project-aster/samples/04_scenes/CMakeLists.txt

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1.3 KiB
CMake

# CMakeList.txt ; CMake project for box
cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
find_package(EnTT REQUIRED CONFIG)
add_executable(scene_render "main.cpp"
"render_resource_manager.cpp" "render_resource_manager.h"
"asset_loader.cpp" "asset_loader.h"
"pipeline_utils.cpp" "pipeline_utils.h"
"core_components.h"
"ecs_adapter.h"
"camera.h"
"ibl_helpers.cpp" "ibl_helpers.h"
"light_manager.cpp" "light_manager.h")
add_shader(scene_render "shader/model.frag.glsl")
add_shader(scene_render "shader/model.vert.glsl")
add_shader(scene_render "shader/eqrect_to_cube.cs.hlsl")
add_shader(scene_render "shader/diffuse_irradiance.cs.hlsl")
add_shader(scene_render "shader/prefilter.cs.hlsl")
add_shader(scene_render "shader/brdf_lut.cs.hlsl")
add_shader(scene_render "shader/background.vert.glsl")
add_shader(scene_render "shader/background.frag.glsl")
target_link_libraries(scene_render PRIVATE aster_core)
target_link_libraries(scene_render PRIVATE util_helper)
target_link_libraries(scene_render PRIVATE EnTT::EnTT)
target_include_directories(scene_render PRIVATE ${TINYGLTF_INCLUDE_DIRS})
add_resource_dir(scene_render model)
add_resource_dir(scene_render image)