Refactored to directly write on the cubemap.

This commit is contained in:
Anish Bhobe 2024-07-29 01:33:15 +02:00
parent 6b5442527f
commit 6d39576b5c
10 changed files with 115 additions and 105 deletions

View File

@ -11,7 +11,10 @@ void
Image::Destroy(const Device *device) Image::Destroy(const Device *device)
{ {
if (!IsValid() || !IsOwned()) if (!IsValid() || !IsOwned())
{
m_MipLevels_ = 0;
return; return;
}
device->m_Device.destroy(m_View, nullptr); device->m_Device.destroy(m_View, nullptr);
vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation); vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation);
@ -280,7 +283,6 @@ void
StorageTexture::Init(const Device *device, vk::Extent2D extent, const vk::Format imageFormat, const bool isSampled, StorageTexture::Init(const Device *device, vk::Extent2D extent, const vk::Format imageFormat, const bool isSampled,
cstr name) cstr name)
{ {
// Reasoning: // Reasoning:
// Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for // Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for
// results. // results.
@ -342,3 +344,72 @@ StorageTexture::Init(const Device *device, vk::Extent2D extent, const vk::Format
device->SetName(m_Image, name); device->SetName(m_Image, name);
} }
void
StorageTextureCube::Init(const Device* device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool isMipMapped, cstr name)
{
// Reasoning:
// Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for
// results.
auto usage =
vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst;
if (isSampled)
{
WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)",
cubeSide, name ? name : "<unnamed>");
usage |= vk::ImageUsageFlagBits::eSampled;
}
const u32 mipLevels = isMipMapped ? 1 + Cast<u32>(floor(log2(cubeSide))) : 1;
assert(mipLevels <= MIP_MASK);
vk::ImageCreateInfo imageCreateInfo = {
.flags = vk::ImageCreateFlagBits::eCubeCompatible,
.imageType = vk::ImageType::e2D,
.format = imageFormat,
.extent = {cubeSide, cubeSide, 1},
.mipLevels = mipLevels,
.arrayLayers = 6,
.samples = vk::SampleCountFlagBits::e1,
.tiling = vk::ImageTiling::eOptimal,
.usage = usage,
.sharingMode = vk::SharingMode::eExclusive,
.initialLayout = vk::ImageLayout::eUndefined,
};
constexpr VmaAllocationCreateInfo allocationCreateInfo = {
.flags = {},
.usage = VMA_MEMORY_USAGE_AUTO,
};
VkImage image;
VmaAllocation allocation;
auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
&allocationCreateInfo, &image, &allocation, nullptr));
ERROR_IF(Failed(result), "Could not allocate image {}. Cause: {}", name, result) THEN_ABORT(result);
vk::ImageView view;
const vk::ImageViewCreateInfo imageViewCreateInfo = {
.image = image,
.viewType = vk::ImageViewType::eCube,
.format = imageFormat,
.components = {},
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = 6,
},
};
result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view);
ERROR_IF(Failed(result), "Could not create image view {}. Cause: {}", name, result) THEN_ABORT(result);
m_Image = image;
m_View = view;
m_Allocation = allocation;
m_Extent = imageCreateInfo.extent;
m_MipLevels_ = mipLevels | OWNED_BIT | VALID_BIT;
device->SetName(m_Image, name);
}

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@ -59,27 +59,45 @@ struct Texture : Image
void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isMipMapped, cstr name = nullptr); void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isMipMapped, cstr name = nullptr);
}; };
static_assert(sizeof(Texture) == sizeof(Image));
struct TextureCube : Texture struct TextureCube : Texture
{ {
void void
Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isMipMapped = false, cstr name = nullptr); Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isMipMapped = false, cstr name = nullptr);
}; };
static_assert(sizeof(TextureCube) == sizeof(Image));
struct AttachmentImage : Image struct AttachmentImage : Image
{ {
void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, cstr name = nullptr); void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, cstr name = nullptr);
}; };
static_assert(sizeof(AttachmentImage) == sizeof(Image));
struct DepthImage : Image struct DepthImage : Image
{ {
void Init(const Device *device, vk::Extent2D extent, cstr name = nullptr); void Init(const Device *device, vk::Extent2D extent, cstr name = nullptr);
}; };
static_assert(sizeof(DepthImage) == sizeof(Image));
struct StorageTexture : Texture struct StorageTexture : Texture
{ {
void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isSampled, cstr name = nullptr); void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isSampled, cstr name = nullptr);
}; };
static_assert(sizeof(StorageTexture) == sizeof(Image));
struct StorageTextureCube : StorageTexture
{
void Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool isMipMapped = false,
cstr name = nullptr);
};
static_assert(sizeof(StorageTextureCube) == sizeof(Image));
inline bool inline bool
Image::IsValid() const Image::IsValid() const
{ {

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@ -323,7 +323,7 @@ GpuResourceManager::Release(Texture *texture, TextureHandle handle)
} }
TextureHandle TextureHandle
GpuResourceManager::Commit(Texture *texture) GpuResourceManager::CommitTexture(Texture *texture)
{ {
TextureHandle handle = m_TextureManager.Commit(texture); TextureHandle handle = m_TextureManager.Commit(texture);
@ -352,7 +352,7 @@ GpuResourceManager::Commit(Texture *texture)
} }
StorageTextureHandle StorageTextureHandle
GpuResourceManager::Commit(StorageTexture *storageTexture) GpuResourceManager::CommitStorageTexture(StorageTexture *storageTexture)
{ {
StorageTextureHandle handle = m_StorageTextureManager.Commit(storageTexture); StorageTextureHandle handle = m_StorageTextureManager.Commit(storageTexture);

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@ -126,13 +126,13 @@ struct GpuResourceManager
void Release(BufferHandle handle); // Release and Destroy void Release(BufferHandle handle); // Release and Destroy
void Release(StorageBuffer *storageBuffer, BufferHandle handle); // Release and Return void Release(StorageBuffer *storageBuffer, BufferHandle handle); // Release and Return
TextureHandle Commit(Texture *texture); // Commit to GPU and take Ownership TextureHandle CommitTexture(Texture *texture); // Commit to GPU and take Ownership
void Release(TextureHandle handle); // Release and Destroy void Release(TextureHandle handle); // Release and Destroy
void Release(Texture *texture, TextureHandle handle); // Release and Return void Release(Texture *texture, TextureHandle handle); // Release and Return
StorageTextureHandle Commit(StorageTexture *storageTexture); StorageTextureHandle CommitStorageTexture(StorageTexture *storageTexture); // What they said ^
void Release(StorageTextureHandle handle); void Release(StorageTextureHandle handle); //
void Release(StorageTexture *texture, StorageTextureHandle handle); void Release(StorageTexture *texture, StorageTextureHandle handle); //
void Update(); // Update all the descriptors required. void Update(); // Update all the descriptors required.

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@ -388,7 +388,7 @@ AssetLoader::LoadImageToGpu(StagingBuffer *stagingBuffer, tinygltf::Image *image
m_CommandBuffer.endDebugUtilsLabelEXT(); m_CommandBuffer.endDebugUtilsLabelEXT();
#endif #endif
return m_ResourceManager->Commit(&texture); return m_ResourceManager->CommitTexture(&texture);
} }
Model Model

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@ -5,12 +5,13 @@
#include "ibl_helpers.h" #include "ibl_helpers.h"
#include "asset_loader.h"
#include "device.h" #include "device.h"
#include "gpu_resource_manager.h" #include "gpu_resource_manager.h"
#include "helpers.h" #include "helpers.h"
#include "image.h" #include "image.h"
#include "asset_loader.h"
#include "pipeline_utils.h" #include "pipeline_utils.h"
#include "EASTL/tuple.h"
constexpr cstr EQUIRECT_TO_CUBE_SHADER_FILE = "shader/eqrectToCube.cs.hlsl.spv"; constexpr cstr EQUIRECT_TO_CUBE_SHADER_FILE = "shader/eqrectToCube.cs.hlsl.spv";
@ -21,20 +22,10 @@ CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32
GpuResourceManager *resMan = assetLoader->m_ResourceManager; GpuResourceManager *resMan = assetLoader->m_ResourceManager;
const Device *pDevice = resMan->m_Device; const Device *pDevice = resMan->m_Device;
TextureCube cubeMap; StorageTextureCube cubeMap;
cubeMap.Init(pDevice, cubeSide, vk::Format::eR16G16B16A16Sfloat, false, name ? name : "Env CubeMap"); cubeMap.Init(pDevice, cubeSide, vk::Format::eR16G16B16A16Sfloat, true, false, name ? name : "Env CubeMap");
StorageTextureHandle envStagingHandle = resMan->CommitStorageTexture(&cubeMap);
StorageTexture stagingTexture;
stagingTexture.Init(pDevice, {cubeSide * 3, cubeSide * 2}, vk::Format::eR16G16B16A16Sfloat, false, "EnvStaging");
auto envStagingHandle = resMan->Commit(&stagingTexture);
vk::ImageSubresourceRange stagingSubresRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
vk::ImageSubresourceRange cubeSubresRange = { vk::ImageSubresourceRange cubeSubresRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor, .aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0, .baseMipLevel = 0,
@ -52,48 +43,19 @@ CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32
.newLayout = vk::ImageLayout::eGeneral, .newLayout = vk::ImageLayout::eGeneral,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = stagingTexture.m_Image, .image = cubeMap.m_Image,
.subresourceRange = stagingSubresRange, .subresourceRange = cubeSubresRange,
}; };
vk::DependencyInfo readyToWriteDependency = { vk::DependencyInfo readyToWriteDependency = {
.imageMemoryBarrierCount = 1, .imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &readyToWriteBarrier, .pImageMemoryBarriers = &readyToWriteBarrier,
}; };
vk::ImageMemoryBarrier2 stagingReadyForTransfer = { vk::ImageMemoryBarrier2 cubemapToRead = {
.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader, .srcStageMask = vk::PipelineStageFlagBits2::eComputeShader,
.srcAccessMask = vk::AccessFlagBits2::eShaderStorageWrite, .srcAccessMask = vk::AccessFlagBits2::eShaderStorageWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
.oldLayout = vk::ImageLayout::eGeneral,
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = stagingTexture.m_Image,
.subresourceRange = stagingSubresRange,
};
vk::ImageMemoryBarrier2 cubeReadyForTransfer = {
.srcStageMask = vk::PipelineStageFlagBits2::eTopOfPipe,
.srcAccessMask = vk::AccessFlagBits2::eNone,
.dstStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = cubeMap.m_Image,
.subresourceRange = cubeSubresRange,
};
eastl::array transferBarriers = {stagingReadyForTransfer, cubeReadyForTransfer};
vk::DependencyInfo preTransferDependency = {
.imageMemoryBarrierCount = transferBarriers.size(),
.pImageMemoryBarriers = transferBarriers.data(),
};
vk::ImageMemoryBarrier2 cubemapToRead = {
.srcStageMask = vk::PipelineStageFlagBits2::eAllTransfer,
.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
.dstStageMask = vk::PipelineStageFlagBits2::eFragmentShader, .dstStageMask = vk::PipelineStageFlagBits2::eFragmentShader,
.dstAccessMask = vk::AccessFlagBits2::eShaderSampledRead, .dstAccessMask = vk::AccessFlagBits2::eShaderSampledRead,
.oldLayout = vk::ImageLayout::eTransferDstOptimal, .oldLayout = vk::ImageLayout::eGeneral,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal, .newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -105,44 +67,6 @@ CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32
.pImageMemoryBarriers = &cubemapToRead, .pImageMemoryBarriers = &cubemapToRead,
}; };
eastl::array<vk::ImageCopy2, 6> imageCopies;
for (i32 i = 0; i < 6; ++i)
{
imageCopies[i] = vk::ImageCopy2{
.srcSubresource =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffset =
{
(i % 3) * Cast<i32>(cubeSide),
(i / 3) * Cast<i32>(cubeSide),
0,
},
.dstSubresource =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.mipLevel = 0,
.baseArrayLayer = Cast<u32>(i),
.layerCount = 1,
},
.dstOffset = {0, 0, 0},
.extent = {cubeSide, cubeSide, 1},
};
}
vk::CopyImageInfo2 copyFlatToCube = {
.srcImage = stagingTexture.m_Image,
.srcImageLayout = vk::ImageLayout::eTransferSrcOptimal,
.dstImage = cubeMap.m_Image,
.dstImageLayout = vk::ImageLayout::eTransferDstOptimal,
.regionCount = imageCopies.size(),
.pRegions = imageCopies.data(),
};
struct WorkloadPushConstants struct WorkloadPushConstants
{ {
TextureHandle m_HdrEnvHandle; TextureHandle m_HdrEnvHandle;
@ -213,10 +137,6 @@ CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32
cmd.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof pushConstants, &pushConstants); cmd.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof pushConstants, &pushConstants);
cmd.dispatch(cubeSide / 16, cubeSide / 16, 6); cmd.dispatch(cubeSide / 16, cubeSide / 16, 6);
cmd.pipelineBarrier2(&preTransferDependency);
cmd.copyImage2(&copyFlatToCube);
cmd.pipelineBarrier2(&cubemapToReadDependency); cmd.pipelineBarrier2(&cubemapToReadDependency);
#if !defined(NDEBUG) #if !defined(NDEBUG)
@ -241,9 +161,10 @@ CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32
AbortIfFailed(pDevice->m_Device.resetCommandPool(assetLoader->m_CommandPool, {})); AbortIfFailed(pDevice->m_Device.resetCommandPool(assetLoader->m_CommandPool, {}));
resMan->Release(envStagingHandle); cubeMap = {};
resMan->Release(&cubeMap, envStagingHandle);
pDevice->m_Device.destroy(pipeline, nullptr); pDevice->m_Device.destroy(pipeline, nullptr);
pDevice->m_Device.destroy(pipelineLayout, nullptr); pDevice->m_Device.destroy(pipelineLayout, nullptr);
return resMan->Commit(&cubeMap); return resMan->CommitTexture(&cubeMap);
} }

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@ -8,8 +8,10 @@
#include "global.h" #include "global.h"
#include "gpu_resource_manager.h" #include "gpu_resource_manager.h"
struct Pipeline;
struct Texture; struct Texture;
struct TextureCube; struct TextureCube;
struct AssetLoader; struct AssetLoader;
TextureHandle CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, u32 cubeSide, TextureHandle hdrEnv, cstr name = nullptr); TextureHandle CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, u32 cubeSide, TextureHandle hdrEnv,
cstr name = nullptr);

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@ -178,7 +178,7 @@ main(int, char **)
Model model = assetLoader.LoadModelToGpu(MODEL_FILE); Model model = assetLoader.LoadModelToGpu(MODEL_FILE);
Texture environment; Texture environment;
assetLoader.LoadHdrImage(&environment, BACKDROP_FILE); assetLoader.LoadHdrImage(&environment, BACKDROP_FILE);
auto envHandle = resourceManager.Commit(&environment); auto envHandle = resourceManager.CommitTexture(&environment);
TextureHandle texCube = CreateCubeFromHdrEnv(&assetLoader, graphicsQueue, 1024, envHandle, "Cube Env"); TextureHandle texCube = CreateCubeFromHdrEnv(&assetLoader, graphicsQueue, 1024, envHandle, "Cube Env");

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@ -62,3 +62,4 @@ static const float PI = 3.14159265f;
[[vk::binding(1, 0)]] SamplerState ImmutableSamplers[]; [[vk::binding(1, 0)]] SamplerState ImmutableSamplers[];
[[vk::binding(2, 0)]] RWTexture2D<float4> StorageTextures[]; [[vk::binding(2, 0)]] RWTexture2D<float4> StorageTextures[];
[[vk::binding(2, 0)]] RWTexture2DArray<float4> StorageTextureArrays[];

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@ -50,9 +50,6 @@ void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
LocalDir = float3((GlobalInvocationID.x - HalfSide) * AxisSign, GlobalInvocationID.y - HalfSide, -AxisSign * HalfSide); LocalDir = float3((GlobalInvocationID.x - HalfSide) * AxisSign, GlobalInvocationID.y - HalfSide, -AxisSign * HalfSide);
} }
uint TileX = GlobalInvocationID.z % 3;
uint TileY = GlobalInvocationID.z / 3;
float2 UV = SampleSphericalMap(normalize(LocalDir)); float2 UV = SampleSphericalMap(normalize(LocalDir));
StorageTextures[pcb.OutputTextureHandle][GlobalInvocationID.xy + uint2(TileX, TileY) * pcb.CubeSize] = Textures[pcb.HdrEnvHandle].SampleLevel(ImmutableSamplers[pcb.HdrEnvHandle], UV, 0); StorageTextureArrays[pcb.OutputTextureHandle][GlobalInvocationID.xyz] = Textures[pcb.HdrEnvHandle].SampleLevel(ImmutableSamplers[pcb.HdrEnvHandle], UV, 0);
} }