project-aster/README.md

1.9 KiB

Project Aster

A Vulkan based renderer created with Vulkan 1.3 in C++.

Features (Current and Planned)

  • glTF 2.0 Support
    • Load Vertex Data
    • Load Material Data
    • Load Animation Data
    • Support Specular Materials
  • Bindless Descriptors
  • Simplified Descriptor Creation Pipeline
  • Lighting Equations
    • Blinn-Phong
    • PBR / IBL
  • Debugging
    • Tracy Integration
    • Dear ImGui Integration
  • Transparency
    • Sorted
    • Order Independent (Depth Peeling)
  • Shadows
    • Shadow Mapping
    • Omnidirectional Cubemap Shadows
    • SpotLight Shadows
    • Directional Shadows
    • Cascaded Shadows
    • PCF
    • Omnidirectional Dual Paraboloid Shadows
    • Shadow Masks
    • Perspective Shadow Mapping
    • RTX Shadows
  • Rendering Techniques
    • Forward Rendering
    • Deferred Rendering
    • Clustered-Forward Rendering
    • V-Buffer Rendering
    • Light Prepass
  • Ambient Occlusion
    • SSAO
    • HBAO
    • VXAO
    • SDFAO
    • RTX AO
  • Reflection
    • ScreenSpace Reflection (SSR)
    • Cubemap/Probe Reflection
    • Ray-Traced Reflection
  • Global Illumination
    • Light Mapping
    • Light Probes
    • Precomputed Radiance Transfer
    • Voxel Cone Tracing
    • SDFGI
    • RTXGI
  • Animation
    • Skeletal Animation
    • TBD
  • Particle Effects
  • Full Path Tracing
  • Culling
    • Frustrum Culling
    • Depth based Occlusion Culling
    • TBD
  • Performance Techniques
    • Instancing
    • Batching
    • Depth Prepass
    • Level of Detail
    • Shadow Atlases
    • Buffer sub-division
    • Resource streaming
  • Light Effects
    • Volumetric Lighting
    • Depth based Fog