49 lines
1.2 KiB
Markdown
49 lines
1.2 KiB
Markdown
# Project Aster
|
|
|
|
A Vulkan based renderer created with Vulkan 1.3 in C++.
|
|
|
|
## Features (Current and Planned)
|
|
|
|
- [ ] Forward Rendering
|
|
- [ ] glTF 2.0 Support
|
|
- [ ] Load Vertex Data
|
|
- [ ] Load Material Data
|
|
- [ ] Load Animation Data
|
|
- [ ] Load Camera
|
|
- [ ] Load Lights
|
|
- [ ] Support Specular Materials
|
|
- [ ] Bindless Descriptors
|
|
- [ ] PBR
|
|
- [ ] IBL
|
|
- [ ] Shadows v1
|
|
- [ ] Omnidirectional Cubemap Shadows
|
|
- [ ] Spot Lights
|
|
- [ ] Directional Shadows
|
|
- [ ] Cascaded Shadows
|
|
- [ ] PCF
|
|
- [ ] Simplified Descriptor Creation Pipeline
|
|
- [ ] Deferred Rendering
|
|
- [ ] Ambient Occlusion
|
|
- [ ] SSAO
|
|
- [ ] HBAO
|
|
- [ ] VXAO/SDFAO
|
|
- [ ] RTX AO
|
|
- [ ] Reflection
|
|
- [ ] ScreenSpace Reflection (SSR)
|
|
- [ ] Cubemap/Probe Reflection
|
|
- [ ] Forward+ Rendering
|
|
- [ ] Global Illumination
|
|
- [ ] Precomputed Radiance Transfer
|
|
- [ ] Voxel Cone Tracing
|
|
- [ ] SDFGI
|
|
- [ ] RTXGI
|
|
- [ ] Shadows v2
|
|
- [ ] Omnidirectional Dual Paraboloid Shadows
|
|
- [ ] Perspective Shadow Mapping
|
|
- [ ] RTX Shadows
|
|
- [ ] Animation
|
|
- [ ] Skeletal Animation
|
|
- [ ] TBD
|
|
- [ ] Particle Effects
|
|
- [ ] Full Path Tracing
|