Changed source files to strings to match VS.

This commit is contained in:
Anish Bhobe 2025-02-08 22:56:19 +01:00
parent 4d5cffa3d7
commit cef36af79d
6 changed files with 77 additions and 73 deletions

View File

@ -11,31 +11,35 @@ find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(EASTL CONFIG REQUIRED)
set(HEADER_FILES
constants.h
config.h
logger.h
global.h
context.h
window.h
physical_device.h
device.h
swapchain.h
pipeline.h
queue_allocation.h
buffer.h "surface.h" "size.h" "timer.h")
"constants.h"
"config.h"
"logger.h"
"global.h"
"context.h"
"window.h"
"physical_device.h"
"device.h"
"swapchain.h"
"pipeline.h"
"queue_allocation.h"
"buffer.h"
"surface.h"
"size.h"
"timer.h")
set(SOURCE_FILES
logger.cpp
global.cpp
context.cpp
window.cpp
physical_device.cpp
device.cpp
swapchain.cpp
pipeline.cpp
buffer.cpp
image.cpp
image.h "surface.cpp")
"logger.cpp"
"global.cpp"
"context.cpp"
"window.cpp"
"physical_device.cpp"
"device.cpp"
"swapchain.cpp"
"pipeline.cpp"
"buffer.cpp"
"image.cpp"
"image.h"
"surface.cpp")
add_library(aster_core STATIC ${SOURCE_FILES} ${HEADER_FILES})
set_property(TARGET aster_core PROPERTY CXX_STANDARD 20)

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@ -5,12 +5,12 @@ cmake_minimum_required(VERSION 3.13)
find_package(imgui CONFIG REQUIRED)
add_library(util_helper STATIC
helpers.h
helpers.cpp
frame.cpp
frame.h
gui.cpp
gui.h)
"helpers.h"
"helpers.cpp"
"frame.cpp"
"frame.h"
"gui.cpp"
"gui.h")
target_link_libraries(util_helper PRIVATE aster_core)
target_link_libraries(util_helper PRIVATE imgui::imgui)

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@ -2,9 +2,9 @@
cmake_minimum_required(VERSION 3.13)
add_executable(triangle triangle.cpp)
add_shader(triangle shader/triangle.vert.glsl)
add_shader(triangle shader/triangle.frag.glsl)
add_executable(triangle "triangle.cpp")
add_shader(triangle "shader/triangle.vert.glsl")
add_shader(triangle "shader/triangle.frag.glsl")
target_link_libraries(triangle PRIVATE aster_core)
target_link_libraries(triangle PRIVATE util_helper)

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@ -4,9 +4,9 @@ cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
add_executable(box box.cpp stb_image.h)
add_shader(box shader/box.vert.glsl)
add_shader(box shader/box.frag.glsl)
add_executable(box "box.cpp" "stb_image.h")
add_shader(box "shader/box.vert.glsl")
add_shader(box "shader/box.frag.glsl")
target_link_libraries(box PRIVATE aster_core)
target_link_libraries(box PRIVATE util_helper)

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@ -5,28 +5,28 @@ cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
add_executable(model_render model_render.cpp
pipeline_utils.cpp
pipeline_utils.h
asset_loader.cpp
asset_loader.h
light_manager.cpp
light_manager.h
gpu_resource_manager.cpp
gpu_resource_manager.h
nodes.cpp
nodes.h
ibl_helpers.cpp
ibl_helpers.h)
add_executable(model_render "model_render.cpp"
"pipeline_utils.cpp"
"pipeline_utils.h"
"asset_loader.cpp"
"asset_loader.h"
"light_manager.cpp"
"light_manager.h"
"gpu_resource_manager.cpp"
"gpu_resource_manager.h"
"nodes.cpp"
"nodes.h"
"ibl_helpers.cpp"
"ibl_helpers.h")
add_shader(model_render shader/model.vs.hlsl)
add_shader(model_render shader/model.ps.hlsl)
add_shader(model_render shader/eqrect_to_cube.cs.hlsl)
add_shader(model_render shader/background.vs.hlsl)
add_shader(model_render shader/background.ps.hlsl)
add_shader(model_render shader/diffuse_irradiance.cs.hlsl)
add_shader(model_render shader/prefilter.cs.hlsl)
add_shader(model_render shader/brdf_lut.cs.hlsl)
add_shader(model_render "shader/model.vs.hlsl")
add_shader(model_render "shader/model.ps.hlsl")
add_shader(model_render "shader/eqrect_to_cube.cs.hlsl")
add_shader(model_render "shader/background.vs.hlsl")
add_shader(model_render "shader/background.ps.hlsl")
add_shader(model_render "shader/diffuse_irradiance.cs.hlsl")
add_shader(model_render "shader/prefilter.cs.hlsl")
add_shader(model_render "shader/brdf_lut.cs.hlsl")
target_link_libraries(model_render PRIVATE aster_core)
target_link_libraries(model_render PRIVATE util_helper)

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@ -7,24 +7,24 @@ find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
find_package(EnTT REQUIRED CONFIG)
add_executable(scene_render main.cpp
render_resource_manager.cpp render_resource_manager.h
asset_loader.cpp asset_loader.h
pipeline_utils.cpp pipeline_utils.h
core_components.h
ecs_adapter.h
camera.h
ibl_helpers.cpp ibl_helpers.h
light_manager.cpp light_manager.h)
add_executable(scene_render "main.cpp"
"render_resource_manager.cpp" "render_resource_manager.h"
"asset_loader.cpp" "asset_loader.h"
"pipeline_utils.cpp" "pipeline_utils.h"
"core_components.h"
"ecs_adapter.h"
"camera.h"
"ibl_helpers.cpp" "ibl_helpers.h"
"light_manager.cpp" "light_manager.h")
add_shader(scene_render shader/model.frag.glsl)
add_shader(scene_render shader/model.vert.glsl)
add_shader(scene_render shader/eqrect_to_cube.cs.hlsl)
add_shader(scene_render shader/diffuse_irradiance.cs.hlsl)
add_shader(scene_render shader/prefilter.cs.hlsl)
add_shader(scene_render shader/brdf_lut.cs.hlsl)
add_shader(scene_render shader/background.vert.glsl)
add_shader(scene_render shader/background.frag.glsl)
add_shader(scene_render "shader/model.frag.glsl")
add_shader(scene_render "shader/model.vert.glsl")
add_shader(scene_render "shader/eqrect_to_cube.cs.hlsl")
add_shader(scene_render "shader/diffuse_irradiance.cs.hlsl")
add_shader(scene_render "shader/prefilter.cs.hlsl")
add_shader(scene_render "shader/brdf_lut.cs.hlsl")
add_shader(scene_render "shader/background.vert.glsl")
add_shader(scene_render "shader/background.frag.glsl")
target_link_libraries(scene_render PRIVATE aster_core)
target_link_libraries(scene_render PRIVATE util_helper)