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3 Commits

Author SHA1 Message Date
Anish Bhobe fd9ceae67d VertexBuffer ingestion and Camera. 2025-06-13 22:48:31 +02:00
Anish Bhobe 9115b97bc2 fix: Correct `sizeof` for surface format. 2025-06-13 20:17:10 +02:00
Anish Bhobe 9fe2815ab4 Major Cleanup. 2025-06-12 23:37:07 +02:00
21 changed files with 1295 additions and 957 deletions

1
.gitignore vendored
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@ -613,3 +613,4 @@ $RECYCLE.BIN/
# Windows shortcuts # Windows shortcuts
*.lnk *.lnk
*.spv

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@ -3,35 +3,38 @@
#include <SDL3/SDL_log.h> #include <SDL3/SDL_log.h>
#include "GlobalMemory.h" #include "GlobalMemory.h"
#include "RenderDevice.h"
#include "MiscData.h" #include "MiscData.h"
#include "RenderDevice.h"
bool AppState::isInit() const bool AppState::isInit() const
{ {
return window and renderDevice and renderDevice->isInit(); return window and renderDevice and renderDevice->isInit();
} }
void AppState::cleanup() void AppState::destroy()
{ {
if ( !isInit() ) return; if ( !isInit() ) return;
renderDevice->waitIdle(); renderDevice->waitIdle();
Take(miscData)->cleanup(*renderDevice); Take( miscData )->destroy( *renderDevice );
Take(renderDevice)->cleanup(); Take( renderDevice )->destroy();
SDL_DestroyWindow( Take( window ) ); SDL_DestroyWindow( Take( window ) );
} }
AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window } AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
: window{ window }
, renderDevice{ renderDevice } , renderDevice{ renderDevice }
, miscData{ miscData } , miscData{ miscData } {}
{
}
AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height ) AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
{ {
SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN); SDL_Window* window = SDL_CreateWindow(
"Blaze Test",
static_cast<int>(width),
static_cast<int>(height),
SDL_WINDOW_VULKAN );
if ( !window ) if ( !window )
{ {
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() ); SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
@ -60,5 +63,5 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
AppState::~AppState() AppState::~AppState()
{ {
cleanup(); ASSERT( !isInit() );
} }

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@ -2,8 +2,9 @@
#include <memory> #include <memory>
struct GlobalMemory;
struct SDL_Window; struct SDL_Window;
struct GlobalMemory;
struct RenderDevice; struct RenderDevice;
struct MiscData; struct MiscData;
@ -13,8 +14,9 @@ struct AppState
RenderDevice* renderDevice; RenderDevice* renderDevice;
MiscData* miscData; MiscData* miscData;
[[nodiscard]] bool isInit() const; [[nodiscard]]
void cleanup(); bool isInit() const;
void destroy();
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData ); AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );

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@ -10,6 +10,7 @@
#define SDL_MAIN_USE_CALLBACKS 1 #define SDL_MAIN_USE_CALLBACKS 1
#include <memory> #include <memory>
#include <glm/ext/matrix_transform.hpp>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> #include <SDL3/SDL_main.h>
#include <SDL3/SDL_filesystem.h> #include <SDL3/SDL_filesystem.h>
@ -56,8 +57,7 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
Blaze::Global::g_Memory.init( 128_MiB ); Blaze::Global::g_Memory.init( 128_MiB );
*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT ); *pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
if (!*pAppState) if ( !*pAppState ) return SDL_APP_FAILURE;
return SDL_APP_FAILURE;
AppState& appState = *static_cast<AppState*>(*pAppState); AppState& appState = *static_cast<AppState*>(*pAppState);
@ -69,6 +69,8 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
char g_buf[1000];
SDL_AppResult SDL_AppIterate( void* appstate ) SDL_AppResult SDL_AppIterate( void* appstate )
{ {
AppState& appState = *static_cast<AppState*>(appstate); AppState& appState = *static_cast<AppState*>(appstate);
@ -76,11 +78,36 @@ SDL_AppResult SDL_AppIterate(void* appstate)
MiscData& misc = *appState.miscData; MiscData& misc = *appState.miscData;
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex]; Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
VK_CHECK(vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max())); VK_CHECK(
vkWaitForFences(renderDevice.device,
1,
&currentFrame.frameReadyToReuse,
VK_TRUE,
std::numeric_limits<uint32_t>::max()) );
// All resources of frame 'frameIndex' are free. // All resources of frame 'frameIndex' are free.
uint64_t const previousCounter = misc.previousCounter;
uint64_t const currentCounter = SDL_GetPerformanceCounter();
uint64_t const deltaCount = currentCounter - previousCounter;
uint64_t const perfFreq = SDL_GetPerformanceFrequency();
double const deltaTime = static_cast<double>(deltaCount) / static_cast<double>(perfFreq);
misc.previousCounter = currentCounter;
double deltaTimeMs = deltaTime * 1000.0;
double fps = 1.0 / deltaTime;
auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
SDL_SetWindowTitle( appState.window, g_buf );
misc.cameraData.modelMatrix = glm::rotate(
misc.cameraData.modelMatrix,
glm::radians( 60.0f ) * static_cast<float>(deltaTime),
glm::vec3{ 0.0f, 1.0f, 0.0f } );
memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
uint32_t currentImageIndex; uint32_t currentImageIndex;
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex)); VK_CHECK(
vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex) );
VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) ); VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) );
VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) ); VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
@ -148,9 +175,19 @@ SDL_AppResult SDL_AppIterate(void* appstate)
vkCmdSetScissor( cmd, 0, 1, &scissor ); vkCmdSetScissor( cmd, 0, 1, &scissor );
// Render Something? // Render Something?
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline); vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
vkCmdDraw(cmd, 3, 1, 0, 0); VkDeviceSize constexpr offset = 0;
vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
vkCmdBindDescriptorSets(
cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
misc.pipelineLayout,
0,
1,
&misc.descriptorSet,
0,
nullptr );
vkCmdDraw( cmd, static_cast<uint32_t>(misc.vertices.size()), 1, 0, 0 );
} }
vkCmdEndRendering( cmd ); vkCmdEndRendering( cmd );
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency ); vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
@ -203,7 +240,7 @@ void SDL_AppQuit(void* appstate, SDL_AppResult)
{ {
AppState* appState = static_cast<AppState*>(appstate); AppState* appState = static_cast<AppState*>(appstate);
appState->cleanup(); appState->destroy();
Blaze::Global::g_Memory.destroy(); Blaze::Global::g_Memory.destroy();
} }

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@ -163,7 +163,7 @@
</SubType> </SubType>
</None> </None>
<None Include="README.md" /> <None Include="README.md" />
<CustomBuild Include="Triangle.slang"> <CustomBuild Include="Mesh.slang">
<FileType>Document</FileType> <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
@ -183,7 +183,6 @@
<ClInclude Include="AppState.h" /> <ClInclude Include="AppState.h" />
<ClInclude Include="Frame.h" /> <ClInclude Include="Frame.h" />
<ClInclude Include="GlobalMemory.h" /> <ClInclude Include="GlobalMemory.h" />
<ClInclude Include="MemoryUtils.h" />
<ClInclude Include="MacroUtils.h" /> <ClInclude Include="MacroUtils.h" />
<ClInclude Include="MathUtil.h" /> <ClInclude Include="MathUtil.h" />
<ClInclude Include="MiscData.h" /> <ClInclude Include="MiscData.h" />

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@ -58,7 +58,7 @@
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuild Include="Triangle.slang"> <CustomBuild Include="Mesh.slang">
<Filter>Shader Files</Filter> <Filter>Shader Files</Filter>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
@ -75,9 +75,6 @@
<ClInclude Include="MathUtil.h"> <ClInclude Include="MathUtil.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="MemoryUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AppState.h"> <ClInclude Include="AppState.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

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@ -45,7 +45,7 @@ Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) ); VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
} }
void Frame::cleanup(RenderDevice const& renderDevice) void Frame::destroy( RenderDevice const& renderDevice )
{ {
if ( !isInit() ) return; if ( !isInit() ) return;

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@ -17,8 +17,7 @@ struct Frame
Frame( VkDevice device, uint32_t directQueueFamilyIndex ); Frame( VkDevice device, uint32_t directQueueFamilyIndex );
void cleanup(RenderDevice const& renderDevice); void destroy( RenderDevice const& renderDevice );
~Frame(); ~Frame();
}; };

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@ -25,7 +25,13 @@ Byte* GlobalMemory::allocate(size_t const size)
Byte* retVal = memory; Byte* retVal = memory;
memory += size; memory += size;
available -= size; available -= size;
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available); SDL_LogInfo(
SDL_LOG_CATEGORY_SYSTEM,
"ALLOC: %p -> %p (%llu) (avail: %llu)",
reinterpret_cast<void*>(retVal),
reinterpret_cast<void*>(memory),
size,
available );
return retVal; return retVal;
} }
@ -57,8 +63,8 @@ GlobalMemory::State GlobalMemory::getState() const
void GlobalMemory::restoreState( State const& state ) void GlobalMemory::restoreState( State const& state )
{ {
assert(memory >= state.memory); //< Behind top of allocator ASSERT( memory >= state.memory ); //< Behind top of allocator
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available ); SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
memory = state.memory; memory = state.memory;
available = state.available; available = state.available;

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@ -18,13 +18,13 @@ struct GlobalMemory
size_t available; size_t available;
size_t capacity; size_t capacity;
void init(size_t const size); void init( size_t size );
void destroy(); void destroy();
Byte* allocate(size_t const size); Byte* allocate( size_t size );
Byte* allocate(size_t const size, size_t const alignment); Byte* allocate( size_t size, size_t alignment );
// Do not do any permanent allocations after calling this. // Do not do any permanent allocations after calling this.
[[nodiscard]] State getState() const; [[nodiscard]] State getState() const;

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@ -1,10 +0,0 @@
#pragma once
#include <foonathan/memory/memory_arena.hpp>
#include <foonathan/memory/memory_stack.hpp>
#include <foonathan/memory/temporary_allocator.hpp>
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
using temporary_allocator_t = foonathan::memory::temporary_allocator;

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@ -15,13 +15,23 @@ struct VertexOut {
float4 vertexColor : CoarseColor; float4 vertexColor : CoarseColor;
}; };
struct CameraData {
float4x4 model;
float4x4 view;
float4x4 proj;
};
ParameterBlock<CameraData> camera;
[shader("vertex")] [shader("vertex")]
VertexOut VertexMain( VertexOut VertexMain(
uint vertexId: SV_VertexID uint vertexId: SV_VertexID,
float4 position,
float4 color,
) { ) {
VertexOut output; VertexOut output;
output.outPosition = vertexPos[vertexId]; output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
output.vertexColor = vertexColors[vertexId]; output.vertexColor = color;
return output; return output;
} }

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@ -6,16 +6,21 @@
#include "MacroUtils.h" #include "MacroUtils.h"
#include "RenderDevice.h" #include "RenderDevice.h"
#include <glm/gtc/matrix_transform.hpp>
void MiscData::init( RenderDevice const& renderDevice ) void MiscData::init( RenderDevice const& renderDevice )
{ {
VkDevice const device = renderDevice.device; VkDevice const device = renderDevice.device;
previousCounter = 0;
// Pipeline Creation
{ {
size_t dataSize; size_t dataSize;
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize); void* rawData = SDL_LoadFile( "Mesh.spv", &dataSize );
ASSERT( dataSize % 4 == 0 ); ASSERT( dataSize % 4 == 0 );
if (not rawData) if ( !rawData )
{ {
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() ); SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
abort(); abort();
@ -34,12 +39,29 @@ void MiscData::init(RenderDevice const& renderDevice)
VkShaderModule shaderModule; VkShaderModule shaderModule;
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) ); VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = { VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = nullptr,
};
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = 1,
.pBindings = &descriptorSetLayoutBinding,
};
VK_CHECK( vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout) );
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.setLayoutCount = 0, .setLayoutCount = 1,
.pSetLayouts = nullptr, .pSetLayouts = &descriptorSetLayout,
.pushConstantRangeCount = 0, .pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr, .pPushConstantRanges = nullptr,
}; };
@ -66,21 +88,42 @@ void MiscData::init(RenderDevice const& renderDevice)
} }
}; };
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = { VkVertexInputBindingDescription constexpr bindingDescription = {
.binding = 0,
.stride = sizeof( Vertex ),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
std::array attributeDescriptions = {
VkVertexInputAttributeDescription{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = offsetof( Vertex, position ),
},
VkVertexInputAttributeDescription{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = offsetof( Vertex, color ),
},
};
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.vertexBindingDescriptionCount = 0, .vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = nullptr, .pVertexBindingDescriptions = &bindingDescription,
.vertexAttributeDescriptionCount = 0, .vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()),
.pVertexAttributeDescriptions = nullptr, .pVertexAttributeDescriptions = attributeDescriptions.data(),
}; };
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = { VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE, .primitiveRestartEnable = VK_FALSE,
}; };
@ -210,13 +253,191 @@ void MiscData::init(RenderDevice const& renderDevice)
.basePipelineIndex = 0, .basePipelineIndex = 0,
}; };
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline)); VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline) );
vkDestroyShaderModule( device, shaderModule, nullptr ); vkDestroyShaderModule( device, shaderModule, nullptr );
SDL_free( rawData ); SDL_free( rawData );
} }
// Vertex Buffer Creation
{
vertexBufferSize = sizeof vertices[0] * vertices.size();
// TL----TR
// | \ |
// | \ |
// | \ |
// BL----BR
//
// BL -> BR -> TL
// TL -> BR -> TR
vertices = std::array{
// Bottom Left
Vertex{
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
},
// Bottom Right
Vertex{
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
},
// Top Left
Vertex{
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
},
// Top Right
Vertex{
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
}
};
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = vertexBufferSize,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VK_CHECK(
vmaCreateBuffer(
renderDevice.gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&vertexBuffer,
&vertexBufferAllocation,
&allocationInfo) );
if ( allocationInfo.pMappedData )
{
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
}
}
// Camera
{
cameraPosition = glm::vec3{ 0.0f, 0.0f, -5.0f };
cameraTarget = glm::vec3{ 0.0f, 0.0f, 0.0f };
cameraData.modelMatrix = glm::mat4{ 1.0f };
cameraData.viewMatrix = glm::lookAt( cameraPosition, cameraTarget, glm::vec3{ 0.0f, 1.0f, 0.0f } );
cameraData.projectionMatrix = glm::perspective( glm::radians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
cameraUniformBufferSize = sizeof( CameraData );
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = cameraUniformBufferSize,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VK_CHECK(
vmaCreateBuffer(
renderDevice.gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&cameraUniformBuffer,
&cameraUniformBufferAllocation,
&allocationInfo) );
if ( allocationInfo.pMappedData )
{
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
cameraUniformBufferPtr = static_cast<uint8_t*>(allocationInfo.pMappedData);
}
}
// Descriptors
{
VkDescriptorPoolSize const poolSize = {
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = renderDevice.getNumFrames(),
};
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = renderDevice.getNumFrames(),
.poolSizeCount = 1,
.pPoolSizes = &poolSize,
};
VK_CHECK( vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool) );
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
VK_CHECK( vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet) );
VkDescriptorBufferInfo const descriptorBufferInfo = {
.buffer = cameraUniformBuffer,
.offset = 0,
.range = sizeof CameraData,
};
VkWriteDescriptorSet writeDescriptorSet = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pImageInfo = nullptr,
.pBufferInfo = &descriptorBufferInfo,
.pTexelBufferView = nullptr,
};
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
}
// Barrier Creation
{
acquireToRenderBarrier = { acquireToRenderBarrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.pNext = nullptr, .pNext = nullptr,
@ -279,11 +500,17 @@ void MiscData::init(RenderDevice const& renderDevice)
.pImageMemoryBarriers = &renderToPresentBarrier, .pImageMemoryBarriers = &renderToPresentBarrier,
}; };
} }
}
void MiscData::cleanup(RenderDevice const& renderDevice) void MiscData::destroy( RenderDevice const& renderDevice )
{ {
VkDevice const device = renderDevice.device; VkDevice const device = renderDevice.device;
vkDestroyPipeline(device, trianglePipeline, nullptr); vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
} }

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@ -1,13 +1,49 @@
#pragma once #pragma once
#include <array>
#include <volk.h> #include <volk.h>
#include <vma/vk_mem_alloc.h>
#include <glm/glm.hpp>
struct RenderDevice; struct RenderDevice;
struct Vertex
{
float position[4];
float color[4];
};
struct MiscData struct MiscData
{ {
struct CameraData
{
glm::mat4x4 modelMatrix;
glm::mat4x4 viewMatrix;
glm::mat4x4 projectionMatrix;
};
uint64_t previousCounter;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
VkPipeline trianglePipeline; VkPipeline meshPipeline;
VkBuffer vertexBuffer;
VmaAllocation vertexBufferAllocation;
size_t vertexBufferSize;
std::array<Vertex, 4> vertices;
glm::vec3 cameraPosition;
glm::vec3 cameraTarget;
CameraData cameraData;
VkBuffer cameraUniformBuffer;
VmaAllocation cameraUniformBufferAllocation;
size_t cameraUniformBufferSize;
uint8_t* cameraUniformBufferPtr;
VkDescriptorPool descriptorPool;
VkDescriptorSet descriptorSet;
VkImageMemoryBarrier2 acquireToRenderBarrier; VkImageMemoryBarrier2 acquireToRenderBarrier;
VkDependencyInfo acquireToRenderDependency; VkDependencyInfo acquireToRenderDependency;
@ -15,5 +51,5 @@ struct MiscData
VkDependencyInfo renderToPresentDependency; VkDependencyInfo renderToPresentDependency;
void init( RenderDevice const& renderDevice ); void init( RenderDevice const& renderDevice );
void cleanup(RenderDevice const& renderDevice); void destroy( RenderDevice const& renderDevice );
}; };

View File

@ -62,7 +62,7 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
VkPhysicalDevice physicalDeviceInUse = nullptr; VkPhysicalDevice physicalDeviceInUse = nullptr;
VkDevice device = nullptr; VkDevice device = nullptr;
VmaAllocator gpuAllocator = nullptr; VmaAllocator gpuAllocator = nullptr;
std::optional<uint32_t> directQueueFamilyIndex; std::optional<uint32_t> directQueueFamilyIndex = std::nullopt;
VkQueue directQueue = nullptr; VkQueue directQueue = nullptr;
// Create Device and Queue // Create Device and Queue
{ {
@ -72,7 +72,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) ); VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount)); VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) ); VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } ) for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
@ -84,7 +85,9 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d", SDL_LogInfo(
SDL_LOG_CATEGORY_GPU,
"- API Version %d.%d.%d",
VK_API_VERSION_MAJOR( properties.apiVersion ), VK_API_VERSION_MAJOR( properties.apiVersion ),
VK_API_VERSION_MINOR( properties.apiVersion ), VK_API_VERSION_MINOR( properties.apiVersion ),
VK_API_VERSION_PATCH( properties.apiVersion ) ); VK_API_VERSION_PATCH( properties.apiVersion ) );
@ -102,7 +105,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t queueFamilyCount; uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr ); vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount)); VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties ); vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount; for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
@ -133,7 +137,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
} }
VkBool32 isSurfaceSupported; VkBool32 isSurfaceSupported;
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported)); VK_CHECK(
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
if ( isSurfaceSupported ) if ( isSurfaceSupported )
{ {
@ -147,7 +152,6 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
directQueueFamilyIndex = queueFamilyIndex; directQueueFamilyIndex = queueFamilyIndex;
break; break;
} }
} }
mem->restoreState( tempAllocQueueProperties ); mem->restoreState( tempAllocQueueProperties );
@ -254,7 +258,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t surfaceFormatCount; uint32_t surfaceFormatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr ); vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount)); VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ));
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats ); vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
VkSurfaceFormatKHR format = { VkSurfaceFormatKHR format = {
@ -266,15 +271,18 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR ) if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
{ {
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) { if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
{
format = surfaceFormat; format = surfaceFormat;
break; break;
} }
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) { if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
{
format = surfaceFormat; format = surfaceFormat;
break; break;
} }
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) { if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
{
format = surfaceFormat; format = surfaceFormat;
} }
} }
@ -284,7 +292,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t presentModeCount; uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr ); vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount)); VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
sizeof( VkPresentModeKHR ) * presentModeCount ));
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes ); vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
@ -333,7 +342,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages ); vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount )); swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
for (uint32_t i = 0; i != swapchainImageCount; ++i) { for ( uint32_t i = 0; i != swapchainImageCount; ++i )
{
VkImageViewCreateInfo const viewCreateInfo = { VkImageViewCreateInfo const viewCreateInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@ -370,9 +380,20 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) ); Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
return new( allocation ) RenderDevice{ return new( allocation ) RenderDevice{
instance, surface, physicalDeviceInUse, instance,
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(), surface,
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount, physicalDeviceInUse,
device,
gpuAllocator,
directQueue,
directQueueFamilyIndex.value(),
swapchainFormat,
swapchainExtent,
swapchain,
swapchainImages,
swapchainViews,
frames,
swapchainImageCount,
}; };
} }
@ -381,14 +402,13 @@ inline bool RenderDevice::isInit() const
return instance and device; return instance and device;
} }
void RenderDevice::cleanup() void RenderDevice::destroy()
{ {
if (not isInit()) if ( not isInit() ) return;
return;
for ( Frame& frame : std::span{ frames, swapchainImageCount } ) for ( Frame& frame : std::span{ frames, swapchainImageCount } )
{ {
frame.cleanup(*this); frame.destroy( *this );
} }
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } ) for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
@ -398,6 +418,7 @@ void RenderDevice::cleanup()
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr ); vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
vmaDestroyAllocator( Take( gpuAllocator ) );
vkDestroyDevice( Take( device ), nullptr ); vkDestroyDevice( Take( device ), nullptr );
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr ); SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
@ -417,10 +438,21 @@ uint32_t RenderDevice::getNumFrames() const
return swapchainImageCount; return swapchainImageCount;
} }
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse, RenderDevice::RenderDevice(
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex, VkInstance const instance,
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages, VkSurfaceKHR const surface,
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount) VkPhysicalDevice const physicalDeviceInUse,
VkDevice const device,
VmaAllocator const gpuAllocator,
VkQueue const directQueue,
uint32_t const directQueueFamilyIndex,
VkFormat const swapchainFormat,
VkExtent2D const swapchainExtent,
VkSwapchainKHR const swapchain,
VkImage* swapchainImages,
VkImageView* swapchainViews,
Frame* frames,
uint32_t const swapchainImageCount )
: instance{ instance } : instance{ instance }
, surface{ surface } , surface{ surface }
, physicalDeviceInUse{ physicalDeviceInUse } , physicalDeviceInUse{ physicalDeviceInUse }
@ -434,6 +466,4 @@ RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface
, swapchainImages{ swapchainImages } , swapchainImages{ swapchainImages }
, swapchainViews{ swapchainViews } , swapchainViews{ swapchainViews }
, frames{ frames } , frames{ frames }
, swapchainImageCount{ swapchainImageCount } , swapchainImageCount{ swapchainImageCount } {}
{
}

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@ -44,7 +44,7 @@ struct RenderDevice
uint32_t frameIndex = 0; uint32_t frameIndex = 0;
[[nodiscard]] bool isInit() const; [[nodiscard]] bool isInit() const;
void cleanup(); void destroy();
void waitIdle() const; void waitIdle() const;
[[nodiscard]] uint32_t getNumFrames() const; [[nodiscard]] uint32_t getNumFrames() const;

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@ -3,6 +3,7 @@
"volk", "volk",
"shader-slang", "shader-slang",
"vulkan-memory-allocator", "vulkan-memory-allocator",
"glm",
{ {
"name": "sdl3", "name": "sdl3",
"features": [ "vulkan" ] "features": [ "vulkan" ]