : {} channels", imageFile.m_Width, imageFile.m_Height, imageFile.m_NumChannels);
|
||||
ImageFile crateImageFile;
|
||||
ImageFile plainImageFile;
|
||||
assert(crateImageFile.Load("image/container.jpg"));
|
||||
INFO("Image {}x{} : {} channels", crateImageFile.m_Width, crateImageFile.m_Height, crateImageFile.m_NumChannels);
|
||||
assert(plainImageFile.Load({0.7f, 0.4f, 0.1f, 1.0f}));
|
||||
|
||||
VertexBuffer vbo;
|
||||
Texture crate;
|
||||
Texture crateTexture;
|
||||
Texture plainTexture;
|
||||
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
|
||||
crate.Init(&device, {imageFile.m_Width, imageFile.m_Height}, false, "Crate Texture");
|
||||
crateTexture.Init(&device, {crateImageFile.m_Width, crateImageFile.m_Height}, false, "Crate Texture");
|
||||
plainTexture.Init(&device, {crateImageFile.m_Width, crateImageFile.m_Height}, false, "Plain Texture");
|
||||
|
||||
auto crateTextureId = resourceManager.Commit(&crateTexture);
|
||||
auto plainTextureId = resourceManager.Commit(&plainTexture);
|
||||
|
||||
{
|
||||
StagingBuffer vertexStaging, imageStaging;
|
||||
StagingBuffer vertexStaging, imageStaging1, imageStaging2;
|
||||
vertexStaging.Init(&device, vertices.size() * sizeof vertices[0], "Vertex Staging");
|
||||
vertexStaging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
|
||||
|
||||
imageStaging.Init(&device, imageFile.GetSize(), "Image Staging");
|
||||
INFO("fine {}", imageFile.GetSize());
|
||||
imageStaging.Write(&device, 0, imageFile.GetSize(), imageFile.m_Data);
|
||||
imageStaging1.Init(&device, crateImageFile.GetSize(), "Image Staging 1");
|
||||
imageStaging1.Write(&device, 0, crateImageFile.GetSize(), crateImageFile.m_Data);
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToWrite = {
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
imageStaging2.Init(&device, plainImageFile.GetSize(), "Image Staging 2");
|
||||
imageStaging2.Write(&device, 0, plainImageFile.GetSize(), plainImageFile.m_Data);
|
||||
|
||||
eastl::array imageReadyToWrite = {
|
||||
vk::ImageMemoryBarrier{
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crateTexture.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = plainTexture.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToRead = {
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
eastl::array imageReadyToRead = {
|
||||
vk::ImageMemoryBarrier{
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crateTexture.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
vk::ImageMemoryBarrier{
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = plainTexture.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
vk::Fence fence;
|
||||
|
|
@ -268,15 +325,15 @@ main(int, char **)
|
|||
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
|
||||
AbortIfFailed(copyBuffer.begin(&beginInfo));
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
||||
nullptr, 0, nullptr, 1, &imageReadyToWrite);
|
||||
nullptr, 0, nullptr, Cast<u32>(imageReadyToWrite.size()), imageReadyToWrite.data());
|
||||
|
||||
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = vertexStaging.GetSize()};
|
||||
copyBuffer.copyBuffer(vertexStaging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
|
||||
|
||||
vk::BufferImageCopy imageCopy = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = imageFile.m_Width,
|
||||
.bufferImageHeight = imageFile.m_Height,
|
||||
.bufferRowLength = crateImageFile.m_Width,
|
||||
.bufferImageHeight = crateImageFile.m_Height,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
|
|
@ -285,13 +342,15 @@ main(int, char **)
|
|||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {},
|
||||
.imageExtent = {imageFile.m_Width, imageFile.m_Height, 1},
|
||||
.imageExtent = {crateImageFile.m_Width, crateImageFile.m_Height, 1},
|
||||
};
|
||||
copyBuffer.copyBufferToImage(imageStaging.m_Buffer, crate.m_Image, vk::ImageLayout::eTransferDstOptimal, 1,
|
||||
&imageCopy);
|
||||
copyBuffer.copyBufferToImage(imageStaging1.m_Buffer, crateTexture.m_Image, vk::ImageLayout::eTransferDstOptimal,
|
||||
1, &imageCopy);
|
||||
copyBuffer.copyBufferToImage(imageStaging2.m_Buffer, plainTexture.m_Image, vk::ImageLayout::eTransferDstOptimal,
|
||||
1, &imageCopy);
|
||||
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {},
|
||||
0, nullptr, 0, nullptr, 1, &imageReadyToRead);
|
||||
0, nullptr, 0, nullptr, Cast<u32>(imageReadyToRead.size()), imageReadyToRead.data());
|
||||
|
||||
AbortIfFailed(copyBuffer.end());
|
||||
|
||||
|
|
@ -310,49 +369,8 @@ main(int, char **)
|
|||
|
||||
device.m_Device.destroy(fence, nullptr);
|
||||
vertexStaging.Destroy(&device);
|
||||
imageStaging.Destroy(&device);
|
||||
}
|
||||
|
||||
vk::ImageView imageView;
|
||||
vk::Sampler sampler;
|
||||
{
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo = {
|
||||
.image = crate.m_Image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eR8G8B8A8Srgb,
|
||||
.components =
|
||||
vk::ComponentMapping{
|
||||
.r = vk::ComponentSwizzle::eIdentity,
|
||||
.g = vk::ComponentSwizzle::eIdentity,
|
||||
.b = vk::ComponentSwizzle::eIdentity,
|
||||
.a = vk::ComponentSwizzle::eIdentity,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &imageView));
|
||||
vk::SamplerCreateInfo samplerCreateInfo = {
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.addressModeU = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeV = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeW = vk::SamplerAddressMode::eRepeat,
|
||||
.mipLodBias = 0.2,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.minLod = 0,
|
||||
.maxLod = 4,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createSampler(&samplerCreateInfo, nullptr, &sampler));
|
||||
imageStaging1.Destroy(&device);
|
||||
imageStaging2.Destroy(&device);
|
||||
}
|
||||
|
||||
UniformBuffer ubo;
|
||||
|
|
@ -363,11 +381,6 @@ main(int, char **)
|
|||
.offset = 0,
|
||||
.range = ubo.GetSize(),
|
||||
};
|
||||
vk::DescriptorImageInfo descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = imageView,
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
};
|
||||
eastl::array writeDescriptors = {
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
|
|
@ -377,17 +390,11 @@ main(int, char **)
|
|||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
},
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
},
|
||||
};
|
||||
device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
|
||||
|
||||
resourceManager.Update();
|
||||
|
||||
// Persistent variables
|
||||
vk::Viewport viewport = {
|
||||
.x = 0,
|
||||
|
|
@ -487,11 +494,27 @@ main(int, char **)
|
|||
|
||||
Time::Init();
|
||||
|
||||
Handle *pushData = &crateTextureId;
|
||||
Handle *otherPushData = &plainTextureId;
|
||||
|
||||
bool prevPressed = false;
|
||||
auto isSpaceJustPressed = [&prevPressed, &window] {
|
||||
bool pressed = glfwGetKey(window.m_Window, GLFW_KEY_SPACE) == GLFW_PRESS;
|
||||
bool justPressed = pressed & !prevPressed;
|
||||
prevPressed = pressed;
|
||||
return justPressed;
|
||||
};
|
||||
|
||||
INFO("Starting loop");
|
||||
while (window.Poll())
|
||||
{
|
||||
Time::Update();
|
||||
|
||||
if (isSpaceJustPressed())
|
||||
{
|
||||
eastl::swap(pushData, otherPushData);
|
||||
}
|
||||
|
||||
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
|
||||
ubo.Write(&device, 0, sizeof camera, &camera);
|
||||
|
||||
|
|
@ -546,6 +569,9 @@ main(int, char **)
|
|||
cmd.setViewport(0, 1, &viewport);
|
||||
cmd.setScissor(0, 1, &scissor);
|
||||
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, 0, sizeof *pushData, pushData);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1,
|
||||
&resourceManager.m_DescriptorSet, 0, nullptr);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &descriptorSet, 0, nullptr);
|
||||
usize offsets = 0;
|
||||
cmd.bindVertexBuffers(0, 1, &vbo.m_Buffer, &offsets);
|
||||
|
|
@ -583,12 +609,11 @@ main(int, char **)
|
|||
{
|
||||
depthImage.Destroy(&device);
|
||||
}
|
||||
device.m_Device.destroy(sampler, nullptr);
|
||||
device.m_Device.destroy(imageView, nullptr);
|
||||
ubo.Destroy(&device);
|
||||
device.m_Device.destroy(descriptorPool, nullptr);
|
||||
device.m_Device.destroy(copyPool, nullptr);
|
||||
crate.Destroy(&device);
|
||||
crateTexture.Destroy(&device);
|
||||
plainTexture.Destroy(&device);
|
||||
vbo.Destroy(&device);
|
||||
|
||||
return 0;
|
||||
|
|
@ -598,27 +623,60 @@ bool
|
|||
ImageFile::Load(vec4 color)
|
||||
{
|
||||
constexpr usize size = 512llu * 512llu * 4llu;
|
||||
m_Data = new u8[size];
|
||||
u8 *pData = new u8[size];
|
||||
|
||||
vec4 color255 = 255.999f * color;
|
||||
glm::vec<4, u8> color8 = color255;
|
||||
|
||||
for (usize i = 0; i < size; i += 4)
|
||||
{
|
||||
memcpy(m_Data + i, &color8, sizeof color8);
|
||||
memcpy(pData + i, &color8, sizeof color8);
|
||||
}
|
||||
|
||||
m_Data = pData;
|
||||
m_Constant = true;
|
||||
m_Height = 512;
|
||||
m_Width = 512;
|
||||
m_NumChannels = 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
ImageFile::Load(cstr fileName)
|
||||
{
|
||||
int width, height, nrChannels;
|
||||
m_Data = stbi_load(fileName, &width, &height, &nrChannels, 4);
|
||||
ERROR_IF(!m_Data, "Could not load {}", fileName);
|
||||
|
||||
if (!m_Data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_NumChannels = 4;
|
||||
m_Constant = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
usize
|
||||
ImageFile::GetSize() const
|
||||
{
|
||||
return m_Width * m_Height * m_NumChannels;
|
||||
return Cast<usize>(m_Width) * m_Height * m_NumChannels;
|
||||
}
|
||||
|
||||
ImageFile::~ImageFile()
|
||||
{
|
||||
delete[] m_Data;
|
||||
if (m_Constant)
|
||||
{
|
||||
delete[] Cast<u8 *>(m_Data);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_image_free(m_Data);
|
||||
}
|
||||
m_Data = nullptr;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,12 +44,6 @@ CreatePipeline(const Device *device, const Swapchain *swapchain, const RenderRes
|
|||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
},
|
||||
};
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
.bindingCount = Cast<u32>(descriptorSetLayoutBindings.size()),
|
||||
|
|
@ -61,11 +55,17 @@ CreatePipeline(const Device *device, const Swapchain *swapchain, const RenderRes
|
|||
descriptorSetLayouts.push_back(descriptorSetLayout);
|
||||
}
|
||||
|
||||
vk::PushConstantRange pushConstantRange = {
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
.offset = 0,
|
||||
.size = 16,
|
||||
};
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
|
||||
.setLayoutCount = Cast<u32>(descriptorSetLayouts.size()),
|
||||
.pSetLayouts = descriptorSetLayouts.data(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &pushConstantRange,
|
||||
};
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
AbortIfFailed(device->m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
|
|
|||
|
|
@ -10,45 +10,148 @@
|
|||
#include "helpers.h"
|
||||
#include "image.h"
|
||||
|
||||
RenderResourceManager::RenderResourceManager(const Device *device)
|
||||
#include <EASTL/array.h>
|
||||
|
||||
RenderResourceManager::WriteInfo::WriteInfo(vk::DescriptorBufferInfo info)
|
||||
: uBufferInfo(info)
|
||||
{
|
||||
}
|
||||
|
||||
RenderResourceManager::WriteInfo::WriteInfo(vk::DescriptorImageInfo info)
|
||||
: uImageInfo(info)
|
||||
{
|
||||
}
|
||||
|
||||
RenderResourceManager::WriteInfo::WriteInfo(vk::BufferView info)
|
||||
: uBufferView(info)
|
||||
{
|
||||
}
|
||||
|
||||
BufferHandle
|
||||
RenderResourceManager::Commit(const UniformStorageBuffer *storageBuffer)
|
||||
{
|
||||
const u32 handle = m_BufferFreeList.Alloc();
|
||||
|
||||
m_WriteInfos.emplace_back(vk::DescriptorBufferInfo{
|
||||
.buffer = storageBuffer->m_Buffer,
|
||||
.offset = 0,
|
||||
.range = storageBuffer->GetSize(),
|
||||
});
|
||||
|
||||
m_Writes.push_back({
|
||||
.dstSet = m_DescriptorSet,
|
||||
.dstBinding = BUFFER_BINDING_INDEX,
|
||||
.dstArrayElement = handle,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eStorageBuffer,
|
||||
.pBufferInfo = &m_WriteInfos.back().uBufferInfo,
|
||||
});
|
||||
|
||||
return {handle};
|
||||
}
|
||||
|
||||
TextureHandle
|
||||
RenderResourceManager::Commit(const Texture *texture)
|
||||
{
|
||||
const u32 handle = m_TextureFreeList.Alloc();
|
||||
|
||||
m_WriteInfos.emplace_back(vk::DescriptorImageInfo{
|
||||
.sampler = nullptr,
|
||||
.imageView = texture->m_View,
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
});
|
||||
|
||||
m_Writes.push_back({
|
||||
.dstSet = m_DescriptorSet,
|
||||
.dstBinding = TEXTURE_BINDING_INDEX,
|
||||
.dstArrayElement = handle,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.pImageInfo = &m_WriteInfos.back().uImageInfo,
|
||||
});
|
||||
|
||||
return {handle};
|
||||
}
|
||||
|
||||
void
|
||||
RenderResourceManager::Update()
|
||||
{
|
||||
usize count = Cast<usize>(m_Writes.size());
|
||||
vk::WriteDescriptorSet *pData = m_Writes.data();
|
||||
if (count > 0)
|
||||
{
|
||||
m_Device->m_Device.updateDescriptorSets(count, pData, 0, nullptr);
|
||||
}
|
||||
|
||||
m_Writes.clear();
|
||||
m_WriteInfos.clear();
|
||||
}
|
||||
|
||||
RenderResourceManager::RenderResourceManager(const Device *device, u16 maxSize)
|
||||
: m_Device(device)
|
||||
{
|
||||
vk::PhysicalDeviceProperties properties;
|
||||
m_Device->m_PhysicalDevice.getProperties(&properties);
|
||||
|
||||
auto maxBufferCount = properties.limits.maxDescriptorSetStorageBuffers - 1024;
|
||||
auto maxTextureCount = properties.limits.maxDescriptorSetSampledImages - 1024;
|
||||
u32 buffersCount = eastl::min(properties.limits.maxPerStageDescriptorStorageBuffers - 1024, Cast<u32>(maxSize));
|
||||
u32 texturesCount = eastl::min(properties.limits.maxPerStageDescriptorSampledImages - 1024, Cast<u32>(maxSize));
|
||||
|
||||
INFO("Max Buffer Count: {}", maxBufferCount);
|
||||
INFO("Max Texture Count: {}", maxTextureCount);
|
||||
vk::SamplerCreateInfo samplerCreateInfo = {
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.addressModeU = vk::SamplerAddressMode::eClampToBorder,
|
||||
.addressModeV = vk::SamplerAddressMode::eClampToBorder,
|
||||
.addressModeW = vk::SamplerAddressMode::eClampToBorder,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = properties.limits.maxSamplerAnisotropy,
|
||||
.compareEnable = false,
|
||||
.minLod = 0,
|
||||
.maxLod = vk::LodClampNone,
|
||||
.borderColor = vk::BorderColor::eFloatOpaqueBlack,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
AbortIfFailed(device->m_Device.createSampler(&samplerCreateInfo, nullptr, &m_Sampler));
|
||||
|
||||
m_Buffers.resize(maxBufferCount);
|
||||
m_Textures.resize(maxTextureCount);
|
||||
INFO("Max Buffer Count: {}", buffersCount);
|
||||
INFO("Max Texture Count: {}", texturesCount);
|
||||
|
||||
m_BufferFreeList.Init(buffersCount);
|
||||
m_TextureFreeList.Init(texturesCount);
|
||||
|
||||
eastl::array poolSizes = {
|
||||
vk::DescriptorPoolSize{.type = vk::DescriptorType::eStorageBuffer, .descriptorCount = maxBufferCount},
|
||||
vk::DescriptorPoolSize{.type = vk::DescriptorType::eSampledImage, .descriptorCount = maxTextureCount},
|
||||
vk::DescriptorPoolSize{
|
||||
.type = vk::DescriptorType::eStorageBuffer,
|
||||
.descriptorCount = buffersCount,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.type = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = texturesCount,
|
||||
},
|
||||
};
|
||||
vk::DescriptorPoolCreateInfo poolCreateInfo = {
|
||||
const vk::DescriptorPoolCreateInfo poolCreateInfo = {
|
||||
.flags = vk::DescriptorPoolCreateFlagBits::eUpdateAfterBind,
|
||||
.maxSets = 4,
|
||||
.maxSets = 1,
|
||||
.poolSizeCount = Cast<u32>(poolSizes.size()),
|
||||
.pPoolSizes = poolSizes.data(),
|
||||
};
|
||||
AbortIfFailed(device->m_Device.createDescriptorPool(&poolCreateInfo, nullptr, &m_DescriptorPool));
|
||||
|
||||
eastl::vector immutableSamplers(texturesCount, m_Sampler);
|
||||
eastl::array descriptorLayoutBindings = {
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.binding = BUFFER_BINDING_INDEX,
|
||||
.descriptorType = vk::DescriptorType::eStorageBuffer,
|
||||
.descriptorCount = Cast<u32>(m_Buffers.size()),
|
||||
.descriptorCount = Cast<u32>(buffersCount),
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eSampledImage,
|
||||
.descriptorCount = Cast<u32>(m_Textures.size()),
|
||||
.binding = TEXTURE_BINDING_INDEX,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = Cast<u32>(texturesCount),
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
.pImmutableSamplers = immutableSamplers.data(),
|
||||
},
|
||||
};
|
||||
const vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
|
|
@ -71,17 +174,7 @@ RenderResourceManager::RenderResourceManager(const Device *device)
|
|||
|
||||
RenderResourceManager::~RenderResourceManager()
|
||||
{
|
||||
for (auto &buffer : m_Buffers)
|
||||
{
|
||||
buffer.Destroy(m_Device);
|
||||
}
|
||||
for (auto &image : m_Textures)
|
||||
{
|
||||
image.Destroy(m_Device);
|
||||
}
|
||||
|
||||
m_Device->m_Device.destroy(m_TextureUpdate, nullptr);
|
||||
m_Device->m_Device.destroy(m_BufferUpdate, nullptr);
|
||||
m_Device->m_Device.destroy(m_Sampler, nullptr);
|
||||
m_Device->m_Device.destroy(m_DescriptorPool, nullptr);
|
||||
m_Device->m_Device.destroy(m_SetLayout, nullptr);
|
||||
}
|
||||
|
|
@ -7,16 +7,18 @@
|
|||
|
||||
#include "global.h"
|
||||
|
||||
#include <EASTL/array.h>
|
||||
#include <EASTL/vector.h>
|
||||
#include <EASTL/deque.h>
|
||||
#include <EASTL/stack.h>
|
||||
|
||||
struct Device;
|
||||
struct Texture;
|
||||
struct UniformBuffer;
|
||||
struct UniformStorageBuffer;
|
||||
|
||||
struct RenderResourceManager;
|
||||
|
||||
struct Handle
|
||||
{
|
||||
u16 m_Index;
|
||||
u32 m_Index;
|
||||
};
|
||||
|
||||
struct BufferHandle : Handle
|
||||
|
|
@ -27,29 +29,81 @@ struct TextureHandle : Handle
|
|||
{
|
||||
};
|
||||
|
||||
struct FreeList
|
||||
{
|
||||
eastl::stack<u32, eastl::deque<u32>> m_List;
|
||||
u32 m_MaxVisited = 0;
|
||||
u32 m_MaxCapacity = 16;
|
||||
|
||||
void
|
||||
Init(u32 maxCapacity)
|
||||
{
|
||||
m_MaxCapacity = maxCapacity;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32
|
||||
Alloc()
|
||||
{
|
||||
if (!m_List.empty())
|
||||
{
|
||||
const u32 value = m_List.top();
|
||||
m_List.pop();
|
||||
return value;
|
||||
}
|
||||
if (m_MaxVisited < m_MaxCapacity)
|
||||
{
|
||||
return m_MaxVisited++;
|
||||
}
|
||||
ERROR("Out of Handles.") THEN_ABORT(-1);
|
||||
}
|
||||
|
||||
void
|
||||
Free(u32 index)
|
||||
{
|
||||
WARN_IF(index >= m_MaxCapacity, "Trying to free an out-of-bounds index.");
|
||||
|
||||
if (index < m_MaxCapacity)
|
||||
m_List.push(index);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderResourceManager
|
||||
{
|
||||
private:
|
||||
union WriteInfo {
|
||||
vk::DescriptorBufferInfo uBufferInfo;
|
||||
vk::DescriptorImageInfo uImageInfo;
|
||||
vk::BufferView uBufferView;
|
||||
|
||||
explicit WriteInfo(vk::DescriptorBufferInfo info);
|
||||
explicit WriteInfo(vk::DescriptorImageInfo info);
|
||||
explicit WriteInfo(vk::BufferView info);
|
||||
};
|
||||
|
||||
eastl::deque<WriteInfo> m_WriteInfos;
|
||||
eastl::vector<vk::WriteDescriptorSet> m_Writes;
|
||||
|
||||
vk::Sampler m_Sampler;
|
||||
|
||||
FreeList m_BufferFreeList;
|
||||
FreeList m_TextureFreeList;
|
||||
|
||||
public:
|
||||
const Device *m_Device;
|
||||
|
||||
constexpr static u32 BUFFER_BINDING_INDEX = 0;
|
||||
constexpr static u32 TEXTURE_BINDING_INDEX = 1;
|
||||
|
||||
vk::DescriptorPool m_DescriptorPool;
|
||||
vk::DescriptorSetLayout m_SetLayout;
|
||||
vk::DescriptorSet m_DescriptorSet;
|
||||
|
||||
vk::DescriptorUpdateTemplate m_BufferUpdate;
|
||||
vk::DescriptorUpdateTemplate m_TextureUpdate;
|
||||
BufferHandle Commit(const UniformStorageBuffer *storageBuffer);
|
||||
TextureHandle Commit(const Texture *texture);
|
||||
|
||||
eastl::vector<UniformBuffer> m_Buffers;
|
||||
eastl::vector<Texture> m_Textures;
|
||||
// TODO: eastl::vector<StorageTexture> m_Textures;
|
||||
|
||||
// UniformBuffer *Allocate();
|
||||
// UniformBuffer *Fetch(UniformHandle handle);
|
||||
// void Commit(UniformHandle handle);
|
||||
// Texture *Allocate();
|
||||
// Texture *Fetch(TextureHandle handle);
|
||||
// void Commit(TextureHandle handle);
|
||||
void Update();
|
||||
|
||||
// Ctor/Dtor
|
||||
explicit RenderResourceManager(const Device *device);
|
||||
explicit RenderResourceManager(const Device *device, u16 maxSize);
|
||||
~RenderResourceManager();
|
||||
};
|
||||
|
|
@ -1,11 +1,16 @@
|
|||
#version 450
|
||||
#pragma shader_stage(fragment)
|
||||
#extension GL_EXT_nonuniform_qualifier : enable
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
layout(set = 1, binding = 1) uniform sampler2D tex;
|
||||
layout(set = 0, binding = 1) uniform sampler2D textures[];
|
||||
|
||||
layout(push_constant) uniform Block {
|
||||
uint handle;
|
||||
};
|
||||
|
||||
void main() {
|
||||
outColor = vec4(texture(tex, inUV).rgb, 1.0f);
|
||||
outColor = vec4(texture(textures[handle], inUV).rgb, 1.0f);
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#version 450
|
||||
#pragma shader_stage(vertex)
|
||||
#extension GL_EXT_nonuniform_qualifier : enable
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) in vec2 uv0;
|
||||
|
|
@ -7,7 +8,7 @@ layout(location = 1) in vec2 uv0;
|
|||
layout(location = 0) out vec2 outUV;
|
||||
|
||||
//layout(std140, set=0, binding=0) readonly buffer buffers;
|
||||
layout(set = 0, binding = 1) uniform texture2D textures[];
|
||||
//layout(set = 0, binding = 1) uniform texture2D textures[];
|
||||
|
||||
layout(set = 1, binding = 0) uniform Camera {
|
||||
mat4 model;
|
||||
|
|
|
|||
Loading…
Reference in New Issue