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3 Commits

Author SHA1 Message Date
Anish Bhobe fd9ceae67d VertexBuffer ingestion and Camera. 2025-06-13 22:48:31 +02:00
Anish Bhobe 9115b97bc2 fix: Correct `sizeof` for surface format. 2025-06-13 20:17:10 +02:00
Anish Bhobe 9fe2815ab4 Major Cleanup. 2025-06-12 23:37:07 +02:00
21 changed files with 1295 additions and 957 deletions

1
.gitignore vendored
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@ -613,3 +613,4 @@ $RECYCLE.BIN/
# Windows shortcuts
*.lnk
*.spv

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@ -3,35 +3,38 @@
#include <SDL3/SDL_log.h>
#include "GlobalMemory.h"
#include "RenderDevice.h"
#include "MiscData.h"
#include "RenderDevice.h"
bool AppState::isInit() const
{
return window and renderDevice and renderDevice->isInit();
}
void AppState::cleanup()
void AppState::destroy()
{
if ( !isInit() ) return;
renderDevice->waitIdle();
Take(miscData)->cleanup(*renderDevice);
Take( miscData )->destroy( *renderDevice );
Take(renderDevice)->cleanup();
Take( renderDevice )->destroy();
SDL_DestroyWindow( Take( window ) );
}
AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window }
AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
: window{ window }
, renderDevice{ renderDevice }
, miscData{ miscData }
{
}
, miscData{ miscData } {}
AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
{
SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN);
SDL_Window* window = SDL_CreateWindow(
"Blaze Test",
static_cast<int>(width),
static_cast<int>(height),
SDL_WINDOW_VULKAN );
if ( !window )
{
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
@ -60,5 +63,5 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
AppState::~AppState()
{
cleanup();
ASSERT( !isInit() );
}

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@ -2,8 +2,9 @@
#include <memory>
struct GlobalMemory;
struct SDL_Window;
struct GlobalMemory;
struct RenderDevice;
struct MiscData;
@ -13,8 +14,9 @@ struct AppState
RenderDevice* renderDevice;
MiscData* miscData;
[[nodiscard]] bool isInit() const;
void cleanup();
[[nodiscard]]
bool isInit() const;
void destroy();
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );

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@ -10,6 +10,7 @@
#define SDL_MAIN_USE_CALLBACKS 1
#include <memory>
#include <glm/ext/matrix_transform.hpp>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_filesystem.h>
@ -56,8 +57,7 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
Blaze::Global::g_Memory.init( 128_MiB );
*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
if (!*pAppState)
return SDL_APP_FAILURE;
if ( !*pAppState ) return SDL_APP_FAILURE;
AppState& appState = *static_cast<AppState*>(*pAppState);
@ -69,6 +69,8 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
return SDL_APP_CONTINUE;
}
char g_buf[1000];
SDL_AppResult SDL_AppIterate( void* appstate )
{
AppState& appState = *static_cast<AppState*>(appstate);
@ -76,11 +78,36 @@ SDL_AppResult SDL_AppIterate(void* appstate)
MiscData& misc = *appState.miscData;
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
VK_CHECK(vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
VK_CHECK(
vkWaitForFences(renderDevice.device,
1,
&currentFrame.frameReadyToReuse,
VK_TRUE,
std::numeric_limits<uint32_t>::max()) );
// All resources of frame 'frameIndex' are free.
uint64_t const previousCounter = misc.previousCounter;
uint64_t const currentCounter = SDL_GetPerformanceCounter();
uint64_t const deltaCount = currentCounter - previousCounter;
uint64_t const perfFreq = SDL_GetPerformanceFrequency();
double const deltaTime = static_cast<double>(deltaCount) / static_cast<double>(perfFreq);
misc.previousCounter = currentCounter;
double deltaTimeMs = deltaTime * 1000.0;
double fps = 1.0 / deltaTime;
auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
SDL_SetWindowTitle( appState.window, g_buf );
misc.cameraData.modelMatrix = glm::rotate(
misc.cameraData.modelMatrix,
glm::radians( 60.0f ) * static_cast<float>(deltaTime),
glm::vec3{ 0.0f, 1.0f, 0.0f } );
memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
uint32_t currentImageIndex;
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex));
VK_CHECK(
vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex) );
VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) );
VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
@ -148,9 +175,19 @@ SDL_AppResult SDL_AppIterate(void* appstate)
vkCmdSetScissor( cmd, 0, 1, &scissor );
// Render Something?
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
VkDeviceSize constexpr offset = 0;
vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
vkCmdBindDescriptorSets(
cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
misc.pipelineLayout,
0,
1,
&misc.descriptorSet,
0,
nullptr );
vkCmdDraw( cmd, static_cast<uint32_t>(misc.vertices.size()), 1, 0, 0 );
}
vkCmdEndRendering( cmd );
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
@ -203,7 +240,7 @@ void SDL_AppQuit(void* appstate, SDL_AppResult)
{
AppState* appState = static_cast<AppState*>(appstate);
appState->cleanup();
appState->destroy();
Blaze::Global::g_Memory.destroy();
}

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@ -163,7 +163,7 @@
</SubType>
</None>
<None Include="README.md" />
<CustomBuild Include="Triangle.slang">
<CustomBuild Include="Mesh.slang">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
@ -183,7 +183,6 @@
<ClInclude Include="AppState.h" />
<ClInclude Include="Frame.h" />
<ClInclude Include="GlobalMemory.h" />
<ClInclude Include="MemoryUtils.h" />
<ClInclude Include="MacroUtils.h" />
<ClInclude Include="MathUtil.h" />
<ClInclude Include="MiscData.h" />

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@ -58,7 +58,7 @@
</None>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="Triangle.slang">
<CustomBuild Include="Mesh.slang">
<Filter>Shader Files</Filter>
</CustomBuild>
</ItemGroup>
@ -75,9 +75,6 @@
<ClInclude Include="MathUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MemoryUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AppState.h">
<Filter>Header Files</Filter>
</ClInclude>

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@ -45,7 +45,7 @@ Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
}
void Frame::cleanup(RenderDevice const& renderDevice)
void Frame::destroy( RenderDevice const& renderDevice )
{
if ( !isInit() ) return;

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@ -17,8 +17,7 @@ struct Frame
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
void cleanup(RenderDevice const& renderDevice);
void destroy( RenderDevice const& renderDevice );
~Frame();
};

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@ -25,7 +25,13 @@ Byte* GlobalMemory::allocate(size_t const size)
Byte* retVal = memory;
memory += size;
available -= size;
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available);
SDL_LogInfo(
SDL_LOG_CATEGORY_SYSTEM,
"ALLOC: %p -> %p (%llu) (avail: %llu)",
reinterpret_cast<void*>(retVal),
reinterpret_cast<void*>(memory),
size,
available );
return retVal;
}
@ -57,8 +63,8 @@ GlobalMemory::State GlobalMemory::getState() const
void GlobalMemory::restoreState( State const& state )
{
assert(memory >= state.memory); //< Behind top of allocator
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator
ASSERT( memory >= state.memory ); //< Behind top of allocator
ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
memory = state.memory;
available = state.available;

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@ -18,13 +18,13 @@ struct GlobalMemory
size_t available;
size_t capacity;
void init(size_t const size);
void init( size_t size );
void destroy();
Byte* allocate(size_t const size);
Byte* allocate( size_t size );
Byte* allocate(size_t const size, size_t const alignment);
Byte* allocate( size_t size, size_t alignment );
// Do not do any permanent allocations after calling this.
[[nodiscard]] State getState() const;

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@ -1,10 +0,0 @@
#pragma once
#include <foonathan/memory/memory_arena.hpp>
#include <foonathan/memory/memory_stack.hpp>
#include <foonathan/memory/temporary_allocator.hpp>
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
using temporary_allocator_t = foonathan::memory::temporary_allocator;

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@ -15,13 +15,23 @@ struct VertexOut {
float4 vertexColor : CoarseColor;
};
struct CameraData {
float4x4 model;
float4x4 view;
float4x4 proj;
};
ParameterBlock<CameraData> camera;
[shader("vertex")]
VertexOut VertexMain(
uint vertexId: SV_VertexID
uint vertexId: SV_VertexID,
float4 position,
float4 color,
) {
VertexOut output;
output.outPosition = vertexPos[vertexId];
output.vertexColor = vertexColors[vertexId];
output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
output.vertexColor = color;
return output;
}

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@ -6,16 +6,21 @@
#include "MacroUtils.h"
#include "RenderDevice.h"
#include <glm/gtc/matrix_transform.hpp>
void MiscData::init( RenderDevice const& renderDevice )
{
VkDevice const device = renderDevice.device;
previousCounter = 0;
// Pipeline Creation
{
size_t dataSize;
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
void* rawData = SDL_LoadFile( "Mesh.spv", &dataSize );
ASSERT( dataSize % 4 == 0 );
if (not rawData)
if ( !rawData )
{
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
abort();
@ -34,12 +39,29 @@ void MiscData::init(RenderDevice const& renderDevice)
VkShaderModule shaderModule;
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = nullptr,
};
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = 1,
.pBindings = &descriptorSetLayoutBinding,
};
VK_CHECK( vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout) );
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 0,
.pSetLayouts = nullptr,
.setLayoutCount = 1,
.pSetLayouts = &descriptorSetLayout,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
@ -66,21 +88,42 @@ void MiscData::init(RenderDevice const& renderDevice)
}
};
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
VkVertexInputBindingDescription constexpr bindingDescription = {
.binding = 0,
.stride = sizeof( Vertex ),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
std::array attributeDescriptions = {
VkVertexInputAttributeDescription{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = offsetof( Vertex, position ),
},
VkVertexInputAttributeDescription{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = offsetof( Vertex, color ),
},
};
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &bindingDescription,
.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()),
.pVertexAttributeDescriptions = attributeDescriptions.data(),
};
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
@ -210,13 +253,191 @@ void MiscData::init(RenderDevice const& renderDevice)
.basePipelineIndex = 0,
};
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline) );
vkDestroyShaderModule( device, shaderModule, nullptr );
SDL_free( rawData );
}
// Vertex Buffer Creation
{
vertexBufferSize = sizeof vertices[0] * vertices.size();
// TL----TR
// | \ |
// | \ |
// | \ |
// BL----BR
//
// BL -> BR -> TL
// TL -> BR -> TR
vertices = std::array{
// Bottom Left
Vertex{
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
},
// Bottom Right
Vertex{
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
},
// Top Left
Vertex{
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
},
// Top Right
Vertex{
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
}
};
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = vertexBufferSize,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VK_CHECK(
vmaCreateBuffer(
renderDevice.gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&vertexBuffer,
&vertexBufferAllocation,
&allocationInfo) );
if ( allocationInfo.pMappedData )
{
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
}
}
// Camera
{
cameraPosition = glm::vec3{ 0.0f, 0.0f, -5.0f };
cameraTarget = glm::vec3{ 0.0f, 0.0f, 0.0f };
cameraData.modelMatrix = glm::mat4{ 1.0f };
cameraData.viewMatrix = glm::lookAt( cameraPosition, cameraTarget, glm::vec3{ 0.0f, 1.0f, 0.0f } );
cameraData.projectionMatrix = glm::perspective( glm::radians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
cameraUniformBufferSize = sizeof( CameraData );
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = cameraUniformBufferSize,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VK_CHECK(
vmaCreateBuffer(
renderDevice.gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&cameraUniformBuffer,
&cameraUniformBufferAllocation,
&allocationInfo) );
if ( allocationInfo.pMappedData )
{
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
cameraUniformBufferPtr = static_cast<uint8_t*>(allocationInfo.pMappedData);
}
}
// Descriptors
{
VkDescriptorPoolSize const poolSize = {
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = renderDevice.getNumFrames(),
};
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = renderDevice.getNumFrames(),
.poolSizeCount = 1,
.pPoolSizes = &poolSize,
};
VK_CHECK( vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool) );
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
VK_CHECK( vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet) );
VkDescriptorBufferInfo const descriptorBufferInfo = {
.buffer = cameraUniformBuffer,
.offset = 0,
.range = sizeof CameraData,
};
VkWriteDescriptorSet writeDescriptorSet = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pImageInfo = nullptr,
.pBufferInfo = &descriptorBufferInfo,
.pTexelBufferView = nullptr,
};
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
}
// Barrier Creation
{
acquireToRenderBarrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.pNext = nullptr,
@ -279,11 +500,17 @@ void MiscData::init(RenderDevice const& renderDevice)
.pImageMemoryBarriers = &renderToPresentBarrier,
};
}
}
void MiscData::cleanup(RenderDevice const& renderDevice)
void MiscData::destroy( RenderDevice const& renderDevice )
{
VkDevice const device = renderDevice.device;
vkDestroyPipeline(device, trianglePipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
}

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@ -1,13 +1,49 @@
#pragma once
#include <array>
#include <volk.h>
#include <vma/vk_mem_alloc.h>
#include <glm/glm.hpp>
struct RenderDevice;
struct Vertex
{
float position[4];
float color[4];
};
struct MiscData
{
struct CameraData
{
glm::mat4x4 modelMatrix;
glm::mat4x4 viewMatrix;
glm::mat4x4 projectionMatrix;
};
uint64_t previousCounter;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
VkPipeline trianglePipeline;
VkPipeline meshPipeline;
VkBuffer vertexBuffer;
VmaAllocation vertexBufferAllocation;
size_t vertexBufferSize;
std::array<Vertex, 4> vertices;
glm::vec3 cameraPosition;
glm::vec3 cameraTarget;
CameraData cameraData;
VkBuffer cameraUniformBuffer;
VmaAllocation cameraUniformBufferAllocation;
size_t cameraUniformBufferSize;
uint8_t* cameraUniformBufferPtr;
VkDescriptorPool descriptorPool;
VkDescriptorSet descriptorSet;
VkImageMemoryBarrier2 acquireToRenderBarrier;
VkDependencyInfo acquireToRenderDependency;
@ -15,5 +51,5 @@ struct MiscData
VkDependencyInfo renderToPresentDependency;
void init( RenderDevice const& renderDevice );
void cleanup(RenderDevice const& renderDevice);
void destroy( RenderDevice const& renderDevice );
};

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@ -62,7 +62,7 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
VkPhysicalDevice physicalDeviceInUse = nullptr;
VkDevice device = nullptr;
VmaAllocator gpuAllocator = nullptr;
std::optional<uint32_t> directQueueFamilyIndex;
std::optional<uint32_t> directQueueFamilyIndex = std::nullopt;
VkQueue directQueue = nullptr;
// Create Device and Queue
{
@ -72,7 +72,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount));
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
@ -84,7 +85,9 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d",
SDL_LogInfo(
SDL_LOG_CATEGORY_GPU,
"- API Version %d.%d.%d",
VK_API_VERSION_MAJOR( properties.apiVersion ),
VK_API_VERSION_MINOR( properties.apiVersion ),
VK_API_VERSION_PATCH( properties.apiVersion ) );
@ -102,7 +105,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount));
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
@ -133,7 +137,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
}
VkBool32 isSurfaceSupported;
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported));
VK_CHECK(
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
if ( isSurfaceSupported )
{
@ -147,7 +152,6 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
directQueueFamilyIndex = queueFamilyIndex;
break;
}
}
mem->restoreState( tempAllocQueueProperties );
@ -254,7 +258,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t surfaceFormatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount));
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ));
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
VkSurfaceFormatKHR format = {
@ -266,15 +271,18 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
{
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) {
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
{
format = surfaceFormat;
break;
}
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) {
if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
{
format = surfaceFormat;
break;
}
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
{
format = surfaceFormat;
}
}
@ -284,7 +292,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount));
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
sizeof( VkPresentModeKHR ) * presentModeCount ));
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
@ -333,7 +342,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
for (uint32_t i = 0; i != swapchainImageCount; ++i) {
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
{
VkImageViewCreateInfo const viewCreateInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
@ -370,9 +380,20 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
return new( allocation ) RenderDevice{
instance, surface, physicalDeviceInUse,
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(),
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount,
instance,
surface,
physicalDeviceInUse,
device,
gpuAllocator,
directQueue,
directQueueFamilyIndex.value(),
swapchainFormat,
swapchainExtent,
swapchain,
swapchainImages,
swapchainViews,
frames,
swapchainImageCount,
};
}
@ -381,14 +402,13 @@ inline bool RenderDevice::isInit() const
return instance and device;
}
void RenderDevice::cleanup()
void RenderDevice::destroy()
{
if (not isInit())
return;
if ( not isInit() ) return;
for ( Frame& frame : std::span{ frames, swapchainImageCount } )
{
frame.cleanup(*this);
frame.destroy( *this );
}
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
@ -398,6 +418,7 @@ void RenderDevice::cleanup()
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
vmaDestroyAllocator( Take( gpuAllocator ) );
vkDestroyDevice( Take( device ), nullptr );
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
@ -417,10 +438,21 @@ uint32_t RenderDevice::getNumFrames() const
return swapchainImageCount;
}
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse,
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex,
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages,
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount)
RenderDevice::RenderDevice(
VkInstance const instance,
VkSurfaceKHR const surface,
VkPhysicalDevice const physicalDeviceInUse,
VkDevice const device,
VmaAllocator const gpuAllocator,
VkQueue const directQueue,
uint32_t const directQueueFamilyIndex,
VkFormat const swapchainFormat,
VkExtent2D const swapchainExtent,
VkSwapchainKHR const swapchain,
VkImage* swapchainImages,
VkImageView* swapchainViews,
Frame* frames,
uint32_t const swapchainImageCount )
: instance{ instance }
, surface{ surface }
, physicalDeviceInUse{ physicalDeviceInUse }
@ -434,6 +466,4 @@ RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface
, swapchainImages{ swapchainImages }
, swapchainViews{ swapchainViews }
, frames{ frames }
, swapchainImageCount{ swapchainImageCount }
{
}
, swapchainImageCount{ swapchainImageCount } {}

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@ -44,7 +44,7 @@ struct RenderDevice
uint32_t frameIndex = 0;
[[nodiscard]] bool isInit() const;
void cleanup();
void destroy();
void waitIdle() const;
[[nodiscard]] uint32_t getNumFrames() const;

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@ -3,6 +3,7 @@
"volk",
"shader-slang",
"vulkan-memory-allocator",
"glm",
{
"name": "sdl3",
"features": [ "vulkan" ]