Go to file
Anish Bhobe 0d5af2b525 Moving GpuResourceManager. 2024-07-22 23:43:23 +02:00
aster Fixed issue at window minimization. 2024-07-20 02:06:10 +02:00
samples Moving GpuResourceManager. 2024-07-22 23:43:23 +02:00
vcpkg@b276513411 Initial Setup. 2024-06-11 16:36:03 +02:00
.clang-format Refactored for new coding scheme. No exceptions. 2024-06-26 18:13:58 +02:00
.clang-tidy Refactored for new coding scheme. No exceptions. 2024-06-26 18:13:58 +02:00
.gitattributes Completed textured box. 2024-07-10 13:14:08 +02:00
.gitignore Clear Screen. 2024-06-29 20:48:16 +02:00
.gitmodules Initial Setup. 2024-06-11 16:36:03 +02:00
CMakeLists.txt MSVC fixes. 2024-07-14 23:03:04 +02:00
CMakePresets.json Descriptor Set use started. 2024-07-09 13:31:08 +02:00
README.md Updated README with updates. 2024-07-21 12:20:48 +02:00
add_resource_dir.cmake Add resource copy command. 2024-07-11 15:41:43 +02:00
add_shader.cmake Improve HLSL compile. 2024-07-01 21:22:40 +02:00
build.sh Initial Setup. 2024-06-11 16:36:03 +02:00
run.sh Window setup. 2024-06-12 13:03:14 +02:00
vcpkg-configuration.json Initial Setup. 2024-06-11 16:36:03 +02:00
vcpkg.json Setup for bindless. 2024-07-12 11:24:58 +02:00

README.md

Project Aster

A Vulkan based renderer created with Vulkan 1.3 in C++.

Features (Current and Planned)

  • glTF 2.0 Support
    • Load Vertex Data
    • Load Material Data
    • Load Animation Data
    • Load Camera
    • Load Lights
    • Support Specular Materials
  • Bindless Descriptors
  • Simplified Descriptor Creation Pipeline
  • Debugging
    • Tracy Integration
    • Dear ImGui Integration
  • Transparency
    • Sorted
    • Order Independent
  • Shadows v1
    • Omnidirectional Cubemap Shadows
    • Spot Lights
    • Directional Shadows
    • Cascaded Shadows
    • PCF
  • Lighting / Shading Pipelines
    • Blinn-Phong
    • PBR
    • IBL
  • Rendering Techniques
    • Forward Rendering
    • Deferred Rendering
    • Clustered-Forward Rendering
  • Ambient Occlusion
    • SSAO
    • HBAO
    • VXAO
    • SDFAO
    • RTX AO
  • Reflection
    • ScreenSpace Reflection (SSR)
    • Cubemap/Probe Reflection
    • Ray-Traced Reflection
  • Global Illumination
    • Precomputed Radiance Transfer
    • Voxel Cone Tracing
    • SDFGI
    • RTXGI
  • Shadows v2
    • Omnidirectional Dual Paraboloid Shadows
    • Perspective Shadow Mapping
    • RTX Shadows
  • Animation
    • Skeletal Animation
    • TBD
  • Particle Effects
  • Full Path Tracing