Compare commits
3 Commits
e7d74e6b0f
...
fd9ceae67d
| Author | SHA1 | Date |
|---|---|---|
|
|
fd9ceae67d | |
|
|
9115b97bc2 | |
|
|
9fe2815ab4 |
|
|
@ -613,3 +613,4 @@ $RECYCLE.BIN/
|
||||||
# Windows shortcuts
|
# Windows shortcuts
|
||||||
*.lnk
|
*.lnk
|
||||||
|
|
||||||
|
*.spv
|
||||||
|
|
|
||||||
23
AppState.cpp
23
AppState.cpp
|
|
@ -3,35 +3,38 @@
|
||||||
#include <SDL3/SDL_log.h>
|
#include <SDL3/SDL_log.h>
|
||||||
|
|
||||||
#include "GlobalMemory.h"
|
#include "GlobalMemory.h"
|
||||||
#include "RenderDevice.h"
|
|
||||||
#include "MiscData.h"
|
#include "MiscData.h"
|
||||||
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
bool AppState::isInit() const
|
bool AppState::isInit() const
|
||||||
{
|
{
|
||||||
return window and renderDevice and renderDevice->isInit();
|
return window and renderDevice and renderDevice->isInit();
|
||||||
}
|
}
|
||||||
|
|
||||||
void AppState::cleanup()
|
void AppState::destroy()
|
||||||
{
|
{
|
||||||
if ( !isInit() ) return;
|
if ( !isInit() ) return;
|
||||||
|
|
||||||
renderDevice->waitIdle();
|
renderDevice->waitIdle();
|
||||||
|
|
||||||
Take(miscData)->cleanup(*renderDevice);
|
Take( miscData )->destroy( *renderDevice );
|
||||||
|
|
||||||
Take(renderDevice)->cleanup();
|
Take( renderDevice )->destroy();
|
||||||
SDL_DestroyWindow( Take( window ) );
|
SDL_DestroyWindow( Take( window ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window }
|
AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
|
||||||
|
: window{ window }
|
||||||
, renderDevice{ renderDevice }
|
, renderDevice{ renderDevice }
|
||||||
, miscData{ miscData }
|
, miscData{ miscData } {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
|
AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
|
||||||
{
|
{
|
||||||
SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN);
|
SDL_Window* window = SDL_CreateWindow(
|
||||||
|
"Blaze Test",
|
||||||
|
static_cast<int>(width),
|
||||||
|
static_cast<int>(height),
|
||||||
|
SDL_WINDOW_VULKAN );
|
||||||
if ( !window )
|
if ( !window )
|
||||||
{
|
{
|
||||||
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
|
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
|
||||||
|
|
@ -60,5 +63,5 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
|
||||||
|
|
||||||
AppState::~AppState()
|
AppState::~AppState()
|
||||||
{
|
{
|
||||||
cleanup();
|
ASSERT( !isInit() );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,9 @@
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
struct GlobalMemory;
|
|
||||||
struct SDL_Window;
|
struct SDL_Window;
|
||||||
|
|
||||||
|
struct GlobalMemory;
|
||||||
struct RenderDevice;
|
struct RenderDevice;
|
||||||
struct MiscData;
|
struct MiscData;
|
||||||
|
|
||||||
|
|
@ -13,8 +14,9 @@ struct AppState
|
||||||
RenderDevice* renderDevice;
|
RenderDevice* renderDevice;
|
||||||
MiscData* miscData;
|
MiscData* miscData;
|
||||||
|
|
||||||
[[nodiscard]] bool isInit() const;
|
[[nodiscard]]
|
||||||
void cleanup();
|
bool isInit() const;
|
||||||
|
void destroy();
|
||||||
|
|
||||||
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
|
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
|
||||||
|
|
||||||
|
|
|
||||||
53
Blaze.cpp
53
Blaze.cpp
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#define SDL_MAIN_USE_CALLBACKS 1
|
#define SDL_MAIN_USE_CALLBACKS 1
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <SDL3/SDL_main.h>
|
#include <SDL3/SDL_main.h>
|
||||||
#include <SDL3/SDL_filesystem.h>
|
#include <SDL3/SDL_filesystem.h>
|
||||||
|
|
@ -56,8 +57,7 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
|
||||||
Blaze::Global::g_Memory.init( 128_MiB );
|
Blaze::Global::g_Memory.init( 128_MiB );
|
||||||
|
|
||||||
*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
|
*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
|
||||||
if (!*pAppState)
|
if ( !*pAppState ) return SDL_APP_FAILURE;
|
||||||
return SDL_APP_FAILURE;
|
|
||||||
|
|
||||||
AppState& appState = *static_cast<AppState*>(*pAppState);
|
AppState& appState = *static_cast<AppState*>(*pAppState);
|
||||||
|
|
||||||
|
|
@ -69,6 +69,8 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
|
||||||
return SDL_APP_CONTINUE;
|
return SDL_APP_CONTINUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char g_buf[1000];
|
||||||
|
|
||||||
SDL_AppResult SDL_AppIterate( void* appstate )
|
SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
{
|
{
|
||||||
AppState& appState = *static_cast<AppState*>(appstate);
|
AppState& appState = *static_cast<AppState*>(appstate);
|
||||||
|
|
@ -76,11 +78,36 @@ SDL_AppResult SDL_AppIterate(void* appstate)
|
||||||
MiscData& misc = *appState.miscData;
|
MiscData& misc = *appState.miscData;
|
||||||
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
|
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
|
||||||
|
|
||||||
VK_CHECK(vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
|
VK_CHECK(
|
||||||
|
vkWaitForFences(renderDevice.device,
|
||||||
|
1,
|
||||||
|
¤tFrame.frameReadyToReuse,
|
||||||
|
VK_TRUE,
|
||||||
|
std::numeric_limits<uint32_t>::max()) );
|
||||||
// All resources of frame 'frameIndex' are free.
|
// All resources of frame 'frameIndex' are free.
|
||||||
|
|
||||||
|
uint64_t const previousCounter = misc.previousCounter;
|
||||||
|
uint64_t const currentCounter = SDL_GetPerformanceCounter();
|
||||||
|
uint64_t const deltaCount = currentCounter - previousCounter;
|
||||||
|
uint64_t const perfFreq = SDL_GetPerformanceFrequency();
|
||||||
|
double const deltaTime = static_cast<double>(deltaCount) / static_cast<double>(perfFreq);
|
||||||
|
misc.previousCounter = currentCounter;
|
||||||
|
|
||||||
|
double deltaTimeMs = deltaTime * 1000.0;
|
||||||
|
double fps = 1.0 / deltaTime;
|
||||||
|
auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
|
||||||
|
SDL_SetWindowTitle( appState.window, g_buf );
|
||||||
|
|
||||||
|
misc.cameraData.modelMatrix = glm::rotate(
|
||||||
|
misc.cameraData.modelMatrix,
|
||||||
|
glm::radians( 60.0f ) * static_cast<float>(deltaTime),
|
||||||
|
glm::vec3{ 0.0f, 1.0f, 0.0f } );
|
||||||
|
memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
|
||||||
|
|
||||||
uint32_t currentImageIndex;
|
uint32_t currentImageIndex;
|
||||||
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex));
|
VK_CHECK(
|
||||||
|
vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
|
||||||
|
currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex) );
|
||||||
|
|
||||||
VK_CHECK( vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse) );
|
VK_CHECK( vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse) );
|
||||||
VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
|
VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
|
||||||
|
|
@ -148,9 +175,19 @@ SDL_AppResult SDL_AppIterate(void* appstate)
|
||||||
vkCmdSetScissor( cmd, 0, 1, &scissor );
|
vkCmdSetScissor( cmd, 0, 1, &scissor );
|
||||||
|
|
||||||
// Render Something?
|
// Render Something?
|
||||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline);
|
vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
|
||||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
VkDeviceSize constexpr offset = 0;
|
||||||
|
vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
|
||||||
|
vkCmdBindDescriptorSets(
|
||||||
|
cmd,
|
||||||
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
|
misc.pipelineLayout,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
&misc.descriptorSet,
|
||||||
|
0,
|
||||||
|
nullptr );
|
||||||
|
vkCmdDraw( cmd, static_cast<uint32_t>(misc.vertices.size()), 1, 0, 0 );
|
||||||
}
|
}
|
||||||
vkCmdEndRendering( cmd );
|
vkCmdEndRendering( cmd );
|
||||||
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
|
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
|
||||||
|
|
@ -203,7 +240,7 @@ void SDL_AppQuit(void* appstate, SDL_AppResult)
|
||||||
{
|
{
|
||||||
AppState* appState = static_cast<AppState*>(appstate);
|
AppState* appState = static_cast<AppState*>(appstate);
|
||||||
|
|
||||||
appState->cleanup();
|
appState->destroy();
|
||||||
|
|
||||||
Blaze::Global::g_Memory.destroy();
|
Blaze::Global::g_Memory.destroy();
|
||||||
}
|
}
|
||||||
|
|
@ -163,7 +163,7 @@
|
||||||
</SubType>
|
</SubType>
|
||||||
</None>
|
</None>
|
||||||
<None Include="README.md" />
|
<None Include="README.md" />
|
||||||
<CustomBuild Include="Triangle.slang">
|
<CustomBuild Include="Mesh.slang">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
|
||||||
|
|
@ -183,7 +183,6 @@
|
||||||
<ClInclude Include="AppState.h" />
|
<ClInclude Include="AppState.h" />
|
||||||
<ClInclude Include="Frame.h" />
|
<ClInclude Include="Frame.h" />
|
||||||
<ClInclude Include="GlobalMemory.h" />
|
<ClInclude Include="GlobalMemory.h" />
|
||||||
<ClInclude Include="MemoryUtils.h" />
|
|
||||||
<ClInclude Include="MacroUtils.h" />
|
<ClInclude Include="MacroUtils.h" />
|
||||||
<ClInclude Include="MathUtil.h" />
|
<ClInclude Include="MathUtil.h" />
|
||||||
<ClInclude Include="MiscData.h" />
|
<ClInclude Include="MiscData.h" />
|
||||||
|
|
|
||||||
|
|
@ -58,7 +58,7 @@
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CustomBuild Include="Triangle.slang">
|
<CustomBuild Include="Mesh.slang">
|
||||||
<Filter>Shader Files</Filter>
|
<Filter>Shader Files</Filter>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
@ -75,9 +75,6 @@
|
||||||
<ClInclude Include="MathUtil.h">
|
<ClInclude Include="MathUtil.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="MemoryUtils.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="AppState.h">
|
<ClInclude Include="AppState.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
|
||||||
|
|
@ -45,7 +45,7 @@ Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
|
||||||
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
|
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Frame::cleanup(RenderDevice const& renderDevice)
|
void Frame::destroy( RenderDevice const& renderDevice )
|
||||||
{
|
{
|
||||||
if ( !isInit() ) return;
|
if ( !isInit() ) return;
|
||||||
|
|
||||||
|
|
|
||||||
3
Frame.h
3
Frame.h
|
|
@ -17,8 +17,7 @@ struct Frame
|
||||||
|
|
||||||
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
|
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
|
||||||
|
|
||||||
void cleanup(RenderDevice const& renderDevice);
|
void destroy( RenderDevice const& renderDevice );
|
||||||
|
|
||||||
~Frame();
|
~Frame();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,13 @@ Byte* GlobalMemory::allocate(size_t const size)
|
||||||
Byte* retVal = memory;
|
Byte* retVal = memory;
|
||||||
memory += size;
|
memory += size;
|
||||||
available -= size;
|
available -= size;
|
||||||
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available);
|
SDL_LogInfo(
|
||||||
|
SDL_LOG_CATEGORY_SYSTEM,
|
||||||
|
"ALLOC: %p -> %p (%llu) (avail: %llu)",
|
||||||
|
reinterpret_cast<void*>(retVal),
|
||||||
|
reinterpret_cast<void*>(memory),
|
||||||
|
size,
|
||||||
|
available );
|
||||||
|
|
||||||
return retVal;
|
return retVal;
|
||||||
}
|
}
|
||||||
|
|
@ -57,8 +63,8 @@ GlobalMemory::State GlobalMemory::getState() const
|
||||||
|
|
||||||
void GlobalMemory::restoreState( State const& state )
|
void GlobalMemory::restoreState( State const& state )
|
||||||
{
|
{
|
||||||
assert(memory >= state.memory); //< Behind top of allocator
|
ASSERT( memory >= state.memory ); //< Behind top of allocator
|
||||||
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator
|
ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
|
||||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
|
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
|
||||||
memory = state.memory;
|
memory = state.memory;
|
||||||
available = state.available;
|
available = state.available;
|
||||||
|
|
|
||||||
|
|
@ -18,13 +18,13 @@ struct GlobalMemory
|
||||||
size_t available;
|
size_t available;
|
||||||
size_t capacity;
|
size_t capacity;
|
||||||
|
|
||||||
void init(size_t const size);
|
void init( size_t size );
|
||||||
|
|
||||||
void destroy();
|
void destroy();
|
||||||
|
|
||||||
Byte* allocate(size_t const size);
|
Byte* allocate( size_t size );
|
||||||
|
|
||||||
Byte* allocate(size_t const size, size_t const alignment);
|
Byte* allocate( size_t size, size_t alignment );
|
||||||
|
|
||||||
// Do not do any permanent allocations after calling this.
|
// Do not do any permanent allocations after calling this.
|
||||||
[[nodiscard]] State getState() const;
|
[[nodiscard]] State getState() const;
|
||||||
|
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <foonathan/memory/memory_arena.hpp>
|
|
||||||
#include <foonathan/memory/memory_stack.hpp>
|
|
||||||
#include <foonathan/memory/temporary_allocator.hpp>
|
|
||||||
|
|
||||||
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
|
|
||||||
|
|
||||||
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
|
|
||||||
using temporary_allocator_t = foonathan::memory::temporary_allocator;
|
|
||||||
|
|
@ -15,13 +15,23 @@ struct VertexOut {
|
||||||
float4 vertexColor : CoarseColor;
|
float4 vertexColor : CoarseColor;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct CameraData {
|
||||||
|
float4x4 model;
|
||||||
|
float4x4 view;
|
||||||
|
float4x4 proj;
|
||||||
|
};
|
||||||
|
|
||||||
|
ParameterBlock<CameraData> camera;
|
||||||
|
|
||||||
[shader("vertex")]
|
[shader("vertex")]
|
||||||
VertexOut VertexMain(
|
VertexOut VertexMain(
|
||||||
uint vertexId: SV_VertexID
|
uint vertexId: SV_VertexID,
|
||||||
|
float4 position,
|
||||||
|
float4 color,
|
||||||
) {
|
) {
|
||||||
VertexOut output;
|
VertexOut output;
|
||||||
output.outPosition = vertexPos[vertexId];
|
output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
|
||||||
output.vertexColor = vertexColors[vertexId];
|
output.vertexColor = color;
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
257
MiscData.cpp
257
MiscData.cpp
|
|
@ -6,16 +6,21 @@
|
||||||
#include "MacroUtils.h"
|
#include "MacroUtils.h"
|
||||||
#include "RenderDevice.h"
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
|
||||||
void MiscData::init( RenderDevice const& renderDevice )
|
void MiscData::init( RenderDevice const& renderDevice )
|
||||||
{
|
{
|
||||||
VkDevice const device = renderDevice.device;
|
VkDevice const device = renderDevice.device;
|
||||||
|
|
||||||
|
previousCounter = 0;
|
||||||
|
|
||||||
|
// Pipeline Creation
|
||||||
{
|
{
|
||||||
size_t dataSize;
|
size_t dataSize;
|
||||||
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
|
void* rawData = SDL_LoadFile( "Mesh.spv", &dataSize );
|
||||||
ASSERT( dataSize % 4 == 0 );
|
ASSERT( dataSize % 4 == 0 );
|
||||||
|
|
||||||
if (not rawData)
|
if ( !rawData )
|
||||||
{
|
{
|
||||||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
||||||
abort();
|
abort();
|
||||||
|
|
@ -34,12 +39,29 @@ void MiscData::init(RenderDevice const& renderDevice)
|
||||||
VkShaderModule shaderModule;
|
VkShaderModule shaderModule;
|
||||||
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
|
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
|
VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
|
||||||
|
.binding = 0,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
.pImmutableSamplers = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.bindingCount = 1,
|
||||||
|
.pBindings = &descriptorSetLayoutBinding,
|
||||||
|
};
|
||||||
|
VK_CHECK( vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout) );
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.setLayoutCount = 0,
|
.setLayoutCount = 1,
|
||||||
.pSetLayouts = nullptr,
|
.pSetLayouts = &descriptorSetLayout,
|
||||||
.pushConstantRangeCount = 0,
|
.pushConstantRangeCount = 0,
|
||||||
.pPushConstantRanges = nullptr,
|
.pPushConstantRanges = nullptr,
|
||||||
};
|
};
|
||||||
|
|
@ -66,21 +88,42 @@ void MiscData::init(RenderDevice const& renderDevice)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
|
VkVertexInputBindingDescription constexpr bindingDescription = {
|
||||||
|
.binding = 0,
|
||||||
|
.stride = sizeof( Vertex ),
|
||||||
|
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array attributeDescriptions = {
|
||||||
|
VkVertexInputAttributeDescription{
|
||||||
|
.location = 0,
|
||||||
|
.binding = 0,
|
||||||
|
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||||
|
.offset = offsetof( Vertex, position ),
|
||||||
|
},
|
||||||
|
VkVertexInputAttributeDescription{
|
||||||
|
.location = 1,
|
||||||
|
.binding = 0,
|
||||||
|
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||||
|
.offset = offsetof( Vertex, color ),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.vertexBindingDescriptionCount = 0,
|
.vertexBindingDescriptionCount = 1,
|
||||||
.pVertexBindingDescriptions = nullptr,
|
.pVertexBindingDescriptions = &bindingDescription,
|
||||||
.vertexAttributeDescriptionCount = 0,
|
.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()),
|
||||||
.pVertexAttributeDescriptions = nullptr,
|
.pVertexAttributeDescriptions = attributeDescriptions.data(),
|
||||||
};
|
};
|
||||||
|
|
||||||
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||||
.primitiveRestartEnable = VK_FALSE,
|
.primitiveRestartEnable = VK_FALSE,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -210,13 +253,191 @@ void MiscData::init(RenderDevice const& renderDevice)
|
||||||
.basePipelineIndex = 0,
|
.basePipelineIndex = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
|
VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline) );
|
||||||
|
|
||||||
vkDestroyShaderModule( device, shaderModule, nullptr );
|
vkDestroyShaderModule( device, shaderModule, nullptr );
|
||||||
|
|
||||||
SDL_free( rawData );
|
SDL_free( rawData );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Vertex Buffer Creation
|
||||||
|
{
|
||||||
|
vertexBufferSize = sizeof vertices[0] * vertices.size();
|
||||||
|
|
||||||
|
// TL----TR
|
||||||
|
// | \ |
|
||||||
|
// | \ |
|
||||||
|
// | \ |
|
||||||
|
// BL----BR
|
||||||
|
//
|
||||||
|
// BL -> BR -> TL
|
||||||
|
// TL -> BR -> TR
|
||||||
|
|
||||||
|
vertices = std::array{
|
||||||
|
// Bottom Left
|
||||||
|
Vertex{
|
||||||
|
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Bottom Right
|
||||||
|
Vertex{
|
||||||
|
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Top Left
|
||||||
|
Vertex{
|
||||||
|
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Top Right
|
||||||
|
Vertex{
|
||||||
|
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VkBufferCreateInfo const bufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = vertexBufferSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK(
|
||||||
|
vmaCreateBuffer(
|
||||||
|
renderDevice.gpuAllocator,
|
||||||
|
&bufferCreateInfo,
|
||||||
|
&allocationCreateInfo,
|
||||||
|
&vertexBuffer,
|
||||||
|
&vertexBufferAllocation,
|
||||||
|
&allocationInfo) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
{
|
||||||
|
cameraPosition = glm::vec3{ 0.0f, 0.0f, -5.0f };
|
||||||
|
cameraTarget = glm::vec3{ 0.0f, 0.0f, 0.0f };
|
||||||
|
cameraData.modelMatrix = glm::mat4{ 1.0f };
|
||||||
|
cameraData.viewMatrix = glm::lookAt( cameraPosition, cameraTarget, glm::vec3{ 0.0f, 1.0f, 0.0f } );
|
||||||
|
cameraData.projectionMatrix = glm::perspective( glm::radians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
|
||||||
|
|
||||||
|
cameraUniformBufferSize = sizeof( CameraData );
|
||||||
|
|
||||||
|
VkBufferCreateInfo const bufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = cameraUniformBufferSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK(
|
||||||
|
vmaCreateBuffer(
|
||||||
|
renderDevice.gpuAllocator,
|
||||||
|
&bufferCreateInfo,
|
||||||
|
&allocationCreateInfo,
|
||||||
|
&cameraUniformBuffer,
|
||||||
|
&cameraUniformBufferAllocation,
|
||||||
|
&allocationInfo) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
|
||||||
|
cameraUniformBufferPtr = static_cast<uint8_t*>(allocationInfo.pMappedData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Descriptors
|
||||||
|
{
|
||||||
|
VkDescriptorPoolSize const poolSize = {
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.descriptorCount = renderDevice.getNumFrames(),
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.maxSets = renderDevice.getNumFrames(),
|
||||||
|
.poolSizeCount = 1,
|
||||||
|
.pPoolSizes = &poolSize,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool) );
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.descriptorPool = descriptorPool,
|
||||||
|
.descriptorSetCount = 1,
|
||||||
|
.pSetLayouts = &descriptorSetLayout,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet) );
|
||||||
|
|
||||||
|
VkDescriptorBufferInfo const descriptorBufferInfo = {
|
||||||
|
.buffer = cameraUniformBuffer,
|
||||||
|
.offset = 0,
|
||||||
|
.range = sizeof CameraData,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkWriteDescriptorSet writeDescriptorSet = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = descriptorSet,
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.pImageInfo = nullptr,
|
||||||
|
.pBufferInfo = &descriptorBufferInfo,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Barrier Creation
|
||||||
|
{
|
||||||
acquireToRenderBarrier = {
|
acquireToRenderBarrier = {
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
@ -279,11 +500,17 @@ void MiscData::init(RenderDevice const& renderDevice)
|
||||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MiscData::cleanup(RenderDevice const& renderDevice)
|
void MiscData::destroy( RenderDevice const& renderDevice )
|
||||||
{
|
{
|
||||||
VkDevice const device = renderDevice.device;
|
VkDevice const device = renderDevice.device;
|
||||||
|
|
||||||
vkDestroyPipeline(device, trianglePipeline, nullptr);
|
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||||
|
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||||
|
|
||||||
|
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||||
|
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
||||||
|
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
40
MiscData.h
40
MiscData.h
|
|
@ -1,13 +1,49 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <volk.h>
|
#include <volk.h>
|
||||||
|
|
||||||
|
#include <vma/vk_mem_alloc.h>
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
struct RenderDevice;
|
struct RenderDevice;
|
||||||
|
|
||||||
|
struct Vertex
|
||||||
|
{
|
||||||
|
float position[4];
|
||||||
|
float color[4];
|
||||||
|
};
|
||||||
|
|
||||||
struct MiscData
|
struct MiscData
|
||||||
{
|
{
|
||||||
|
struct CameraData
|
||||||
|
{
|
||||||
|
glm::mat4x4 modelMatrix;
|
||||||
|
glm::mat4x4 viewMatrix;
|
||||||
|
glm::mat4x4 projectionMatrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
uint64_t previousCounter;
|
||||||
|
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout;
|
||||||
VkPipeline trianglePipeline;
|
VkPipeline meshPipeline;
|
||||||
|
|
||||||
|
VkBuffer vertexBuffer;
|
||||||
|
VmaAllocation vertexBufferAllocation;
|
||||||
|
size_t vertexBufferSize;
|
||||||
|
std::array<Vertex, 4> vertices;
|
||||||
|
|
||||||
|
glm::vec3 cameraPosition;
|
||||||
|
glm::vec3 cameraTarget;
|
||||||
|
CameraData cameraData;
|
||||||
|
VkBuffer cameraUniformBuffer;
|
||||||
|
VmaAllocation cameraUniformBufferAllocation;
|
||||||
|
size_t cameraUniformBufferSize;
|
||||||
|
uint8_t* cameraUniformBufferPtr;
|
||||||
|
VkDescriptorPool descriptorPool;
|
||||||
|
VkDescriptorSet descriptorSet;
|
||||||
|
|
||||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||||
VkDependencyInfo acquireToRenderDependency;
|
VkDependencyInfo acquireToRenderDependency;
|
||||||
|
|
@ -15,5 +51,5 @@ struct MiscData
|
||||||
VkDependencyInfo renderToPresentDependency;
|
VkDependencyInfo renderToPresentDependency;
|
||||||
|
|
||||||
void init( RenderDevice const& renderDevice );
|
void init( RenderDevice const& renderDevice );
|
||||||
void cleanup(RenderDevice const& renderDevice);
|
void destroy( RenderDevice const& renderDevice );
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -62,7 +62,7 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
||||||
VkDevice device = nullptr;
|
VkDevice device = nullptr;
|
||||||
VmaAllocator gpuAllocator = nullptr;
|
VmaAllocator gpuAllocator = nullptr;
|
||||||
std::optional<uint32_t> directQueueFamilyIndex;
|
std::optional<uint32_t> directQueueFamilyIndex = std::nullopt;
|
||||||
VkQueue directQueue = nullptr;
|
VkQueue directQueue = nullptr;
|
||||||
// Create Device and Queue
|
// Create Device and Queue
|
||||||
{
|
{
|
||||||
|
|
@ -72,7 +72,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
|
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
|
||||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
||||||
|
|
||||||
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount));
|
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
|
||||||
|
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
|
||||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
|
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
|
||||||
|
|
||||||
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
||||||
|
|
@ -84,7 +85,9 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
|
|
||||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
|
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
|
||||||
|
|
||||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d",
|
SDL_LogInfo(
|
||||||
|
SDL_LOG_CATEGORY_GPU,
|
||||||
|
"- API Version %d.%d.%d",
|
||||||
VK_API_VERSION_MAJOR( properties.apiVersion ),
|
VK_API_VERSION_MAJOR( properties.apiVersion ),
|
||||||
VK_API_VERSION_MINOR( properties.apiVersion ),
|
VK_API_VERSION_MINOR( properties.apiVersion ),
|
||||||
VK_API_VERSION_PATCH( properties.apiVersion ) );
|
VK_API_VERSION_PATCH( properties.apiVersion ) );
|
||||||
|
|
@ -102,7 +105,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
|
|
||||||
uint32_t queueFamilyCount;
|
uint32_t queueFamilyCount;
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
||||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount));
|
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
|
||||||
|
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
||||||
|
|
||||||
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
||||||
|
|
@ -133,7 +137,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
}
|
}
|
||||||
|
|
||||||
VkBool32 isSurfaceSupported;
|
VkBool32 isSurfaceSupported;
|
||||||
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported));
|
VK_CHECK(
|
||||||
|
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
|
||||||
|
|
||||||
if ( isSurfaceSupported )
|
if ( isSurfaceSupported )
|
||||||
{
|
{
|
||||||
|
|
@ -147,7 +152,6 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
directQueueFamilyIndex = queueFamilyIndex;
|
directQueueFamilyIndex = queueFamilyIndex;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mem->restoreState( tempAllocQueueProperties );
|
mem->restoreState( tempAllocQueueProperties );
|
||||||
|
|
@ -254,7 +258,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
|
|
||||||
uint32_t surfaceFormatCount;
|
uint32_t surfaceFormatCount;
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
||||||
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount));
|
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
|
||||||
|
sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ));
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
||||||
|
|
||||||
VkSurfaceFormatKHR format = {
|
VkSurfaceFormatKHR format = {
|
||||||
|
|
@ -266,15 +271,18 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
|
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
|
||||||
{
|
{
|
||||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
|
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
|
||||||
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) {
|
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
|
||||||
|
{
|
||||||
format = surfaceFormat;
|
format = surfaceFormat;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) {
|
if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
|
||||||
|
{
|
||||||
format = surfaceFormat;
|
format = surfaceFormat;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
|
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
|
||||||
|
{
|
||||||
format = surfaceFormat;
|
format = surfaceFormat;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -284,7 +292,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
|
|
||||||
uint32_t presentModeCount;
|
uint32_t presentModeCount;
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
||||||
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount));
|
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
|
||||||
|
sizeof( VkPresentModeKHR ) * presentModeCount ));
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
||||||
|
|
||||||
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
|
@ -333,7 +342,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
|
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
|
||||||
|
|
||||||
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
|
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
|
||||||
for (uint32_t i = 0; i != swapchainImageCount; ++i) {
|
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||||
|
{
|
||||||
VkImageViewCreateInfo const viewCreateInfo = {
|
VkImageViewCreateInfo const viewCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
@ -370,9 +380,20 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
|
||||||
|
|
||||||
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||||
return new( allocation ) RenderDevice{
|
return new( allocation ) RenderDevice{
|
||||||
instance, surface, physicalDeviceInUse,
|
instance,
|
||||||
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(),
|
surface,
|
||||||
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount,
|
physicalDeviceInUse,
|
||||||
|
device,
|
||||||
|
gpuAllocator,
|
||||||
|
directQueue,
|
||||||
|
directQueueFamilyIndex.value(),
|
||||||
|
swapchainFormat,
|
||||||
|
swapchainExtent,
|
||||||
|
swapchain,
|
||||||
|
swapchainImages,
|
||||||
|
swapchainViews,
|
||||||
|
frames,
|
||||||
|
swapchainImageCount,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -381,14 +402,13 @@ inline bool RenderDevice::isInit() const
|
||||||
return instance and device;
|
return instance and device;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderDevice::cleanup()
|
void RenderDevice::destroy()
|
||||||
{
|
{
|
||||||
if (not isInit())
|
if ( not isInit() ) return;
|
||||||
return;
|
|
||||||
|
|
||||||
for ( Frame& frame : std::span{ frames, swapchainImageCount } )
|
for ( Frame& frame : std::span{ frames, swapchainImageCount } )
|
||||||
{
|
{
|
||||||
frame.cleanup(*this);
|
frame.destroy( *this );
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
|
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
|
||||||
|
|
@ -398,6 +418,7 @@ void RenderDevice::cleanup()
|
||||||
|
|
||||||
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
|
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
|
||||||
|
|
||||||
|
vmaDestroyAllocator( Take( gpuAllocator ) );
|
||||||
vkDestroyDevice( Take( device ), nullptr );
|
vkDestroyDevice( Take( device ), nullptr );
|
||||||
|
|
||||||
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
|
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
|
||||||
|
|
@ -417,10 +438,21 @@ uint32_t RenderDevice::getNumFrames() const
|
||||||
return swapchainImageCount;
|
return swapchainImageCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse,
|
RenderDevice::RenderDevice(
|
||||||
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex,
|
VkInstance const instance,
|
||||||
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages,
|
VkSurfaceKHR const surface,
|
||||||
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount)
|
VkPhysicalDevice const physicalDeviceInUse,
|
||||||
|
VkDevice const device,
|
||||||
|
VmaAllocator const gpuAllocator,
|
||||||
|
VkQueue const directQueue,
|
||||||
|
uint32_t const directQueueFamilyIndex,
|
||||||
|
VkFormat const swapchainFormat,
|
||||||
|
VkExtent2D const swapchainExtent,
|
||||||
|
VkSwapchainKHR const swapchain,
|
||||||
|
VkImage* swapchainImages,
|
||||||
|
VkImageView* swapchainViews,
|
||||||
|
Frame* frames,
|
||||||
|
uint32_t const swapchainImageCount )
|
||||||
: instance{ instance }
|
: instance{ instance }
|
||||||
, surface{ surface }
|
, surface{ surface }
|
||||||
, physicalDeviceInUse{ physicalDeviceInUse }
|
, physicalDeviceInUse{ physicalDeviceInUse }
|
||||||
|
|
@ -434,6 +466,4 @@ RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface
|
||||||
, swapchainImages{ swapchainImages }
|
, swapchainImages{ swapchainImages }
|
||||||
, swapchainViews{ swapchainViews }
|
, swapchainViews{ swapchainViews }
|
||||||
, frames{ frames }
|
, frames{ frames }
|
||||||
, swapchainImageCount{ swapchainImageCount }
|
, swapchainImageCount{ swapchainImageCount } {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,7 @@ struct RenderDevice
|
||||||
uint32_t frameIndex = 0;
|
uint32_t frameIndex = 0;
|
||||||
|
|
||||||
[[nodiscard]] bool isInit() const;
|
[[nodiscard]] bool isInit() const;
|
||||||
void cleanup();
|
void destroy();
|
||||||
void waitIdle() const;
|
void waitIdle() const;
|
||||||
[[nodiscard]] uint32_t getNumFrames() const;
|
[[nodiscard]] uint32_t getNumFrames() const;
|
||||||
|
|
||||||
|
|
|
||||||
BIN
Triangle.spv
BIN
Triangle.spv
Binary file not shown.
|
|
@ -3,6 +3,7 @@
|
||||||
"volk",
|
"volk",
|
||||||
"shader-slang",
|
"shader-slang",
|
||||||
"vulkan-memory-allocator",
|
"vulkan-memory-allocator",
|
||||||
|
"glm",
|
||||||
{
|
{
|
||||||
"name": "sdl3",
|
"name": "sdl3",
|
||||||
"features": [ "vulkan" ]
|
"features": [ "vulkan" ]
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue