Completed textured box.
This commit is contained in:
parent
e541be389d
commit
b48fb3168d
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@ -0,0 +1,4 @@
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*.bin filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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55
README.md
55
README.md
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@ -6,42 +6,43 @@ A Vulkan based renderer created with Vulkan 1.3 in C++.
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- [ ] Forward Rendering
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- [ ] glTF 2.0 Support
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- [ ] Load Vertex Data
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- [ ] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [ ] Load Vertex Data
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- [ ] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [ ] Bindless Descriptors
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- [ ] PBR
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- [ ] IBL
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- [ ] Shadows v1
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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- [ ] Simplified Descriptor Creation Pipeline
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- [ ] Deferred Rendering
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- [ ] Ambient Occlusion
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- [ ] SSAO
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- [ ] HBAO
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- [ ] VXAO/SDFAO
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- [ ] RTX AO
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- [ ] SSAO
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- [ ] HBAO
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- [ ] VXAO/SDFAO
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- [ ] RTX AO
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- [ ] Reflection
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- [ ] ScreenSpace Reflection (SSR)
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- [ ] Cubemap/Probe Reflection
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- [ ] ScreenSpace Reflection (SSR)
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- [ ] Cubemap/Probe Reflection
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- [ ] Forward+ Rendering
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Shadows v2
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- [ ] Omnidirectional Dual Paraboloid Shadows
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- [ ] Perspective Shadow Mapping
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- [ ] RTX Shadows
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- [ ] Omnidirectional Dual Paraboloid Shadows
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- [ ] Perspective Shadow Mapping
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- [ ] RTX Shadows
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- [ ] Animation
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- [ ] Skeletal Animation
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- [ ] TBD
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- [ ] Skeletal Animation
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- [ ] TBD
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- [ ] Particle Effects
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- [ ] Full Path Tracing
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@ -33,7 +33,9 @@ set(SOURCE_FILES
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device.cpp
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swapchain.cpp
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pipeline.cpp
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buffer.cpp)
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buffer.cpp
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image.cpp
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image.h)
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add_library(aster_core STATIC ${SOURCE_FILES} ${HEADER_FILES})
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set_property(TARGET aster_core PROPERTY CXX_STANDARD 20)
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@ -5,6 +5,7 @@
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#include "buffer.h"
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#include "device.h"
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#include <ranges>
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void
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@ -5,7 +5,6 @@
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#pragma once
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#include "device.h"
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#include "global.h"
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struct Device;
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@ -0,0 +1,52 @@
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// =============================================
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// Aster: image.cpp
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#include "image.h"
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#include "device.h"
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void
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Image::Destroy(const Device *device)
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{
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if (!m_Image)
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return;
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vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation);
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m_Image = nullptr;
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}
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void
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Texture::Init(const Device *device, const vk::Extent2D extent, const bool isMipmapped, const cstr name)
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{
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const u32 mipLevels = isMipmapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eR8G8B8A8Srgb,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = mipLevels,
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.tiling = vk::ImageTiling::eOptimal,
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.usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst,
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.sharingMode = vk::SharingMode::eExclusive,
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.initialLayout = vk::ImageLayout::eUndefined,
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};
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constexpr VmaAllocationCreateInfo allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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VkImage image;
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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m_Image = image;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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device->SetName(m_Image, name);
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}
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@ -0,0 +1,25 @@
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// =============================================
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// Aster: image.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#pragma once
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#include "global.h"
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struct Device;
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struct Image
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{
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vk::Image m_Image = nullptr;
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VmaAllocation m_Allocation = nullptr;
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vk::Extent3D m_Extent;
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usize m_Size = 0;
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void Destroy(const Device *device);
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};
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struct Texture : Image
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{
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void Init(const Device *device, vk::Extent2D extent, bool isMipmapped, cstr name = nullptr);
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};
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@ -4,9 +4,13 @@ cmake_minimum_required(VERSION 3.13)
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#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
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add_executable(box box.cpp)
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add_executable(box box.cpp stb_image.h)
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add_shader(box shader/box.vert.glsl)
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add_shader(box shader/box.frag.glsl)
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target_link_libraries(box PRIVATE aster_core)
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target_link_libraries(box PRIVATE util_helper)
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add_custom_target(copy-resource-files ALL
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/image/ ${CMAKE_CURRENT_BINARY_DIR}/
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DEPENDS box)
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@ -7,15 +7,18 @@
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#include "constants.h"
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#include "context.h"
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#include "device.h"
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#include "physical_device.h"
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#include "window.h"
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#include "global.h"
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#include "physical_device.h"
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#include "pipeline.h"
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#include "swapchain.h"
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#include "window.h"
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#include "helpers.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "image.h"
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#include "stb_image.h"
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#include <EASTL/array.h>
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constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
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@ -45,12 +48,56 @@ constexpr auto FRAGMENT_SHADER_FILE = "shader/box.frag.glsl.spv";
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ERROR_IF(Failed(_checkResultValue_), MSG " Cause: {}", _checkResultValue_) THEN_ABORT(_checkResultValue_); \
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} while (false)
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struct ImageFile
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{
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void *m_Data = nullptr;
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u32 m_Width = 0;
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u32 m_Height = 0;
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u32 m_NumChannels = 0;
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bool Load(cstr fileName);
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usize GetSize() const;
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~ImageFile();
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};
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bool
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ImageFile::Load(cstr fileName)
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{
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int width, height, nrChannels;
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m_Data = stbi_load(fileName, &width, &height, &nrChannels, 4);
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ERROR_IF(!m_Data, "Could not load {}", fileName);
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if (!m_Data)
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{
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return false;
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}
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m_Width = width;
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m_Height = height;
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m_NumChannels = 4;
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return true;
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}
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usize
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ImageFile::GetSize() const
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{
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return m_Width * m_Height * m_NumChannels;
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}
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ImageFile::~ImageFile()
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{
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stbi_image_free(m_Data);
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m_Data = nullptr;
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}
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vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
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Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
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struct Vertex
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{
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vec3 m_Position;
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vec2 m_UV0;
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constexpr static vk::VertexInputBindingDescription
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GetBinding(const u32 binding)
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@ -58,7 +105,7 @@ struct Vertex
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return {.binding = binding, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex};
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}
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constexpr static eastl::array<vk::VertexInputAttributeDescription, 1>
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constexpr static eastl::array<vk::VertexInputAttributeDescription, 2>
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GetAttributes(const u32 binding)
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{
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return {
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@ -68,6 +115,12 @@ struct Vertex
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.format = vk::Format::eR32G32B32Sfloat,
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.offset = offsetof(Vertex, m_Position),
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},
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vk::VertexInputAttributeDescription{
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.location = 1,
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.binding = binding,
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.format = vk::Format::eR32G32Sfloat,
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.offset = offsetof(Vertex, m_UV0),
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},
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};
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}
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};
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@ -105,7 +158,10 @@ main(int, char **)
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INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
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Features enabledDeviceFeatures = {.m_Vulkan13Features = {.dynamicRendering = true}};
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Features enabledDeviceFeatures = {
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.m_Vulkan10Features = {.samplerAnisotropy = true},
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.m_Vulkan13Features = {.dynamicRendering = true},
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};
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QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
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Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
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vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
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@ -123,12 +179,18 @@ main(int, char **)
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vk::DescriptorSet descriptorSet;
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{
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vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts.front();
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vk::DescriptorPoolSize poolSize = {
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.type = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = 1,
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eastl::array poolSizes = {
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vk::DescriptorPoolSize{
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.type = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = 1,
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},
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vk::DescriptorPoolSize{
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.type = vk::DescriptorType::eCombinedImageSampler,
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.descriptorCount = 1,
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},
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};
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
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.maxSets = 1, .poolSizeCount = 1, .pPoolSizes = &poolSize};
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.maxSets = 1, .poolSizeCount = Cast<u32>(poolSizes.size()), .pPoolSizes = poolSizes.data()};
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AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
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vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
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@ -157,25 +219,99 @@ main(int, char **)
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"Copy command buffer allocation failed.");
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}
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// eastl::array<Vertex, 3> vertices{};
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eastl::array vertices = {
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vec3(-0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f),
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vec3(-0.5f, 0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, -0.5f, 0.5f), vec3(0.5f, -0.5f, 0.5f),
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vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, -0.5f, 0.5f),
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vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f),
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vec3(-0.5f, -0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, -0.5f),
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vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f),
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vec3(-0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, 0.5f), vec3(0.5f, -0.5f, 0.5f),
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vec3(-0.5f, -0.5f, 0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, 0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f),
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vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, -0.5f),
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Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
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Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
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Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
};
|
||||
|
||||
ImageFile imageFile;
|
||||
bool loaded = imageFile.Load("image/container.jpg");
|
||||
assert(loaded);
|
||||
INFO("Image {}x{} : {} channels", imageFile.m_Width, imageFile.m_Height, imageFile.m_NumChannels);
|
||||
|
||||
VertexBuffer vbo;
|
||||
Texture crate;
|
||||
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
|
||||
crate.Init(&device, {imageFile.m_Width, imageFile.m_Height}, false, "Crate Texture");
|
||||
{
|
||||
StagingBuffer staging;
|
||||
staging.Init(&device, vertices.size() * sizeof vertices[0], "Staging");
|
||||
staging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
|
||||
StagingBuffer vertexStaging, imageStaging;
|
||||
vertexStaging.Init(&device, vertices.size() * sizeof vertices[0], "Vertex Staging");
|
||||
vertexStaging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
|
||||
|
||||
imageStaging.Init(&device, imageFile.GetSize(), "Image Staging");
|
||||
INFO("fine {}", imageFile.GetSize());
|
||||
imageStaging.Write(&device, 0, imageFile.GetSize(), imageFile.m_Data);
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToWrite = {
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToRead = {
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
|
||||
vk::Fence fence;
|
||||
vk::FenceCreateInfo fenceCreateInfo = {};
|
||||
|
|
@ -183,9 +319,31 @@ main(int, char **)
|
|||
|
||||
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
|
||||
AbortIfFailed(copyBuffer.begin(&beginInfo));
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
||||
nullptr, 0, nullptr, 1, &imageReadyToWrite);
|
||||
|
||||
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = staging.GetSize()};
|
||||
copyBuffer.copyBuffer(staging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
|
||||
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = vertexStaging.GetSize()};
|
||||
copyBuffer.copyBuffer(vertexStaging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
|
||||
|
||||
vk::BufferImageCopy imageCopy = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = imageFile.m_Width,
|
||||
.bufferImageHeight = imageFile.m_Height,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {},
|
||||
.imageExtent = {imageFile.m_Width, imageFile.m_Height, 1},
|
||||
};
|
||||
copyBuffer.copyBufferToImage(imageStaging.m_Buffer, crate.m_Image, vk::ImageLayout::eTransferDstOptimal, 1,
|
||||
&imageCopy);
|
||||
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {},
|
||||
0, nullptr, 0, nullptr, 1, &imageReadyToRead);
|
||||
|
||||
AbortIfFailed(copyBuffer.end());
|
||||
|
||||
|
|
@ -203,7 +361,50 @@ main(int, char **)
|
|||
AbortIfFailedM(device.m_Device.resetCommandPool(copyPool, {}), "Couldn't reset command pool.");
|
||||
|
||||
device.m_Device.destroy(fence, nullptr);
|
||||
staging.Destroy(&device);
|
||||
vertexStaging.Destroy(&device);
|
||||
imageStaging.Destroy(&device);
|
||||
}
|
||||
|
||||
vk::ImageView imageView;
|
||||
vk::Sampler sampler;
|
||||
{
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo = {
|
||||
.image = crate.m_Image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eR8G8B8A8Srgb,
|
||||
.components =
|
||||
vk::ComponentMapping{
|
||||
.r = vk::ComponentSwizzle::eIdentity,
|
||||
.g = vk::ComponentSwizzle::eIdentity,
|
||||
.b = vk::ComponentSwizzle::eIdentity,
|
||||
.a = vk::ComponentSwizzle::eIdentity,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &imageView));
|
||||
vk::SamplerCreateInfo samplerCreateInfo = {
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.addressModeU = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeV = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeW = vk::SamplerAddressMode::eRepeat,
|
||||
.mipLodBias = 0.2,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.minLod = 0,
|
||||
.maxLod = 4,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createSampler(&samplerCreateInfo, nullptr, &sampler));
|
||||
}
|
||||
|
||||
UniformBuffer ubo;
|
||||
|
|
@ -214,15 +415,30 @@ main(int, char **)
|
|||
.offset = 0,
|
||||
.range = ubo.GetSize(),
|
||||
};
|
||||
vk::WriteDescriptorSet writeDescriptors = {
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
vk::DescriptorImageInfo descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = imageView,
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
};
|
||||
device.m_Device.updateDescriptorSets(1, &writeDescriptors, 0, nullptr);
|
||||
eastl::array writeDescriptors = {
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
},
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
},
|
||||
};
|
||||
device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
|
||||
|
||||
// Persistent variables
|
||||
vk::Viewport viewport = {
|
||||
|
|
@ -400,9 +616,12 @@ main(int, char **)
|
|||
|
||||
AbortIfFailed(device.m_Device.waitIdle());
|
||||
|
||||
device.m_Device.destroy(sampler, nullptr);
|
||||
device.m_Device.destroy(imageView, nullptr);
|
||||
ubo.Destroy(&device);
|
||||
device.m_Device.destroy(descriptorPool, nullptr);
|
||||
device.m_Device.destroy(copyPool, nullptr);
|
||||
crate.Destroy(&device);
|
||||
vbo.Destroy(&device);
|
||||
|
||||
return 0;
|
||||
|
|
@ -460,15 +679,23 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
|
|||
},
|
||||
}};
|
||||
|
||||
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding = {
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
|
||||
eastl::array descriptorSetLayoutBinding = {
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
},
|
||||
};
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
.bindingCount = 1,
|
||||
.pBindings = &descriptorSetLayoutBinding,
|
||||
.bindingCount = Cast<u32>(descriptorSetLayoutBinding.size()),
|
||||
.pBindings = descriptorSetLayoutBinding.data(),
|
||||
};
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
AbortIfFailed(
|
||||
|
|
@ -507,7 +734,7 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
|
|||
.depthClampEnable = false,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.polygonMode = vk::PolygonMode::eFill,
|
||||
.cullMode = vk::CullModeFlagBits::eNone,
|
||||
.cullMode = vk::CullModeFlagBits::eBack,
|
||||
.frontFace = vk::FrontFace::eCounterClockwise,
|
||||
.depthBiasEnable = false,
|
||||
.lineWidth = 1.0,
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,9 +1,11 @@
|
|||
#version 450
|
||||
#pragma shader_stage(fragment)
|
||||
|
||||
layout (location = 0) in vec3 inColor;
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
layout(binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(inColor, 1.0);
|
||||
outColor = vec4(texture(tex, inUV).rgb, 1.0f);
|
||||
}
|
||||
|
|
@ -2,8 +2,9 @@
|
|||
#pragma shader_stage(vertex)
|
||||
|
||||
layout(location=0) in vec4 position;
|
||||
layout(location=1) in vec2 uv0;
|
||||
|
||||
layout(location=0) out vec3 outColor;
|
||||
layout(location=0) out vec2 outUV;
|
||||
|
||||
layout(binding=0) uniform Camera {
|
||||
mat4 model;
|
||||
|
|
@ -12,6 +13,7 @@ layout(binding=0) uniform Camera {
|
|||
} ubo;
|
||||
|
||||
void main() {
|
||||
outUV = uv0;
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(position.xyz, 1.0f);
|
||||
outColor = vec3(0.5f, 0.3f, 0.1f);
|
||||
// outColor = vec3(0.5f, 0.3f, 0.1f);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue