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4 Commits

Author SHA1 Message Date
Anish Bhobe 98660a11fa Rename: ImageViewManager -> ViewManager 2025-04-02 22:48:24 +02:00
Anish Bhobe 8eb5a678fc Cleanup and header re-date. 2025-04-02 22:46:30 +02:00
Anish Bhobe e5b002c8cc Rename freelist and clean up code. 2025-04-02 21:56:49 +02:00
Anish Bhobe ec6aeb6f3b Fixed Commit count issue. 2025-04-02 21:55:05 +02:00
68 changed files with 739 additions and 696 deletions

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: buffer.h // Aster: buffer.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: config.h // Aster: config.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -15,6 +15,7 @@
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS #define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#define VULKAN_HPP_DISABLE_ENHANCED_MODE 1 #define VULKAN_HPP_DISABLE_ENHANCED_MODE 1
#define VULKAN_HPP_NO_EXCEPTIONS 1 #define VULKAN_HPP_NO_EXCEPTIONS 1
#define VULKAN_HPP_NO_SMART_HANDLE 1
#define VMA_STATIC_VULKAN_FUNCTIONS 0 #define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1 #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: constants.h // Aster: constants.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: context.h // Aster: context.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,14 +1,14 @@
// ============================================= // =============================================
// Aster: device.h // Aster: device.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "global.h" #include "global.h"
#include <EASTL/vector.h>
#include <EASTL/span.h> #include <EASTL/span.h>
#include <EASTL/vector.h>
struct QueueAllocation; struct QueueAllocation;
struct Context; struct Context;
@ -31,8 +31,8 @@ struct Device final
vk::PipelineCache m_PipelineCache = nullptr; vk::PipelineCache m_PipelineCache = nullptr;
bool m_ValidationEnabled = true; bool m_ValidationEnabled = true;
template <typename T> template <concepts::VkHandle T>
requires vk::isVulkanHandleType<T>::value void SetName(const T &object, cstr name) const; void SetName(const T &object, cstr name) const;
[[nodiscard]] vk::Queue GetQueue(u32 familyIndex, u32 queueIndex) const; [[nodiscard]] vk::Queue GetQueue(u32 familyIndex, u32 queueIndex) const;
[[nodiscard]] eastl::vector<u8> DumpPipelineCache() const; [[nodiscard]] eastl::vector<u8> DumpPipelineCache() const;
@ -43,7 +43,8 @@ struct Device final
Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures, Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures,
const eastl::vector<QueueAllocation> &queueAllocations, NameString &&name); const eastl::vector<QueueAllocation> &queueAllocations, NameString &&name);
Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures, Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures,
const eastl::vector<QueueAllocation> &queueAllocations, eastl::span<u8> &&pipelineCacheData, NameString &&name); const eastl::vector<QueueAllocation> &queueAllocations, eastl::span<u8> &&pipelineCacheData,
NameString &&name);
~Device(); ~Device();
// Move // Move
@ -53,8 +54,8 @@ struct Device final
DISALLOW_COPY_AND_ASSIGN(Device); DISALLOW_COPY_AND_ASSIGN(Device);
}; };
template <typename T> template <concepts::VkHandle T>
requires vk::isVulkanHandleType<T>::value void void
Device::SetName(const T &object, cstr name) const Device::SetName(const T &object, cstr name) const
{ {
if (!m_ValidationEnabled || !name || !object) if (!m_ValidationEnabled || !name || !object)

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: global.h // Aster: global.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -27,8 +27,8 @@
#define VULKAN_HPP_ASSERT(expr) DEBUG_IF(!(expr), "Vulkan assert failed") #define VULKAN_HPP_ASSERT(expr) DEBUG_IF(!(expr), "Vulkan assert failed")
#endif #endif
#include "type_traits.h"
#include "EASTL/intrusive_ptr.h" #include "EASTL/intrusive_ptr.h"
#include "type_traits.h"
#include <EASTL/fixed_string.h> #include <EASTL/fixed_string.h>
#include <EASTL/string.h> #include <EASTL/string.h>
@ -61,6 +61,12 @@ Failed(const vk::Result result)
return result != vk::Result::eSuccess; return result != vk::Result::eSuccess;
} }
namespace concepts
{
template <typename T>
concept VkHandle = vk::isVulkanHandleType<T>::value;
}
using NameString = eastl::fixed_string<char, 32, false>; using NameString = eastl::fixed_string<char, 32, false>;
template <typename TFlagBits> template <typename TFlagBits>

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: image.h // Aster: image.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -119,7 +119,7 @@ struct Image
namespace concepts namespace concepts
{ {
template <typename T> template <typename T>
concept Image = std::derived_from<T, ::Image> and Manageable<T>; concept Image = std::derived_from<T, Image> and Manageable<T>;
template <typename T> template <typename T>
concept ImageRef = Derefencable<T> and Image<DereferencesTo<T>>; concept ImageRef = Derefencable<T> and Image<DereferencesTo<T>>;

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@ -8,7 +8,7 @@
#include "global.h" #include "global.h"
#include "image.h" #include "image.h"
template <concepts::Image TImage = Image> template <concepts::Image TImage>
struct View struct View
{ {
using ImageType = TImage; using ImageType = TImage;
@ -69,18 +69,38 @@ struct View
} }
}; };
struct ImageView : View<> {}; struct ImageView : View<Image>
struct ImageCubeView : View<ImageCube> {}; {
struct TextureView : View<Texture> {}; };
struct TextureCubeView : View<TextureCube> {};
struct StorageImageView : View<StorageImage> {}; struct ImageCubeView : View<ImageCube>
struct StorageTextureView : View<StorageTexture> {}; {
struct StorageTextureCubeView : View<StorageTextureCube> {}; };
struct TextureView : View<Texture>
{
};
struct TextureCubeView : View<TextureCube>
{
};
struct StorageImageView : View<StorageImage>
{
};
struct StorageTextureView : View<StorageTexture>
{
};
struct StorageTextureCubeView : View<StorageTextureCube>
{
};
namespace concepts namespace concepts
{ {
template <typename TView> template <typename TView>
concept View = std::derived_from<TView, ::View<typename TView::ImageType>>; concept View = std::derived_from<TView, View<typename TView::ImageType>>;
template <typename T> template <typename T>
concept ViewRef = Derefencable<T> and View<DereferencesTo<T>>; concept ViewRef = Derefencable<T> and View<DereferencesTo<T>>;

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: physical_device.h // Aster: physical_device.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: pipeline.h // Aster: pipeline.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: queue_allocation.h // Aster: queue_allocation.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: sampler.h // Aster: sampler.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: size.h // Aster: size.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: surface.h // Aster: surface.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
/// ============================================= /// =============================================
// Aster: swapchain.h // Aster: swapchain.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================== // ==============================================
#pragma once #pragma once

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@ -1,10 +1,12 @@
// ============================================= // =============================================
// Aster: type_traits.h // Aster: type_traits.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "constants.h"
struct Device; struct Device;
struct Image; struct Image;
@ -37,6 +39,7 @@ concept SelfDestructible = requires(T a) {
}; };
template <typename T> template <typename T>
concept Manageable = std::is_default_constructible_v<T> and (DeviceDestructible<T> or SelfDestructible<T>) and RefCounted<T>; concept Manageable =
std::is_default_constructible_v<T> and (DeviceDestructible<T> or SelfDestructible<T>) and RefCounted<T>;
} // namespace concepts } // namespace concepts

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: window.h // Aster: window.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -7,7 +7,7 @@ INTERFACE
"manager.h" "manager.h"
"buffer_manager.h" "buffer_manager.h"
"image_manager.h" "image_manager.h"
"image_view_manager.h" "view_manager.h"
"sampler_manager.h" "sampler_manager.h"
"resource.h" "resource.h"
"resource_manager.h" "resource_manager.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: buffer_manager.h // Aster: buffer_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,30 +1,27 @@
// ============================================= // =============================================
// Aster: render_resource_manager.h // Aster: render_resource_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "aster/aster.h" #include "aster/aster.h"
#include "buffer_manager.h" #include "buffer_manager.h"
#include "image_manager.h"
#include "sampler_manager.h" #include "sampler_manager.h"
#include "view_manager.h"
#include "aster/util/intrusive_slist.h" #include "aster/util/freelist.h"
#include "EASTL/deque.h" #include "EASTL/deque.h"
#include "EASTL/intrusive_hash_map.h" #include "EASTL/intrusive_hash_map.h"
#include "EASTL/bonus/fixed_ring_buffer.h"
#include "resource.h" #include "resource.h"
#include "aster/core/image_view.h"
namespace systems namespace systems
{ {
class CommitManager class CommitManager
{ {
private:
template <concepts::Manageable T> template <concepts::Manageable T>
struct HandleMapper struct HandleMapper
{ {
@ -33,7 +30,7 @@ class CommitManager
using Handle = typename Manager::Handle; using Handle = typename Manager::Handle;
using Resource = ResId<Type>; using Resource = ResId<Type>;
struct Entry : public eastl::intrusive_hash_node_key<Handle> struct Entry : eastl::intrusive_hash_node_key<Handle>
{ {
std::atomic<u32> m_CommitCount; std::atomic<u32> m_CommitCount;
@ -51,7 +48,7 @@ class CommitManager
assert(rc < MaxValue<u32>); assert(rc < MaxValue<u32>);
} }
bool u32
IsReferenced() const IsReferenced() const
{ {
return m_CommitCount; return m_CommitCount;
@ -84,12 +81,13 @@ class CommitManager
} }
}; };
}; };
static_assert(sizeof(Entry) == 24); static_assert(sizeof(Entry) == 24);
eastl::vector<Entry> m_Data; eastl::vector<Entry> m_Data;
IntrusiveStack<Entry> m_FreeList; FreeList<Entry> m_FreeList;
eastl::intrusive_hash_map<typename Entry::key_type, Entry, 31, typename Entry::Hash> m_InUse; eastl::intrusive_hash_map<typename Entry::key_type, Entry, 31, typename Entry::Hash> m_InUse;
std::array<IntrusiveStack<Entry>, 4> m_ToDelete; std::array<FreeList<Entry>, 4> m_ToDelete;
u8 m_ToDeleteIndex = 0; u8 m_ToDeleteIndex = 0;
explicit HandleMapper(const u32 maxCount) explicit HandleMapper(const u32 maxCount)
@ -130,7 +128,7 @@ class CommitManager
Entry &data = m_FreeList.Pop(); Entry &data = m_FreeList.Pop();
data.mKey = object; data.mKey = object;
data.m_CommitCount = 1; data.m_CommitCount = 0;
m_InUse.insert(data); m_InUse.insert(data);
@ -189,11 +187,11 @@ class CommitManager
} }
void void
ClearEntries(IntrusiveStack<Entry>& entries) ClearEntries(FreeList<Entry> &entries)
{ {
while (auto item = entries.TryPop()) while (!entries.Empty())
{ {
Entry &entry = item.value(); Entry &entry = entries.Pop();
entry.mKey.reset(); entry.mKey.reset();
entry.m_CommitCount = 0; entry.m_CommitCount = 0;
} }
@ -227,10 +225,12 @@ class CommitManager
ResId<Buffer> CommitBuffer(const Ref<Buffer> &buffer); ResId<Buffer> CommitBuffer(const Ref<Buffer> &buffer);
// Commit Storage Images // Commit Storage Images
ResId<StorageImageView> CommitStorageImage(const concepts::StorageImageViewRef auto &image) ResId<StorageImageView>
CommitStorageImage(const concepts::StorageImageViewRef auto &image)
{ {
return CommitStorageImage(CastView<StorageImageView>(image)); return CommitStorageImage(CastView<StorageImageView>(image));
} }
ResId<StorageImageView> CommitStorageImage(const Ref<StorageImageView> &image); ResId<StorageImageView> CommitStorageImage(const Ref<StorageImageView> &image);
// Sampled Images // Sampled Images
@ -283,7 +283,8 @@ class CommitManager
return m_DescriptorSet; return m_DescriptorSet;
} }
static CommitManager &Instance() static CommitManager &
Instance()
{ {
assert(m_Instance); assert(m_Instance);
return *m_Instance; return *m_Instance;
@ -318,11 +319,13 @@ class CommitManager
{ {
m_Buffers.AddRef(handle); m_Buffers.AddRef(handle);
} }
void void
AddRef(const ResId<TextureView> &handle) AddRef(const ResId<TextureView> &handle)
{ {
m_Images.AddRef(handle); m_Images.AddRef(handle);
} }
void void
AddRef(const ResId<StorageImageView> &handle) AddRef(const ResId<StorageImageView> &handle)
{ {
@ -334,11 +337,13 @@ class CommitManager
{ {
m_Buffers.Release(handle); m_Buffers.Release(handle);
} }
void void
Release(const ResId<TextureView> &handle) Release(const ResId<TextureView> &handle)
{ {
m_Images.Release(handle); m_Images.Release(handle);
} }
void void
Release(const ResId<StorageImageView> &handle) Release(const ResId<StorageImageView> &handle)
{ {

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: image_manager.h // Aster: image_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -57,7 +57,7 @@ struct DepthStencilImageCreateInfo
class ImageManager final : public Manager<Image> class ImageManager final : public Manager<Image>
{ {
public: public:
ImageManager(const Device *device, const u32 maxCount); ImageManager(const Device *device, u32 maxCount);
template <concepts::Image T> template <concepts::Image T>
[[nodiscard]] Ref<T> [[nodiscard]] Ref<T>

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@ -1,12 +1,13 @@
// ============================================= // =============================================
// Aster: manager.h // Aster: manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "aster/aster.h" #include "aster/aster.h"
#include "aster/core/type_traits.h" #include "aster/core/type_traits.h"
#include "aster/util/freelist.h"
#include <EASTL/intrusive_ptr.h> #include <EASTL/intrusive_ptr.h>
#include <EASTL/vector.h> #include <EASTL/vector.h>
@ -32,10 +33,9 @@ class Manager
: m_Data{maxCount} : m_Data{maxCount}
, m_Device{device} , m_Device{device}
{ {
u32 i = 0;
for (auto &element : m_Data) for (auto &element : m_Data)
{ {
*Recast<u32 *>(&element) = ++i; m_FreeList.Push(element);
} }
} }
@ -49,7 +49,6 @@ class Manager
} }
} }
m_FreeHead = 0;
m_Device = nullptr; m_Device = nullptr;
} }
@ -60,11 +59,24 @@ class Manager
{ {
for (i64 i = m_Data.size() - 1; i >= 0; --i) for (i64 i = m_Data.size() - 1; i >= 0; --i)
{ {
if (auto *pIter = &m_Data[i]; !pIter->IsValid()) if (auto *pIter = &m_Data[i]; !pIter->IsReferenced())
{ {
pIter->Destroy(m_Device); pIter->Destroy(m_Device);
*Recast<u32 *>(pIter) = m_FreeHead; m_FreeList.Push(*pIter);
m_FreeHead = i; }
}
}
void
Sweep()
requires concepts::SelfDestructible<Type>
{
for (i64 i = m_Data.size() - 1; i >= 0; --i)
{
if (auto *pIter = &m_Data[i]; !pIter->IsValid())
{
pIter->Destroy();
m_FreeList.Push(*pIter);
} }
} }
} }
@ -73,7 +85,7 @@ class Manager
private: private:
eastl::vector<Type> m_Data; // Data also keeps the freelist during 'not use'. eastl::vector<Type> m_Data; // Data also keeps the freelist during 'not use'.
u32 m_FreeHead = 0; FreeList<Type> m_FreeList;
protected: protected:
const Device *m_Device; const Device *m_Device;
@ -85,17 +97,15 @@ class Manager
[[nodiscard]] Handle [[nodiscard]] Handle
Alloc() Alloc()
{ {
ERROR_IF(m_FreeHead >= m_Data.size(), "Max buffers allocated.") THEN_ABORT(-1); ERROR_IF(m_FreeList.Empty(), "Max buffers allocated.") THEN_ABORT(-1);
const auto index = m_FreeHead; Type &pAlloc = m_FreeList.Pop();
Type *pAlloc = &m_Data[index]; memset(&pAlloc, 0, sizeof pAlloc);
m_FreeHead = *Recast<u32 *>(pAlloc);
memset(pAlloc, 0, sizeof *pAlloc);
if constexpr (concepts::SelfDestructible<Type>) if constexpr (concepts::SelfDestructible<Type>)
{ {
pAlloc->m_Device = m_Device; pAlloc.m_Device = m_Device;
} }
return {pAlloc}; return {&pAlloc};
} }
}; };
} // namespace systems } // namespace systems

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: resource.h // Aster: resource.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: resource_manager.h // Aster: resource_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -9,8 +9,8 @@
#include "buffer_manager.h" #include "buffer_manager.h"
#include "image_manager.h" #include "image_manager.h"
#include "image_view_manager.h"
#include "sampler_manager.h" #include "sampler_manager.h"
#include "view_manager.h"
namespace systems namespace systems
{ {
@ -20,9 +20,9 @@ class ResourceManager
struct CombinedImageViewManager struct CombinedImageViewManager
{ {
ImageManager *m_ImageManager; ImageManager *m_ImageManager;
ImageViewManager *m_ViewManager; ViewManager *m_ViewManager;
CombinedImageViewManager(ImageManager *imageManager, ImageViewManager *viewManager) CombinedImageViewManager(ImageManager *imageManager, ViewManager *viewManager)
: m_ImageManager{imageManager} : m_ImageManager{imageManager}
, m_ViewManager{viewManager} , m_ViewManager{viewManager}
{ {
@ -44,7 +44,8 @@ class ResourceManager
return CastView<T>(handle); return CastView<T>(handle);
} }
[[nodiscard]] Ref<TextureView> CreateTexture2D(const Texture2DCreateInfo &createInfo) const [[nodiscard]] Ref<TextureView>
CreateTexture2D(const Texture2DCreateInfo &createInfo) const
{ {
return m_ViewManager->CreateView<TextureView>({ return m_ViewManager->CreateView<TextureView>({
.m_Image = CastImage<Texture>(m_ImageManager->CreateTexture2D(createInfo)), .m_Image = CastImage<Texture>(m_ImageManager->CreateTexture2D(createInfo)),
@ -53,7 +54,9 @@ class ResourceManager
.m_AspectMask = vk::ImageAspectFlagBits::eColor, .m_AspectMask = vk::ImageAspectFlagBits::eColor,
}); });
} }
[[nodiscard]] Ref<ImageCubeView> CreateTextureCube(const TextureCubeCreateInfo &createInfo) const
[[nodiscard]] Ref<ImageCubeView>
CreateTextureCube(const TextureCubeCreateInfo &createInfo) const
{ {
return m_ViewManager->CreateView<ImageCubeView>({ return m_ViewManager->CreateView<ImageCubeView>({
.m_Image = m_ImageManager->CreateTextureCube(createInfo), .m_Image = m_ImageManager->CreateTextureCube(createInfo),
@ -63,7 +66,8 @@ class ResourceManager
}); });
} }
[[nodiscard]] Ref<ImageView> CreateAttachment(const AttachmentCreateInfo &createInfo) const [[nodiscard]] Ref<ImageView>
CreateAttachment(const AttachmentCreateInfo &createInfo) const
{ {
return m_ViewManager->CreateView({ return m_ViewManager->CreateView({
.m_Image = m_ImageManager->CreateAttachment(createInfo), .m_Image = m_ImageManager->CreateAttachment(createInfo),
@ -73,7 +77,8 @@ class ResourceManager
}); });
} }
[[nodiscard]] Ref<ImageView> CreateDepthStencilImage(const DepthStencilImageCreateInfo &createInfo) const [[nodiscard]] Ref<ImageView>
CreateDepthStencilImage(const DepthStencilImageCreateInfo &createInfo) const
{ {
return m_ViewManager->CreateView({ return m_ViewManager->CreateView({
.m_Image = m_ImageManager->CreateDepthStencilImage(createInfo), .m_Image = m_ImageManager->CreateDepthStencilImage(createInfo),
@ -87,7 +92,7 @@ class ResourceManager
BufferManager m_Buffers; BufferManager m_Buffers;
ImageManager m_Images; ImageManager m_Images;
SamplerManager m_Samplers; SamplerManager m_Samplers;
ImageViewManager m_Views; ViewManager m_Views;
CombinedImageViewManager m_CombinedImageViews; CombinedImageViewManager m_CombinedImageViews;
public: public:
@ -112,7 +117,7 @@ class ResourceManager
return m_Images; return m_Images;
} }
ImageViewManager & ViewManager &
Views() Views()
{ {
return m_Views; return m_Views;
@ -124,11 +129,21 @@ class ResourceManager
return m_Samplers; return m_Samplers;
} }
CombinedImageViewManager &CombinedImageViews() CombinedImageViewManager &
CombinedImageViews()
{ {
return m_CombinedImageViews; return m_CombinedImageViews;
} }
void
Update()
{
m_Views.Sweep();
m_Images.Sweep();
m_Buffers.Sweep();
m_Samplers.Sweep();
}
~ResourceManager() = default; ~ResourceManager() = default;
PIN_MEMORY(ResourceManager); PIN_MEMORY(ResourceManager);

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@ -1,12 +1,12 @@
// ============================================= // =============================================
// Aster: sampler_manager.h // Aster: sampler_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "manager.h"
#include "EASTL/hash_map.h" #include "EASTL/hash_map.h"
#include "manager.h"
#include "aster/aster.h" #include "aster/aster.h"
#include "aster/core/sampler.h" #include "aster/core/sampler.h"
@ -67,7 +67,8 @@ struct SamplerCreateInfo
bool m_CompareEnable = false; bool m_CompareEnable = false;
bool m_NormalizedCoordinates = true; bool m_NormalizedCoordinates = true;
explicit operator vk::SamplerCreateInfo() const explicit
operator vk::SamplerCreateInfo() const
{ {
return { return {
.flags = m_Flags, .flags = m_Flags,
@ -100,7 +101,7 @@ class SamplerManager final : public Manager<Sampler>
eastl::hash_map<vk::SamplerCreateInfo, Handle> m_HashToSamplerIdx; eastl::hash_map<vk::SamplerCreateInfo, Handle> m_HashToSamplerIdx;
public: public:
SamplerManager(const Device *device, const u32 maxCount); SamplerManager(const Device *device, u32 maxCount);
~SamplerManager() override; ~SamplerManager() override;
Ref<Sampler> CreateSampler(const SamplerCreateInfo &createInfo); Ref<Sampler> CreateSampler(const SamplerCreateInfo &createInfo);

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: image_manager.h // Aster: view_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -86,10 +86,10 @@ struct ViewCreateInfo
} }
}; };
class ImageViewManager final : public Manager<ImageView> class ViewManager final : public Manager<ImageView>
{ {
public: public:
ImageViewManager(const Device *device, const u32 maxCount); ViewManager(const Device *device, u32 maxCount);
template <concepts::ImageView TImageView> template <concepts::ImageView TImageView>
Ref<TImageView> Ref<TImageView>

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@ -5,4 +5,4 @@ cmake_minimum_required(VERSION 3.13)
target_sources(aster_core target_sources(aster_core
INTERFACE INTERFACE
"logger.h" "logger.h"
"intrusive_slist.h") "freelist.h")

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@ -0,0 +1,96 @@
// =============================================
// Aster: freelist.h
// Copyright (c) 2020-2025 Anish Bhobe
// =============================================
#pragma once
#include <optional>
struct FreeListNode
{
FreeListNode *m_Next;
};
template <typename T>
concept FreeListCapable = sizeof(T) >= sizeof(FreeListNode);
template <FreeListCapable T>
struct FreeList
{
using Value = T;
using Reference = T &;
using ConstReference = const T &;
using Pointer = T *;
FreeListNode *m_Top;
FreeList()
: m_Top{nullptr}
{
}
FreeList(FreeList &&other) noexcept
: m_Top{Take(other.m_Top)}
{
}
FreeList &
operator=(FreeList &&other) noexcept
{
if (this == &other)
return *this;
m_Top = Take(other.m_Top);
return *this;
}
DISALLOW_COPY_AND_ASSIGN(FreeList);
~FreeList()
{
m_Top = nullptr;
}
[[nodiscard]] bool
Empty() const
{
return !m_Top;
}
[[nodiscard]] Reference
Pop()
{
assert(m_Top);
Reference ref = *Recast<Pointer>(m_Top);
m_Top = m_Top->m_Next;
return ref;
}
void
Push(Reference ref)
{
auto next = Recast<FreeListNode *>(&ref);
next->m_Next = m_Top;
m_Top = next;
}
[[nodiscard]] ConstReference
Peek() const
{
assert(m_Top);
return *m_Top;
}
[[nodiscard]] Reference
Peek()
{
assert(m_Top);
return *m_Top;
}
void
Clear()
{
m_Top = nullptr;
}
};

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@ -1,127 +0,0 @@
// =============================================
// Aster: intrusive_slist.h
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#pragma once
#include <optional>
template <typename T>
concept HasNext = requires(T &a) {
{ a.Next() } -> std::same_as<T *>;
{ a.SetNext(a) };
};
struct IntrusiveStackNode
{
IntrusiveStackNode *m_Next;
IntrusiveStackNode *
Next() const
{
return m_Next;
}
void
SetNext(IntrusiveStackNode &a)
{
m_Next = &a;
}
};
template <HasNext T = IntrusiveStackNode>
struct IntrusiveStack
{
using Value = T;
using Reference = T &;
using OptionalRef = std::optional<std::reference_wrapper<T>>;
using ConstReference = const T &;
using Pointer = T *;
Pointer m_Top;
IntrusiveStack()
: m_Top{nullptr}
{
}
IntrusiveStack(IntrusiveStack &&other) noexcept
: m_Top{Take(other.m_Top)}
{
}
IntrusiveStack &
operator=(IntrusiveStack &&other) noexcept
{
if (this == &other)
return *this;
m_Top = Take(other.m_Top);
return *this;
}
DISALLOW_COPY_AND_ASSIGN(IntrusiveStack);
~IntrusiveStack()
{
m_Top = nullptr;
}
[[nodiscard]] bool
Empty() const
{
return !m_Top;
}
[[nodiscard]] Reference
Pop()
{
assert(m_Top);
Reference ref = *m_Top;
m_Top = m_Top->Next();
return ref;
}
[[nodiscard]] OptionalRef
TryPop()
{
if (m_Top)
return Pop();
return std::nullopt;
}
void
Push(Reference ref)
{
ref.SetNext(*m_Top);
m_Top = &ref;
}
[[nodiscard]] ConstReference
Peek() const
{
assert(m_Top);
return *m_Top;
}
[[nodiscard]] Reference
Peek()
{
assert(m_Top);
return *m_Top;
}
[[nodiscard]] OptionalRef
TryPeek()
{
if (m_Top)
return Peek();
return std::nullopt;
}
void
Clear()
{
m_Top = nullptr;
}
};

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: buffer.cpp // Aster: buffer.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/buffer.h" #include "core/buffer.h"
@ -125,8 +125,7 @@ StorageBuffer::Init(const Device *device, usize size, bool hostVisible, bool dev
else else
{ {
usage |= vk::BufferUsageFlagBits::eTransferDst; usage |= vk::BufferUsageFlagBits::eTransferDst;
Allocate(device, size, usage, 0, Allocate(device, size, usage, 0, VMA_MEMORY_USAGE_AUTO, name);
VMA_MEMORY_USAGE_AUTO, name);
} }
} }
@ -155,7 +154,8 @@ StorageIndexBuffer::Init(const Device *device, usize size, bool hostVisible, boo
void void
IndirectBuffer::Init(const Device *device, usize size, bool hostVisible, cstr name) IndirectBuffer::Init(const Device *device, usize size, bool hostVisible, cstr name)
{ {
vk::BufferUsageFlags usage = vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndirectBuffer | vk::BufferUsageFlagBits::eShaderDeviceAddress; vk::BufferUsageFlags usage = vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndirectBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
if (hostVisible) if (hostVisible)
{ {
Allocate(device, size, usage, Allocate(device, size, usage,
@ -173,15 +173,15 @@ IndirectBuffer::Init(const Device *device, usize size, bool hostVisible, cstr na
void void
VertexBuffer::Init(const Device *device, usize size, cstr name) VertexBuffer::Init(const Device *device, usize size, cstr name)
{ {
Allocate(device, size, vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eTransferDst, Allocate(device, size, vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eTransferDst, 0,
0, VMA_MEMORY_USAGE_AUTO, name); VMA_MEMORY_USAGE_AUTO, name);
} }
void void
IndexBuffer::Init(const Device *device, usize size, cstr name) IndexBuffer::Init(const Device *device, usize size, cstr name)
{ {
Allocate(device, size, vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eTransferDst, Allocate(device, size, vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eTransferDst, 0,
0, VMA_MEMORY_USAGE_AUTO, name); VMA_MEMORY_USAGE_AUTO, name);
} }
void void

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: context.cpp // Aster: context.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/context.h" #include "core/context.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: device.cpp // Aster: device.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/device.h" #include "core/device.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: global.cpp // Aster: global.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/global.h" #include "core/global.h"
@ -51,7 +51,7 @@ struct fmt::formatter<MemorySize>
template <typename Context> template <typename Context>
// ReSharper disable once CppInconsistentNaming // ReSharper disable once CppInconsistentNaming
constexpr auto constexpr auto
format(MemorySize const &mem, Context &ctx) const format(const MemorySize &mem, Context &ctx) const
{ {
// return format_to(ctx.out(), "({}, {})", foo.a, foo.b); // --== KEY LINE ==-- // return format_to(ctx.out(), "({}, {})", foo.a, foo.b); // --== KEY LINE ==--
if (mem.m_Gigabytes > 0) if (mem.m_Gigabytes > 0)

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: image.cpp // Aster: image.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/image.h" #include "core/image.h"
@ -220,7 +220,8 @@ Image::DestroyView(const vk::ImageView imageView) const
// }, // },
// }; // };
// result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view); // result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view);
// ERROR_IF(Failed(result), "Could not create attachment image view {}. Cause: {}", name, result) THEN_ABORT(result); // ERROR_IF(Failed(result), "Could not create attachment image view {}. Cause: {}", name, result)
// THEN_ABORT(result);
// //
// m_Device = device; // m_Device = device;
// m_Image = image; // m_Image = image;
@ -297,10 +298,12 @@ Image::DestroyView(const vk::ImageView imageView) const
// // Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for // // Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for
// // results. // // results.
// auto usage = // auto usage =
// vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst; // vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc |
// vk::ImageUsageFlagBits::eTransferDst;
// if (isSampled) // if (isSampled)
// { // {
// WARN_IF(!IsPowerOfTwo(extent.width) || !IsPowerOfTwo(extent.width), "Image {2} is {0}x{1} (Non Power of Two)", // WARN_IF(!IsPowerOfTwo(extent.width) || !IsPowerOfTwo(extent.width), "Image {2} is {0}x{1} (Non Power of
// Two)",
// extent.width, extent.height, name ? name : "<unnamed>"); // extent.width, extent.height, name ? name : "<unnamed>");
// usage |= vk::ImageUsageFlagBits::eSampled; // usage |= vk::ImageUsageFlagBits::eSampled;
// } // }
@ -358,14 +361,16 @@ Image::DestroyView(const vk::ImageView imageView) const
// } // }
// //
// void // void
//StorageTextureCube::Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool isMipMapped, // StorageTextureCube::Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool
// isMipMapped,
// cstr name) // cstr name)
//{ //{
// // Reasoning: // // Reasoning:
// // Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for // // Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for
// // results. // // results.
// auto usage = // auto usage =
// vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst; // vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc |
// vk::ImageUsageFlagBits::eTransferDst;
// if (isSampled) // if (isSampled)
// { // {
// WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)", cubeSide, // WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)", cubeSide,

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: physical_device.cpp // Aster: physical_device.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/physical_device.h" #include "core/physical_device.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: pipeline.cpp // Aster: pipeline.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/pipeline.h" #include "core/pipeline.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: sampler.cpp // Aster: sampler.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/sampler.h" #include "core/sampler.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: surface.cpp // Aster: surface.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/surface.h" #include "core/surface.h"

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@ -1,6 +1,6 @@
/// ============================================= /// =============================================
// Aster: swapchain.cpp // Aster: swapchain.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================== // ==============================================
#include "core/swapchain.h" #include "core/swapchain.h"
@ -67,7 +67,7 @@ Swapchain::Create(const Surface *surface, Size2D size)
auto presentModes = GetSurfacePresentModes(m_Device->m_PhysicalDevice, surface->m_Surface); auto presentModes = GetSurfacePresentModes(m_Device->m_PhysicalDevice, surface->m_Surface);
m_Format = vk::Format::eUndefined; m_Format = vk::Format::eUndefined;
vk::ColorSpaceKHR swapchainColorSpace = vk::ColorSpaceKHR::eSrgbNonlinear; auto swapchainColorSpace = vk::ColorSpaceKHR::eSrgbNonlinear;
for (auto [format, colorSpace] : surfaceFormats) for (auto [format, colorSpace] : surfaceFormats)
{ {
if (format == vk::Format::eB8G8R8A8Srgb && colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear) if (format == vk::Format::eB8G8R8A8Srgb && colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear)
@ -84,7 +84,7 @@ Swapchain::Create(const Surface *surface, Size2D size)
swapchainColorSpace = colorSpace; swapchainColorSpace = colorSpace;
} }
vk::PresentModeKHR swapchainPresentMode = vk::PresentModeKHR::eFifo; auto swapchainPresentMode = vk::PresentModeKHR::eFifo;
for (const auto presentMode : presentModes) for (const auto presentMode : presentModes)
{ {
if (presentMode == vk::PresentModeKHR::eMailbox) if (presentMode == vk::PresentModeKHR::eMailbox)

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: window.cpp // Aster: window.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "core/window.h" #include "core/window.h"

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@ -7,6 +7,6 @@ PRIVATE
"manager.cpp" "manager.cpp"
"buffer_manager.cpp" "buffer_manager.cpp"
"image_manager.cpp" "image_manager.cpp"
"image_view_manager.cpp" "view_manager.cpp"
"sampler_manager.cpp" "sampler_manager.cpp"
"commit_manager.cpp") "commit_manager.cpp")

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@ -36,8 +36,8 @@ using namespace systems;
CommitManager *CommitManager::m_Instance = nullptr; CommitManager *CommitManager::m_Instance = nullptr;
CommitManager::CommitManager(const Device *device, u32 const maxBuffers, const u32 maxImages, const u32 maxStorageImages, CommitManager::CommitManager(const Device *device, const u32 maxBuffers, const u32 maxImages,
Ref<Sampler> defaultSampler) const u32 maxStorageImages, Ref<Sampler> defaultSampler)
: m_Device{device} : m_Device{device}
, m_Buffers{maxBuffers} , m_Buffers{maxBuffers}
, m_Images{maxImages} , m_Images{maxImages}
@ -55,10 +55,10 @@ CommitManager::CommitManager(const Device *device, u32 const maxBuffers, const u
.type = vk::DescriptorType::eCombinedImageSampler, .type = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = maxImages, .descriptorCount = maxImages,
}, },
// vk::DescriptorPoolSize{ vk::DescriptorPoolSize{
// .type = vk::DescriptorType::eStorageImage, .type = vk::DescriptorType::eStorageImage,
// .descriptorCount = storageTexturesCount, .descriptorCount = maxStorageImages,
// }, },
}; };
const vk::DescriptorPoolCreateInfo poolCreateInfo = { const vk::DescriptorPoolCreateInfo poolCreateInfo = {

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@ -1,5 +1,5 @@
// ============================================= // =============================================
// Aster: buffer_manager.cpp // Aster: image_manager.cpp
// Copyright (c) 2020-2025 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
@ -225,7 +225,7 @@ ToImageCreateInfo(const DepthStencilImageCreateInfo &createInfo)
{ {
auto &[extent, name] = createInfo; auto &[extent, name] = createInfo;
constexpr vk::Format format = vk::Format::eD24UnormS8Uint; constexpr auto format = vk::Format::eD24UnormS8Uint;
constexpr auto usage = usage_flags::DEPTH_STENCIL_ATTACHMENT; constexpr auto usage = usage_flags::DEPTH_STENCIL_ATTACHMENT;
return { return {

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@ -1,29 +1,27 @@
// ============================================= // =============================================
// Aster: image_view_manager.cpp // Aster: view_manager.cpp
// Copyright (c) 2020-2025 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "systems/image_view_manager.h" #include "systems/view_manager.h"
#include "core/device.h" #include "core/device.h"
using namespace systems; using namespace systems;
ImageViewManager::ImageViewManager(const Device *device, const u32 maxCount) ViewManager::ViewManager(const Device *device, const u32 maxCount)
: Manager{device, maxCount} : Manager{device, maxCount}
{ {
} }
Ref<ImageView> Ref<ImageView>
ImageViewManager::CreateView(const ViewCreateInfo<> &createInfo) ViewManager::CreateView(const ViewCreateInfo<> &createInfo)
{ {
const auto layerCount = createInfo.GetLayerCount(); const auto layerCount = createInfo.GetLayerCount();
const auto mipCount = createInfo.GetMipLevelCount(); const auto mipCount = createInfo.GetMipLevelCount();
ERROR_IF((createInfo.m_BaseLayer + layerCount) > createInfo.m_Image->m_LayerCount, ERROR_IF((createInfo.m_BaseLayer + layerCount) > createInfo.m_Image->m_LayerCount, "Invalid Layer Access")
"Invalid Layer Access")
THEN_ABORT(-1); THEN_ABORT(-1);
ERROR_IF((createInfo.m_BaseMipLevel + mipCount) > createInfo.m_Image->m_MipLevels, ERROR_IF((createInfo.m_BaseMipLevel + mipCount) > createInfo.m_Image->m_MipLevels, "Invalid Mip Level Access")
"Invalid Mip Level Access")
THEN_ABORT(-1); THEN_ABORT(-1);
vk::ImageView view; vk::ImageView view;

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@ -1,11 +1,11 @@
// ============================================= // =============================================
// Aster: logger.cpp // Aster: logger.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "util/logger.h" #include "util/logger.h"
Logger g_Logger = Logger(); auto g_Logger = Logger();
// ReSharper disable once CppInconsistentNaming // ReSharper disable once CppInconsistentNaming
/* Credits to Const-me */ /* Credits to Const-me */

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: frame.cpp // Aster: frame.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "frame.h" #include "frame.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: frame.h // Aster: frame.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -31,7 +31,7 @@ struct Frame
// Transient // Transient
u32 m_ImageIdx; u32 m_ImageIdx;
void Present(const vk::Queue commandQueue, Swapchain* swapchain, const Surface* surface, Size2D size); void Present(vk::Queue commandQueue, Swapchain *swapchain, const Surface *surface, Size2D size);
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount); Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
~Frame(); ~Frame();

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: gui.cpp // Aster: gui.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "gui.h" #include "gui.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: gui.h // Aster: gui.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: helpers.cpp // Aster: helpers.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "helpers.h" #include "helpers.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: helpers.h // Aster: helpers.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: triangle.cpp // Aster: triangle.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "aster/aster.h" #include "aster/aster.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: box.cpp // Aster: box.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "aster/aster.h" #include "aster/aster.h"
@ -19,12 +19,12 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "aster/systems/buffer_manager.h" #include "aster/systems/buffer_manager.h"
#include "aster/systems/image_manager.h"
#include "aster/systems/commit_manager.h" #include "aster/systems/commit_manager.h"
#include "aster/systems/image_manager.h"
#include "aster/systems/resource_manager.h"
#include "aster/systems/view_manager.h"
#include "frame.h" #include "frame.h"
#include "stb_image.h" #include "stb_image.h"
#include "aster/systems/image_view_manager.h"
#include "aster/systems/resource_manager.h"
#include <EASTL/array.h> #include <EASTL/array.h>
@ -139,7 +139,7 @@ main(int, char **)
Camera camera = { Camera camera = {
.m_Model = {1.0f}, .m_Model = {1.0f},
.m_View = glm::lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)), .m_View = lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
.m_Perspective = glm::perspective( .m_Perspective = glm::perspective(
70_deg, Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height), 0.1f, 100.0f), 70_deg, Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height), 0.1f, 100.0f),
}; };
@ -214,8 +214,7 @@ main(int, char **)
auto vbo = resourceManager.Buffers().CreateStorageBuffer(vertices.size() * sizeof vertices[0], "Vertex Buffer"); auto vbo = resourceManager.Buffers().CreateStorageBuffer(vertices.size() * sizeof vertices[0], "Vertex Buffer");
vbo->Write(0, vertices.size() * sizeof vertices[0], vertices.data()); vbo->Write(0, vertices.size() * sizeof vertices[0], vertices.data());
auto crate = resourceManager.CombinedImageViews() auto crate = resourceManager.CombinedImageViews().CreateTexture2D({
.CreateTexture2D({
.m_Format = vk::Format::eR8G8B8A8Srgb, .m_Format = vk::Format::eR8G8B8A8Srgb,
.m_Extent = {imageFile.m_Width, imageFile.m_Height}, .m_Extent = {imageFile.m_Width, imageFile.m_Height},
.m_Name = "Crate Texture", .m_Name = "Crate Texture",
@ -427,6 +426,7 @@ main(int, char **)
{ {
Time::Update(); Time::Update();
commitManager.Update(); commitManager.Update();
resourceManager.Update();
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)); camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
ubo->Write(0, sizeof camera, &camera); ubo->Write(0, sizeof camera, &camera);

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: asset_loader.cpp // Aster: asset_loader.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "aster/core/buffer.h" #include "aster/core/buffer.h"
@ -553,8 +553,8 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
if (!model.materials.empty()) if (!model.materials.empty())
{ {
// TODO("Something broken on load here."); // TODO("Something broken on load here.");
auto getTextureHandle = [this, &textureHandleMap, &stagingBuffers, &model](i32 index, auto getTextureHandle = [this, &textureHandleMap, &stagingBuffers,
const bool isSrgb) -> systems::ResId<TextureView> { &model](i32 index, const bool isSrgb) -> systems::ResId<TextureView> {
if (index < 0) if (index < 0)
{ {
return systems::NullId{}; return systems::NullId{};
@ -642,12 +642,12 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
if (posAccessor->type == TINYGLTF_TYPE_VEC4) if (posAccessor->type == TINYGLTF_TYPE_VEC4)
{ {
vec4 *data = Recast<vec4 *>(posBuffer->data.data() + byteOffset); auto data = Recast<vec4 *>(posBuffer->data.data() + byteOffset);
vertexPositions.insert(vertexPositions.end(), data, data + vertexCount); vertexPositions.insert(vertexPositions.end(), data, data + vertexCount);
} }
else if (posAccessor->type == TINYGLTF_TYPE_VEC3) else if (posAccessor->type == TINYGLTF_TYPE_VEC3)
{ {
vec3 *data = Recast<vec3 *>(posBuffer->data.data() + byteOffset); auto data = Recast<vec3 *>(posBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i) for (u32 i = 0; i < vertexCount; ++i)
{ {
vertexPositions.push_back(vec4(data[i], 1.0f)); vertexPositions.push_back(vec4(data[i], 1.0f));
@ -655,7 +655,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
} }
else if (posAccessor->type == TINYGLTF_TYPE_VEC2) else if (posAccessor->type == TINYGLTF_TYPE_VEC2)
{ {
vec2 *data = Recast<vec2 *>(posBuffer->data.data() + byteOffset); auto data = Recast<vec2 *>(posBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i) for (u32 i = 0; i < vertexCount; ++i)
{ {
vertexPositions.push_back(vec4(data[i], 0.0f, 1.0f)); vertexPositions.push_back(vec4(data[i], 0.0f, 1.0f));
@ -679,7 +679,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
if (normAccessor->type == TINYGLTF_TYPE_VEC4) if (normAccessor->type == TINYGLTF_TYPE_VEC4)
{ {
vec4 *data = Recast<vec4 *>(normBuffer->data.data() + byteOffset); auto data = Recast<vec4 *>(normBuffer->data.data() + byteOffset);
vec4 *end = data + vertexCount; vec4 *end = data + vertexCount;
u32 idx = vertexOffset; u32 idx = vertexOffset;
@ -691,7 +691,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
} }
else if (normAccessor->type == TINYGLTF_TYPE_VEC3) else if (normAccessor->type == TINYGLTF_TYPE_VEC3)
{ {
vec3 *data = Recast<vec3 *>(normBuffer->data.data() + byteOffset); auto data = Recast<vec3 *>(normBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i) for (u32 i = 0; i < vertexCount; ++i)
{ {
auto norm = vec4(data[i], 0.0f); auto norm = vec4(data[i], 0.0f);
@ -700,7 +700,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
} }
else if (normAccessor->type == TINYGLTF_TYPE_VEC2) else if (normAccessor->type == TINYGLTF_TYPE_VEC2)
{ {
vec2 *data = Recast<vec2 *>(normBuffer->data.data() + byteOffset); auto data = Recast<vec2 *>(normBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i) for (u32 i = 0; i < vertexCount; ++i)
{ {
auto norm = vec4(data[i], 0.0f, 0.0f); auto norm = vec4(data[i], 0.0f, 0.0f);
@ -723,7 +723,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
assert(uvAccessor->type == TINYGLTF_TYPE_VEC2 && assert(uvAccessor->type == TINYGLTF_TYPE_VEC2 &&
uvAccessor->componentType == TINYGLTF_COMPONENT_TYPE_FLOAT); uvAccessor->componentType == TINYGLTF_COMPONENT_TYPE_FLOAT);
{ {
vec2 *data = Recast<vec2 *>(uvBuffer->data.data() + byteOffset); auto data = Recast<vec2 *>(uvBuffer->data.data() + byteOffset);
vec2 *end = data + vertexCount; vec2 *end = data + vertexCount;
u32 idx = vertexOffset; u32 idx = vertexOffset;
vec2 *it = data; vec2 *it = data;
@ -746,7 +746,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
if (colorAccessor->type == TINYGLTF_TYPE_VEC4) if (colorAccessor->type == TINYGLTF_TYPE_VEC4)
{ {
vec4 *data = Recast<vec4 *>(colorBuffer->data.data() + byteOffset); auto data = Recast<vec4 *>(colorBuffer->data.data() + byteOffset);
vec4 *end = data + vertexCount; vec4 *end = data + vertexCount;
u32 idx = vertexOffset; u32 idx = vertexOffset;
@ -758,7 +758,7 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
} }
else if (colorAccessor->type == TINYGLTF_TYPE_VEC3) else if (colorAccessor->type == TINYGLTF_TYPE_VEC3)
{ {
vec3 *data = Recast<vec3 *>(colorBuffer->data.data() + byteOffset); auto data = Recast<vec3 *>(colorBuffer->data.data() + byteOffset);
for (u32 i = 0; i < vertexCount; ++i) for (u32 i = 0; i < vertexCount; ++i)
{ {
auto color = vec4(data[i], 1.0f); auto color = vec4(data[i], 1.0f);
@ -784,17 +784,17 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
{ {
u32 *data = Recast<u32 *>(indexBuffer->data.data() + byteOffset); auto data = Recast<u32 *>(indexBuffer->data.data() + byteOffset);
indices.insert(indices.end(), data, data + indexCount); indices.insert(indices.end(), data, data + indexCount);
} }
else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
{ {
u16 *data = Recast<u16 *>(indexBuffer->data.data() + byteOffset); auto data = Recast<u16 *>(indexBuffer->data.data() + byteOffset);
indices.insert(indices.end(), data, data + indexCount); indices.insert(indices.end(), data, data + indexCount);
} }
else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
{ {
u8 *data = Recast<u8 *>(indexBuffer->data.data() + byteOffset); auto data = Recast<u8 *>(indexBuffer->data.data() + byteOffset);
indices.insert(indices.end(), data, data + indexCount); indices.insert(indices.end(), data, data + indexCount);
} }
} }
@ -831,10 +831,10 @@ AssetLoader::LoadModelToGpu(cstr path, cstr name)
&meshPrimitives](i32 idx, i32 parent) -> void { &meshPrimitives](i32 idx, i32 parent) -> void {
const auto *node = &model.nodes[idx]; const auto *node = &model.nodes[idx];
vec3 nodeTranslation = vec3{0.0f}; auto nodeTranslation = vec3{0.0f};
quat nodeRotation = quat{1.0f, 0.0f, 0.0f, 0.0f}; auto nodeRotation = quat{1.0f, 0.0f, 0.0f, 0.0f};
vec3 nodeScale = vec3{1.0f}; auto nodeScale = vec3{1.0f};
mat4 nodeMatrix = mat4{1.0f}; auto nodeMatrix = mat4{1.0f};
if (node->translation.size() == 3) if (node->translation.size() == 3)
{ {
nodeTranslation = glm::make_vec3(node->translation.data()); nodeTranslation = glm::make_vec3(node->translation.data());

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: asset_loader.h // Aster: asset_loader.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -9,11 +9,11 @@
#include "aster/core/buffer.h" #include "aster/core/buffer.h"
#include "aster/systems/image_manager.h"
#include "aster/systems/resource.h"
#include "aster/systems/view_manager.h"
#include "nodes.h" #include "nodes.h"
#include "tiny_gltf.h" #include "tiny_gltf.h"
#include "aster/systems/image_manager.h"
#include "aster/systems/image_view_manager.h"
#include "aster/systems/resource.h"
namespace systems namespace systems
{ {
@ -22,7 +22,7 @@ class SamplerManager;
class BufferManager; class BufferManager;
class ImageManager; class ImageManager;
class CommitManager; class CommitManager;
} } // namespace systems
namespace tinygltf namespace tinygltf
{ {
@ -88,8 +88,9 @@ struct Model
void SetModelTransform(const mat4 &transform); void SetModelTransform(const mat4 &transform);
void Update(); void Update();
Model(systems::CommitManager *resourceManager, eastl::vector<systems::ResId<TextureView>> &textureHandles, Nodes &&nodes, Ref<Buffer> nodeBuffer, Model(systems::CommitManager *resourceManager, eastl::vector<systems::ResId<TextureView>> &textureHandles,
ModelHandles &handles, Ref<Buffer> indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives); Nodes &&nodes, Ref<Buffer> nodeBuffer, ModelHandles &handles, Ref<Buffer> indexBuffer,
const eastl::vector<MeshPrimitive> &meshPrimitives);
~Model() = default; ~Model() = default;
Model(Model &&other) noexcept = default; Model(Model &&other) noexcept = default;
@ -124,8 +125,7 @@ struct AssetLoader
constexpr static auto AWeights0 = "WEIGHTS_0"; constexpr static auto AWeights0 = "WEIGHTS_0";
AssetLoader(systems::ResourceManager *resourceManager, systems::CommitManager *commitManager, AssetLoader(systems::ResourceManager *resourceManager, systems::CommitManager *commitManager,
vk::Queue transferQueue, u32 transferQueueIndex, vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex);
u32 graphicsQueueIndex);
~AssetLoader(); ~AssetLoader();
AssetLoader(AssetLoader &&other) noexcept; AssetLoader(AssetLoader &&other) noexcept;
@ -138,7 +138,6 @@ void
GenerateMipMaps(vk::CommandBuffer commandBuffer, const Ref<Texture> &textureView, vk::ImageLayout initialLayout, GenerateMipMaps(vk::CommandBuffer commandBuffer, const Ref<Texture> &textureView, vk::ImageLayout initialLayout,
vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage, vk::PipelineStageFlags2 finalStage); vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage, vk::PipelineStageFlags2 finalStage);
void void
GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageRef auto &texture, vk::ImageLayout initialLayout, GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageRef auto &texture, vk::ImageLayout initialLayout,
vk::ImageLayout finalLayout, vk::ImageLayout finalLayout,
@ -150,8 +149,8 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageRef auto
} }
void void
GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageViewRef auto &texture, vk::ImageLayout initialLayout, GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageViewRef auto &texture,
vk::ImageLayout finalLayout, vk::ImageLayout initialLayout, vk::ImageLayout finalLayout,
vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands, vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands,
vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands) vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands)
{ {

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: ibl_helpers.cpp // Aster: ibl_helpers.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "ibl_helpers.h" #include "ibl_helpers.h"
@ -18,10 +18,10 @@
#include <EASTL/fixed_vector.h> #include <EASTL/fixed_vector.h>
#include <EASTL/tuple.h> #include <EASTL/tuple.h>
constexpr cstr EQUIRECT_TO_CUBE_SHADER_FILE = "shader/eqrect_to_cube.cs.hlsl.spv"; constexpr auto EQUIRECT_TO_CUBE_SHADER_FILE = "shader/eqrect_to_cube.cs.hlsl.spv";
constexpr cstr DIFFUSE_IRRADIANCE_SHADER_FILE = "shader/diffuse_irradiance.cs.hlsl.spv"; constexpr auto DIFFUSE_IRRADIANCE_SHADER_FILE = "shader/diffuse_irradiance.cs.hlsl.spv";
constexpr cstr PREFILTER_SHADER_FILE = "shader/prefilter.cs.hlsl.spv"; constexpr auto PREFILTER_SHADER_FILE = "shader/prefilter.cs.hlsl.spv";
constexpr cstr BRDF_LUT_SHADER_FILE = "shader/brdf_lut.cs.hlsl.spv"; constexpr auto BRDF_LUT_SHADER_FILE = "shader/brdf_lut.cs.hlsl.spv";
Environment Environment
CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32 cubeSide, CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, const u32 cubeSide,

View File

@ -1,14 +1,14 @@
// ============================================= // =============================================
// Aster: ibl_helpers.h // Aster: ibl_helpers.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
#include "aster/aster.h" #include "aster/aster.h"
#include "aster/systems/resource.h"
#include "aster/core/image.h" #include "aster/core/image.h"
#include "aster/core/image_view.h" #include "aster/core/image_view.h"
#include "aster/systems/resource.h"
struct Pipeline; struct Pipeline;
struct Texture; struct Texture;
@ -23,5 +23,5 @@ struct Environment
systems::ResId<TextureView> m_BrdfLut; systems::ResId<TextureView> m_BrdfLut;
}; };
Environment CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, u32 cubeSide, systems::ResId<TextureView> hdrEnv, Environment CreateCubeFromHdrEnv(AssetLoader *assetLoader, vk::Queue computeQueue, u32 cubeSide,
cstr name = nullptr); systems::ResId<TextureView> hdrEnv, cstr name = nullptr);

View File

@ -1,14 +1,14 @@
// ============================================= // =============================================
// Aster: light_manager.cpp // Aster: light_manager.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "light_manager.h" #include "light_manager.h"
#include "aster/core/buffer.h" #include "aster/core/buffer.h"
#include "aster/systems/commit_manager.h"
#include "aster/systems/resource.h" #include "aster/systems/resource.h"
#include "aster/systems/resource_manager.h" #include "aster/systems/resource_manager.h"
#include "aster/systems/commit_manager.h"
#include "glm/ext/matrix_transform.hpp" #include "glm/ext/matrix_transform.hpp"
// Static Checks // Static Checks
@ -60,7 +60,7 @@ LightManager::LightManager(systems::ResourceManager *resourceManager, systems::C
, m_CommitManager{commitManager} , m_CommitManager{commitManager}
, m_DirectionalLightCount{} , m_DirectionalLightCount{}
, m_PointLightCount{} , m_PointLightCount{}
, m_MetaInfo{.m_LightBuffer = systems::ResId<Buffer>::Null() } , m_MetaInfo{.m_LightBuffer = systems::NullId()}
, m_GpuBufferCapacity_{0} , m_GpuBufferCapacity_{0}
{ {
} }
@ -210,7 +210,8 @@ LightManager::Update()
const u16 requiredBufferCapacity = eastl::min(Cast<u16>(m_Lights.capacity()), MAX_LIGHTS); const u16 requiredBufferCapacity = eastl::min(Cast<u16>(m_Lights.capacity()), MAX_LIGHTS);
if ((m_GpuBufferCapacity_ & CAPACITY_MASK) < requiredBufferCapacity) if ((m_GpuBufferCapacity_ & CAPACITY_MASK) < requiredBufferCapacity)
{ {
auto newBuffer = m_ResourceManager->Buffers().CreateStorageBuffer(requiredBufferCapacity * sizeof m_Lights[0], "Light Buffer"); auto newBuffer = m_ResourceManager->Buffers().CreateStorageBuffer(requiredBufferCapacity * sizeof m_Lights[0],
"Light Buffer");
m_GpuBufferCapacity_ = requiredBufferCapacity | UPDATE_REQUIRED_BIT; m_GpuBufferCapacity_ = requiredBufferCapacity | UPDATE_REQUIRED_BIT;
m_MetaInfo.m_LightBuffer = m_CommitManager->CommitBuffer(newBuffer); m_MetaInfo.m_LightBuffer = m_CommitManager->CommitBuffer(newBuffer);

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: light_manager.h // Aster: light_manager.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -8,8 +8,8 @@
#include "aster/aster.h" #include "aster/aster.h"
// TODO: Separate files so you only import handles. // TODO: Separate files so you only import handles.
#include "aster/systems/resource.h"
#include "aster/core/buffer.h" #include "aster/core/buffer.h"
#include "aster/systems/resource.h"
#include <EASTL/vector.h> #include <EASTL/vector.h>
@ -48,6 +48,7 @@ struct Light
vec3 um_Position; vec3 um_Position;
vec3 um_Direction; vec3 um_Direction;
}; };
f32 m_Range; // < 0.0 for invalid f32 m_Range; // < 0.0 for invalid
u32 m_Color_; // LSB is used for flags. (R G B Flags) u32 m_Color_; // LSB is used for flags. (R G B Flags)
f32 m_Intensity; f32 m_Intensity;
@ -67,6 +68,7 @@ struct Light
struct LightManager struct LightManager
{ {
constexpr static u16 MAX_LIGHTS = MaxValue<u16>; constexpr static u16 MAX_LIGHTS = MaxValue<u16>;
struct LightMetaInfo struct LightMetaInfo
{ {
// The number of directional lights is relatively low (1 - 2) and will almost never change in a scene. // The number of directional lights is relatively low (1 - 2) and will almost never change in a scene.

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: model_render.cpp // Aster: model_render.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "aster/aster.h" #include "aster/aster.h"
@ -57,7 +57,7 @@ struct Camera
struct CameraController struct CameraController
{ {
constexpr static vec3 UP = vec3(0.0f, 1.0f, 0.0f); constexpr static auto UP = vec3(0.0f, 1.0f, 0.0f);
f32 m_Fov; f32 m_Fov;
f32 m_Pitch; f32 m_Pitch;
@ -98,7 +98,7 @@ struct CameraController
m_Camera.m_Position = vec4(position, 1.0f); m_Camera.m_Position = vec4(position, 1.0f);
f32 cosPitch = cos(m_Pitch); f32 cosPitch = cos(m_Pitch);
const vec3 target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch); const auto target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch);
m_Camera.m_View = lookAt(position, position + target, UP); m_Camera.m_View = lookAt(position, position + target, UP);
m_Camera.CalculateInverses(); m_Camera.CalculateInverses();
@ -111,7 +111,7 @@ struct CameraController
m_Yaw = yaw; m_Yaw = yaw;
f32 cosPitch = cos(m_Pitch); f32 cosPitch = cos(m_Pitch);
const vec3 target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch); const auto target = vec3(sin(m_Yaw) * cosPitch, sin(m_Pitch), -cos(m_Yaw) * cosPitch);
const vec3 position = m_Camera.m_Position; const vec3 position = m_Camera.m_Position;
m_Camera.m_View = lookAt(position, position + target, UP); m_Camera.m_View = lookAt(position, position + target, UP);
@ -179,11 +179,12 @@ main(int, char **)
Swapchain swapchain = {&surface, &device, window.GetSize(), "Primary Chain"}; Swapchain swapchain = {&surface, &device, window.GetSize(), "Primary Chain"};
systems::ResourceManager resourceManager = {&device, 1000, 1000, 10, 1000}; systems::ResourceManager resourceManager = {&device, 1000, 1000, 10, 1000};
systems::CommitManager commitManager = {&device, 1000, 1000, 1000, resourceManager.Samplers().CreateSampler({.m_Name = "Default Sampler"})}; systems::CommitManager commitManager = {&device, 1000, 1000, 1000,
resourceManager.Samplers().CreateSampler({.m_Name = "Default Sampler"})};
AssetLoader assetLoader = {&resourceManager, &commitManager, graphicsQueue, queueAllocation.m_Family, AssetLoader assetLoader = {&resourceManager, &commitManager, graphicsQueue, queueAllocation.m_Family,
queueAllocation.m_Family}; queueAllocation.m_Family};
LightManager lightManager = LightManager{&resourceManager, &commitManager}; auto lightManager = LightManager{&resourceManager, &commitManager};
Model model = assetLoader.LoadModelToGpu(MODEL_FILE); Model model = assetLoader.LoadModelToGpu(MODEL_FILE);
auto environmentHdri = assetLoader.LoadHdrImage(BACKDROP_FILE); auto environmentHdri = assetLoader.LoadHdrImage(BACKDROP_FILE);
@ -191,7 +192,7 @@ main(int, char **)
auto environment = CreateCubeFromHdrEnv(&assetLoader, graphicsQueue, 512, envHdriHandle, "Cube Env"); auto environment = CreateCubeFromHdrEnv(&assetLoader, graphicsQueue, 512, envHdriHandle, "Cube Env");
vk::Format attachmentFormat = vk::Format::eR8G8B8A8Srgb; auto attachmentFormat = vk::Format::eR8G8B8A8Srgb;
Pipeline pipeline = CreatePipeline(&device, attachmentFormat, &commitManager); Pipeline pipeline = CreatePipeline(&device, attachmentFormat, &commitManager);
Pipeline backGroundPipeline = CreateBackgroundPipeline(&device, attachmentFormat, &commitManager); Pipeline backGroundPipeline = CreateBackgroundPipeline(&device, attachmentFormat, &commitManager);
@ -238,7 +239,7 @@ main(int, char **)
usize lightingSize = sizeof environment + sizeof lightManager.m_MetaInfo; usize lightingSize = sizeof environment + sizeof lightManager.m_MetaInfo;
uboSize += ClosestMultiple(lightingSize, physicalDeviceOffsetAlignment); uboSize += ClosestMultiple(lightingSize, physicalDeviceOffsetAlignment);
u8 *data = new u8[uboSize]; auto data = new u8[uboSize];
memcpy(data, &cameraController.m_Camera, cameraSize); memcpy(data, &cameraController.m_Camera, cameraSize);
memcpy(data + lightOffset, &environment, sizeof environment); memcpy(data + lightOffset, &environment, sizeof environment);
memcpy(data + lightOffset + sizeof environment, &lightManager.m_MetaInfo, sizeof lightManager.m_MetaInfo); memcpy(data + lightOffset + sizeof environment, &lightManager.m_MetaInfo, sizeof lightManager.m_MetaInfo);
@ -432,6 +433,8 @@ main(int, char **)
while (window.Poll()) while (window.Poll())
{ {
Time::Update(); Time::Update();
commitManager.Update();
resourceManager.Update();
gui::StartBuild(); gui::StartBuild();

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: nodes.cpp // Aster: nodes.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "nodes.h" #include "nodes.h"

View File

@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: nodes.h // Aster: nodes.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -41,13 +41,13 @@ struct Nodes
constexpr static u32 DIRTY_BIT = 1u << 30; constexpr static u32 DIRTY_BIT = 1u << 30;
constexpr static u32 PARENT_MASK = ~(ROOT_BIT | DIRTY_BIT); constexpr static u32 PARENT_MASK = ~(ROOT_BIT | DIRTY_BIT);
u32 Add(const mat4 &transform, const i32 parent = -1); u32 Add(const mat4 &transform, i32 parent = -1);
[[nodiscard]] const mat4 &Get(const u32 index) const; [[nodiscard]] const mat4 &Get(u32 index) const;
void Set(const u32 index, const mat4 &transform); void Set(u32 index, const mat4 &transform);
[[nodiscard]] u32 Count() const; [[nodiscard]] u32 Count() const;
[[nodiscard]] const mat4 &operator[](const u32 index) const; [[nodiscard]] const mat4 &operator[](u32 index) const;
[[nodiscard]] mat4 &operator[](const u32 index); [[nodiscard]] mat4 &operator[](u32 index);
[[nodiscard]] usize GetGlobalTransformByteSize() const; [[nodiscard]] usize GetGlobalTransformByteSize() const;
[[nodiscard]] const Transform *GetGlobalTransformPtr() const; [[nodiscard]] const Transform *GetGlobalTransformPtr() const;

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: pipeline_utils.cpp // Aster: pipeline_utils.cpp
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#include "pipeline_utils.h" #include "pipeline_utils.h"

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@ -1,6 +1,6 @@
// ============================================= // =============================================
// Aster: pipeline_utils.h // Aster: pipeline_utils.h
// Copyright (c) 2020-2024 Anish Bhobe // Copyright (c) 2020-2025 Anish Bhobe
// ============================================= // =============================================
#pragma once #pragma once
@ -24,6 +24,7 @@ constexpr auto BACKGROUND_VERTEX_SHADER_FILE = "shader/background.vs.hlsl.spv";
constexpr auto BACKGROUND_FRAGMENT_SHADER_FILE = "shader/background.ps.hlsl.spv"; constexpr auto BACKGROUND_FRAGMENT_SHADER_FILE = "shader/background.ps.hlsl.spv";
vk::ShaderModule CreateShader(const Device *device, cstr shaderFile); vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
Pipeline CreatePipeline(const Device *device, vk::Format attachmentFormat, const systems::CommitManager *resourceManager);
Pipeline Pipeline
CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat, const systems::CommitManager *resourceManager); CreatePipeline(const Device *device, vk::Format attachmentFormat, const systems::CommitManager *resourceManager);
Pipeline CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat,
const systems::CommitManager *resourceManager);

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@ -1,4 +1,7 @@
// =============================================
// Aster: tiny_gltf_setup.cpp
// Copyright (c) 2020-2025 Anish Bhobe
// =============================================
#define TINYGLTF_NOEXCEPTION #define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION #define JSON_NOEXCEPTION